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Welcome to the Bar. Sit down, have a drink, they're free.

File: 1441292232627.jpg (3.07 MB, 4013x2466, 4013:2466, dead screen.jpg)

cddf12 No.1[Reply]

As you push open the doors, you see a massive room, far bigger than the building itself could possibly be, with ancient oak tables stretching out to either side of you. The bar itself beckons, with a little sign hung every twenty feet or so saying "FREE DRINKS, SELF-SERVE"...

>Welcome to the Donut Bar.

>This place exists between worlds; any creature from any universe may end up here.

>There's only a couple of rules. I'll update them as necessary at http://8ch.net/donut/rules.html

>I'll also provide contact info there. If shit goes wrong, shoot me a message via whatever you prefer.

>Have fun. Don't lose your mind. It's a crazy, crazy world out there, and anything could happen.

55 posts and 9 image replies omitted. Click reply to view.
Post last edited at

f794d4 No.2533

File: 1455154208267.jpg (138.78 KB, 500x522, 250:261, how about a nice cup of ge….jpg)

Added contact info to the rules. Now you guys can pester me when I fuck up.




File: 1455851246990.gif (988.11 KB, 500x500, 1:1, datahole.gif)

b3a5ae No.2596[Reply]

The hall before you is covered in trash, the refuse of a thousand barflies. Hanging by a thread, a banner reads "CLUB SKINS"; however, someone has painted the word "EDGE" over the second half of the banner.

The whole place is lit in a blue-tinted light that stings your eyes and leaves splotchy shadows on the walls.

Around the corner, lights flash--a steady beat of shining purple. There is no music, or, rather, nothing you would call music.

Behind you, the door clicks shut, and a slightly more insistent click points out that you've been locked inside.

>This area is accessed via a purple-tinted, freestanding door in an alley in Canterlot.

239 posts and 3 image replies omitted. Click reply to view.

b3a5ae No.2860

>Almost forgot, Ben's new ability triggered last Verse:

>Way of the Roaring Fire: When Ben strikes a creature's weak point, he gains +1 extra Meter.

>Meter is actually at 6.

>>2858

>>2859

"I can't watch...!"

>Rushie: Guard

Rushie hides behind her wings. She peeks out between the feathers.

"Behind me, Rush!"

>Dawn: Guard

Dawn steps in front of her, and braces himself...

>Backbeat

>Cd: Full Rest

The Conductive's flailing leaves it tired, and it sags to the ground.

>CnA: Swing > Shudleng

The Constricted lashes out, its limbs flailing at you!

0 damage!

>CnB: Swing > Dawb

Another takes a swing at Dawn!

0 damage!

>CnC: Lockdown > Conductive

The third places a massive lock and chain around the Conductive.

>HS: Blaze > Dawn

The High Spirit's flames rise higher, and it headbutts Dawn!

0 damage!

>Mainbeat!

"That was close. They start dancing, that means they're gonna slam us! Keep your eyes out!"


ecc024 No.2861

>>2860

"Ben, keep the healer down."

Shudleng steps forward to hit the Constricted that swung at him.

>Attack CnA


000000 No.2862

>>2861

"Right!"

Ben throws a punch at the healer!

>Attack High Spirit!


b3a5ae No.2863

>>2861

>>2862

>Shudleng: Attack > CnA

Dealt 1 damage!

CnA died! +1 Meter!

>Ben: Attack > HS

Dealt 1 Ice damage!

HS was knocked down! +1 Meter!

>Rushie: Jammin' Jig > CnC

"And a one, and a two, and a--"

She stomps on the Constricted, and it falls to the ground!

CnC's lock on Cd was broken!

>Dawn: Slam > Cd

"Eat this! PERSONA!"

Dawn tosses a blue card into the air and pistol-whips it.

The massive cross known as Wolfwood comes crashing down on the Conductor!

Dealt 4x2 damage! Conductor died! +1 Meter!

>Backbeat

>CnB: Swing > Dawn

The remaining Constricted takes a swing at Dawn!

