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2dota2

File: 1419983280525.jpg (226.69 KB, 800x600, 4:3, faceless_void_bust_by_4f6f….jpg)

 No.981

Who is the worst hero in the game?

 No.984

Do you mean worst in terms of the latest patch, or who is worst simply by nature of their skill set?

 No.990

>>984
boring, imbalanced, not fun to play as or against. I would say void or necrophos.

 No.991

>boring
dragon knight

>weak

beast master. I really want to play this hero bu there are just better offlaners and mids

>strong

I played void and now he is OP
I played necro and now he is OP
I played Tinker and he was OP, now he is weaker.
I think Nightstalker is going to become big when people realize they can limit the enemy team's vision to 700, but I find NS pretty boring.

>not fun to play against

I always hate playing against Mirana. I am an arrow magnet. I also hate playing against Antimage since I play in a bracket where everyone allows him to farm.

 No.993

>>990

DK is probably the most boring and useless. He has shit damage unless he farms all game at which point your team probably lost anyways. At least nightstalker and beastmaster provide useful lategame scouting.

I would say windrunner is the most imbalanced right now. If you let her get a couple items and she is a decent player, you get instantly blown up. Level 3 ult with aghs = 0% damage reduction, 20 seconds of max attack speed, maelstrom, crit and mkb all work. Shackle is nearly a 5 second stun

Void wasn't nerfed as hard as people think he was and he's still annoying to play against. Necro is probably worse, but he's easier to handle than a void.

 No.996

>>991
I agree, beastmaster is horrendous. I have also found Lone Druid to be near useless, because be realistic- nobody picks a hero going into a game based on 'OH WHAT IF THE GAME GOES FOR 120 MINUTES THEN I MIGHT GET 12 SLOTTED'
Early game he has nothing, it is entirely chance based- will you get an entangling claws proc or will you die?
Sadly for me it seems always the latter.
The ability to use 2 hands of midas is excellent, but then the game has to go VERY late to be worth it, at which point he is outcarried by, for example, phantom assassin.

 No.997

>>996

I highly suggest watching this guide by admiralbulldog. He makes a lot of really good points, the biggest one being that getting midas on LD is a mistake and you should never build for late game.

https://www.youtube.com/watch?v=VsLHgkO8Z10&spfreload=10

 No.1004

File: 1420167512855.png (729.54 KB, 799x800, 799:800, dota height.png)

Most garbage hero in the game is Tinker.

He's objectively a worse meepo.

 No.1021

>>1004
>tinker
>bad
Yeah if you have under 200 games with him and you cant use more the 3 items and have bad decision making and mechanics than sure, hes bad since your bad.

 No.1022

>>981
>Boring

Lycan used to be my favorite and most used hero, before he got nerfed. Jungle until lv. 6, solo Roshan, then push the fuck out of towers. Would win almost every game in 30 minutes. Eventually, I got bored of playing as him because jungling every game gets old and I would never lose.

>Weak


I'll have to agree with >>991, because Beastmaster is far too weak for me to ever consider using. Everything he can do, other heroes can do better. Second would be Sand King.

>Overpowered


Faceless Void. Out of all 109 heroes in Dota 2, he's the only one I consider to be OP. I don't think I have to explain why. He fits under 'not fun to play against' as well, because having him on a team makes your game more of a 6v5, since Scepter Doom is the only thing in this whole fuck of a game that can counter him.

>Not fun to play against


Techies. I'm a bit disgusted that his mines are stronger than ever. Intentionally made to be the most annoying hero in the game, he manages to ruin every match. Even when there's a Techies on my team kicking ass, I still hate those fucking bastards.

>>993
As one of my favorite heroes, I have to stick up for WR. Without Maelstrom, she's nothing in anything other than 1v1 situations, while Leshrac, Juggernaut, and Luna can fare just as well in 1v1 fights in the early/mid game anyway. Drow Ranger's Arcane Aura makes Windranger OP, though.

 No.1033

hands down enchantress

 No.1045

File: 1420394404043.png (331.93 KB, 1033x196, 1033:196, mapo.png)

>>1021
Why the fuck would I pick Tinker the farm vacuum when I can pick Meepo?

He right clicks harder (5x DD rune), has a BKB piercing slow, can be literally anywhere in the map and turns experience away from shit teammates into a real player.
Did I mention he shits on Tinker thanks to what's basically a 2 second ensnare?
Not to mention that if you somehow manage to have both teams wiped during a teamfight, Meepo will respawn before anyone else!.

