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File: 1427917074553.jpg (482.6 KB, 1066x600, 533:300, cagedlion.jpg)

ceac33 No.160

Hm, so I'm a bit lost as to whether this deserves its own thread, but what the hell I think it is a bit different than the other threads here, and I'd like to get into the habit of doing these daily, so having a dedicated thread might help me with it.

So, post your speedpaintings here! What is a speedpainting? Well I don't want to lay in any restrictions really…so I will say a good part of hte decision is up to you and your own beliefs. Typically a speedpainting might take 20 minute to 2 hours or so, but this is very flexible, and again depends on your own definition. I'd also like to say it should probably be mostly from imagination (it is not just a quick study, but rather a quick illustration) and while the use of photos is okay, don't let that take over your image. You can use reference too, but don't copy too much. Try to avoid quick doodles or scribbles as well…yes it is quick, but that doesn't mean you don't put any effort into it! Is that enough ruleless rules? hehe, post away!

8589ab No.162

File: 1427951016013.jpg (170.5 KB, 450x715, 90:143, canyon 4 2 15 speed.jpg)

Yeah, sounds good. More serious than casual wip, but you keep moving forward with newer speed-paintings instead of refining, like in wip 2 finish.

Here's one in ~40 minutes. Still stuff I would change, but gotta sleep. I looked up a little bit of reference for the canyon as I was picking poor colors before.

I was thinking a lot about it as an illustration more than usual. But my thinking and painting is still rather rough, not to mention rushing the drawing of the figure. So I bet I can improve my thinking by doing more!

ceac33 No.164

>>162
Cool stuff man, I can tell you are thinking in big value shapes and so the whole thing reads well and has nice colours to it! I especially like the restraint shown with the background cloud–you kept the value contrast low so it doesn't interfere and it works perfectly.

I have a couple compositional nitpicks though…feel free to ignore them, but I'd like you to be aware of them so that you then have the choice of having them in your image or taking them out. So, the way the cave goes behind his head, it feels a bit awkward, almost like a tangent. Like it splits his head in two and then the rhythm of the cave continues right through the rhythm of the side of his body. The other thing is you cut off his feet at the bottom of the image. I think if you want to cut off the feet you should do it a bit higher on the legs, or you should just include his feet. At the moment it is almost like he is standing on the frame but not quite, like they are just barely out of the frame and it feels a bit off. It might be good practice to include the feet when you paint so you can try to make sure they are grounded properly and in perspective (this will help the whole figure actually) and then if you later want you can always recrop it and remove it.

Anyways, glad someone else is contributing to this thread. I know I said I would try to post here daily but today is actually a busy day so I probably won't have time to do a painting :(

ceac33 No.186

File: 1428441856241.jpg (515.9 KB, 500x724, 125:181, PrincessGarden.jpg)

Blegh got sick and couldn't do any art for a few days…first thing that I pooped out today was this thing…so sloppy.

ceac33 No.190

File: 1428458261434.jpg (388.02 KB, 1047x600, 349:200, PalmGirl.jpg)

Felt >>186 was a bit sloppy, so I did another, this one mostly with the round brush. Still turned out sloppy though :P But I quite like the outcome.

6d2688 No.192

>>186

This is really good. Mind posting ref?

ceac33 No.193

>>192
Thanks! I didn't use any ref though on this nor on the other speedpaints I did here. At least not any direct ref. About halfway through painting the image I decided it was a bit boring so googled some images of gardens and got the idea for more colour variety in the flowers (before they were just white) as well as the pathway and benches (before it was just grass).

6d2688 No.199

>>186

I think a lot of people have told you already that you really need to buckle down and study some fundamentals instead of polishing shit with nice brushes. You can't keep hiding your lack of skills behind fancy brushwork, while you copy some masters style and think you are good. Try to really put some thought into what you are doing, don't just hide your dissability under bright nice colours and such tricks to fool stupid people.

ceac33 No.200

>>199
Yeah I'm trying to work on my draftsmanship a bit more by doing sketchbook stuff, but I think the drawing/fundamentals in these speedpaints is still lacking. I'll try to focus more on the drawing aspect of things in the next ones though, cause as you point out I do tend to let it slide a bit in favour of lighting and colour since I like that aspect the most. I will disagree on the fancy brushwork comment though–my brushwork I think is one of my worst skills, I'm really not very economical or fluent with it and have a lot of sloppy shapes and marks I put down.

