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2dota2

File: 1429933992061.jpg (408.28 KB, 1358x1920, 679:960, weikang-he-.jpg)

 No.2233

hey guys remember the oracle patch discussion thread haha it was a good one right

http://blog.dota2.com/2015/04/the-dota-major-championships/

6.84 on the way, high-tier competitive dota to undergo some structural changes.

4 majors (spring, summer, fall, winter)

so probably slavladder, TI, ??? and DAC yeah?

that and static rosters.

is this good for doto or bad? thoughts on 6.84?

 No.2240

>>2233

imagine a patch where they dont nerf troll and sniper, but buff the rest of the heroes


 No.2241

>>2240

Imagine a patch where Troll and Sniper are buffed, while heroes like Lone Druid, Alchemist, and Enchantress are nerfed


 No.2242

I don't like how they're handling the rosters. It might not make for better teams because pros won't be able to work with who they feel is the best match for them.


 No.2245

>>2240

troll needs a nerf. NEEDS.

shrapnel the hero needs a nerf (to shrapnel more than anything)

beyond that i think the issue lies in the base game. pure damage is a bad mechanic, BKB's not worth buying, and having a farm advantage on any hero is like saying "here enemy team, i am a pinata, kill me and get gold! heck, kill my support and get gold!". Right now the best heroes to pick are ones that use networth better than the enemy team, and fight well at all stages.

Troll fights well at all stages (good spells good scaling good stat growth), and can farm phase aquila sny hotd skadi in 22 minutes without much issue. even without hitting that timing, with his ult, fervor, and an innate bash, if he gets on top of you (which he does, because he moves at 522 with phase sny and 4 points in q) you fucking DIE because he ults and bashes you.

you might say "well hes farmed well! hes the gold pinata! i just have to kill him!" 1) gl killing him, he's insanely survivable with bonus armor hp ms from q, and 2.2 strength gain. 2) he still uses that net worth better than you.

reddit and others keep memeing that storms op but hes really not, and it makes me fucking mad. that hero gets owned if you focus him down with a single fucking disable. the only teams that first pick it are those with exceptionally good storm players. its like people forgot nyx exists. or lion. or ogre. or silencer.


 No.2246

>>2245

I don't get why people think Shrapnel is what makes Sniper OP. It's annoying, but it really doesn't do much. Have we forgotten about Riki's Smokescreen? People never bitch about that.

I agree with everything else you said, but pure damage is one of Dota's best mechanics. Timbersaw is bae.


 No.2250

>>2246

When it comes to teamfights Shrapnel is fucking annoying because of the slow and the wide area it covers now that it has 3 charges. And for Sniper that is all about positioning and can hit you by far far away is just the perfect setup.

A good nerf could be on the number of charges, the area of the Shrapnel or the slow percentage.

>Have we forgotten about Riki's Smokescreen?

Riki's a completely different hero and the Smokescreen is not comparable with the Shrapnel.


 No.2251

>>2246

what do you think makes sniper problematic then

pure damage isn't what makes timbersaw, timbersaw

pure damage is just a modified magical damage. league/hon have 'true' damage. its the same thing. its just a version of magic damage that makes magic immunity and magic resistance bad. and considering the scarcity of both of those, they deserve to be worthwhile, but as long as we have the pure damage creep that we do (lina and qop come to mind, enigma, invoker, and pudge as well) all have magic immunity piercing, pure damage sources (i'm sure i'm missing some) that render heroes like enchantress worthless.


 No.2255

>>2250

Alright, I can agree that the AOE is pretty large.

>the Smokescreen is not comparable with the Shrapnel

AOE slow (both attack and movement speed), silence, the single highest evasion/miss chance in Dota 2, and over 50% uptime that doesn't even break invisibility when cast. More like Shapnel on steroids.

>>2251

To be completely honest, I don't think Sniper is much more imbalanced than many other heroes, but I think that playing well should be rewarded and I don't like how you can play like shit with Sniper and still win. Same goes for a few other carries, but that's for a different discussion.