"Guh--! That piece o' shit...!"

>Mainbeat

>Status:

>Dawn: 3/4

>Rush OK

>Shudleng OK

>Ben OK

>Meter 9

"One left, and then we've got this wave!


ecc024 No.2864

>>2863

>attack CnB




File: 1457502362473.jpg (225.72 KB, 622x805, 622:805, Arcem.jpg)

837176 No.2763[Reply]

You find yourself in a meadow at the base of the southeastern edge of the Kaffan mountains, near the large city of Hadiya. This is the land of Arcem.

The natives of this realm most often call it “Arcem”, after an old Patrian word for a place of refuge. Even the humblest peasant knows that it was greater once, that it was part of a vast and wondrous world with unnumbered marvels and unimaginable delights. But that was long ago, before the Shattering, and now the seas pour away in the darkness beyond the horizon and the people of Arcem are only a remnant of what was once great.

For most natives, this is thing for philosophical regret. Most are too busy living their lives to concern themselves with the disasters of a thousand years ago. Do their nations not thrive in the present day? The technological marvels of the Bright Republic, the magnificent poetry of Vissio, the grand architecture of Patria and the timeless culture of Dulimbai to the south… are these not wonders enough for any man? The past is good for salvaging, for the ancient ruins have many treasures and wonders, but the present is best for living.

Of course, things could always be better. True, there are stories of disasters in the hinterlands, of strange beasts creeping up from dark places, of curdled magic and vile wonders coming to pass in the cities of men, but there are more important things to concern the rulers than the talk of frightened peasants. What of the endless war between Patria and Dulimbai, or the depredations of the necromantic raiders of Ulstang, or the monstrous collapse of Ancalia and their doubtless-culpable magical experiments? These are the things that the rulers know and can see, and so these are the things that concern them.

Yet the common people see what the great do not yet admit. Things are changing in Arcem, and not for the better. Every year there are more monsters emerging from the shadows, every year there are more inexplicable magical disasters and natural calamities. The celestial engines are running down, and if they collapse, Arcem will fall with them.

For now, the people of Arcem are concerned with their own lives and the troubles Post too long. Click here to view the full text.

837176 No.2764

>For Reference, you are in the Northeastern part of the world, in Ancalia.


837176 No.2856

File: 1457723592976.jpg (62.71 KB, 682x900, 341:450, 235dd69dea28471b20383269a0….jpg)

EXAMPLE OF CHARACTER CREATION

I've decided to make a Godbound of battle. I'll name him Kegen, or The Eternal and Omnipresent Blade.

>1: Rolling Attributes.

I'll use the Basic Array, assigning my scores as such.

Strength: 16

Dexterity: 8

Constitution:10

Wisdom:14

Intelligence:13

Charisma:13

Growing up, Kegen was not particularly fast or tough, but he was strong, and cannier than normal.

>2: Attributes:

Look at the table and write down the modifiers. The Modifiers are thus:

Strength: +2

Dexterity: -1

Constitution: +0

Wisdom: +1

Intelligence: +1

Charisma: +1

>3: Attribute Checks:

Subtract the attributes from 21 to find the check score. I've got to roll higher than this on a 1d20 for an attribute check.

Strength: 5

Dexterity: 13

Constitution: 11

Wisdom: 7

Intelligence: 8

Charisma: 8

>4: Facts

Decide 3 facts about my hero, One about where they came from, one about how they acquired the skills they used to survive before awakening to their divine power, and the third for some kind of important relationship or organization they are involved with.

1: As Kegen, he grew up abandoned at a monastery in the Toba Plains.

2: He grew up as a hunter of beasts (and sometimes men) alongside his adopted father, giving him an eye for hunting beasts and man of all kinds.

3: After becoming an adult, he spent some time with the Order of Redactors in VisPost too long. Click here to view the full text.




File: 1441340558392.png (16.47 KB, 256x256, 1:1, A MASSIVE THREAD IS APPROA….png)

fac70f No.21[Reply]

The counter beckons, empty seats lined up to infinity.

