>>2159what
>>2162you've got it sort of right. void's not that good against AM, and PA is weak right now because, like every other hero in the game, she doesn't succeed against troll (shes also weak against magic burst and axe which are both popular)
pa's especially weak because bkb is ass right now (pure damage creep, immunity piercing lmao)
am's good against sniper though, because AM has a blink and can get on top of him, and shrapnel's damage doesn't do much
>>2161you're right about one thing. You need a team that can hold off the enemy while you hit the creeps. This is only half-true because as AM you should be able to split push extremely effectively, making the enemy team take bad fights while you TP back to help catch stragglers, while you force TPs back
regarding needing a team that can hold off the enemy, its more than just composition that needs to be able to do this. you need to have players of sufficient skill to know what fights they can and cannot take, which isn't likely in the normal skill bracket.
>>2158>normal skillbut in all seriousness that hero has trouble post 6.82. the bounceback/rubberband mechanics hurt that hero a lot because he wants to have a net worth advantage by farming fast with bfury+blink, but unless you play it perfectly you're gonna end up dying at least once, which ends up giving up 10 minutes worth of farm advantage to every hero on the enemy team. From there you just lose.
hero's become a situational pick against mana dependant heroes. Think of picking him up against medusa and storm in particular, as those are heroes which both do not want to get mana broken, but also become a walking walking suicide bomb that you can blow up the enemy team with one well place mana void