>hurr 200 games ur trash

Get good you fucking piece of trash

 No.1047

>>1045
>Being this bad and mad about tinker

Literally lepic, lrn2play before you speak

 No.1049

>>1045
Meepo and Tinker are entirely different heroes and regardless, Meepo sucks against a Tinker in the right hands. Good luck netting someone with over 400 movement speed and a blink dagger with a 1-second cooldown. Have fun with your piss-poor strength gain once you take pure damage up the ass literally every two seconds.

 No.1051

>>1049

>Meepo sucks against a Tinker in the right hands


fucking lold

>what is blink poof

>what is hex
>what is warding the edge of the map to give vision in the trees
>what is microing
>what is dota

 No.1071

In the other thread I said Nightstalker, but he got some good buffs so he's not that bad anymore.
I'll have to go with Beastmaster or Leshrac.
I really enjoy Lesh, but his cast animations are so shitty that you need someone to help you setup his stun. To put it bluntly, he's like Death Prophet but replace the silence with a stun that take 5 seconds to cast. He can still be good, but he's definitely either a very niche pick or just a sub-par pick. I think changing Edict to not damage creeps could go a long way in making him a really viable support, as long as you have someone to help you setup stuns like Venge or SD.

>>1049
Tinker isn't someone that can battle Meepo. If Meepo lands a net, which if they're any good they will, Meepo will destroy the Tinker. Sure, Tinker can blind and deal pure damage to a single Meepo, but there's 4 others.
Tinker and Meepo are completely different heroes, but if this fight took place in a vacuum then Meepo would win every time; however, this is Dota and there are plenty of things that can happen.
For example, Meepo becomes pretty shitty once BKB's come into play, but a Tinker won't get a BKB until like 3 or 4th item.
If Tinker gets support from someone like Earthshaker, Tide Hunter, or even just a decently farmed Ember Spirit's Sleight of Fist he might have the ability to kill the Meepo.

The problem is with Meepo you need to either control all of the Meepo clones or burst down one of them.

Now here I'll sperg out about why this is so:
If a level 25 Meepo has ~1700hp with no items. Laser does 320 pure damage at max rank, that mean Tinker needs to hit 6 lasers to kill Meepo. Now even if Tinker had a Dagon 5 Meepo has 35% magic resist so Meepo takes ~520 damage from the Dagon 5. If Tinker uses laser and Dagon before rearming that's 840 damage so that would take two rearms, assuming Meepo is a full health and nothing else is damaging Meepo.
Now I'm being lazy here, but Tinker has a .53 cast point with a .5 swing back so let's assume each skill takes 1 second. Laser/Dagon+Rearm+Laser/Dagon+Rearm+Laser/Dagon would be the combo so 5 seconds are needed to burst Meepo. Meanwhile Meepo, again without items, hits for 104-110 with 1.1 attacks every second. Now then since one Meepo will be blind we'll only use 4 Meepos. Meepo's average damage if 107 with 4 Meepos hitting Tinker it's at 428 every second. We need to also add in the Geostrike which with 4 Meepos adds 168 damage per attack rotation, totaling up to 596 damage. Tinker also has ~1800 hp, and Meepo will be attacking for 5 seconds so… Meepo will deal 2980 damage.
There you have it.
Keep in mind, this is a Tinker with items versus a Meepo with no items (I know you can't have 5 Meepos without having an Agh's, but I don't feel like sperging that much.). Also I didn't even put poof in here, so there's that to add onto the damage there.

 No.1078

File: 1420524374504.jpg (141.11 KB, 601x583, 601:583, 1393984783146.jpg)

>>1071
I kinda feel bad that you made all those calculations since Blink and Ethereal Blade would completely change that. Shit, you didn't even think about Tinker's Heat-Seeking Missiles (another 350 magic damage, 227.5 after Meepo's magic reduction.) Furthermore, Hex or Eul's effectively reduces Meepo's damage output in that time by 25%.

I'm not saying Meepo would be an easy kill for Tinker, I'm saying that a skillful Tinker can definitely hold his own against a Meepo.

 No.1081

>>1078
If we're doing that then add the 1042 damage from a poof+eblade combo. Then assume that Meepo gets a sheep on Tinker at near the end of the eblade while only one Meepo is being CC'ed which gives him 1 second to hit Tinker without anything else. That's still Meepo's win.

