33f96d No.1
post your WIPs in here!
pics related are for brainstorm group. c&c greatly appreciated
930497 No.3
>>1I need to plan my wips. That's probably my biggest weakness right now.
Right now I think you could design more costume for her lower body. Something about the head is bothering me, it might need more warmth on the shadow side. I'm liking the planal rendering so far. And the hair is also treated really interestingly, if you refine the image it would be awesome if you can retain that feeling of grouping of hair.
5105f9 No.4
>>1If you're going to pose her like a runway model why go half way. Put her face forward like she's in a devils' runway show. Look good while you commit evil!
4e5370 No.5
orc cutie
33f96d No.7
File: 1424422702672.jpg (41.61 KB, 491x463, 491:463, ss (2015-02-20 at 12.51.46….jpg)

>>3thanks!
try to break your paintings into lights and darks early on
>>4something like this (much cleaner of course)? i like this feeling.
>>6she looks much cuter like this! i'm going to try to work toward something like it.
33f96d No.8
>>5if you're going for rembrandt lighting, you're going to want harsher lighting
7d1703 No.9
>>7Try to think more in basic shapes and slowly work into detail. The Body is actually pretty good and if you work on it more, it could be really cool!
4a0235 No.12
do we need a separate thread for studies? or is WIP thread only original composition centric?
By study thread I mean a thread where we post our studies, not a thread where we all do 1 particular study. That could be a separate thread, if anyone wants to make it.
930497 No.14
>>12Yes, let's have it separate. This wip thread will be replaced by wip2finish and the casual wip thread. I'm thinking of a) individual study thread, and b) group study thread, being the two different study threads. In order to not junk up the board with empty art threads, I'm thinking of stopping once I make the study thread.
8580c1 No.26
>>7I think the strap passing on top of her breast would hurt quite a bit, wouldn't it?
4e5370 No.31
stopping here
458f8a No.34
Previous card design and new one, focusing on getting the lighting more consistent with the new one.
9b11d4 No.35
>>34Coming along! It appears like his left arm is not fitting in correctly with the shoulder.
Also, the chin isn't the only plane on the face facing the light, so I think it should be even throughout. I gave it a shot in a paintover.
This is all I can really do. The comp for the one on the right is very fitting for a king.
4a0235 No.36
>>35holy shit, melon?
Haven't seen you post since 2012.
458f8a No.37
>>35Cheers! I need to fix loads of thing. Bit of an update here.
>>36Lol, I'm still around.
930497 No.38
>>37I like the addition of the sashes and the white fur on the cape, provides nice movement up into the picture. The color temperature changes are good. Negative shapes/shapes definitely looking better, lot more force.
However, I would say the ribbons don't make too much sense for a king character. Compositionally I think they are good choices, but as a design I would say it doesn't make much sense to be there.
Keep going, it's turning out to be a cool card
458f8a No.72
>>38Cheers, Kings we're above a few ribbons, those areas just looked a little too empty.
I'm pretty much done with this now though.
5eaa01 No.93
Here's a layout for a line art I'm doing, just wanted some feedback on the composition
930497 No.94
>>93seems alright
just be aware of the strong diagonal movement going up-and-right out of the picture
4f25bc No.105
I need some help figuring out materials
458f8a No.118
Working on the next card, knight of hearts, still got a lot of do, especially adding to the costume.
600131 No.119
First time posting here. An anon on /ic/ that I was helping out recommended I come here, and I have to say I was pleasantly surprised that there are some nice things happening. I'll see about contributing a bit when I can.
Just a super quick speedpaint before I sleep. Might continue it, I kinda like it, even if it is a bit boring haha! Might be a good idea to have a speedpaint thread? I dunno, it worked super well over on Sijun.
4a0235 No.121
>>119Any tips with the hard round? I feel like they need more discipline to control, that's why I use the texture ones.
057e02 No.128
>>119looks great. can tell you based the palette on a mullins palette but there's nothing wrong with that
600131 No.129
>>128Thanks! I actually just painted this one completely from my head, didn't look at or even think of Mullins on this (though I have learned a lot from him in general, so his colour choices are probably ingrained in me). Which painting of his in particular where you thinking of? Or is it just a general colour thing?