All I'm saying is that Shapnel is the last of Sniper's abilities that I would challenge. Headshot's 40% chance to deal 90 extra damage increases his average damage per attack by about 50 at max level, which also slows movement and attack speed to a crawl. Take Aim is what makes Sniper Sniper, but it's an annoying ability. I'd say that Sniper's attack range should be at a base of 700 and Take Aim should be replaced with a new ability.


 No.2262

>>2255

just because you're still in the mmr where russians pick riki and win doesn't mean rikis a problematic hero

hes literal paper and doesn't do much damage if hes not backstabbing, AND he doesn't farm well because backstab won't work on neuts.

At max level, smoke screen is a 325 radius. You're lucky if you can catch two people inside that aoe that haven't been vac'd or RP'd. Not only that, but its slow is non-scaling. 25% at all levels. I'll give you that it slows attack speed by 25, but that's mostly irrelevant. The miss chance means you're not really able to manfight riki in the cloud unless you have a bkb, which makes the whole cloud irrelevant in the first place. Calling it 50% uptime is like saying tidehunter's 60% damage reduction has a 150% uptime. Sure, if you're fucking standing still and are doing nothing about him being next to you, it's strong as fuck. But both of those effects are melee range, and smoke screen especially is something you can just walk away from. Sure, riki can appear next to you and rape your poor little white support ass, but that's because you didn't fucking buy detection.

Shrapnel comes in with 3 charges that are each 450 radius. Uptime is significantly lower, but with three charges that barely matters. In a fight, he can use all three, and cover an ENORMOUS AREA in 48 dps, 30% slow. That cancels blinks, making it impossible to fight into the fucker unless you are a hero with an innate gap closer, and even then, if you're a mirana with a single leap (which will only take you from one end of A shrapnel charge to the other) or a phoenix with a single dive, you need to be fucking certain of either your ability to kill him or your teams ability to follow up and help you. And when their blinks are cancelled because shrapnel lasts 10 seconds, they might not. On top of ALL OF THIS, shrapnel fucking GIVES VISION, which means he can plink away at your highground tower for 30 seconds without even having creeps. AND he can throw shrapnels from daytime vision range away. 1800. Do you know why it's so hard to gank during the day? Because people can see you before you are in range of ANY MOBILITY ANYTHING (that isn't ball lightning). All of that from level 7. Fuck even at level 5, on mid, he'll demolish you unless you're a puck or a qop or something else with non-ultimate mobility.

Sniper's other abilities are what make him a carry. SF has a strong -armor aura and a +72 damage/hit steroid. Headshot only increases his damage by 36/hit. I do think maybe along with a nerf to shrapnel, making headshot scale up to its current ms and as slows would be fine. I'd even be happy with REDUCING his base range, and scaling up take aim's bonus range accordingly. The issue being, by level 8, he's already very difficult to gank, even if by some miracle your support has an ult, because he can cs in the mid from under his tower. If you lower his range and make his laning (made strong by shrapnel) weaker, he becomes less of an issue.


 No.2263

>>2255

Forgot to call this out: 70% miss chance is 10% more than troll's which hits everybody around him in a large aoe and lasts as long as smoke does.

Kotl's blinding light is 80%

Tinker's laser is a miss chance, 100% for 3 seconds.

at least do your research before you say its the best miss chance in the game


 No.2267

File: 1430072704654.gif (2.17 MB, 300x222, 50:37, the cutest double murder s….gif)

Think about this: This patch made Sniper, the retarded noob pub hero everyone made fun of, into one of the strongest heroes in the game.


 No.2270

>>2262

I never said Riki was a problematic hero, all I did was compare Shapnel to Smokescreen.

>>2263

I don't really count Tinker's laser, but you got me with Kotl.


 No.2301


 No.2303

It's here kids, and it's beautiful


 No.2319

>>2303

no, it's not, it's turning dota into league of the ancients, fuck it


 No.2324

>>2319

other than maybe the octarine core, how to you figure?




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