Or even assume that Meepo just blink sheeps, with the 4 other Meepos poofing onto him, that's 420 damage and 3 seconds of unhindered hitting Tinker, hint Tinker would die before the end.

I didn't add in the missile since it's impossible to choose the Meepo and there's a 2/5 chance that it'll even hit the right Meepo. Assuming Tinker used Sheep and Eul's to lock down two other Meepos once every time he rearms that would still make 2 Meepos hitting him unhindered and the ethereal Meepo can always add in one poof.

Can Tinker make Meepo's life hard? Yes, but the odds are in Meepo's favor every time.

 No.1091

File: 1420550455632.png (195.26 KB, 528x537, 176:179, le pirate man.png)

>>1081
>>1078
>>1071
>>1049
>>Tinker is so fucking trash you have to give the meepo a 30k zeny deficit

 No.1096

File: 1420581475610.webm (2.73 MB, 720x404, 180:101, meme.webm)

>>1078

So what if he uses blink/eblade, net still goes through it. And if he uses bkb? You just hit him down with autos.

Webm related, 6 slotted meepo and tinker. Even if you shift queue blinks as tinker you can net him with enough practice. As soon as you get close to him as meepo he's dead

 No.1098

File: 1420582003020.gif (950.86 KB, 255x178, 255:178, 1414067978800.gif)

>ctrl+f
>IO not found
>"Meepo is shit"
>saying everything else is bad
Thank you for proving to literally everyone that you're all really bad at video games.

 No.1104

>>1098
Io is only the worst hero in pub matches.

 No.1197

>>1098

>saying wisp is shit

>being this bad at dota

 No.1216


 No.1818

File: 1427000593735.png (113.39 KB, 356x425, 356:425, wisp gank time.png)

>>1098
Basic thing about wisp is that you have to have near perfect communication skills in order for it to work. I have a friend that I practice wisp playing with from time to time, and I trust him because about a third of my games are with him.

However, I wouldn't trust a random pub guy to know the fuck wisp does or how you should interact with the enemy team when a wisp is tethered and healing him.

If I want to play wisp, I straight up ask if the rest of the team knows how to play with one. If two or more people don't, I'm just picking another hero.

 No.1819

Wyvern is a better Beastmaster

Prove me wrong

 No.1820

>>1819
Only if you're shit at micro.

 No.1829

YouTube embed. Click thumbnail to play.
>>1818
think again

 No.1831

File: 1427161912987.jpg (30 KB, 458x720, 229:360, nigga why would you say th….jpg)


 No.1833

beastmaster easy.

 No.1837

>>1819

Beastmaster provides more utility than WW if you know how to use it.

>axes can cut down trees

>hawks are FREE mobile flying vision wards
>boar slows by 40% ms and 40 atk speed, impossible to 1v1 in offlane
>passive aura is like giving everyone on your team a hyperstone
>ult can push people onto cliff at roshan
>can push towers extremely fast with necronomicons

For their ults:

4 second stun, 45 second cooldown
vs.
3 second stun, 70 second cooldown

You can't look at these two as being interchangeable because they fill different roles. WW is better as a support with slows and heals, beastmaster is better as an offlane where he can abuse hawk vision and mess with pulls by using his boar.

 No.1839

>>1837
I love you, shitlord.

 No.2615

>>1819

But can Wyvern stunlock someone to death with basher and a hyperstone?


 No.2625

>>1837

is your thread ded shitlord?

btw meepo is the worst hero in the game since the nerf to respawn


 No.2634

>>2625

There was no reason for him to have that.


 No.2985

>>990

>>990

>Boring

PA. Press Q and W.

>Imbalanced

Pa's only counters are Blademail and MKB. You could argue magic damage nukers and disablers, Bane, Necro etc do well, but usually I find they tend to get oneshot-critted before they get anything off, and PA can farm a BKB off of them. Yes, I know Fiend's Grip goes through BKB. If you are a physical damage dealer, Blademail will work right up until PA gets any kind of lifesteal. Not to mention PA also has four other teammates. You cannot have BM active 24/7, at some point you NEED a Monkey King Bar. This is anotherreason I don't like PA, every other two games you have to specifically change your hero and build just to counterpick that instalocker when you were planning on playing a jungler or an offlaner, cause god knows the rest of your team will just instalock thier own four cores. MKB is 1500+1500+2400, an expensive item to farm up. You farm and farm and nervously move camera all over the minimap to check PA's location as she gets fed elsewhere. That's IF you don't get killed while farming that item.

