I feel bad because I have been forgetting to play him as of late, but, I pick this guy anytime I see a PA, Omniknight, or pretty much any hero that makes me go "ugh, that's gonna be so annoying." Invis heroes and Invoker, too.
I think you could use him to climb MMR ez. Not as ez as slark, but I usually get boots+bas+midas by 10, aghs by fifteen to twenty and blink at 25. I'm sure people better at Doom could get those faster.
Why is Doom good for stompin'?
>His name is Lucifer, not fuckin Carl or Magina or some shit. That's 100% max Edgy right there and he has the flaming weapons to back it up
>Tell people you are a female, they give you wallet codes and you use that shit to mix and match stuff from his sets, and he has the best cosmetics in the game without even an immortal or arcana
>Big as fuck, come out of the jungle pre-six and people still run, look how scary and huge you are when you play him
>When you pick him there is at least one person thats gonna go "Aww shit, Doom" because nobody plays Doom, he isn't meta anymore. Then you prove them wrong and look great as you kill enemies and git money
>Make people ragequit/ragebuyback if you use your ult on them often
Alright, seriously:
Q:
Obviously does no damage directly to Heroes, but accelerates farm either in lane or in jungle. If you are using it every second it is off CD you are guaranteed to keep up, if not pass by enemies.
Passives from Jungle creeps secure solo kills or help in teamfights. Aura crits/damage, aura armor, aura regen, move/atk slows, stun, ensares, whatever you want.
It has a bit of range on it, so you can get LHs while under heavy harassment.
W:
Simple regen and movespeed steroid. Use it to escape, chase, farm, keep your hp topped off, whatever. Any kind of psuedo gap closer on a melee hero is always nice.
E:
Oh man, the damage on this thing is insane. The range on it is farther than you would think on it. If you are fighting over a kill, this is your "I win" button. If that cheeky Bloodcyka is running away, this is your "No sir" button. Maxing this after Q instead of W actually works if you go mid or solo offlane. Great nuk, even on tanky heroes.
R:
Even after the 6.84 Break and Hex change stuff, this is still IMO top 10 ults in the game. If you use it on le balanced blueberry, no chrono. If you use it on that fed Gondar, that's a ded Gondar. The way I play the hero, aghs is pretty much core on him, and that's what I'll focus on.
>use it on annoying supports that could be an issue for your team
>use it on heroes with good mobility skills(QOP,SS) and they are forced to walk
>use it on fucking anyone, in conjunction with Hill Troll snare or mud golem stun, plus your W, pretty much ensures they stay close, stay doomed and stay dying
>blink on unsuspecting people, doom. When they realize they are gonna die, you can either chase them the full way with blink or an invis item, use LVL? death for some neat voice lines, or go full "action movie hero does not look at explosion" and turn your back and walk away as they burn to death.
>You don't need to go to Secret Shop for refresher anymore so it is easier to spread the unholy pleasure of Doom to your opponents without leaving base, if you are getting sieged.
However:
>Creeps can be Doomed for some reason so you gotta be spot on with your clicking.
>If you Doom a right clicking carry, make sure he isn't able to just turn and right click you to death if he is super farmed. Make plays by blinking into the enemies, dooming the most important target(s), and then shadow blade following them for ez escape/kills.
>Only once have I had this happen to me, but you can deny your teammate if they are Doomed. LVL death helps avoid this, and following targets/keeping targets close also helps.
Assault Cuirass, Blink, an invis item, Refersher, boots, and Heart/a damage item usually works well for me, though obviously he can be built different ways. I like him, he's like the anti-carry carry. Or maybe that's Slardar. I dunno. Play Doom, though.