But yeah, thanks for the comments and I'll try to focus more on good drawing and not hiding it behind my lighting or just rendering the crap out of stuff like in finished work.

6d2688 No.203

>>200

oh come on, i was just fucking with you. i'm sure you are aware of that.

ceac33 No.204

>>203
Oh, I was sure you were serious! For what it's worth, I do think my poor draftsmanship is dragging down the quality of these paintings…it's something I am struggling quite a lot with actually. I am trying to draw things more clearly, accurately, and also get some better perspective. But the easy route is to just use a brush that sort of gives an ambiguous mark or edge so you can lay in a pretty colour and not get the drawing quite right, so maybe it reads okay in thumbnail but in actuality it is not clear at all. Or even using a brush that does lay a nice mark, I may lay in several marks getting the gist of the thing, but not actually showing it properly! Digital has given me some bad habits and now I am trying to unlearn these things and boy is it tough and I think it is very obvious in my work.

6d2688 No.205

File: 1428528532651.jpg (310.14 KB, 700x868, 25:31, 1428512.jpg)

>>204

man, you are crazy. your draftsmanship, atleast as much as i can judge, is pretty damn advanced both in relation to your age and years studying seriously

you made pic related, right? don't think you quite realize how good it is. you also made a study in greyscale of some cute chick you posted on /ic/, and refused to accept that it was extremely fucking solid. you went to watts for some time, correct? because it obviously paid off tenfold if you did. i think depending on where you want to go with your work you'd benefit from doing some more creative work, but actually trying to bring it to a somewhat more polished stage. not to the autistic level of rendering of my orange knight dude (although i do think having some autistic renderfest in your portfolio can't hurt), but say to the level of visual clarity that's in your portrait studies. i think somewhere in that direction is where you would get the most bang for your time. but then again, only you know what your goals are.

ceac33 No.206

>>205
Yeah I did that pic and I think I did the greyscale one you're referring to as well.

>you are crazy

Yup, I talk to a therapist weekly now and 99% of what we discuss has to do with insecurities surrounding my art.

>is pretty damn advanced both in relation to your age and years studying seriously

Well I don't want to be just "good for my age", I want to be genuinely GOOD. Period. Which I'm not. I can't draw well and I can't design for shit and still struggle with basic things like perspective or painting without reference. I think my lighting/values are decent but that's about it. And man I've been doing this "seriously" for a while now, maybe like 6 years or so? (with some breaks in the middle at various points, most notably one 8 month period). Hell, Whit Brachna did in 2 years more than what I did in 6. But I'm still nowhere near his or Jaime's level when they were my age. And if I'm nowhere near Jaime, and Jaime isn't at Sargent level, then how can I ever expect to surpass Sargent or other old masters? Hell, I can't even paint digitally well, so I dunno how I will ever pull off giant oil masterpieces when I'm older.

I never attended Watts btw, not enrolled that is. A few years ago I attended a week long workshop thing where basically I got to try out a single session of each class they offer, and then at night do a life drawing session. So it was an intensive week, but only a week. I did learn things though, and have studied the Reilly method a bit on my own as well (I did it before it was cool and known hehe), though these days my opinions are shifting and feel what they teach is a little too formulaic despite what they claim about flexibility.

About your comment on goals and creative work, that's something I am struggling with a ton actually. I don't know what my goals are really. I sort know what I like and don;t like, but it's not enough to fully say "THIS DIRECTION is where I wanna go". I feel incredibly lost. I don't even know WHAT I want to paint. I actually do have some polished stuff though it is still locked under NDA so on my site is under password protection and you can't see it. I never really bother fully rendering my own images though, I just get bored partway through and want to move to the next thing. Once I can see the general composition and mood in the thumbnail I lose interest in a piece. I also get frustrated with myself that I use rendering on pro work as a solution to an image rather than a more elegant one or something that really gets to the base issue of an image. I'd be happy if I could do it like you say and get sort of the same level as the portrait studies, but the difference is the studies have the info in front of me, and the creative work I ned to invent the info so they take longer and come out less clear. I've debated going more the route of like colour scripts or something, so that I can get a fulltime position and also not have to render as much, but my skills are a bit far off from that I think…though Sam Nielson told me like a week ago my skills are there, just my portfolio is too broad (I showed him a ton of sketches and finished pro work that's not publicly shown yet).

