No.1289[Last 50 Posts]
Alright well, since a lot of the threads on here are about how to improve/gain mmr, I figure I'll try and do my part. If you guys have a replay you want to post so I can look at it, well here's where you do it.
>how do I send you my replay
Go to dotabank.com and paste in the match ID. Replays expire on valve's servers after about a week and can't EVER be retrieved unless you download it locally or archive it with a site like dotabank.
>who are you
I am nothing more than a 5k pub player.
>ok
I can't give you a compelling reason as to why you should listen to me, but I can say that I've played >3500 games and I've seen what makes teams lose, and it's the same stuff over and over again.
No.1298
>>1289I was the shitty weaver, rip me apart pls
edit:
http://dotabank.com/replays/1184175457/ Post last edited at
No.1301
>>1298Alright well I just wrote like 10 paragraphs but the window randomly closed, soooo I'll just give you a list of some quick things I liked and disliked with +/- in a rough order of how the events happened
- Early treads (get aquilla/bracer instead, rely on your gemini and shukuchi to deal damage, you don't need the attack speed from treads just yet)
+ Taking up mid lane when brew went to gank bot
- Getting a medallion (weaver needs to be tanky and medallion doesn't give you much damage. if you got a bracer from before you could have turned it into a drum of endurance)
- Unncessary risk taking with time lapse in early mid puck/undying gank. (you were safely behind your tower and ulting almost got you killed. you had plenty of tangos you could have used to heal)
- Not maxing shukuchi (you need to get the cooldown as low as possible. not maxing it cost you a potential jugg kill early in mid)
- Early desolator (you have no items to make you tanky and the enemy team can burst you down quickly with centaur/undying/puck. I would have much preferred a bkb instead. But because you went deso I think you should have split pushed instead of fighting, you can take towers pretty fast.)
- Too over aggressive/overzealous (2 fights bot you were too close to the tower/tide and you got caught out and died from it. Make sure to not lock your sights onto something and then not look around you. THe entire enemy team was missing and you were directly under their t1, you're just asking to get killed)
+ Brew intiated on a bad fight for your team, you realized this so you backed to get a tp…
- …and then felt guilty that you weren't helping so you joined a (bad) teamfight and got yourself killed. If the brew made a dumb decision that's on him, don't let it affect you, too. It's better to let him suicide and you can back off and farm for a bit. It means they get a tower and split is on cooldown for a bit. Yes, it's not great, but don't get caught in the shitshow snowball
== Make sure to communicate with your team to get vision up if you're thinking of pushing. You guys kept 4-5 manning down a lane and getting rekt because you walk in blindly. Skywrath is spending a lot of his time off doing his own thing. He's definitey not the best support in the world, but if you need vision up just buy a pair of wards and put them down yourself. 150g now will pay off for itself as soon as one of those wards saves you or a teammate from getting ganked. I don't care what people say about iron branches, observer wards are the most cost effective item in the game.
- If you die in a teamfight because you're up too close and get picked off and that keeps happening multiple times you need to realize that it's not working. Going back to communicating with your team: tell them you need something to make you tankier before you can push. Put yourself in the enemy team's shoes. They know they are stronger right now and will be moving around as a group trying to kill you off. Get vision up, split push, farm their jungle, etc. and avoid them at all costs until you are confident you can take them in a teamfight.
And a quick timeline of some mistakes that were easily preventable…
~20 minutes bot lane you get cocky and use your wand which cancels your invis, and then run backwards because you want to use a tango. Weaver has a lot of mobility, don't be afraid to get way in the back to do what you need to do, because you can be in the frontlines in just a couple of seconds.
~23 minutes you get caught out and use your wand charges, but then hesitate with your ult until after you invised. Keep in mind that ulting doesn't reset your abilities. You should always time lapse first and then use your invis to get away. Don't rely on your invis as an escape, because it doesn't do much of anything if they have a sentry down.
~24 minutes, not a big deal but if you're going after a jugg always kill his ward first. You got greedy and went after him instead and missed the kill from it
~25 minutes is where you knew you should have backed but still went in anyways, as mentioned earlier
~27 minutes you charge down bot lane with necro and you die in the same way you did not 2 minutes before. Don't think you need to constantly be taking towers. Look at your hero lineup vs. the enemy team and evaluate if you need to push early or not. In this case, you have necro weaver which do really well late game, especially the necro. Don't force the issue of pushing towers if you don't have to.
No.1302
>>1301And everything from there on is kind of the same story. You charge top without any vision on the hill and you're in front with no bkb to save you when you get silenced. Even with the jugg dead and his ult on cooldown your team lost the fight because you're the only physical dps and you died instantly.
The enemy team has snowballed enough from the back-to-back teamfights that they can seige your base, undying and cent have gotten too tanky to kill off because of their lead and you can no longer team fight them.
*TL;DR*
- communicate with your team
- think about what your team is doing and how the enemy team will respond (i.e. youre pushing into their tower and theyre all missing, odds are they are coming to kill you)
- don't feel like you have to always be taking towers. farm, split push, go for pickoffs. It's much easier to get objectives when you take 1 or 2 people out instead of head on 5v5.
- take it slow. as soon as you started losing team fights because puck got a blink, you should tell your team that we need to avoid them for a bit until we regain our advantage. your loss was ultimately because of impatience
No.1304
>>1301
>~23 minutes you get caught out and use your wand charges, but then hesitate with your ult until after you invised. Keep in mind that ulting doesn't reset your abilities. You should always time lapse first and then use your invis to get away. Don't rely on your invis as an escape, because it doesn't do much of anything if they have a sentry down.Just to clarify, your invis is a great escape, but you were dream coiled and couldn't move so you used invis to hide yourself which wasn't the safest thing to do when you could have ulted first instead
No.1308
>>1304>>1301thanks, this was super useful.
No.1309
http://dotabank.com/replays/1189287079/Hope I did this right. I'm the Pudge in this video. I know that Pudge isn't the greatest hero right now, but I enjoy using him and I tried to do everything I was supposed to do, which is why this was the replay I chose.
Thanks in advance.
No.1310
>>1304Here is another replay, which we won but I feel like I failed a lot early and would like general help with my game.
http://www.dotabuff.com/matches/1185609235Thanks in advance
No.1311
>>1310Just realized I'm a dumbass, but that replay is 3 days old and I'll upload to dotabank when I can, sorry, you can still get it ingame though
No.1312
>>1309- No starting items, relies on bounty rune for early bottle
- Takes a lot of harass from husk early which can be avoided by pulling the creeps towards you (right click the enemy when youre near a creep wave to agro the creeps and then walk backwards so they are closer to you)
- Because of a lack of starting items (namely tangos), you rely a lot on your bottle charges to heal you which sometimes means wasting a rune just so you can heal from it
- At 2 min you have an invis rune top and the heroes at top are pushed way up, you could have ganked and killed both but instead sat mid while not being able to last hit vs. husk
+ 5 min gets top haste rune and ganks…
- but doesn't use the haste until after the gank, which leads to a loss for a potential LC kill since she was very low
- 9 min you run across the creepwave and make yourself visible. Utilize your hook range and stay hidden in the trees.
- Greedy with the blink rush, urn/wand would have been better to give you some extra stat bonuses and healing
- You don't carry a teleport scroll, so it's very obvious if the enemy team has wards and they see you running across the river when ganking
- Watch the enemy's hp when you're ulting them. If they're outside of your rot range, make sure to turn off your rot so you aren't hurting yourself for no reason.
- At 16 minutes you go bot to gank, and you're so locked into ganking that you keep your camera ahead of you. You run past an ursa in the jungle and if it weren't for the blink you would have died.
- Your team has almost no vision up, and while nyx should be the one doing it he doesn't. Like I said earlier, wards are the most cost effective item in the game. You won't be suiciding going for runes, you can scout out when ursa is farming the jungle or going to rosh.
- At 24:20 you go for the luna and end up overcomitting. You see the enemy legion and huskar coming a few seconds in advance in which you could have just run away and used your blink to escape
- At 28:10 you want your aghs so badly you start running back to base with full hp meanwhile your team is fighting a huskar
- Which brings me to say that getting aghs first is extremely situational and I don't like it for this game. Luna, Lina and Huskar all have a lot of magic damage, and pipe would have been much more useful for your entire team.
- You're really bad at trash talking and rage mute
== Coordinate with your team to setup ganks and use smokes to pick off ursa or legion when theyre farming the jungle. Get wards up in high traffic areas and in the jungle
- 44:20 you walk blindly into your jungle while the entire enemy team is missing and die. If you're moving anywhere that you might consider to be unsafe, make sure to watch your minimap and predict where the enemy team is.
