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/dpd/ - Drawing, Painting, and Design

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File: 1424457406786.png (115.71 KB, 504x257, 504:257, casual wip thread.png)

5a14f7 No.11

Post wips done casually, which you probably won't continue.

Give feedback and critique on others' wips. Help others see what is salvageable in their trash.

Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.

84da75 No.17

File: 1424460273231.jpg (25.68 KB, 585x418, 585:418, 007.JPG)

Trying to create tension with more or less stale objects.

5a14f7 No.27

File: 1424493763431-0.png (437.35 KB, 508x746, 254:373, sketch lighting from above.png)

File: 1424493763431-1.png (138.47 KB, 585x418, 585:418, paintover switching some t….png)

>>17
Trying to practice visualizing lighting from above.

I also did a little paintover. It is interesting what you have here in the picture. I thought it would be interesting to have the top of the head, and the top of the nearest tower to be parallel. In a way that may create more tension; then I made the edge of the clouds follow that level.

Also, I thought that the shape of the cloth was weird, and that it is almost a continuance of the shape of the background, so I changed the silhouette of the cloth and extended the background back at the same time.

Lastly, the cloth is quite dull, so I made it more saturated.

2c8ed8 No.30

File: 1424509731263.jpg (54.79 KB, 705x418, 705:418, paintover2.jpg)

>>17
did a quick paintover. free up the composition, let it breathe, and consider on setting up your value structure for clearer focus.

236919 No.44

File: 1425043419563-0.jpg (1002.78 KB, 1941x2332, 1941:2332, 2.jpg)

File: 1425043419563-1.jpg (292.07 KB, 1300x939, 1300:939, heads imagination1.jpg)

File: 1425043419563-2.jpg (215.51 KB, 1000x707, 1000:707, knightsketch.jpg)

daily things I do from imagination
heads need a lot of work, I was thinking of doing a bunch of fashion model portraits

0ede18 No.97

File: 1425742349965.jpg (97.18 KB, 685x745, 137:149, ss (2015-03-07 at 10.30.15….jpg)

Tried a portrait in a hour.

ee7314 No.104

File: 1425956516628.jpg (93.29 KB, 752x897, 752:897, ss (2015-03-09 at 10.37.07….jpg)

angry fantasy bitch

8a6d9d No.113

File: 1426228315822.png (553.78 KB, 1726x856, 863:428, 2015-03-13_06-25-40.png)

>>97
Yours turned out great! I'm not fast enough/good enough to do stuff like that in an hour!

15b33e No.116

File: 1426329585198.png (119.46 KB, 550x527, 550:527, 2015-03-14_10-38-52.png)

>>113
Spent just over an hour on this today, had to stop. No reference because i'm a scrub.

C&C welcome, but it's abandoned now because uni lyfe

I should go back to drawing weeb shit.

236919 No.117

File: 1426620986143.jpg (360.68 KB, 1419x966, 473:322, 1424276036759.jpg)

if only I could get paid for painting over anime

54e6cd No.195

File: 1428464274003.jpg (657.69 KB, 1200x619, 1200:619, New canvas.jpg)


98d7bc No.287

>>117

There are jobs for that. You could do color passes for animation studios.


236919 No.300

>>287

Too bad you need a degree for those kinds of jobs. That, or contacts.


3d2354 No.303

File: 1429898757396.jpg (75.98 KB, 1280x960, 4:3, qt.jpg)

there is never enough generic qt 3.14 girls


77223c No.305

File: 1429909248899-0.jpg (42.36 KB, 821x525, 821:525, 044.JPG)

File: 1429909248899-1.jpg (49.59 KB, 1062x445, 1062:445, 043.JPG)

File: 1429909248899-2.jpg (33.29 KB, 632x418, 316:209, 042.JPG)

Trying to get better at comp, shapes and mood.

shit's hard…

I'm trying to turn this into an illustration, but I can't seem to get the comp right. I fucking suck at this so pls halp.

The premmise is human vs dragon, but I can't even decide if it should take place before or while the action is going on….


372733 No.399

File: 1431569683438-0.jpg (125.16 KB, 864x720, 6:5, practice 2.jpg)

File: 1431569683439-1.jpg (114.92 KB, 864x790, 432:395, practice.jpg)

Hello. I've been trying to apply the studies I've been doing. I'd like to know what i could be doing better and what mistakes I'm making.


899ce7 No.404

>>399

When you're transitioning between planes like that, I would have it slightly darker at the terminator/where the light side ends, just as an effect to help the form read more.

This is the 4-value simplification thing, right? It can be tough to know which value to choose. But I think it's a good idea to choose what will help the lighting read better. For example, in the first one, have the hair on the top of the head be the 3 value instead of the 4 value, so that it be more understandable that the hair below is in shadow.

overall I like the eyes in the second one way better. The gradation in the eyes you added in the first one i don't think really helps.

In the second one, as I said I really think the eyes are well done. The lips may have been better with a darker value, though. I do think you're overdoing it with the generic highlights on the chin and the cheek. The forms and surface are different there than the nose, highlights/specular reflections happen a lot differently there if at all. Though overall a solid simplification in the second one; another thing you could have done is use the 4 value for the cast shadow or occlusion shadow under the chin, but I think it works the way you have it as well.


372733 No.405

>>404

Thanks for the critique, anon! I'll grind out a couple of studies and attempt this again. 4 value simplification is a bit difficult, but it's worth trying to master.




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