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2dota2

File: 1434766065102.jpg (139.51 KB, 600x659, 600:659, Dota2_Portal_Ward02[1].jpg)

 No.3101

Here's a cool idea.

If an observer ward (friendly or enemy) is in the area of effect of your sentry ward (not gem or any other form of true sight) you can pick it up as an unstackable "Uprooted Observer Ward" which has 75% vision of a normal observer ward when used.

Or, you could eat it with a tango cuz i guess they taste good or whatever.

 No.3490

>Or, you could eat it with a tango cuz i guess they taste good or whatever.

It's so that melee supports don't need a quelling blade to deward high ground.


 No.3499

>>3101

>Let people pick up an item that has a 180 second cool down barely anyone even fucking buys so that have even less incentive to buy it and by buying it you may as well be fucking your team over if the enemy is even slightly not retarded.

Good Idea op


 No.3531

I just think dust should reveal wards, mines, etc

Dust is kind of bad at the moment, sentries are better in most situations.


 No.3534

>>3531

Dust would be much better if the cooldown were reduced. An enemy can just purge the already short-lasting effect and you're fucked for the next 60 seconds. In games where dust is needed most (low MMR matches where Riki stomps and shadow blade is built on every hero) no one else is going to buy dust anyway. Players shouldn't be punished for being the only one on their team who gives enough of a shit to buy detection.

>yfw I have a 100% winrate and 69.00 K/D with Riki because no more than one person buys dust on any given team in my shitty MMR


 No.3540

>>3534

dust is already better than sentries for killing / ganking heroes that use invis to escape.

it 1) slows 2) isn't area limited 3) costs less than sentries

60 second cooldown is just to make it so you can't just dust the same hero twice in the same gank unless you have multiple heroes carrying dust, though I'll admit it could be lowered to ~40 seconds and not be too strong


 No.3660

>>3540

>slows

isn't it limited to only affecting while the hero is invis. Aside from riki, all of them can easily break their invis with a wand and lose the debuff.

>cost less than sentries

by only about 20 gold, they also take up a whole slot since I can't stack them with my observers.

dust needs a small buff.




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