- At 46:45 you pull a bkb'd ursa into your base which is questionable in itself, but even worse is you panic and don't ult him. Remember that dismember's stun goes through bkb
- While heart seems good because it gives you hp, it's not a good item at all vs. huskar or ursa. Either get armor or more disables. Shivas, blade mail, halberd, euls, hex, ghost scepter
- 58 minutes you are chasing a huskar and keep stopping to auto attack him instead of simply following him with rot on. He ends up out running you and you miss the kill. You also had a chance to hook or ult him so jugg could catch up (your hook does pure damage so huskar would have died instantly)
No.1313
>>1310Overall it's a good game, you do make some pretty common mistakes about when to farm or fight with meepo early and that's something you pick up over time. Your micro needs some improvement when it comes to teamfights or escaping, but you use up a lot of the map to farm and split push
- Avoid using poof on a wave if you don't have to. The first wave you poofed, almost missed 2 creeps from it and pushed the wave
- 3 min should send low meepo to stack and then to get bottle while rotating the clone to mid
- Max poof instead of getting an early point in geostrike, it's not even worth a value point early
- At 5 min don't be afraid to poof in your clone. If you find yourself getting chased and you can't poof out, then poof in, keep moving the meepo thats low and use your clones to hold them off
- Make sure to watch the minimap, at 7:45 you can see jugg go into the jungle to look for you
- At 9 min you are a bit behind and they are strong early with a lot of magic damage, just stay in your jungle until you have aghs
+ You do a good job of keeping your meepos split up to cover more of the map for farming and split pushing when you know you can't fight
== Once you are level 10 always have a tp to go heal and swap out your meepos so you can stay farming
- At 15:30 instead of going bot just stay in the jungle you almost have aghs. You're basically useless in teamfights until you have aghs, and you can always take towers later on
+ 20 min split pushing when you know you can't fight is good
== Get your team to go looking for a pickoff and take some towers. Since you know sven didnt have a bkb until late you could have taken advantage of that with your blink
== You can solo rosh with 4 meepos by tp'ing your main back to base and swapping out the ones that are low, especially with troll
- At 28:35 as soon jugg started to spin and you know you wouldnt get him easily you should have immediately backed off. They still had a t2 up and they can tp (which they do)
- At 33:15 you hesitate to hex the jugg and he just runs away. Keep in mind that hex has a huge 900 range and the hex is enough so you can net him to catch up. He cant kill you with his ult and you can just auto attack him down with geo. Instead you charge head on into lesh and lich before waiting for your blink to be off cooldown and end up dying
No.1317
>>1312Thanks, man. That's all very true and I see my mistakes. The only thing I can say in my defense was that I was moving away from Luna, who was using her ult at 28:10. I didn't really care for the scepter, but since Dragon Knight and Nyx were the weakest links of our team, I didn't think it was worth sacrificing myself to save them. I know that probably isn't the best idea for a team-based game, but if they had been Juggernaut or maybe even Zeus, I would have done more to help.
No.1318
>>1313Thanks for the analasys, I see what you're saying, I'm always trying to improve so your feedback is great!
if this thread is still alive I'll probably ask for more replay evaluations after a while. Nice thread
No.1325
okay 5k shitlord
teach me warding
No.1326
>>1325Keep at least one ward up in river at all times. If you're on radiant, put it near bot rune, if you're on dire put it at top rune. This way you can see people moving into your jungle.
As soon as you take top/mid t1 get a ward in the enemy jungle. Once you lose your t1 tower you can be too scared to farm lane so you go into the jungle, and you can abuse that by having vision there. Try not to ward camps to block them unless its the first 10 minutes of the game and they have a jungler. Blocking a camp with a ward makes it too obvious that you have vision and it will get dewarded. Some good spots in the jungle are at the top of the ramp near the medium camp in the dire jungle, as well as directly to the right of the medium camp near the trees. For the radiant, putting a ward at the ramp going from mid to rune and below the hard camp (make sure it's low enough not to block)
Where you ward will depend a lot on what heroes they have. For example, if they have a spirit breaker, I like getting wards up on their side of the map on top of hills. There are about 4 hills that are good for warding, one in each of the 4 sections of the map (dire/radiant offlane, and then close to the base near mid)
Avoid having 2 wards in the river >30 mins in. Yes, you'll see them rotate, but if you dont have vision in your or their jungle you won't know much.
No.1332
>>1326Alright you fucking shitlord, please teach me how to play Invoker.
No.1338
>>1332But I don't play invoker :^(
Regardless if you're going wex or exort, only go about 4 pts into quas. You lose too much damage with exort or mana drain/disables with wex if you go max quas.
Don't get aghs as a first or second item. If you're quas wex, rush an orchid so you can roam through the jungle and get solo kills. If you're exort, blink/euls is essential for setting up your sunstrike/meatball/blast combo.
I honestly think it's fine to sit in lane with invoker for the first 10 minutes just farming and not ganking, especially if you're exort. As soon as the enemy mid goes to gank, just push their tower down. Invoker is one of the very few heroes who is constantly getting better as the game progresses, and not someone who starts to peak once they have a skill maxed (like pudge at level 7)
No.1341
>>1338Alright, seems cool. I like farming so thats nice, and I love the sound of gold, delicious. How do I into farming patterns?
No.1342
>>1341Constantly ask yourself what you should be doing right now. If you're not pushing or ganking, then farm. You need to catch yourself when you start walking around the map aimlessly looking for kills. If the enemy team is scared because you just took the towers near their jungle, then farm in their jungle. Have a tp ready to go to one of your towers so you can farm a wave thats pushed up.
A big part of farming is knowing where the enemy team is and what they'll do next. If you're pushing down a lane and you can't see anyone, just teleport to the opposite side of the map and keep pushing.
Later on in the game, the enemy teams jungle can be one of the safest places to farm. How many times do you smoke gank your own jungle, especially if you're on dire?
Smarter teams are actually easier to fool. If you're pushed up farming a lane by yourself and your team is hidden on the map, they will most likely assume that your team is behind you, otherwise you wouldn't be so aggressive with your farming. You can abuse this if you have good map awareness and a good escape plan in case things go south.
No.1343
I'm trying to get better with tree, I've really been working on my positioning lately.
http://dotabank.com/replays/1197462650/I don't feel like I can play the early game a lot of the times, either it works or it doesn't. Also, pipe is so foreign to me.
dotabank.com/replays/1197462650/
Also I'm working on Io, who is tricky. What can I do better?
http://dotabank.com/replays/1198013086/ No.1344
Okay, OP. It's me again. I've got something that I really need for you to look over. I took your advice, I tried to become a better player, and I can honestly say that I don't think I've ever played better than I did in this game. I want you to remind me why I'm still in this bracket. I want to know what I could have done differently here, because I feel that I did everything I could.
http://dotabank.com/replays/1198122530/ No.1346
>>1343Treant Protector, Dire Victory
1197462650SummaryYour positioning was good in fights to setup your ult but you tended to stick around a little too long and suicided in most of them. You got an early headress to help counter push against the necro a bit, but then never turned it into an early mek and instead rushed for a blink (which you didn't need very early). You had the team in mind when playing and made some great setups for kunkka's boat.
Notes✓ You see visage bought boots first, so you picked up the wards
✘ Respect omni and necros heal/burst, 3:40. As tempting as it is with the creep wave so close, don't go for last hits unless it's safe to do so.
✘ 4:30 wasted 140 mana to use level 1 leech seed to harass and now you're below half mana
>Max armor over leech seed almost always, you don't have enough mana to spam leech
>Get a magic wand against a necro its FREE hp✘ Gets the headress but then goes for blink instead of mek. Mek is so good against a necro because it practically gaurantees that his ult wont kill someone in the first 20 min of the game.
✘ 22:40 you saw it was just you and kunkka in lane, you should have backed off when silencer ulted instead of standing there auto attacking trying to help (which got you killed)
✓ 25:00 you were patient to wait for your team so you could overgrowth and catch nearly their whole team which lead to 4 kills
>Always be checking towers to armor them if nothing is going on✘ Save your tp's for when you need them, you tend to use them just to move over a lane when there isn't much going on
✓ You do a really good job of ulting at the right times to either cancel a bane ult or setup for kunkka's ship. You and kunkka were honestly the MVP's that game because if you two got your ults off the fight was basically already over.
No.1350
>>1343Wisp, Dire Victory
1198013086SummaryYour positioning needs some work. You tend to get too close and don't utilize the range on your abilities. You also seem to wander around a lot aimlessly, not really sure what to do. However, you are good about sharing your regen when someone is low, such as with tangos or your tranquil boots.
Notes✘ 0:03, you walk blindly up the ramp and could have gotten easily blown up. When contesting the rune, harass them enough so they back off but don't follow
✘ Early on make sure to stack and pull. Your tether has a massive range and if slark needs help you don't have to go very far. Plus, you're against jugg wr, you won't be able to kill them any time soon.
✓ You make good use of the bonus healing with tether when both you and slark are low.
✓ You rely on using your balls to harass them from a safe distance without putting yourself in danger or pushing the wave by agroing creeps
>First item on wisp should almost exclusively be a bottle. Because it gives the regen so quickly you heal up very fast, and since there are 2 runes, you can coodinate with your mid so you get one and they get one✘ 10:10 there is no reason to run around the side of the trees like that. Your job as wisp is to stay as far away from the enemies as possible and protect whoever you're tethered with.
✘ Again at 11:50 there's no need to be pushed up that far, you're just asking to get killed.
>Soul ring is pretty situational on wisp. Bottle + wand is better because they give hp as well, and it costs basically the same✘ 15:40 witch doctor would have lived if you had a tp. No matter who you're playing,
always carry a tp.
✘ 20:20 you see a double damage rune and your whole team is top, just take the rune. It's better for you to have it then someone on their team.
>Wisp should almost always be with someone and keep them buffed. You spend a lot of time in mid just sitting at the tower waiting for something to happen✓ 24:10 good save on the slark. Probably should have taken him back with you just in case.
✘ 27:40 make sure to use your soul ring so you can give void mana
>Always have wards and dust/sentries on you. Since you have a void, having vision around where you're pushing to can mean catching them off guard.
>Watch your positioning when tethered. The range that the tether breaks at is huge, you should be standing about as far back as the max range of the balls No.1352
>>1344Lina, Dire, Defeat
1198122530SummaryYour item choices this game were much better and so was your positioning. You didn't wander around and were always doing something productive. As this game proves, no matter how well you play early, you can still lose if you aren't patient (such as taking rosh instead of rushing into their base at bot lane). Definitely a big improvement overall in your play from before, though.