057e02 No.130
>>129this one. if from imagination, then that's pretty impressive.
d7ddb5 No.140
Hello everyone. This place looks really nice :) It's like /ic/, but with people actually painting and creating, instead of talking shit.
>>118oh! hey! it's you! Your work is great!
An unfinished illustration. Digital. I usually do watercolor, so I might transfer the drawing of this over to watercolor paper and paint out as something finished. Or just tighten and finish it up in photoshop as a digital piece.
63e0e7 No.141
>>140Her anatomy can use some work–the way the legs attach to the pelvis, the length of her spine, her manly face, etc. Also not sure what the relation with the background guy is?
a0f50f No.142
>>140it's awesome. two things you may want to try:
1. give the composition a little bit more room to the left so that the girls face isn't so severly squished towards the border
2. lowe the contrast. use more midtones. right now you have a huge blob of maxvalue (not max as in 100% white but max as in it's the highest value on your canvas) in the middle, and many separate blobs of lowestvalue sprinkled all over the place (chicks hair, the plants go extremely low value partially, the stripes on the doorframe) i think if you fixed these two things you would have a kickass painting here.
f720d9 No.147
starting a character illustration
600131 No.148
>>147Hm, I feel this can use more research and a better pose. Like that pneumatic hammer thing looks fairly heavy, so would he be standing quite like that? The way he holds it it looks like it is weightless, like it is made of styrofoam or something. What type of personality does he have? How would he be holding himself?
And then I don't know as much about the aspects of design (what you are going for) but perhaps research more into the types of things that workers wear. What is the functionality needed out of certain clothing? Would he really have such baggy sleeves on a work site where things can get caught? Would he need a helmet or eye protection? Perhaps he would have a toolbelt or more pockets to carry small pieces of things that are needed on the job. What is the purpose of the stuff around his neck? Maybe make it more clear why it looks the way it does.
406b3b No.150
starting with colors…
600131 No.151
>>150What is the intended mood and lighting for the scene? What is the focus you want? What are you trying to say? Where do you want us looking? It would help if you said the answers to some of these questions when posting so the feedback is more appropriate/specific to your goals for the image. At the moment I feel it can be pushed more to better indicate a mood or story or something, but I don't know what you are going for exactly. The intent of the piece is a bit unclear. And I don;t much care for the cloud shapes, they are very repetitive, don't follow perspective, and they are afraid to overlap each other and the head of the raptor.
94574c No.152
>>151My bad, its supposed to be a peaceful happy scene of a raptor family, the focus would be the eggs and i think the one that is broken with the little raptor more.
The lighting is from the upper right but im still not sure about this nor the composition.
And thanks i will try to fix the clouds!
600131 No.153
>>152Cool, so this is how I would handle it (but there are many ways to achieve your goals). I feel it is closer now though to what you wanted, but you can feel free to disagree with me on it haha!
I think that the focus at the moment is the raptor's head against the sky and not the eggs. I also think the happy family feel isn't coming across. So to put the focus on the eggs more I made them a lot brighter and have more contrast, and then also removed the cliffs and clouds since I found they were just making the image busy and drawing attention away from the eggs (also that thing coming from the bottom right corner, I wasn't sure what it was, maybe a tree or something? It looked weird though so I got rid of it). So having the sky/bg flatter and simpler the attention is on the raptor family and eggs and there also are some more interesting shapes I think. To get the family happy feel I put some direct sunlight on them (which further emphasizes the composition) and this allowed some more saturated warm colours into the image which makes it more approachable and friendly and nice (think of animated films, they often are very very saturated). You image also was missing dark accents so felt a bit incomplete. The ground too could use more noise–dirt,leaves, whatever.
600131 No.154
5f732e No.155
wipo
930497 No.156
>>155neato!
I have some ideas for the compostion, you can take it or leave it. What's the story you want to tell? Is the guy on the right some super evil bad guy? Maybe lower the girl a little bit. This also improves the flow in the image. I made a compositional change showing this idea in the first one, and then I put a line through what I believe the flow to be.
Then, I thought, if the enemy is coming forward, why aren't the legs foreshortened more. So I distorted the legs back a bit more, this also changes the flow of the image a bit, too. You'll see this change in fix 2 and rhythm line 2.
Nice design on the characters, and overall I think it's pretty dope. Would like to see some roughs as you go along with it!
