>>1951The only magic way to get better at last hitting is to learn how to gauge things better.
You need to learn how long your animation takes and, if you're ranged, how long the missile will take to travel to the creep. Then from there you need to work out when you need to start your animation to do your damage so that you get the last hit. I, personally, attack two or three times on the first creep wave to get an idea of how much percentage I do to that creeps health bar and to familiarize myself with the animation.
Some heroes will require more practice than others, some examples:
Chaos Knight has a pretty huge damage range at level 1, 29-59, so it's very easy to miss a few last hits in a contested lane due to bad luck.
Drow's animation, before getting marksmanship, takes almost 2 seconds to wind up.
Razor's animation can be misleading as he has to have a missile travel and people will often just assume it's instant, like a melee hero.
Also, like
>>1952 said.
Quelling blade is a good way to help with last hitting, but I should add that it's only good if you're melee. Ranged units would benefit more from a Bracer/Wraith Band/Null Talisman as the lower percentage of damage will often be less useful than most flat damage increases.
To quote a playdota thread from long ago:
>12% of 60 damage is 7 damage. For 225 you can be picking up much better shit. I've only ever done it on enchant for pullin as sentinel in order to double or triple pull easily and save time between the three camps. Even then I usually just waste a tango charge for the 5 minutes>Its the impossible problem of by the time you have enough damage for quell to be worth it on ranged heroes, you don't need to waste the slot and don't need the damage to last hit anymore. Also, yeah don't be that guy that AFK farms until the enemy are pushing your rax and then wonder why your team is so shit.
What you should do is you should try to be more aware of your situation though. If your whole team is just staring down the enemy team in the mid lane and no one is going to initiate you should be farming, but keep a TP handy so you can get there if something does start to happen. You need to make the most of your time while also being a team player.