Notes✓ You move around the map a lot and try to make things happen. If you can't make anything happen, then you go push a tower or farm instead of just running around some more.
✘ Make sure to use a spell after ulting so rubick can't steal it. There was about 2 minutes near the beginning of the game where if you had walked near a rubick he could have stolen your ult.
✓ 21:00 good counter initiation.
✘ 23:10 the enemy team starts grouping mid and you back off instead of fighting which is good but you end up joining the fight way too late. You could have gone up around the rune and then cut directly to the right.
>Don't panic and think you need to use all of your disables. A couple times you stunned and then immediately used euls ✘ 32:00 just hex the troll to hold him in place. You ended up using 3 ults just to kill him because he wasn't disabled
>If you hit a point where you have your core items and are buying damage, don't get a desolator on lina. MKB or crit are much better because of your high attack speed. Then you can get something like a skadi or satanic to make you tankier.✘ 44:00 I would have just kept pushing top. You can solo kill rubick and there was 3 mid. You're 6 slotted and have a ton of damage.
✘ 48:30 you had pushed up the lane and you knew rosh was up from when you checked earlier. Take this time to back off and get rosh, don't push head on.
>Your team can split push pretty well. Don't go all in on a single push. If you have people pushing in 2 different lanes they have to decide which to defend. You can solo a lane no problem No.1357
First off, thank you so much for your help, after reading these two posts I won all the games today where I played Tree and Io.
>>1346So I took your advice in a game where I was once again stuck against a necro, he's a tough match up but I did learn a few tricks, one being that living armor blocks the damage from his ult which can go a long way.
I also noticed that you were definitely right, leech seed is rough on mana, should I only use it when completely committing to a chase?
>>1350Yeah, there's a good amount of time spent feeling like I don't know where to go and what I should be buying. Should my buy order be Tranq > Soul Ring > Bottle (Should I even get bottle? I've noticed that players like N0tail seem to do it often on Io) > Ward bitch until Pipe or Mek? Or should I be doing something else? I personally don't agree with getting bottle first, leaving runes open for my midlaner seems like the way to go, but I could be wrong.
Again, thanks for the insight and taking the time to
No.1358
>>1357There are 2 times when you should leech seed. When chasing an enemy to slow them, or in the middle of a fight to heal your team.
As for the wisp, I know bottle doesn't sound like the right item but trust me when I say it's the best thing for wisp. You don't always need to sit in one lane. A lot of wisp players will bounce between their lane and mid, getting runes on the way and healing up both players as need be.
No.1359
>>1352Thanks, man. Appreciated. We had talked about Roshan from around 20:00-45:00, but since Juggernaut didn't speak English, we were never able to go. We had also asked him to defend certain lanes, but he never did.
I don't typically use Lina, but I think she's a great hero for me. Do you have any general tips for better utility on her? I didn't start up the match thinking I would end up playing as a carry, so now I'm curious as to how much I could do with her.
No.1361
>>1358Alright shitlord, I took your advice and I have a game where things went alright, be as nitpicky as possible on this one please, I know I died retardedly to SF because I'm a fucking idiot. was this good performance from me or shit from the other team?
http://dotabank.com/replays/1201882677/ No.1362
>>1358Oh, and in this not-meepo game everything just went to shit the whole game, please tell me how to not suck
http://dotabank.com/replays/1202020093/ No.1363
>>1359That's pretty much how things go when you play lina mid. You get a couple of items to give you some hp and help set up your combos, and then everything from there on is just straight damage.
>>1361>>1362I do these replay reviews in between classes so I'll get to them on Monday
No.1371
>>1363What server do you play on? Have you ever considered coaching?
No.1372
>>1371US East, and coaching is way too time consuming for me since I have a lot of other stuff going on.
No.1375
>>1361Meepo, Dire Victory
1201882677SummaryI don't think I have to even say it, but overall it was a great game. You took advantage of your early damage and killed sf multiple times and got an early aghs, then moved into their jungle for pick offs. A couple instances I think you went a little too yolo but you made small plays to prevent yourself from dying (switching agro when diving sf, using bottle charges to survive the es ult).
I can't deny the fact that the SF was dumb, he shouldn't have been as close to the wave as he was. However, 90% of meepo games where you get a few early kills turn into a game like that, where you just snowball uncontrollably and the enemy team can't do anything about it. It happens at 3k level games, and it happens at 6k level games.
Notes✓ 1:45 good job holding off your clone so he doesn't get scared. This is one of those points where you need to practice the micro a bit more, don't start to panic if one of your meepos is low
✓ 3:30 you knew you couldnt slow him enough so you relied on poofing to get the kill
✘ 5:20 you could have avoided having to dive that by moving your clones up towards the hill at 5:10 and blocking him off. You also had tangos that you could have used to eat through the trees and give vision. If he had turned and attacked your meepo that was low, or if he had someone tp in to help, you would have fed a kill
✓ 10:10 good decision making running up to their hill so you could poof away
✘ 13:20 should have netted the sniper and just backed off, all your meepos were pretty low and you just got 2 kills right before. You have control of their jungle because they lost some towers, take advantage of that and finish your blink before going too ham
✓ 17:50 you definitely went a bit too deep but you made good use of your bottle charges to heal your clones. You could have also left a meepo behind in the trees so you can get back quickly
No.1376
>>1375Seems you posted the same one twice, and I am a bit too yolo at times. Your formatting is really nice now btw.
Which mmr should I be at, I am currently 3.5k but I feel I could/should be higher, where do you think I am skillwise now that you've seen a couple of my games?
No.1379
>>1362Juggernaut, Dire Defeat
1202020093SummaryI'm not sure if it's over confidence or just being too aggressive but you tend to sort of walk into your death a lot of the time. I think going the early mjollnir was a huge mistake since you already had a mask of madness. You could have gotten a BKB instead to shield yourself from their handful of disables.
While I used to always buy aghs on jugg, I don't anymore, because it just doesn't feel that great. I think once you have mask of madness and some sort of item to help you stay alive (manta/bkb/skadi) you can go straight damage. Getting an mkb and abyssal are amazing on him, I almost always rush mkb straight after manta/bkb. I think a better substitute for the aghs would be a refresher if you really need it, but if you get an early mkb or abyssal you have so much damage it really shouldn't be needed.
Notes✘ Avoid buying items at the start of the game that you can get in the side shop. Instead of 2 slippers you could have gotten a shield, which you can finish into a poor mans shield at the side shop
✘ 2:30 way too greedy going for boots like that. If earthshaker had used fissure you would have died
✘ 7:15 again, being way too aggressive. You have level 1 spin and you're charging into 3 of them.
✓ You know you can't do anything top so you move bot after getting killed and take a tower.
>Once you have lifesteal you can just sit in the jungle and farm safely.✘ You keep going top and getting killed over and over. You're not going to be able to contribute much since you have hardly any items and are only level 7, so just go bot and farm.
>Your team will probably be pissed at you if you aren't trying to defend towers, but it's clear your team isn't able to fight them early. Take advantage of the enemy team 5 manning by avoiding them and farming bot lane or in their jungle.✘ 29:00 you saw they had all respawned and you didn't have ult. You just got an ultra kill, go finish some items.
>Mjollnir isn't necessary because you have a mask of madness. Go for something like a bkb, all 5 of them have disables that will prevent you from ulting. BKB won't block silencer's ult, but it will remove it, so if you bkb after he ults then you're good✘ 52:00 if you're going to split push you need to have a TP. They can't interrupt your spin tp
✘ 54:34 if you had a bkb you could have used it to remove the silencer ult after he used it the second time and ulted both
No.1380
>>1379yeah, I should probably have gotten bkb earlier. Seems like you posted two of this one too, but its fine. I am a very aggressive player, and for some reason I find most heroes hard to play. I'll come back with another replay when I've taken a few games. Thanks for the feedback, this thread is great.
No.1382
>>13768chan is being weird right now. I submitted it like 3 times and it just got stuck on 100%. It only shows one for me :/
After seeing your meepo game, I honestly would have thought you were like 4.6-4.8k. But then after seeing the jugg game, well that more justifies your 3.5k.
At the end of the day, it really just comes down to decision making. Not just for what items you build or what lane to go to farm, there's a lot more than that. I think the trick is, is not to get too focused in the "now". You can't just look at what you're going to do next, you have to look at what you're going to do
after that. For example, if you go for a risky pick off with jugg, do you have a tp? Will you have enough mana to use your spin and escape? What are the consequences of you killing an enemy hero, and do those consequences outweigh those of your own death (is it worth it for you to both die)?
I think you have the potential to be 4k without a doubt – everyone has that potential. Unfortunately, I can't tell you how to think differently, but what I can do is show you the things that need improvement
No.1383
>>1382So I basically have the mechanics but lack the decision making? I guess I'll keep practicing, and start thinking more. I've only had a few juggernaut games, I've mostly played meepo so I don't have too much experience with other heroes… That sounds weird. I'll start playing less meepo and more everything else to get a better feel for the game and decision making.
No.1384
>>1383Spamming a single hero is a great way to gain mmr but it doesn't do much to improve yourself as a player.
If you find that you win a lot of games with meepo, but as soon as you switch to another hero you start losing a ton of games, it means there are things that you're not exercising when playing meepo, and it affects the play of your other heroes.
A lot of people mention making a new account if they think their mmr is way lower than it should be but I don't think this is the case. Sure, you could probably get up to 4k if you played only meepo on a new account, but a big part of improving is learning as you go along. If you suddenly are playing a full 1k mmr above what you normally play, you won't learn much because there will be so many new things going on around you that you can't take it all in.