5f732e No.158
>>156thx a lot! will post wipos :3
406b3b No.159
>>153hey thanks alot for the paintover, really appreciated! it actually looks more like a sunny day than mine haha
i was going more for something like these ones
http://www.simonstalenhag.se/paleo.htmlreally like the way he paints.
but the animated film kind of look is also a good idea.
i dont usually do actual illustrations so this is being really hard but i had to start sooner or later so yea thanks again man.
600131 No.161
>>159Nice man, looking a lot better. And thanks for the link, I've never seen those before and they are great.
One thing that occurred to me is that the eggs/nest wouldn't be on a barren open area like that. I think if there was some grasses and leaves and such around it and the nest was sort of in amongst it then it makes more sense from a behaviour perspective of the raptors. The eggs can also maybe be speckled or something for a bit more camouflage. It's tough since the eggs need to be the focus of the painting, but also in real life they would be hidden so predators can't see them :P
And are you looking at any pics of birds for reference on patterns? A bit of research can go a long way. I used to be really into birdwatching and ornithology, so I'm a bit extra anal about this stuff haha, but yeah, find some nice refs for feather patterns and stuff and you can add new levels of reality and beauty to your painting. Even birds that have "plain" feathers actually often have some really intricate and subtle patterns that you may not notice at first or from a distance. Also I don't know if it is a result of being somewhat unfinished or if it is intentional, but I like that the two adults each look a bit different, hinting at some sexual dimorphism :)
b72e44 No.167
>>148Been thinking about what you said and started painting over my initial design to try to find something. I'm moving more toward a bomb disposal character.
07a31a No.168
just a little dump of some wips from the recent past. feel free to comment on any of em.
438c71 No.169
wip of drow priestess, I've yet to figure out the dress design
406b3b No.171
>>161hey thanks again for the critic. i have been thinking about it too, the eggs would be an easy target. and it supposed to be a dessert so im not sure how to camouflage
About the pattern i was just making it up haha, but yea i will look up some references. And yea i wanted to made them different, and although i m not going for a scientifically accurate version i do want some believability.
i have to say though, i didnt know the velociraptors were this different from the jurasic park movies haha
930497 No.174
>>167Any further wips on this? His legs are really short and wide, it would probably be hard for him to walk.
>>168love the last drawing, nice folds and legs. For the girl, the pose/legs are really awkward, the feet shouldn't be pointed outward so much. Don't be afraid to look up some reference for this
For the soldier, don't be so afraid to push the darks. Pushing the darks is what is going to really sell the lighting. For example, is there really going to be much light going into his helmet? It should be way darker, than say his clothing in the shadow.
Post last edited at
07a31a No.175
>>174Thanks man, using reference is probably the most important thing I don't do. Appreciate the feedback all around.
852eed No.178
Some comic panels im working on, and a painting ill never finish
1e2126 No.214
I feel like this could make a cover for something.
ba5918 No.296
A dump of wips I'll be executing throughout the weekend.
69a477 No.298
>>214
looks pretty neat man! love the feel of framing to it.
>>296
these last two have some great action to them.
For the first, I think you should really push the leg coming upward in this position. There's a lot of dynamic things happen when the leg is raised like that. Also, I brought in the curve of the leg going down to make it more clear what is happening in the picture. Hope these thoughts of mine help you go forward
378323 No.299
I'm uncertain about the value/shading and the proportions, but I kinda like the curve, or lean, the figure has.
a8ec2a No.302
>>298
Thanks for the tip about the legs!
I just found out about the color layer in PS, and it fucking blew my mind. Going to paint this out in b/w and experiment with that blending mode.
c8cff8 No.306
File: 1429914334969.jpg (34.32 KB, 523x481, 523:481, ss (2015-04-24 at 05.57.37….jpg)

>>302
before anyone says it, I fixed the face somewhat.
69a477 No.308
>>299
your figures are going to be really wonky for a while when doing them from imagination. I recommend you try to use reference in some way when doing these. As you get better at drawing, in terms of technique and inventing form/basic form, these sketches will become a lot easier in terms of process. So there's a lot of incentive to work on those basic techniques
The lean to the figure I agree to be quite appealing.
Take your time with tonal drawing. If you're using tone you should make sure to place tones next to eachother, so shade the door/whatever fully around the figure. Also put in clean shapes for your tones in general.
378323 No.309
26bdce No.350
Trying out on that brainstorm challenge for the Superman redesign.