>Not fun to play as or against

I've played PA maybe four, five times at max. Like I said earlier, Q+W. And as far as playing against goes, even if you dont feed PA in lane, the guy can just go elsewhere. You say PA is missing, it doesn't matter. Sooner or later someone js guaranteed to feed it. And then PA comes back and is big enough to kill you. Blech.


 No.2986

>>2985

PA has never been weaker than she is in 6.84, and there are a shitload more counters than Blade Mail and MKB.

For items:

>Ghost Scepter

>Ethereal Blade

>Silver Edge

>Solar Crest

>Heaven's Halberd

>Scythe of Vyse

>Black King Bar/Lotus Orb

For heroes:

>Abaddon

>Ancient Apparition

>Axe

>Bane

>Batrider

>Beastmaster

>Bloodseeker

>Brewmaster

>Bristleback

>Broodmother

>Centaur Warrunner

>Doom

>Dragon Knight

>Enchantress

>Enigma

>Faceless Void

>Gyrocopter

>Invoker

>Jakiro

>Keeper of the Light

>Kunkka

>Lesrac

>Lich

>Lina

>Lion

>Necrophos

>Night Stalker

>Ogre Magi

>Omniknight

>Oracle

>Outworld Devourer

>Phoenix

>Pudge

>Pugna

>Razor

>Riki

>Shadow Demon

>Shadow Shaman

>Slardar

>Spectre

>Spirit Breaker

>Storm Spirit

>Sven

>Techies

>Templar Assassin

>Timbersaw

>Tinker

>Tiny

>Troll Warlord

>Tusk

>Undying

>Ursa

>Vengeful Spirit

>Venomancer

>Windranger

>Winter Wyvern


 No.2988

>>2986

"PA is weak because she isn't allowed to farm bkb and mkb."


 No.2989

>>2986

Most of those heroes are squishy crit fodder. The items, bar Ghost Scepter, are also expensive.

>>2988

I don't understand this post, but checked.


 No.2991

>>2989

Solar Crest, man. Solar fucking crest. Easy to build, only 3k gold, -10 armor to enemy PA while causing her to miss 30% of her attacks. It also goes through BKB, not even mentioning the 75% mana regen, 10 armor, and 30% evasion it gives passively.


 No.3014

>pa goes in my lane

>spin on that bitch

>dunk that bitch

After going 1-7, he roams, getting kills and doing finish work while team focuses Centaur. End of game, PA six slotted 1v5's us, wins game of course. "Report Axe he laned against PA his fault"

Eighth PA I have seen today.


 No.3086

File: 1434634069140.png (599.7 KB, 1280x720, 16:9, 1434004203861.png)

>Bloodseeker meta

Fucking shit, guys. How do we make it through this? 6.84 made Bloodseeker more OP than Faceless Void, and now he's becoming popular with pros.

I need counters, badly. Le just TP out doesn't work when you're ruptured at the start of a very important teamfight late game and the TWELVE GODDAMN SECOND DURATION means waiting it out isn't an option. How do we deal with the cunt? Blade mail?

I've been picking Storm against him, but I need a better counter. Please help me survive the pubs.


 No.3087

>>981

>>3086

Damn, Ripper Jew. I'm by far not the best on this board but even I know how to not feed the bloodcyka.

>any kind of nuke damage, he is squishy

>stop being out of position so you don't get ruptured

>you play PA so you can just manfight him while ruptured and crit him to death

>he isn't OP

>faceless void is not OP

>this isn't an "OP heroes" thread

>le teleport out always works, sounds like you're just either caught out too much or you forget to buy tp scrolls and then added that in to make another point

>Or you could just pick any hero with disables so he can't go sanic fast, or silences

>Or stop crying about Bloodseeker while you play PA

>Or pick better latergamers than him like Tresdin or people that can shut him down early like Dendi

>Or pick Techies and create more space with your mines than he does with Blood Rite


 No.3088

>>3087

The only thing that you said that's truthful is Techies being an okay pick against Bloodseeker.


 No.3089

>>3088

I'd argue the point, but I'm too lazy to do it right now. I think you're dead wrong, you think I'm dead wrong, blah blah insults blah dank memes and Templar Assassin porn. How bout you give me some actual reasons why Bloodseeker(who is still the same and recieved a total of 1 small buff and 1 small nerf(s) in 6.84) is OP besides "he did his job and killed me often, since he is one of those carries that easily punishes mistakes"

And if you can't beat him with PA I really don't know what to tell you.


