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/digipen/ - DigiPenitentiary

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788292 No.851

>RTIS
I don't think I can say much negative about the RTIS program myself, but I'm sure someone in Portegys's(or however the fuck it's spelled) classes has been stewing on why this program's fucked up.

>BAGD

GAT classes. You get taught to work with abstract elements and terminology that changes every fucking semester, don't get any solid skills outside of "throw shit against the wall, figure out what sticks and why"

>BSGD

The degree gets treated like shit; Ellinger himself says that BSGDs aren't as good of designers as his precious badgers. It's the worst of both worlds, though - its first half is pretty much RTIS classes with enough GAT to make the BSGDs feel like they're "designing." At least with "Computer Science" in the full degree title they're hireable as devs, since neither they nor the BAGDs are getting entry-level design jobs.

>BFA

Oh dear GOD the fucking art department policy. If you fail one assignment, you fail the class. You get to resubmit, sure, but look at the fucking workload and you'll realize that if you don't pass an assignment on the first go, you're going to get fucking swamped. I live with a couple BFA's who are up until 2-3 every night just working. Not to mention that this vidya game school doesn't seem to want their artists WORKING ON VIDEO GAMES FOR CREDIT until Junior year?

>CE

Has anyone even SEEN a CE student lately? I think they're an endangered species.

>BA/BSMSD, BSCS

Did the Sound Design degree even get finished before the ADHD staff moved onto starting the BSCS degree? All three are really untested degrees, so I doubt there's much to go on. Nobody on my GAM team actually -knew- that the MSD students actually did more than just produce assets. On the other hand, they seem better-connected with 200-level projects than BFA's, so maybe the program isn't going to have the same situation as the Art Ghettos in Edison and Tesla.

c9ec4e No.853

I disagree with the bsgd description, we take the exact same design classes as the badgers without any of the dumbed down programming classes and art. Reason why ellinger doesn't like us is that we haven't had our critical thinking skills supressed by the curriculum.

c8eb73 No.854

BSGDs are probably more useful than BAGDs, but I haven't seen many BSGDs that design very well (in general). BAGDs on the other hand are a mixed bag. Skill is very much based on the student and not the classes they take.

It's always obvious when there's a game that doesn't have a BAGD on the team, but sometimes that doesn't even help.

1a5238 No.857

>>854
That's interesting. I've had the exact opposite experience.

BAGD major is the same exact course load as BSGD only for students that don't like to work.

this has been evident in seeing BAGD designs be unrealistic and untested. At least for the first and second years. Above that I've seen some decent BAGDs, but BSGDs seem to be so much more reliable in terms of realistically executable quality design.

c1e88e No.858

>>857
What I've noticed about GD students of both degree programs is, there's basically two kinds of people:

- People who have an idea for a game or a mechanic. They think it sounds cool in their head, and they have a pretty good idea of how it's going to work, implementation-wise. They implement it, and if it's good, they make it better. If it's not good, they admit they were wrong and think of something else.

- People who have cool ideas for video games without realistically thinking about how they're actually going to work in a game, then put them in the game, do the barebones implementation, and say "well my work here is done, what more did you guys want?"

There's a ton more BAGDs in the latter camp than in the former, but there's a fair amount of BSGDs in there too.

DigiPen's design program doesn't do a good job of encouraging game designers to think about their designs before implementing them. The way you learn how to make games in GAT 210/211 is basically "think of cool thing, write rules for cool thing, take cool thing to playtest and see if cool thing really is cool" instead of what I believe is a crucial step, which is "actually think a little bit about how the different parts of this cool thing are going to work together a tiny little bit before just shitting out your ideas onto the page." Yes, there's tons of info you can't know until you playtest, but you need to think about the cohesiveness of your design before you just plop it into some rules and call it "version one".

a80982 No.859

>All three are really untested degrees, so I doubt there's much to go on.
Well, the main difference between RTIS and the normal CS degree is mostly graphics. "Untested" is a stretch for this considering it's more or less the same as RTIS with a different field in mind. Instead of creating different tracks/paths of the degree "We'll make a new one!"

Plus BSCS was created, not because of the students, but rather Google, Facebook, Microsoft, etc wanting more students, but graphics+other shit was useless.

c9ec4e No.860

Seems to me the BSCS degree is another move by DigiPen to create this image for itself that it is a normal college, which I personally find preposterous.

c1e88e No.861

>>860
Absolutely. They're all "our BSCE and/or BSCS have the greatest graduation-to-getting-a-job rates of any degree program!"

Well no fucking shit. Add a business major and the same fucking thing'll happen. Generalized degree programs are always going to do better than pigeonholed ones like "Bachelor of Science in Computer Science and Game Design".

But this is not why we came to this school. We didn't come to this school for a good general CS education, we came here for a CS education centered around the games industry. If I wanted a good CS degree, I would've stayed home and gone to school at one of the top 10 tech schools in the country.

f97308 No.862

>>858

Abso-fuckin-lutely. I'm in GAT210 now, and it's godddamn painful. We've all had moments where we let a dumb thing slip in, and all of our games were horseshit for the pure strategy week, but ffs people, don't make me playtest and write on your obviously shitty game that you've never actually given a fuck about.

Holcomb will spend most of the lecture talking about how __ is bad and why it's bad and how to avoid it, yet somehow people STILL put that exact shit in their games and are totally surprised when I point this out within a minute of sitting down.

788292 No.931

Fuck it, BFAs win.



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