No.1389
No.1391
No.1394
>>1389Lion, Dire Defeat
1208450567SummaryYou and rubick did a good job shutting down puck early, but you didn't focus much on storm or axe/jugg. Axe can be ganked pretty easily by a couple of supports in the jungle prior to level 6. He will have his boots on the ground and be at half hp if he's doing a larger camp. Get a ward up in the bush to the left of the small camp to block the pull and hard camp, slowing down his farm a bit.
You have a tp in your inventory but never really use it to help out your team. Your spike is so good because if enemies are chasing someone on your team they will be in a line. The stun itself goes pretty far beyond what the cast range is so you can use it safely.
Your cores weren't the brighest but I think you can rubick could have done more to halt their farm. Jugg was basically uncontested bottom, storm was fed a double early by a stupid dive, and axe was free to do his thing in the jungle. I think their draft is better especially in terms of early game damage but your team has effectively 5 stuns whereas they only have ~2 from axe and storm
Notes✓ You grab hex early for the extra 1.5 sec disable against puck and get 2 early kills. Since you know top is basically a secured lane you roam mid to kill the storm
✘ 2:50 stacked stuns against the storm, should have communicated to say who was going to stun first. Then your team decided to dive him which was a mistake but you stayed back which was the right play.
✘ You commit too much to the offlane puck. He's already died 2 times from the beginning and isn't going to be a problem. You want to gank storm spirit as often as possible early game, because he can snowball ridiculously fast
✘ 18:30 you could see on the minimap that the enemy team was making their way towards bot, that was a really preventable death. Your team followed up on your mistake and it ended with 3 dead for nothing
No.1395
>>1391Meepo, Radiant Defeat
1195180720SummaryYou don't make good use of having a clone early, make sure to have your meepos always doing something. When playing mid and the enemy leaves to go gank, just poof down the wave and push the tower. Make sure to always be trading when you can. If the enemy goes to gank and gets a kill, you can get a tower.
You see they are 5 manning and your first instinct is to defend your base, but after dying a couple times you know first hand you are unable to fight early. Take this opportunity to take the 2 remaining tier 1 towers at top and bot. The enemy team can't 5 man without losing tower of their own, and if they're smart they'll retreat to go defend, which gives your team more space to farm.
On several occasions, you could have used earthbind to cancel a channeling spell, like bane or pudge's ult. I'm not sure if you were panicking or what, but when a fight starts getting heavy don't freak out. Take a second to read what's going on and assess what the best course of action is. Instead of just spam poofing all of your meepos, use your earthbinds to allow you to escape. 90% of the time pudge used his hook to pull you in, which means that for another 10 seconds or so you are free to run away.
And please, please,
please do not be one of those people who rages in all chat, especially not reporting supports for mistakes that
you made. No amount of supports can protect a meepo that is way too far up in a fight. It was
your decision to go in, and it's
your lack of skill that prevented you from living. See the pattern here? (hint: it's "you", not dazzle, not oracle, not any other support in the world).
Notes✘ This isn't really a big deal, but as a personal preference I don't like branches or a ring on meepo. I found that a tango, salve, quelling blade are the ideal starting items. Meepo already has fairly high base armor, and the quelling blade increases your damage vs. creeps from 42 -> 55
✘ Try and keep only 1 meepo in lane, especially against a pudge. You are an easy target running around as 2
>Always max poof, then earthbind. Don't bother getting a point in geostrike until after level 7. Orb of venom is a better slow than 2 meepos with level 1 geostrike✘ 2:44 watch your positioning. You could have easily gotten hooked into the tower
>Have your clone stack camps instead of staying in base. Pull the hard camp at mid at 52 seconds and go farm there when things get hairy in lane. Meepo is also really good mid because you can leave your clone mid and send your main meepo to get runes.
>Make use of tread switching, especially on meepo. Whatever bonus you get some treads are applied to all of your clones, making it that much better. About to poof to clear a camp or a wave? Switch to int. Pushing a tower? Use agility treads. In a fight and need some hp? Use strength✘ 13:05 when you got your third meepo you could have used him to cancel bane's ult with the earthbind, which would have given your meepo that was a low a chance to run away from bristle
✘ Instead of fighting when you get your aghs, just go for towers. Once bristle has vanguard he's really strong against meepo. At 21:00 you could have moved top or bot and gotten a t1
>Always have a tp on your when playing meepo. So long as you have at least 3 meepos, you can tp your main to base and swap out meepos to heal.✘ 21:27 remember to use your earthbind to cancel channeling spells. Net the pudge and then safely run away
✘ 35:05 if you can't poof out then poof in. Net with your clones and run away to safety. Even if you don't live, you'll at least have done some damage.
No.1396
>>1395Hey man, any idea how I can upload an expired replay to dotabank? I have downloaded it but its kind of old, I don't know what to do.
No.1397
>>1396I don't think you can upload replays because you could have modified them.
Just upload them to a site like filebeam.com in a zip
No.1402
Op you are cool as fuck.
I dont have any replays that need reviewing but if i come across one ill post it here.
No.1408
>>1402Well I'm back and I got a replay with me.
http://dotabank.com/replays/1213038298/5v5 Ranked Captain's Mode.
Rough game all around. Position 5 is my weakest role, plus I've only played Abaddon twice in my whole Dota2 lifetime.
Just general tips and advice would but nice, I'm pretty bad at stacking, pulling + double pulling and ganking.
Flaming birdie is 5k, the rest of us hovering around ~4k~ or so.
No.1409
>>1289Dear based OP.
Can you please please tell me what I had to do to win this?
I did my best, and I can't believe that I lost.
http://dotabank.com/replays/1210850386/ No.1410
>>1408Abbadon, Radiant Victory
1213038298SummaryAs rough as the game was I think you did your job pretty well. Your lane was really annoying since you and troll can't do too much to contest axe's farm, especially not with a lich there constantly harassing you. Normally you want to be pulling the wave a lot but against an axe, choosing to not pull was the right move.
You maybe could have spent some time stacking camps when there isn't much going on, but since they had an axe and qop I think it's perfectly fair to just sit behind one of your cores to protect them.
I'm not a fan of the euls pick up this game. If you euls axe, your team is still going to be taunted. I think atos would have been better. You can slow them if they start to chase or running away. It will prevent axe from just walking around to everyone and ulting them, and jugg won't be able to utilize his MoM move speed as much.
Pay attention to where you're warding and why you're warding it. Make use of the hills on the dire side of the map to get some really great vision. Especially if you're taking rosh, having a ward up there will show you axe or qop if they try and steal the aegis.
I never like rushing at the throne unless you are absolutely certain that the enemies are dead and their buybacks aren't up. You almost threw the game by diving head first into them. Keep in mind they have lesh qop and axe who all make it very difficult to break into a base. Taking the top rax would have been safer, or at least the t2, which opens up their jungle for your team to roam through and get a pick off.
Notes
>Pull the radiant camp at 41 seconds✘ 21:38 put the sentry down in the river right next to the stairs. It will show wards on the other side of the river as well
✓ You spend your down time sitting behind one of your cores. Normally this isn't a great thing to do as a support but as abbadon it's really good for saving people
>When warding bot, put a ward on the dire side of the river, and have a ward on the hill by roshan instead of the secret shop. It gives way more vision and you will see movements more on their side of the map✘ Remember to make use of activating your ult manually. You can reduce how much lich and jugg's ults are doing by running into the middle of the fight and using your ult just to soak up damage.
>I don't think euls does much for you this game. Even if you euls axe, his taunt will still keep going. A really good item would have been rod of atos to prevent jugg or axe from just running around freely. Atos is typically a good item on abb almost any game, because it gives him an amazing ranged slow which is a big thing he lacks No.1411
>>1409Who are you playing as?
No.1412
>>1410Thanks friend.
>you almost threwOh god i know, that was scary.
At my team's behest i got euls, but i didnt use it very effectively. I ended up just using it on jugger to slow his iniation but that didnt work out too well.
Oh well, 2nd time abaddon, 100% winrate woo
No.1413
No.1414
>>1413>>1411I'm still new to the game, btw, only have 190 games. So the more tips, the better. :^)
No.1438
>>1409Lone Druid, Dire Defeat
1210850386SummaryYou do a good job of last hitting with lone druid though you still need to practice it a bit. Try to avoid having you and your bear right next to eachother when last hitting. Especially against a pudge, you want to take advantage of your ranged form and stay as far back as you can.
You could have pressured mid when pudge left to gank. Yes, you have a safe place to farm, but if you take out a t1 and start pushing into their t2, they have to defend or they
will lose the tower. When they do come to defend, just back off and go farm the jungle.
Make sure to keep your bear moving around when chasing someone. Interrupting the backswing animation (that short animation that gets played after attacking where your player has to stand still for a second) means getting in more hits and more chances to proc your entangle
Rushing the mjollnir was a bit too greedy. I think it's fine to get maelstrom basher right after rad but you need AC badly. Also, watch your positioning. You want to make sure the bear is the one tanking. Keep yourself as far away as possible in a fight.
Notes✓ You do a good job of timing both your attacks to get last hits (attacking with ranged first and then the bear)
>Use your bear to go check for runes while you farm. Pudge will need to rely on them heavily since he isn't getting any farm
>I think quelling blade is better than early phase on lone druid, especially this game since pudge was hardly ever in your lane. You save about 700 gold and get your radiance a couple minutes faster✘ 17:16 if it wasn't for that second root pudge might have gotten away. After he gets rooted on the stairs, move your bear in front of him and use the bear to block him as he tries to run away. If he turns to fight you just attack with your bear.