 No.3090

File: 1434671803919.jpg (Spoiler Image, 215.66 KB, 1280x981, 1280:981, bed7f61cfbb30a49e506767b78….jpg)

>>3089

On second thought,

>skip the Templar Assassin porn

What was I thinking, my mistake.


 No.3092

>>3089

>How bout you give me some actual reasons why Bloodseeker is OP besides "he did his job and killed me often, since he is one of those carries that easily punishes mistakes"

>Constantly bitches about PA

m8


 No.3093

>>3092

>Points out that I bitch about PA, which I don't deny I do.

>I still never said PA was OP

>He still hasn't given reasons for Striggy-Wigger being OP

>just a shitpost

m8


 No.3123

no motherucking lion?

this nigger…. this fucking nigger right here

anyone who knows when it's safe to harass ad when it isn’t in lane will actually give you cancer.

This motherfucker can nuke with a negligible cooldown for a oretty decent amount of damage and has INFINITE mana. If you're really careful about not getting mana drained he can take it fro a ranged creep and continue nuking every fucking time you get near the wave then just walk away while you're stunned.

When he gets ulti good players will use it to give you next to no chance to avoid his gank and bad players will just wait until you're in the threshold and nuke just cause its off cooldown EVERY FUCKING TIME

later on he's still a complete nigger because he just blinks around and hexes people like a fucking faggot. Sure you can kill his squishy ass, but some of these lion picking motherfuckers will just sit and wait around until their hard carry starts right clicking someone BLINK HEX RUN AWAY motherfucking nigger i fucking hate that hero.

>just get bkb

yeah once you are immune to cancer he's controlled and just shit but oh my fucking god his early game is actually just pure cancer

maxing mana drain first just for lulz OP, just ruins the first 10-15 minutes of game for potentially 3 heroes

If he's on your team he can finger before kill threshold to give carries last hit right? FUCK YOU NIGGER HIT CREEPS THESE MY KILLS. IM GONNA ASSIST YOUR ASS ALL GAME AND YOUR GONNA LIKE IT

he literally crawled out of hell to suck your mana away FUCK MANA DRAIN ITS TOO GUD


 No.3126

>>3123

I have to agree. Le balanced hell man of infinite disables and 21843945837945327 damage nukes is fucking cancer. If you see him in lane, you've already lost it. Shaman has more lockdown, but he has very limited mana, so you can catch your breath after he's used a spell or two. Lion? Nah, man. Not only does he fuck your mana, but he never runs out. There's no way to lane against him.


 No.3127

>>3123

I play a lot of lion. I KS all the time before I get my blink because every kill means I get closer to it. After that I try to let carries get the kill. Of course, most pub lions just buy a dagon or some shit.


 No.3138

>>3123

>>3126

>>3127

I guess I don't really play against lion much, but when I do he isn't all that bad. Being a squishy intelligence hero, any ganker can come in and feed off of him. That's just in my experience though.


 No.3146

File: 1435115830528.png (346.88 KB, 853x470, 853:470, crashing this plane.png)

While we're on the topic of the Disable King, I'd like to give a very special "fuck you" to Bane.

We all know why his laning is powerful, and he doesn't have an awful lot of teamfight, but if you're your team's only hope of winning, Bane will be the… bane of your game. At level 6, Fiends Grip is a 5-second full disable (shackle) that goes through spell immunity, deals a shitload of magic damage, and even drains your mana. Agh's even increases the damage and mana drain, while making Fiend's Grip last SEVEN FUCKING SECONDS, making it the longest disable in the game. Worst of all, there's no way you can stop it, other than by silencing/disabling/killing Bane before he gets the chance to use it. Your BKB doesn't stop it. Your invisibility fade doesn't stop it. Your positioning doesn't stop it. The bastard raises his arms up and you're fucked.

Luckily, Bane isn't very popular in either my pubs or the pro scene, but when he's picked, you feel it. I've recently played a game where the enemy team had a very scary Ursa, but the chained disables from our team's Bane and Shadow Shaman gave me a chance to tear him apart. We probably would have lost without the hours of chain disables.


 No.3150

Bane is good but situational. He does not have the "I work in any lineup" power of Lion. That being said, when he works he really works.


