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Welcome to the Bar. Sit down, have a drink, they're free.

File: 1457502362473.jpg (225.72 KB, 622x805, 622:805, Arcem.jpg)

837176 No.2763

You find yourself in a meadow at the base of the southeastern edge of the Kaffan mountains, near the large city of Hadiya. This is the land of Arcem.

The natives of this realm most often call it “Arcem”, after an old Patrian word for a place of refuge. Even the humblest peasant knows that it was greater once, that it was part of a vast and wondrous world with unnumbered marvels and unimaginable delights. But that was long ago, before the Shattering, and now the seas pour away in the darkness beyond the horizon and the people of Arcem are only a remnant of what was once great.

For most natives, this is thing for philosophical regret. Most are too busy living their lives to concern themselves with the disasters of a thousand years ago. Do their nations not thrive in the present day? The technological marvels of the Bright Republic, the magnificent poetry of Vissio, the grand architecture of Patria and the timeless culture of Dulimbai to the south… are these not wonders enough for any man? The past is good for salvaging, for the ancient ruins have many treasures and wonders, but the present is best for living.

Of course, things could always be better. True, there are stories of disasters in the hinterlands, of strange beasts creeping up from dark places, of curdled magic and vile wonders coming to pass in the cities of men, but there are more important things to concern the rulers than the talk of frightened peasants. What of the endless war between Patria and Dulimbai, or the depredations of the necromantic raiders of Ulstang, or the monstrous collapse of Ancalia and their doubtless-culpable magical experiments? These are the things that the rulers know and can see, and so these are the things that concern them.

Yet the common people see what the great do not yet admit. Things are changing in Arcem, and not for the better. Every year there are more monsters emerging from the shadows, every year there are more inexplicable magical disasters and natural calamities. The celestial engines are running down, and if they collapse, Arcem will fall with them.

For now, the people of Arcem are concerned with their own lives and the troubles they have always had. Soon enough, they may find new ones to overcome.

You are a newly arisen Godbound. A Demigod bound to the Words of Creation and capable of causing untold changes to the world around you.

Follow the Character Creation Rules here, and post your sheet. We'll get the world up and running as soon as you do.

https://drive.google.com/file/d/0B4qCWY8UnLrcSUhNYkIwSjZGc00/view

837176 No.2764

>For Reference, you are in the Northeastern part of the world, in Ancalia.


837176 No.2856

File: 1457723592976.jpg (62.71 KB, 682x900, 341:450, 235dd69dea28471b20383269a0….jpg)

EXAMPLE OF CHARACTER CREATION

I've decided to make a Godbound of battle. I'll name him Kegen, or The Eternal and Omnipresent Blade.

>1: Rolling Attributes.

I'll use the Basic Array, assigning my scores as such.

Strength: 16

Dexterity: 8

Constitution:10

Wisdom:14

Intelligence:13

Charisma:13

Growing up, Kegen was not particularly fast or tough, but he was strong, and cannier than normal.

>2: Attributes:

Look at the table and write down the modifiers. The Modifiers are thus:

Strength: +2

Dexterity: -1

Constitution: +0

Wisdom: +1

Intelligence: +1

Charisma: +1

>3: Attribute Checks:

Subtract the attributes from 21 to find the check score. I've got to roll higher than this on a 1d20 for an attribute check.

Strength: 5

Dexterity: 13

Constitution: 11

Wisdom: 7

Intelligence: 8

Charisma: 8

>4: Facts

Decide 3 facts about my hero, One about where they came from, one about how they acquired the skills they used to survive before awakening to their divine power, and the third for some kind of important relationship or organization they are involved with.

1: As Kegen, he grew up abandoned at a monastery in the Toba Plains.

2: He grew up as a hunter of beasts (and sometimes men) alongside his adopted father, giving him an eye for hunting beasts and man of all kinds.

3: After becoming an adult, he spent some time with the Order of Redactors in Vissio, and learned the value of skill and speed over the strength he had in training with them and the weapons they had.

>5: Pick 3 Words.

Easy. Alacrity, Endurance, and Sword. The yearning for speed and toughness has been met with his ascension to Demigodhood.

>6: Record the abilities given by the words.

Looking at the abilities gained from this, it's obvious there's some changes needed to his attributes. Here's the updated Stats.

Dexterity: 16 (Modifier +2, Check: 5)

Constitution: 16 (Modifier +2, Check: 5)

>7: Spend Six Points picking Divine Gifts

Hmmm. Looking over it, Alacrity are mainly useful for immediate situations, and will be mainly used for level up or Miracles.

Onto Endurance.

>6 Left

1 Point for Body of Iron Will

>5 Left

2 Points for the Greater Gift Undying

With this, I'll continue on to Sword.

>3 Left.

I'll pick up the gifts Contempt of Distance, Steel without End, and Thirsting Razor

>0 Left.

>8: Record Saving Throws.

Hardiness: 13

Evasion: 13

Spirit: 14

>9: Choose Weapons and Record Fray Die

Weapons: Heavy 2H Greatsword.

To Hit: +3

Damage: 1d10+2

Fray Die: 1d8

>10: Pick an Armor.

Not Needed

AC: 1

>11: Record HP

HP: 10

>12: Note Effort Score

Effort: 2

>13: Start with 0 Wealth

>14: Start with 0 Experience and Dominion

>15: Start with 2 Influence Points

>16: Record Name, and decisions about looks and actions. Also Record Current Goal.

Name: Eternal and Omnipresent Blade. Kegen wanted a new name to meet his new powers. He's a little standoffish at first, but will go the distance for his true friends. Otherwise he enjoys fighting and hunting challenges.

Goal: Show off his absolute power in battle to people that will appreciate it.




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