>This is the place to go if you're just getting started.

>Walk up to the counter, grab a drink. Introduce yourself. Try not to start fights, because it could get ugly.

>If you're starting something more involved--going on your first adventure, following a group of friends into a warzone, something like that--then go ahead and make your own thread.

495 posts and 46 image replies omitted. Click reply to view.

20ee21 No.2599

>>2598

"Yep. It happens, sometimes."

Some guy in an old bomber jacket walks in, hopping down from the third step of the stairs.

"Welcome to the Bar. I'm afraid you've, ah, caught me just as I was leaving," he says, twirling a set of keys in one hand and patting the counter with the other. "I can't run the place 24/7, but I don't have to. It's self-serve. Drinks are free, too."

As he turns and pulls open a back door, he flashes a smirk at you. "Keep your head about you. Things get unpredictable here."

He leaves on that note.

>I'd have given you someone to interact with, but I'm afraid life gets in the way. Perhaps tomorrow.

>Thanks for stopping by, though. As you can see, this place needs some more people.


3e7e0e No.2600

File: 1455858479928.gif (939.56 KB, 500x375, 4:3, Scanline.gif)

>>2599

She manages to flick the lighter open, lighting the cigarette. "This probably won't be the weirdest thing I'll see..." She puts on a bit of a grin. "This isn't the oddest thing I've seen, unless this place is going to be consistent."

"So... uh... Greetings from the Stop n' Gas. See ya, guy." She walks over to the bar proper, a bottle of something alcoholic in mind.

>I understand.

>Guess I'll come back tomorrow, then.

>Though yeah, looking at it, the last post in this thread was last month.


20ee21 No.2601

>>2600

Shortly thereafter, the man in the bomber's jacket opens the back door and steps through, yawning.

"Nothing like a good night's sleep, is there? Oh, you're still here."

He smiles. "I kid. I knew you'd still be here. And yeah, I know, I was only gone for a few seconds. It was a whole day for me. Time's strange here."


3e7e0e No.2686

>I forgot I was going to start doing this place after getting caught up in things.

>Apologies.


20ee21 No.2688

File: 1456714403815.jpg (69.95 KB, 523x800, 523:800, level 20 wizard.jpg)

>>2686

>It's no big deal. It's not like I didn't take a day or 3 to reply to you.

>Because of the nature of this place, asynchronous posting happens all the time.




File: 1453257647259.jpg (298.79 KB, 1024x707, 1024:707, the Ibexian quarter.jpg)

245b8f No.2249[Reply]

Buildings tower over you--to a point. Most of the closer ones are so worn down that you'd be scared if they were more than a few stories high.

In the alleys, you can see slumbering equine forms, some curled around bottles, others wrapped in blankets. They're all kinds; ponies, donkeys, a couple of exotic deer and gazelles.

Up ahead, you can see the train tracks; you're on the wrong side of them.

>Enter this area by leaving the Bar while thinking of Canterlot (Modern).

322 posts and 4 image replies omitted. Click reply to view.

245b8f No.2611

>>2609

"Well, I guess..."

The door starts to pulsate.

"...aw, fuck," Dawn mutters. "It's still growing?"


7cf66c No.2612

>>2611

"Well. look at it this way. Here's your chance to see what happens if somebody who's door it isn't enters."

With that, Shudleng winks, and disentangles himself from the web of skin and bone holding the rest of them away from the door, dropping himself directly into it.


245b8f No.2613

>>2612

"Whoa--"

"DAMMIT SHUDLENG--"

The world twists under you, and all fades to black...

>>2596


000000 No.2632

>>2612

"AAAAAAAA"

Ben jumps through the door after the shapeshifter.


245b8f No.2633

>>2632

"Oh, mother FUCKER--"

Dawn leaps in after him!

"H-hey! Don't leave without me!!"

Rushie jumps in...




File: 1445033576028.jpg (20.3 KB, 500x375, 4:3, the bedrooms.jpg)

bf99f7 No.1809[Reply]

At the top of the stairwell, an unbelievable hallway greets you.