>Whenever chasing someone you want to be constantly moving the bear. Admiralbulldog has a really good vid on ld where he covers small but important stuff. At 26:40 when you're chasing jugg you can see how the bear hits him and then pauses for a second while the backswing animation plays. If you interrupt the backswing by right clicking, you can get in more right clicks which = higher % to root✘ Pressure the tower once pudge is gone to gank. You can take it pretty quickly.
✓ Moving as 5 once you have radiance, giving you several kills and 2000+ gold
✓ 19:38 well played
✘ Get an assault cuirass on your bear instead of mjollnir. They are mainly physical damage. You can then get a ghost scepter on your main to prevent tanking too much damage from sniper. A BKB on your bear would also be good, since shrapnel won't slow you and you won't be getting stunned from centaur and gyro.
✘ 38:30 when the entire enemy team was dead you went to the fountain to heal instead of pushing mid. You have tranquils on your main and you can resummon your bear before they respawn. You may have been able to get rax or force out a couple more buybacks.
✘ 43:50 make sure to use your battle cry. It gives you and your bear +100 damage, which means your bear gets +140 damage towards buildings because of his passive.
No.1439
>>1438This replay wouldn't upload but its fresh so you can still get it ingame.
I am dazzle, and I am aware my supporting is 1k level. tear me apart.
http://dotabank.com/replays/1216702547/ No.1440
>>1438Thank you based OP. :^)
No.1442
Hi shitlord
Dazzle is my most played and second most successful hero, I feel like I really did the best job supporting as I could this game, like playing to the max of my abilities. With that said, are there any areas where you still see holes in my support play?
http://dotabank.com/replays/1215989023/ No.1464
>>1439Dazzle, Dire defeat
1216702547SummaryWhen playing against a techies you want to get a gem as quickly as possible. You also saw that slark was getting a shadowblade which should have made getting a gem even higher priority. Against a slark, all you need to do is grave tp if he catches you out alone (which shouldn't happen in the first place. Once he has a shadowblade start moving as a group)
There were a few times where your death could have been avoided by staying further back. While it's tempting to help auto attack an enemy that's being dueled, remember that your heal also does a significant amount of damage and has pretty good range.
When warding an area that you think might be filled with mines, don't forget to use your grave. Specifically when going up a ramp without vision, you can always put down an observer or sentry to give vision.
Notes✓ Using shallow grave to check for mines in the side shop
✘ Avoid pulling the creeps directly to the hard camp if you're on dire, because it will give the offlane free exp. You can do it if you can contest the camp and keep the offlane pushed back, but as a 2v2 you won't be able to.
✘ 8:37 theres no reason to chase her. WR is way too far and you have no hp or mana. LC already saved you from before
✘ When you're solo supporting, don't go for items like medallion. PA actually had gotten a medallion already (which is dumb). I would have just gone straight for a gem. The earlier you get a gem against techies and slark the better.
✘ 19:55 you're sitting in between your team and the enemy tower by a ramp that you have no vision of. You should be setting well behind your team near the t1. Also, never push against a techies without sentries. You have vision in mid but by the tower where you're pushing you're blind (which gets you killed at 22:22)
No.1465
>>1442Dazzle, Dire victory
1215989023SummaryYou do a good job of securing the top rune and moving around the map when necessary. Just make sure you aren't moving around too much. As a dazzle, you want to be near your carry, especially against a spirit breaker.
You and slark tend to over commit too much. Remember that their team is really good on jumping into a fight rather quickly. If a gank goes bad, retreat before it's too late. Getting one person is not worth it if two die.
I think the euls was a bit greedy this game. The problem with using euls as a means of shutting someone out of a fight is by the time you get a euls the enemy carries will have a bkb. So, your focus should shift to protecting your team instead of messing with the enemy team. With your lineup, a mek and vlads would have been good. If you wanted something to protect yourself, a ghost scepter is great against their lineup. Troll and spirit breaker can't bash you from auto attacks when you're ghosted, so if they use everything on you, theres a good chance you can grave and tp safely.
Notes✓ You communicate with your mid to get runes, just be careful that you don't prioritize taking the runes over helping your lane. If the enemies know that you're going to go get the rune, they will take advantage of that and go for kills.
✓ Use the 6 min haste rune to go bottom and help
✘ At 7:10 top starts having trouble and you could have tp'd to help save the earth shaker, instead you run through mid and get charged because you're alone. Dazzle isn't much of a "playmaker", he needs to be by other people, and he's really good with meepo.
>When warding the enemy jungle to block camps, ward in the bush to the left of the pull camp, it will block both camps and still give you pretty good vision✘ 14:10 don't over commit to the alch. The enemy team has a tower they can teleport to, and they have a spirit breaker. Once slark missed his pounce from before you should have called it quits.
>Might like to see a mek instead of euls. You get the arcane boots so you are pretty set on mana already. Vlads would also be good because you have 4 melee, and the +5 armor is nice.
>The safe play would have been to wait for rosh to be back up before pushing into the enemy base. Meepo can't do anything against an ember with 2 battlefuries, so you will have to pick him off first. However, you got the kill on ember and capitalized on it.✓ You ult your team before a fight breaks out, making troll and alch pretty useless.
No.1471
>>1465I was Tinker, Sniper wanted mid after I had already picked, and complained the whole game. How could I have won this?
I feel like there was nothing I could do..
http://dotabank.com/replays/1228149610/ No.1472
>>1471Tinker, Radiant defeat
1228149610SummaryI don't really think this game was winnable with your lineup no matter how you played it. You have 4 ranged + troll and they have several heroes to get up in your face. Skywrath got fed 6 kills top early and was able to have a 8-9 minute dagon, and then he just kinda kept killing them top until they were useless. As tinker you're able to make a bit of space but it's hard against a lycan.
You tend to over commit a bit too much on some kills and then don't utilize tinker's rearm to help you in those situations. With level 2 rearm you can blink forward and go further by a few hundred units (400 move speed at 2 seconds = 800 units, rearm takes 2 seconds and blink is 1200 range)
Unless you're really good with tinker, I don't advise maxing dagon. If clockwerk had hooked you you are 100% dead. Force staff or euls gives you a bit of extra mobility, which are necessary to either save yourself or catch up to someone when chasing. A BKB would also have been good if you keep your distance from lycan.
Notes✓ Laser brew so you can secure last hits
✘ 1:07 you should cast march towards your tower so the machines spawn in the river. Might not have killed brew but would have done more damage. I would have gotten the second point in rocket, though. Brew was getting low from before and rocket does more damage than march early.
>Avoid spamming march on the wave. You will probably miss quite a bit of CS and you are giving the enemy free exp. It's better to save it for going into the jungle to farm ✘ 8:00 when you got the rune, instead of going top where clinkz is trying to farm just go in the jungle and clear out the 2 camps near mid.
✘ 11:50 really no reason to chase the sky. You don't have a blink and you're really squishy. Just focus on keeping the lanes pushed out so lycan can't push
✘ 24:08 if you're going to commit to the skywrath, then instead of running just rearm and blink towards him. Rocket and dagon would be enough to kil him easily.
>Instead of going full max dagon, consider a euls or a force staff to help give you a bit more mobility. Max dagon isn't worth it if you have no way of getting out of a bad situation No.1520
>>1289Hi there shitlord, I don't know if you're still in the thread, but I have another shitty meepo replay for you. Felt like I couldn't do anything early and midgame and we only won because they were idiots..
http://dotabank.com/replays/1260723118/ No.1540
>>1520I'll go over this tomorrow
No.1553
http://dotabank.com/replays/1276032271/how do i improve my brood? i almost throw every game i play with brood that goes for 40min++
and i think if void goes bkb first we lose the game
No.1638
>>1540what's YOUR dotabuff shitlord?
No.1645
>>1289Thread is ded. OP pls respond
No.1647
Sorry boys I have been busy with shit I'll go over the replays tomorrow
>>1638Pic related, I'm too poosie to give out my dotabuff
No.1649
No.1651
>>1647don't be a pussy now i just want to know which member of our outstanding community is donating their time to these outstanding gentlemen
No.1751
>>1647do you play in NEL?
No.1755
Sorry for the long delay guys I've been swamped with projects and exams and doing these reviews hasn't fit nicely into my schedule these past couple weeks.
>>1651I'd rather just stay anonymous so that I can provide you guys with these replays and have it remain separate from what I do elsewhere. Also most people would probably been inclined to add me and just as a personal preference I like to only be "friends" with the people I regularly talk to. I could make my profile private and turn off friend requests but at that point what good does it do for you guys to know who I am.
>>1751I do have an NEL account but I don't like playing in it. I know if I did I would probably get a lot better a lot quicker, but as someone who doesn't play competitively it seems kind of like a waste of time to deal with a lot of the BS that happens in NEL when most of what I learn/improve on won't help me in pubs (pub and competitive gameplay is really different and most of what you learn in one you can't really apply to the other)
>>1520Meepo, Dire Victory
1260723118SummaryNot too bad this game though I think you made some mistakes that could have been avoided. Besides the occasional misclick, which I won't complain about much because it happens to every one, just a couple general things were an issue. For example, jumping on slark too early in a fight before you can reliably hex him. I'd just like to point out though that you should target the sniper first even if he doesn't have many items. His shrapnel and range is still a big problem no matter how farmed he is. Take him out first quickly and then move on to the slark.
Some of your item choices could have been a bit better. Most of this comes with the 6.83 patch, where illusions deal half damage to towers on top of the already 33% (?) base damage. If you want early agi for fights, get a diffusal instead. The manaburn won't help you but it gives a lot of agi and you can use it to slow people to gaurantee your earthbind.