 No.3204

PA UPDATE: Recently got a set for her via compendodum coins, played her for the 6th or 7th time ever. Enemy team had a Legion a Centaur a Huskar and an Omni. I STILL went beyond godlike and critted people to death even with a rough start. Completely great hero I have no idea why Peruvians and PA "mains" play this hero


 No.3207

File: 1435568559959.png (7.52 KB, 968x73, 968:73, riki.png)

>>3204

Because players in your and my skill bracket don't know how to counter heroes. That doesn't make them OP, it just shows that… well… people aren't smart.

Pic related, my 69.00 K/D with a hero who is shut down by an item that costs 180 gold. I've NEVER died.


 No.3304

>>3146

I play the shit out of Bane.

All of these people who think Void is OP don't understand how easily Bane can shut him down early game and keep him down. I can nightmare your laning partner, then brainsap you and keep doing that until you inevitably die. The lifesteal allows me to tower dive and finish him off. I've literally spent games just following around FV's and only used my Fiend's Grip on him when he pops his chronosphere. He's great for shutting down an enemy carry and keeping him down.


 No.3325

>>2988

PAs dominance got massively challenged by the introduction of Silver Edge.

"Sup PA? Bet you didn't see me. Mind if I remove your evasion and crit and make you hit for 40% less damage? Oh and I have a move and attack speed slow too. Btw goes through BKB."

>>2991

Solar Crest is countered by MKB though.


 No.3335

>>1837

You also missed the part where he dewards fucking everything because lol necronomicon 3 true sight + flying vision + ranged minions. Also during the brief 19 sec period where he has double boars beastmaster is just scary.

He also counters Ursa fairly well since aside from the usual 4sec stun he can actually spot ursa running into rosh pit with his hawk, and then it's surprise buttsex time.

>>3086

Try Centaur with a Blademail I guess. As long as you have more hitpoints than him you're probably going to kill him whenever he ruptures you just by running around.


 No.3345

Huskar.

You can't fight him alone because 1000000x hp regen, 100000x attack speed, STACKABLE BURN DAMAGE (like wtf valve) 95% magic resist. THERE IS NO WAY TO FIGHT HIM IF HE IS FED


 No.3346

>>3345

You aren't even RJ holy shit


 No.3351

>>3345

Correction: There's no way to fight him if your draft sucks.

Huskar and Phantom Lancer are special heroes where, if you have a shitty draft, you don't have a chance against them. Huskar probably has more counters than any other carry in the game, considering the huge pool of heroes who deal pure and physical damage. Against a bad lineup, Huskar can end with 30+ kills easily, but if you can draft, he'll never be a problem.


 No.3358

>>3345

>no way to fite fed huskar

>tiny

>bane

>slurdur

>silencer

>bara

>troll

>ursa

>sven

>void

>wk

>bird

>shadow shaman+any carry

>windranger

K


 No.3361

>>3358

I wouldn't suggest Silencer, since he's still squishy as shit and his orb takes a while to be strong enough to deal with a Huskar. Spirit Breaker's bash is magical damage, so I wouldn't suggest him either. Otherwise, pretty good list.


 No.3399

>>3345

i'll take "what is blademail legion" for 200, ripper jew


 No.3402

>>3399

*blademail zeus, with immortal 3 cosmetic


 No.3442

>>1096

Ahgs laser = 100% miss chance on all meepos. Tinker could just rearm, and tp out.


 No.3443

>>3442

Net stops channeled abilities


 No.3448

>>3443

Blink dagger disjoints nets.


 No.3449

>>3448

How can you rearm when you get fucked netted.


 No.3450

>>3449

http://dota2.gamepedia.com/Meepo

>Successive casts of Earthbind do not replace the debuff on affected targets, they just refresh it.

>Refreshing the Earthbind debuff does not cancel channeling spells again.

It's a 1-second channel with no cooldown and it can be interrupted no more than once. With the cast time of Earthbind, Tinker can blink away from a net and have time to rearm before the Meepo can react to the blink AND wait for the net to land.


 No.3526

File: 1437525309441.jpg (832.67 KB, 1200x655, 240:131, fuck.jpg)

Don't get me wrong, I like Puck. I like his concept, his mobility, his teamfight presence, the endless potential for clutch plays. I love everything he's known for, but god damn, he's easily the most useless hero in 6.84.