Unending, a straight line as far as the horizon lets you see--lined with doors upon doors upon doors, no doubt leading to a motley collection of bedrooms, broom closets, bathrooms, and other such comforts.

This place, much like the Bar below it, defies reality; and much like the Bar, it feels like you might meet anything up here.

>This place serves two purposes.

>First, it serves its most obvious purpose--characters can come here to sleep (alone or with company), to meet in private, to clean themselves up and pretend to be normal for a little bit.

>Second, it serves an OOC purpose--this is an ideal place to post your contact information, in the event that you want to chat with someone else in Skype or Tox or some other chat program.

>This place is reached via a staircase within the Counter area.

93 posts and 14 image replies omitted. Click reply to view.

c4993c No.2102

>>2101

>get some rest.


682fe6 No.2125

>>1818

You can change skype name whenever you want you know


7bd8f7 No.2126

>>2125

I...did not know that.

But it's a bit late to do that now.


73d549 No.2127

>>2126

oh yeah also amongst all this craziness is the bar left unattended since the bartender is here rather than down there?

wondering because i may throw in a donut steel oc to play a bit. I've been lurking on and off tiny bits since you shilled on tg but I don't know what's happening really at the moment

funny you still just got those 4 first chars being so major doe


7bd8f7 No.2128

>>2127

The bar is currently unattended because the Bartender is walking up the stairs and I am about to go to work.

This isn't a big deal. Drinks are free anyway. But he (and I) won't be on hand to help.




File: 1445145321281.jpg (371.58 KB, 1920x1080, 16:9, Post-apocalyptic-city-fant….jpg)

438c12 No.1926[Reply]

Stepping out of the door, Joshua takes a deep breath and smiles. The stench of death and decay fills the air, and the sound of distant gunfire and the sight of smoke gives him a thrill.

"Welcome to New York City. Well, what's left of it anyway." He says with an awful cackle.

"Most of the humans here have already met their end, by my claws if they were lucky, by the horde if they weren't. He says giggling.

"Let's go find some survivors."

5 posts omitted. Click reply to view.

7ca4e5 No.1937

>>1936

>so I just got an 11: a mixed result. As the kind of GM for this area, that's up to you, I think.


438c12 No.1938

>>1937

>>1936

>gotcha

"The horde is mindless mostly. Even the higher classes are usually fairly stupid even if they can work together. My Jackals can't even fully recognize me as the Alpha for instance, though they'll respect what I can do to them if they disobey. The only ones that would be worth the hunt would be other class 1s, but as far as I know, they all died on the island before making it to the mainland. The only exception here would be Gepetto, but if we kill him the remaining government will probably drop a nuke. And that's something I don't even want to know if I can heal from. Plus the last time I picked a fight with him all the useful humans I'd actually bothered sparing died, and he nearly brainwashed me. I'd rather not fight him if I don't have to. Don't tell me you're squeamish about eating manflesh." He says with a glint in his eye.


7ca4e5 No.1939

>>1938

She shrugs a little. "I'm not squeamish about eating anything, Joshua. I could eat it all. I just expected more of a challenge from a world that birthed you. I mean, really. All this will take is finding survivors, I infiltrate them, then when the defenses are down we kill them all."


438c12 No.1940

>>1939

"Why do you think I was so excited to find the Bar? Unlimited worlds that don't know about me or are ready for my arrival." He says with a laugh but cuts short and crouches low.

"Do you hear that?"

>I don't know how good your senses are so....


7ca4e5 No.1944

>>1940

>Well, that's what the roll was for otherwise expect her to have within the range of normal senses for her current form.




File: 1442279712103.jpg (171.74 KB, 800x729, 800:729, crystal city.jpg)

30e724 No.713[Reply]

The door opens and drops you off in a truly fantastic landscape. Above, a large yellow sun hangs in the sky, though it doesn't feel like it is heating up the air at all. Down, near the end of the horizon hangs a smaller blue one, where it is just carrying on that last bright light before it hits the horizon.