Besides some of these things, I think you played pretty well. There were a few points in the game where you would have been free to take a tower or go rosh but instead chose to farm when I think you were already pretty good in terms of farm.
Notes✘ 6:20 I assume that was just a misclick on your part but you could have brought in your clone to kill AA while still sending your meepo that was low back to safety
✘ 7:32 when you saw slark run around behind you like that it should tell you that something is going on. As soon as you saw the AA, just tp your meepo out to safety. I can't criticize too much because your enigma turned that around, but just something to keep in mind.
>Just kind of a general note but at 9:06 after they failed to gank you, it's safe to just go back in the jungle nearly right after. They gave away the fact that they were there so they are going to back off.✓ You do a good job of swapping between the jungle and the lane to clear our the incoming wave and then go do a few camps.
>There's a few times where you're hesitant to join a fight because their entire team is there with full hp. With you split pushing and your team making space, you can easily go do rosh earlier than you did and start joining fights with a bit more confidence. They have a lot of ults that will get used before you respawn with the aegis so all you have to worry about are slark and sniper, both of which are easy skills✘ 29:40 before you jump on slark always wait to see his dark pact go off first.
✘ 43:10 when you went to go on slark (which I think was a bad idea in the first place since his whole team was behind him) you shouldn't have committed too much to it. After you saw that you came up short on the blink just back up. You don't need to rush things too much. You can split push in the meantime between fights
>I'm not a huge fan of manta on meepo anymore, especially since illusions do even less damage to towers now. I think diffusal/skadi is much better. You get a ton of agi and still a fair amount of hp. The diffusal is great for if you're chasing someone, too.✘ 48:20 make sure to check your minimap regularly. You tp'd your clone back to base to heal, but because it had the slow from one of the neutrals it started running down. Could have been a serious problem if you got into a fight or if the clone happened to walk by an enemy without you telling it to
No.1756
>>1289Can u check out this replay.
Wanna hear how I do balance farming and fighting.
http://dotabank.com/replays/1314778254/I am the Phantom Assassin
No.1757
>>1755well if you're gonna make me show myself, mostly I'm curious and would like to thank you for being such a valuable part of our little community
No.1761
>>1757I think he's a part of the chat group. I stalk people's profiles from time to time. I feel so scrub in comparison.
No.1777
>>1553Broodmother, Radiant Victory
1276032271SummaryTwo things to say before you start reading all of this: first, I'm not a brood player so I can't tell you the best way to micro your spiders and things specific to her playstyle. Secondly, sorry for the massive wall of text. I don't know why but I went in to way more detail for this review than i normally go into.
I think you having a dual lane as really dumb and the axe shouldn't have been there. Against a decent team you need solo exp and gold to perform well. However, I won't complain about it too much since you were 9-0 at 10 minutes.
You hesitate a lot when it comes to things like using your ultimate and orchid. By hesitating, you spend more time fighting and thus are more vulnerable. As brood, your objective is to kill someone as fast as possible and then go back into hiding. Thus, by using your ult and orchid you can kill enemies faster which means the enemy team has less time to respond, and more time for you to get to safety.
I think this game should have ended about 15 minutes earlier than it did. You spent way too much time switching between lanes. With brood, you want to pick a lane and commit to it until the rax is dead. Once the rax is dead, you change lanes. Your team should never be in the same lane as you, so that way when you're pushing you're going at it from 2 different lanes and its much harder for the enemy to defend.
Notes
>When contesting the rune, a lot of brood players like to put a web up on the cliff so you can sit there and scout. This also lets you sit on the rune because you have free pathing. The new changes to brood's webs allow you to destroy the web if you don't want it there later.✘ Don't run up the stairs like you did right after contesting the rune. They can't kill you at level 1, but you could have taken unnecessary harass had someone been up there. Creeps JUST spawned so there's no harm walking through the river back to lane.
>1:20 Axe is going to creep cut and get his cs. You should stay and grab those few creeps that are going to the tower. ✘ 4:10 I wouldn't have gone back to base. Yes bloodseeker can see you but it's 4 minutes into the game and you had a ton of regen. You also gain regen when sitting in your webs. You can heal up and just poke out to get creeps with your nuke.
(see next post)
No.1778
>>1777✘ Before you tp back you should grab your boots from your inventory. You just bought a soul ring so you could have sold your clarity and swapped it out for boots.
>Focus more on getting webs up in their jungle rather than in the lane. Place your webs so that just the top of the web sticks out into the lane and everything else in the jungle. Dark seer can just sit in the lane with his ion shell and kill your spiders.
>Be careful against ion shell because it removes your pathing. There are a couple times where you go in to harass and then realize you can't hide in the trees✘ Make sure to be using your tangos regularly. Between soul ring uses and tanking ion shell you are half hp most of the time. If you get too low bloodseeker will see you.
✓ You make good use of clearing a wave in the lane and then going in the jungle with your spiders. The most important part of playing brood is always having a handful of spiders at your disposal. Ever since the changes were made that cause the spider's slow and poison to stack they are much more dangerous.
>By the 10 minute mark you've taken a lot of control over the top lane and you can move more into the jungle. You can have a total of 8 webs up but you only have 5, and at least 1 of them is way far back by your side shop. Select older webs by dragging over them and destroy them so you can reliably put down newer ones. Also, note that with the new changes you can actually put down webs globally so long as the new web is touching an existing one. Once you took the t1 you could have actually destroyed the old web and quickly layed webs in the jungle to take full control.✘ 10:30 instead of moving back towards your tower since there are 4 looking to obviously push, stay back with your spiders and cut the creep wave and farm the jungle. They can't kill you if you stay safely in the trees, and without a creep wave they can't push.
✘ 12:20 that ward by the medium camp will block it which will hurt you since you're the one farming the jungle. Putting the ward up on the hill is definitely a good idea. Consider the routes the enemy will take to try and gank you. They will either come from top or mid. The hill covers top but you don't have anything for mid. Instead, put it at that 4-way cliff by the dire mid.
✘ 13:40 you can easily kill bloodseeker. Send your spiders on him and use your orchid. A single nuke and a bunch of spiders will easily kill him. Keep in mind that with brood, you can dive really hard. You send in your spiders first and they will tank tower hits, meanwhile you can deal a ton damage and be at full hp.
✘ 14:03 when you go on the brew use your orchid right away. If he hadn't used his clap and been out of mana, him and bloodseeker could have killed you had he ulted.
✘ 15:39 you ult really late and don't use your orchid and then don't focus the dark seer which is the much bigger threat.
>Make sure to stay top unless you absolutely have to move to another lane. When a fight breaks out, instead of going to help, just keep pushing the tower. WHat makes brood so dangerous is being able to split push while a ton of other stuff is going on.✘ 19:10 make sure to orchid the brew so he can't ult
✘ 24:00 I don't like the boots of travel pick up, especially not this early in the game. Brood works by taking out 1 lane at a time. With that money it probably would have been a lot better to invest it into a necro 3. Not only can you kill any sentries with the necro, but it will reveal riki, and the necro buff will give your spiders a lot more strength for pushing down towers.
✘ 26:00 here is the problem with having travels on brood. You've invested so much time into taking control of the top lane and then you decide to go bot. At bot you don't have any vision or tru sight and you end up dying.
✘ 29:18 give the aegies to huskar or qop instead, as a brood you should spend most of your time split pushing.
>Your ult has a low cooldown and gives you 100 bonus damage (which works against buildings). You could have ulted to secure the ranged rax mid after the teamfight since they were all dead.✘ 36:40 you managed to escape and you are ridiculously low hp, you should just tp straight home.
>Never go for the throne or t4 when there are still rax left, unless you are absolutely sure the enemy team does not have buybacks. You could have split pushed and killed top easily. They can't defend against mega creeps and win.
>I don't know why you would buy a bloodstone on brood. If you want to be tankier, get an assault cuirass or skadi or satanic. If you bought it for the respawn timer, I think that's a total waste.✘ 41:36 instead of blindly tp'ing mid just go top and start pushing that in. You can take over their jungle, too
No.1779
>>1649I can't download replays once they expire if you don't upload them to dotabank :/
No.1781
>>1779I see. Gonna upload a few soon then.
Am I right in thinking you're a part of the chat group already?
No.1783
>>1781Nope, my only affiliation with this board is shitty replay reviews and picture dumps in the porn thread. I am what you would call a productive member of society.
No.1785
>>1783A gentleman and a scholar, some might even say.
No.1794
>>1756Phantom Assassin, Radiant Victory
1314778254SummaryI don't like battlefury on PA, it doesn't help you with early team fights and PA is way too good of a hero to just be a passive farmer all game. If you want something to help with the farm, you can get a midas.
Your last hitting could use some practice. You had a free lane for a long time and still had pretty poor cs (70 at 13 minutes, "perfect" cs is around 80 at 10 minutes). I highly suggest making a private lobby with no bots or anything, just you. Pick a hero you want to farm with, go to your lane, and just try and see how much cs you can get in 10 minutes. You
can use the last hitting practice tutorial but realistically you're not going to have an offlaner who sits in your lane uncontested for 10 straight minutes.
Your item build did not match your aggressive playstyle. You wanted to be fighting but you're jumping into 5 people at 800-1000 hp and nothing to save you. Had you had an omniknight or abbadon to protect you, then sure you can go ham if you know what you're doing, but with the lineup you had you didn't need to play it so rough. Because you died a lot from it you got pretty impatient and blew a lot of buybacks that weren't justified in my opinion.