26bdce No.352
>>306
I'd suggest you to work on your brushwork and mind your values and edges a bit more.use opaque brushes.
2c5391 No.353
>>352
Whoa, thank you. I feel like going from painting to drawing, I loose a lot of form. I have moved on from the particular piece but I'll keep it in mind for this one.
600131 No.354
>>350
To be honest I'm not really getting a superman vibe from these. Think about what his character is really about and what he represents and so on. Right now you are just dressing up a muscly dude in some various historical outfits? Like I'm not sure what exactly the challenge assignment you are doing is, but it doesn't feel like a superman redesign at the moment if that makes sense. Like why are some of them wearing armor? His skin is literally stronger than any armor he could wear. I think what makes Superman's current design so iconic is its simplicity and graphic nature. I would try to maintain some of that. Maybe like jot down some keywords that you want to maintain in your design–stuff like "hero", "optimism", "power", or whatever (I'm not a comics fan so don't know all the details of superman, but yeah). Like when I think of superman I think of a cleancut goodboy sorta vibe, a chiseled face and jaw (but in a friendly way sorta), bright colours and a brilliant cape and a majestic and powerful sort of vibe overall. I dunno. What makes superman, well, superman? Those same traits should be there even if you put him in a different historical setting.
26bdce No.358
>>354
its a redesign part. But I wanted to go a different direction with it and do something more than just change the shape design of the patterns of a spandex suit.Most of those are changed in terms of an "what if" scenario.As in What if Superman's rocket didn't crash in metropolis but it crashed in south america and was found by aztecs.And they think he's a god and make sacrifices to him.Or what if he crashed in medieval times and becomes a valiant knight .Or a similar idea as this one was the viking one. idk I think that just changing the pattern on a suit is the lazy way out.Or making some sort of sci-fi nonsense.But I see what you're saying.Thanks for the comment
600131 No.359
>>358
Right, but then I think you should follow through and think about them a bit more, you know? Like rather than just blast through a ton of ideas and do one quick sketch for each, just pick one idea and properly explore it. Really think through it. Do multiple sketches for different ideas within that single "what if".
So what if he was in a medieval time? What role would he have in society? Perhaps he's a personal guard for the king? Perhaps he fights in tournaments? I imagine his strength and powers would be noticeable in any time period, so he'd be recognized and famous for it. Would he be be awarded medals from the nation and knighted and praised? Or would he be in a society where the king is taking advantage of peasants, and he fights for the common man a la robin hood?
Or if he's in an aztec thing…then like, I imagine they would worship him as a god. What would his life be like then?
Like for every scenario you think of, you can explore the design possibilities. At the moment you are barely scratching the surface of it. What happens if you draw 10 variations of him in an Incan society rather than just one? What happens if you draw another 10? What new things will you try with the shapes and ideas? The first thing you draw is always going to be the obvious solution, but it's not always the best solution.
Think of this like thumbnails. If you want to paint a scene you will try different views of the same scene, different compositions, different moments in that action, etc. But it's all within that same scene. You don't do one thumbnail of a mountain landscape, one robots underwater, one of a buffalo herd. Those ideas are all over the place. Pick one and do several iterations of it until you find the best solutions.
26bdce No.360
>>359
I totally agree. And I will do that. I'm just unsure wich direction would be interesting to do that with. I'm kinda hesitant between the maiyan, knight, shaolin monk and the viking/barbarian one.Since I like all those ideas but obviously can't make all of them.So Im kinda looking around for some input to see what's interesting to people so i can push more in that direction.
e6513e No.410
Just realized i dont know many hairstyles haha
69a477 No.414
>>410
looking good here. Be careful with your neck on the bottom left for the faces.jpeg. The shoulder/trapezius is too low/zebra neck.
I really dig the pyrite. Looks like a pretty good way to practice form as well. To challenge yourself you could try to light it with a single lightsource maybe?
I really dig any humanoid creature designs in general, so you got me good there. Your hands are pretty wonky though, especially on the guy on the left. I would recommend some studies eventually.
5bac96 No.507
Just about finished I am on the fence about the grass.
69a477 No.508
>>507
The grass is kind of pulling the eye away from everything else. You could change the hue so it's more blueish, same darkness. The figure will still read in this scenario, which is probably what you want.