Your immediate surroundings are thus, a small building behind you that obviously isn't the bar, but rather just the door, behind that is a huge (inland) sea, glittering even bluer than normal water because of the sun.

In front of you there is some kind of fantastic forest, comprised mainly of pines, but with tiny crystal slivers in place of pine needles. Above and far there are spires of some kind of glittering city.

>reached through the door in the Bar while thinking of "Rothra"

494 posts and 11 image replies omitted. Click reply to view.

000000 No.1803

>>1802

Riley just giggles at this. She's holding herself close to Percy, and whispers something to him before gently biting on his ear.


44d70f No.1804

>>1802

>>1803

"I'm not sure you'll get to--"

He goes pale.

"...what's wrong?" Cayenne asks.


025490 No.1805

Dice rollRolled 3, 8, 1 = 12 (3d20)

>>1804

>p...perception check?


30e724 No.1806

Dice rollRolled 5, 9, 14 = 28 (3d20)

>>1804

>Shudleng will get in on that perception roll, given she's right there.


44d70f No.1807

>>1805

>>1806

There's a bout of frantic whispering, but it's hard to tell what they're saying.

"...Cayenne, Hal, Riley, with me. We're heading back into the Bar. The rest of you--well, go wherever you want. I've got some things to work out."

He turns, pushes the door open, and walks through.

Cayenne raises an eyebrow, and drags Hal through the door.




File: 1443645053342.jpg (62.47 KB, 644x460, 7:5, tmp_4828-Tape-Paris-3-644x….jpg)

957625 No.1485[Reply]

Stretching over the roof of the first floor (and appearing on others as well) is a mass of webbing, woven together into some semblance of structure. There are multiple levels, with regular holes to move up or down. The silhouettes of those traveling through are visible from below if on the lowest level.

Within the Webworks are rooms separated by silk curtains, offering privacy and quiet. If one doesnt walk on more than two feet and small, they'd have to crawl here.

Vasnesh is constantly traveling them, weaving more webs and adding more, making things comfortable for those who aren't humanoid. He pays attention to the vibrations running through, and if you call for him, he'll eventually show up.

>accessed through climbing silk ropes hanging from the bottom level, and through any other entrances.

e3499b No.1487

>how exactly is he building webs in the bar and also on an adventure with the rest of the party?


9bf3f4 No.1488

>BO here, will make this cyclical as soon as I stop being dead tired.

>Long day at work, so sue me.

>I don't even know how that kid got vomit under the sink...


9938a2 No.1495

>>1487

>time fuckery

>also meant to get this thread up much much earlier, so...




File: 1442007255369.jpg (189.64 KB, 560x1600, 7:20, gravity falls in silent hi….jpg)

1d73fa No.487[Reply]

As the door opens, you feel yourself falling--falling through an eternal blackness.

The landing is, thankfully, soft.

When you look out upon the landscape, and the towering castle ahead of you, you realize two things:

One, the hills themselves appear to be made of melded, twisted flesh.

And two, the castle itself is chained to the earth, collared and shackled.

"She must be in there. These places always focus on their victims--she'll be in the throne room, in all likelihood. I only hope she hasn't made the deal..."

So the question is...who are you, and what are you going to do?

>This place is accessed through a door near the Counter.

101 posts omitted. Click reply to view.

199403 No.624

Vasnesh spins on the spot, his 8 legs working in a strange unity of motion. He glances back at the horrifying sight that awaits him.

"Got any magic to make us fast? It's time to GO."

He reaches back, adjusts his loads, and begins running.


1d73fa No.625

>>624

"Hop on!"

He's standing perfectly still, holding one hand out to you.


199403 No.626

He leaps out, one limb falling into your hand and the rest wrapping around your midriff and upper legs.


1d73fa No.627

>>626

There's a sudden flash of green light, and when your eyes adjust, you're at the door.

Percy lunges, grabbing the handle and pulling the door shut behind him as you all tumble into the Bar.

>Time to return to the Counter thread.


199403 No.628

>K




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