I cover it a bit in the notes but with regards to your question about finding a sweet spot between farming and fighting, it really just comes down to fight when you have an advantage and farm when you have a disadvantage. That sounds obvious, and it is, but making good use of it is really, really difficult. Now, the more efficient you are with your farming, the sooner you'll be able to fight, so you need to figure out how to work the map in your favor. One thing you can do to farm pretty well is to quickly kill the creep wave in the lane, move into the jungle and kill the 2 camps closest to you, then circle back around into the lane and keep rotating like that. As soon as someone shows up just move straight into the jungle and keep farming, don't sit behind your tower for 2 minutes waiting for a support to show up.
All in all, I think this game would have gone much better if you went with a different item build. With that being said, there's definitely still some fundamentals you need to practice some more, and don't think I'm saying that to be a dick or anything. Whenever I've been playing and I notice that the games are just not working for me, I'll take a break for a few days and spend some time in private lobbies just practicing basic stuff. It's a great way to improve without all of the stress that can come with 5v5 matchmaking.
No.1795
>>1794cont.Notes✘ Don't panic at the rune and skill your evasion. 99% of the time you want to get dagger for better kill potential and cs
>Try to avoid getting too close to pudge so that he can hurt you with rot, but at the same time you can also deal a fair bit of damage back. PA has high armor and you have a shield whereas pudge does not. Using your dagger is a great way to get cs and not get too close so that you're tanking rot damage
>Make sure to use up your tangos, and as a safe lane farmer when the lane is empty (as in, the offlane is missing) always prioritize last hits over denies. There were a few times where you locked in on getting denies and missed some free last hits✘ I'm not a fan of rushing battlefury on PA simply because her crits give her such good damage that she can really do a lot after the laning phase. The big thing with PA is she needs some stats and something to give her a bit more uptime (regen). Phase, aquilla, sange and yasha would be a good build for early fighting. You could get a morbid mask as well for some life steal but early game you should value raw HP over potential HP regen, since lifesteal won't help you with a lot of the burst that most heroes get at the ~15 min mark.
✘ 15:00 momentary lapse of inefficiency. You could have killed the ancients and then moved directly down to clear the 2 camps by mid, instead you went all the way down to the rune and then jumped into a fight that you shouldn't have gone in. The problem with the battlefury is that you can't join fights like that, so you're better off just afk farming for a bit until you have some items.
✘ Your item build doesn't really make sense. You get the treads for some added attack speed which is fine, but then you also get a mask of madness. Your blink gives you 4 hits at high attack speed, all the mask of madness is going to do is make you take way more unnecessary damage. MoM should be reserved for heroes who can use it safely, such as Void when he chronos or Sniper because he can sit so far back.
✘ 23:00 after buying back and chasing down tusk you sit in their jungle and farm when you have no business being there. The enemy team has respawned and you can't even get gold because you're still affected from the buyback. Cut your losses and go home
✘ After respawning you then start to get the idea that you should just farm and the jungle but then you go right back to chasing a tusk by their secret shop when you have no vision and your team isn't nearby. Just stay in the jungle and keep rotating every minute. Even though you had a great start you've died a lot and are not longer at an advantage. You need to just farm for a bit and get some tanky items like a skadi or satanic.
>Make sure to be more aware of what the enemy team is doing and what they will most likely do next. At 29:00 you see the enemies that were bot just pushed in your wave and then went missing. Given that they have an advantage, what they're most likely to do next is to go through your jungle and look for pickoffs. I get that there are enemies also top so in your mind you want to avoid them by going bot, but it's much safer to just go zone them out of top instead of walking blindly into your jungle✘ 31:20 that buyback was unnecessary. Storm was having no trouble getting that kill and buying back to secure a t2 when you're already so far behind isn't going to do much for you. Plus, your tp was still on cooldown from before.
✘ After a good comback and getting about 5,000 gold you spend it on finishing your abyssal. You should have put that to buying something to make you tankier instead. Finishing the abyssal means you just spent 3800g to get 60 damage, when you're already critting for 1k. Had you gotten something like a skadi instead, you would have gotten 25 damage and 700+ hp.
✓ You won
No.1797
Do you do team reviews? This is my scrub team, where we have 3 relatively good players and 3.. less good players. I was the naga, could you analyse our team replay? This is the most recent one.
http://dotabank.com/replays/1327803697 If not then just give me one on Naga
No.1799
>>1797What exactly do you want me to look at? There's a lot of different aspects I could cover, so if there's some specific ones you have in mind I can focus on those.
No.1800
>>1799It'd be alright if you were very general about the team aspects, and focus more on what the cores can do right, we don't really expect the supports to do very much, we have to be all EternalEnvy on their asses.
I guess rotations and teamfight executions are the ones were I feel we are lacking. I'm not the captaint though
No.1802
>>1800Team Radiant Victory
1327803697SummaryI'm not going to do notes for this one since it's pretty general, but I'll give some game times if I'm referring to specific stuff.
After your storm died, your supports should have had a smoke that they could have used to go straight mid. Rubick went mid but wasn't smoked and wasn't in a good position. If rubick runs up to SF to lift him from behind the tower he's just going to die.
Silencer spends a lot of time sitting with you in lane but isn't doing much. Any time you're a support and you're not ganking or pulling you should be stacking. Also carry a TP at all times. At 3 minutes in rubick has a magic stick, 2 sets of tangos and 3 branches. As a support it's better to only get what you need to and have money saved up for getting some fast boots, tp scrolls, obs and sentries, smokes, etc.
At about 11 minutes when you saw lion walking towards bot, rubick should have had a tp so he could help. Instead he's farming mid.
15:45 you respawn and tp mid but you have no items and the only thing you can provide your team with is a sleep. You should take advantage of them grouping and go get the bot t1 instead and tell your team not to fight.
They have a really strong early push and fight with all of their ults. You're much better off worrying about split pushing and avoiding fights. Once you have radiance you can take full map control.
You guys spend a lot of time at like half hp, kind of wandering around not really sure what to do. You don't want to farm a lane because you're low, but you don't want to go back to base because a fight might break out, but when a fight does break out you don't do anything because you're low hp.
The thing that makes naga so strong is the fact that you can just split push constantly, but a lot of the time you have another person with you who isn't really doing anything. If you want to bait, your whole team should be behind you instead of just scattered across the map getting picked off from time to time. As a team you need to figure out what it is exactly that you want to do. If you look at the map you'll see that all of their t2 towers are dead which means the only towers left to push are the base, but with an sf and medusa it's going to be really hard to push up to the high ground. You should push out mid and bot lane and get vision up around rosh so you can get an aegis. Ideally also go for a pick off and push afterwards. The enemy team has wards in your jungle the whole game but you never have any in theirs so the only vision you have are at the runes.
At 42 minutes when you pick off the medusa, you should just go immediately to the rosh pit, as they can't fight 4v5 if silencer and rubick stay out of the way to disrupt the fight once it starts (if they even decide to fight)
So just to summarize the key points of this would be:
- Avoid fights unless you know you can take them. The one good thing about the enemy team 5-manning is you know exactly where they are, so you can farm freely
- As a support, always carry a tp, and don't spend all of your starting gold. SF should have been getting ganked constantly throughout the early game.
- Take a birds eye view of what's going on and assess what would be best for your team, and then do it. If you just got a pick off, go for a tower or rosh, no need to keep farming when you have the numbers advantage.
No.1828
>>1783http://dotabank.com/replays/1343851994/#tab_overviewI was the ogre.
Can you give me tips on stopping the enemy team from shitting on us like they did until they started dicking around?
No.1836
No.1841
>>1828Ogre Magi, Dire Victory
1343851994SummaryBefore you get into this, I wanna start off by saying that there honestly isn't anything you could have done to make this game go better for your team, and there's two main reasons for that:
1. Ember is smurfing and is 1000-2000 mmr above you and your whole team
2. Your team's draft is honestly pretty shit, and as a result your lanes were really, really bad
You end up stuck in an awkward position as a support when you have poor lanes. Your PA ogre lane wasn't going to do much against AA slark, so from the very beginning you were at a loss. Likewise, if you abandoned bot to go try and help top, your chances of doing anything useful against clock and omni are slim to none, and now your PA is stranded in an even shittier lane.
As an ogre, who excels at early roaming and making use of your multicasts (which you couldn't make use of because of your lanes), you pretty much end up stuck in base for 30 minutes because ember dominated your whole team. The best way of playing at this point is to just get vision up when you can and stand behind one of your carries as they farm to try and save them if and when they get ganked.
Notes✘ 1:00 Despite PA not using any of her regen and dying in a dumb way, you should have been a bit closer to the creep wave. If the enemy sees that you're further back they will be more willing to go for a kill, even if you being closer wouldn't have made a difference in the first place. Just small little mind games like that can help you win (or not lose as hard) in the laning phase.
>Always carry a tp. They dived top quite a bit and you might have been able to do something
>If you're stuck in your base and need to get vision up, get a smoke so you can do it without being seen. If the enemy team thinks you haven't gotten vision up because you've been stuck inside the base, they won't be afraid to get close. With a pudge, you can take advantage of this and go for hooks. No.1842
>>1841how/why do you say with such certainty that ember is smurfing
No.1844
>>1842Watch the game. Ember absolutely rekt us if we didn't focus him down first.
>>1841Huh. I typically think of mind games as more of a Techies thing, or whenever I pick up and illusion rune. Thanks.
No.1846
>>1842He was like 22-0 or something at one point. Didn't really hesitate on his plays and knew the limits of his hero and everyone else around him, something that comes from a lot of experience.
>>1844Maybe mind games isn't the right word.