>Q is a slow moving, low damage, high mana cost, fairy-high cooldown nuke. Ethereal Jaunt makes it worth leveling, but unless you're completely brain dead, it's the easiest ability in the game to dodge

>W is a small AOE nuke around the squishy initiator that provides THE SHORTEST SILENCE IN THE GAME which also has a long cooldown. Mana cost is somewhat pricy

>E is Puck's only decent ability

>R is a shittier version of every other initiation spell. Piss for damage, long cooldown, only useful if your enemies are tards and break the links

Puck's nukes aren't strong enough to solo kill anyone at any point in the game and his stats are too shitty for his physical attacks to have any use in the late game. He's meant to be a core, but has nothing that goes through spell immunity, unless you buy Aghs. The long cooldowns ensure that each spell can be used no more than once in a single fight and each one costs half of his shitty mana pool anyway. All three of his damaging spells have nearly a .4 second combined cast time and backswing, which is horrible for a squishy one-trick pony initiator who is a free kill in every teamfight.

Everything Puck does, other heroes do better. Want mobility and AOE nukes? Queen of Pain. Want to be able to gank, escape from sticky situations, and disjoint projectiles at any time? Storm Spirit. Want to initiate fights with AOE stuns, be a teamfight monster, and actually SURVIVE? Earthshaker. Want to have a way to stop the entire enemy team's channels through BKB? Magnus, Enigma, Faceless Void. Want to be able to kill an enemy by yourself or have damage that's still useful after reaching level 7? Pick any other hero, because snowtoad threw Puck in the fucking garbage.


 No.3527

>>3450

>blinking while netted

>being this ripper jew

its a root. all roots disable blinks.

>>3526

pucks a fun hero but i'll admit the nukes are lackluster. however, the kicker is that pucks nukes aren't just nukes, they're escape / initiation mechanisms.

sure waning rift is a short silence but its also aoe

i think the relevant puck change might be to make the coil latch radius larger

that or a base int buff so lasthitting against any other mid isn't impossible

6.84 increased waning rift damage at lower levels to the point that i think pucks a strong hero at level 7/8 but its so hard to force shit at that point without a mek on your team or a blink on your puck, which forces you into putting a mek buyer either in the jungle or the safe lane if you have a mid puck, which is liable to fail.

i've felt for a while that offlane puck could be better than mid, but I think the popularity of lion when offlane puck was gaining steam pushed it out of notice. the popularity of like dual lanes right now actually makes me think that putting a puck offlane might work well nowadays, maybe with something like a viper mid for the quick mek

however something to keep in mind with puck is that you want a carry that synergizes with the coil, holding people in place. lycan was really good for this but lycan's barely picked anymore (i have no idea why tbh), ursa might be good and was seeing pub use at the start of 6.84 but i don't think ever got picked in the pro scene. lifestealer might work, especially since he can ride the puck into battle.


 No.3528

>>3527

I think a cool change for Puck would be to nerf the base damage for his abilities and add an intelligence-based damage multiplier thing so he scales a little better into late game.


 No.3529

>>3528

thats a league concept though

we have skywrath and nobody else and the games balance is based around that


 No.3530

>>3526

>X hero is a bad Y hero

Remember when void was bad magnus? I love this meme


 No.3532

>>3527

You blink before the net lands, you shitter. Some people have reflexes.


 No.3533

>>3529

>nobody else has a primary stat damage mulitplier

What is Pudge and Riki.


 No.3535

>>3530

When exactly was void "bad magnus"


 No.3536

>>3533

pudge's is an ultimate with aghs.

riki's damage is physical

though thinking on it silencer has glaives which scale with int

however none of those are quite the same as skywrath. two of them are right click steroids, which is very different from an int-scaling nuke

>>3532

>ripper jew

>reflexes


 No.3544

>>3535

Right before TI4


 No.3963

>>3358

>heroes that counter Huskar

You missed Lina. When she has aghs a jumping husk is food. With Eul's, a jumping husk will only damage himself. She can also go right clicker route and shit on him with her stun. Even sheepstick makes her a bitch for Husk to handle.

Doom. Aghs disables Berserker Blood.

Beast Master will also fuck up Husk with his ult and minions.

Slark will also wreck Husk's shit with his own ult.

Broodmother can also probably go toe to toe with her own fat farm and ginormous ult.

In general a Silver Edge will do him in if he doesn't have purge or BKB up since he does 40% less damage and no more berserker blood. A Heaven's Halberd also works under these circumstances.




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