The best comparison I can give is if you were out in the wilderness and encountered a dangerous animal, you would want to make yourself look as big as possible, because things that are big tend to be very strong. Same principle I guess.
No.1933
you still there shitlord?
http://dotabank.com/replays/1368498632/ i was the jugg, what went wrong?
No.1939
>>1933I happen to be a juggerfag.
But given the general stats of the game, it seems like you and your team let Anti-Mage free farm for like fifteen or twenty minutes without pushing towers. It's pretty damn hard to deal with that when your team is feeding/fighting the whole time.
No.2151
>>1289Hey OP, I don't know if you're still doing this or not, but I want to know what I could've done better as Dark Seer in this game, and how I can improve my game up as him.
http://dotabank.com/replays/1388279033/ No.2170
>>1939you're shit, to hell with your opinion.
No.2171
>>2170we have threads for shitposting and this is not one of them
he says he plays the hero. he has some advice. It's not unreasonable advice. consider responding with that same reason.
heck, call him a nigger and say "don't you see the zeus with 22 kills? my shit teammates fed him so hard i forgot what diffusal blade is."
but don't dismiss what he has to say without at least backing it up.
that said the am has 7k+ tower damage. seems like you got your ass split pushed. buy a tp. (and stop playing SEA, every player that queues that region is garbage.)
respect your fellow gulagites, at least in this thread. you're both shit. but this is a learning and teaching thread. You wanna make a thread specifically to call him out on how shit he is go ahead.
No.2172
>>2151Dark Seer, Dire Defeat
1388279033SummaryLet me just start off by saying that dark seer has been really bad ever since they nerfed his interactions with some other heroes (like being able to vacuum people during naga sleep). He doesn't have any stuns or slows and he keeps the lane pushed with his ion which gives the enemy free exp.
In the early game you need to get kind of creative with how you play. Just dropping shells on the 2nd creep in the wave isn't enough. You might get 1 or 2 creeps per wave from it, and it just pushes straight to the enemy tower and they get free exp. Cutting the lane (requires a shield) is nice because you get all the farm.
With dark seer you should be getting a ton of farm because people can't really contest you early with your shell. Ideally you should aim for around a 12 minute brown boots, soul ring, mek. Once you have that you can group with your team to snowball down a lane and there's nothing the enemy can do to stop it. He's like an enigma in terms of farming speed, except he can't be ganked easily because he can just run away.
You could be a lot better about using your active items. Use soul ring when possible to keep yourself at max mana. I don't think arcane boots are a necessary pickup for darkseer, especially if you plan on getting a shivas. Use the pipe early in the fight and the mek later. You tend to use them at the same time after everyone has used their spells and your team is at 25% hp. You would also benefit from a blink to setup your ult. Instead of going for aghs, consider a refresher. Your ult will do more damage and you can use things like vacuum and shiva twice.
BOTTOM LINE: Work on improving your farming speed to get a fast mek for an early push, and make sure to be a bit more aware of your active items and when to use them.
Notes
>Start with a soul ring recipe so you can finish it in lane. Dark seer doesn't usually get a magic wand so you don't need branches early. You definitely need a shield on dark seer
>Instead of just putting ion shells onto the creeps and letting them run into the tower, try cutting the wave in between the t2 and t1 with the ion on yourself. They can't kill you because they're both melee and you can just surge away. Also, you could go into the jungle and kill off the easy camp when the wave is pushed to their tower for some extra farm✘ Make sure to use your soul ring before casting the ion shells. You should be at full mana from the soul ring but most of the time you're really low
>You could maximize your mana by dropping your arcane boots and then using soul ring, but be careful doing it with lycan and bounty hunter around.
>Not a big deal, but I would have gone pipe instead of mek this game. Mek heals for 250 and pipe is a 400 magic shield. With shadow fiend, luna, and ogre they have a lot of magic damage. ✘ 27:20 you could have mek'd or surged the earthshaker, no reason he should have died
>I highly suggest getting a blink to setup your ult. Though, it should be said that dark seer alone is really bad at setting up fights. He works really well when your team has someone like a disruptor or enigma or magnus to keep everyone contained so the illusions can do their thing.
>You really need a tp later in the game. With 2k mana you could sell your soul ring and have a tp scroll on you. Lycan and luna could both rat really easily, which they did. No.2218
http://dotabank.com/replays/1410922218/
Alright, shitlord, I know this guy was a smurf. But there's a few things I want to know.
What mmr do you think he's at?
Was vlad's a good item to build for my team?
How should I have gone about being safer in lane?
No.2220
>>2218
He's actually really low MMR. He started playing 8 months ago. It looks like he paid someone to play on his account and boost his mmr (started 8 days ago, check his match history: http://www.dotabuff.com/players/163634681/matches ). Going by how many games were won, my guess is he paid to have his account boosted by 500 MMR.
Vlads is definitely decent for your team since you have 3 melee carries but I wouldn't have gotten it so soon. Force staff would have been good for you, but if you really wanted some items to help your whole team I think mek or pipe are better early. Vlads isn't good early game but mek and pipe are.
Being safe in lane is pretty straight forward. They have a pudge so you know he's going to gank, so having a ward either at the rune or at the top of the stairs in the middle of the lane is good. Ogre is pretty slow so getting fast boots is good. He doesn't benefit from a bottle, as he has high HP and just needs mana, so typically arcanes are good to rush, especially for your team where lifestealer and sb have mana problems. For positioning, don't be up by the creep wave so much. It's a bit better to stand behind the carry or off to the side in the trees. If you get too aggressive a pudge TP or a kunkka X mark makes you an easy kill
No.2225
Match ID 1420559848
Before you say anything, I admit to being a noob at playing Doom.
No.2226
>>2225
Addendum: I almost never had TP scroll on me, which was stupid because they had a NP and a Clinkz. I got my kills taken a lot by Void, which WOULD be fine except he wasn't doing anything with them besides chronoing his team, and I did not want to push even with four of them dead at one point because the rest of the team wasn't pushing, just sitting around. Which in hindsight is a stupid excuse. Also I died to a Neutral in the closest camp to base because I am bad.
This was unrankt all pick, I don't plan on ever playing rankt until I am good enough to carry a team solo.
No.2227
>>2225
Can you upload this to dotabank
No.2228
>>1357
> Bottle (Should I even get bottle? I've noticed that players like N0tail seem to do it often on Io)
Dude, BigDaddy built double bottle on Wisp the other day on an FPL match. Bottle is the most important item on Wisp. You can legitly start without items and take the first Bounty Rune just to take it as soon as possible. And that's also why you can dual lane mid with a core hero: you take the rune control and you basically take the lane and let your farmer snowball out of control.
No.2348
Hi, Shitlord,
I'm back with a new and improved "le only constant" Pudge game. I was playing both position 1 and 5, because Wyvern wouldn't support and Morphling wouldn't carry. I had to solo the offlane after Spirit Breaker agreed that he would lane with me, which is why I picked Pudge in the first place.
On a side note, Invoker claimed to be a 3.5k MMR player on a 2k smurf, but he played like shit so I was wondering how much 3.5k MMR accounts ran for, just to get an idea of how much he spent.
http://dotabank.com/replays/1433463073/
No.2401
http://dotabank.com/replays/1443538904/#players
Playing ES, if you don't mind a long one.
I missed a few fissures, but I personally like going with mek first.
Thoughts would be appreciated.
No.2407
No.2408
>>2401
Not OP, but I wouldn't suggest rushing Mek on Girth Shaker, because he doesn't really have the mana pool to use it, especially at early levels. GG boots can help mitigate this problem, but they're very expensive - more than twice the price of Boots of Travel.
No.2410
>>2408
Instead of GG boots I was thinking phase for the movement and getting through people to totem slam and stun better. Not sure otherwise though if rushing blink is still the best option after magic wand and boots.
And after blink and boots what really is there to get, force staff if I need it, but can not think of anything else.
No.2463
haha wow yes i sure do love my skill bracket haha yes good
No.2467
OP PLZ
this was probably the best game of my dota career so far. We lost. I need to know why.
http://dotabank.com/replays/1451161002/
90 minute long game. We had them down to their ancient and we lost against medusa/invoker defense. Our mega creeps did nothing and BS destroyed our base.
I was the venge. I made some terrible plays but I think ultimately what killed us was when Shadow Fiend fed a rapier which I accidently picked up twice…
What could we have done to get rid of the medusa and invoker base defense?
No.2591
Alright Shitlord, if you're still around tell me why I suck dick with lina.
http://dotabank.com/replays/1472533711/
I'm fucking bad dude. help
No.2597
>>2467
>this was probably the best game of my dota career so far
>I was the venge. I made some terrible plays
Ouch. I'm proud of you for being able to admit it, but being able to say that your best is still terrible, there's a lot of work to be done.
That said, I'm not watching your 90-minute video, but you seem to answer your own question here.
>We lost. I need to know why.
>I think ultimately what killed us was when Shadow Fiend fed a rapier
>we lost against medusa/invoker defense.
>Medusa
>fed rapier
>we lost
Report Shadow Meme. Medusa is a natural Rapier holder, while Shadow Fiend isn't. If you were in the lead, there was no reason for him to buy a rapier, especially when playing against a hero who could get much more out of it than he could.
As far as pushing against Dusa/Voker defense goes, you guys had a decent lineup for it. Kunkka needs no explanation, even though he seems to have the lowest farm on your entire team. Berserker's Call is the most OP disable in the game. Shadow Fiend is obviously an asshole who paid too much for his Steam account, but Nether Swap combined with Requiem of Souls can be a real wombo combo. [Copyright Ripper Jew 2015 before this becomes the newest meta]