Sorry for cluttering the thread with text btw.

5b8e3e No.208

>>206

Whoa. Man you are way too young to put yourself through so much stress. I mean it's pretty obvious you are an extremely competitive person and you have an insane drive to suceed, but maybe that's exactly what's hurting you now? I don't know, I hate to sound like I'm giving life advice (not that I was in a position to do so, I have no life whatsoever) but shit man… you are inversely delusional. You are so obsessed with perfection and juggling all the aspects that are part of amazing art you completely fail to see everything you've accomplished already. I don't want to say too many nice things because It's just gonna sound like I want your number or something, but I really think you are tremendously underestimating yourself. I mean, shit, Sam Nielson told you your skills are there… what more could you ask for. If you spent some time channeling that technical skill into a couple of job-role specifc pieces I'm sure you could easily get a position worth your time. On the other hand you don't even have to choose a direction… The SMV guys told me that things tend to fall into place if you just do the type of work you want to do, and thus inevitably become really good at that. Eventually somebody will offer to pay you lol. And having a large body of work is also kind of impressive in itself, so directionless productivity can't be that bad.

Anyway, hope you manage to find a little inner piece in the realization that you don't have to become the next Mullins by the end of the Month. It's okay to take a decade. I can relate to the overwhelming pressure though.

Maybe learning how to handle that pressure is a bigger part of the equation than we realize.

(Sorry if I forgot a word or wrote nonsense here or there, I'm drunk as F)

6c3eb5 No.217

File: 1428624031855.png (576.64 KB, 750x550, 15:11, snow speedpaint.png)

>>162
le me, on different wifi
All that time spent looking at the snow while on the bus, haha
1hr speedpaint

ceac33 No.221

File: 1428690491314.jpg (339.72 KB, 881x400, 881:400, hallwaypoop.jpg)

Tried out a generic hallway, we all gotta do one of these at some point. The result is a horrible muddy mess and looks god awful, but through the process of it I think I figured some things out so if I need to paint this type of thing again I can do it much more successfully (and I was very aware of where I was cutting corners in this and should spend mroe time doing hte proper way i na final image). Having fun trying to wrap my head around interiors, it's something I was always afraid of for years, and now I'm realizing they are not so bad :)

>>208
Not sure what to say to this…my therapist basically says all the stuff you say haha! I'm definitely hard on myself…it is a double edged sword though, it got me to where I am now but also can cripple me if I'm not careful. Thanks for writing and being honest though and saying some nice stuff in there, it's always good to hear.

>>217
Love the muted snow colours and the softness in places! You have a nice balance of saturation and greys in there. It is a bit unclear what it is that your are painting though, so maybe focus on getting the important parts of your subject drawn carefully in (drawn with paint of course).

ceac33 No.237

File: 1428874460335.jpg (427.85 KB, 1372x400, 343:100, CrossingAlps.jpg)

Hm these are all turning into similar grey messes……..

ceac33 No.240

File: 1428951670862.jpg (456.17 KB, 895x600, 179:120, OrientalistInterior.jpg)

Today's painting…inspired by an exhibit on Orientalism I saw :)

ceac33 No.243

File: 1429034288720.jpg (263.24 KB, 729x600, 243:200, Motorcycle.jpg)

This board is so slow…feels so lonely in here…

a3a427 No.244

>>240
That's really good, love the warmth in this picture.

e45307 No.246

>>243
I would love to be more active but I have no tablet so all my "art" (if you could even call it that) is on paper and I don't have a good camera to take pictures with.

9cdded No.247

File: 1429113009694-0.png (492.17 KB, 721x631, 721:631, library speed paint from l….png)

File: 1429113009694-1.png (378.26 KB, 721x631, 721:631, 40minish speedpainting dra….png)

>>217
speedpaint from life, in the library
>>240
this turned out really well. Maybe you could try to finish a piece similar in content and composition?

7d5778 No.248

>>243
I check it pretty much everyday, but I don't know enough about art to be able to give good advice and my own drawings are still too ugly to be shared at this point. I don't mind that /dpd/ is slow, it's when it gets popular that I'll start worrying…

ceac33 No.249

File: 1429117052983.jpg (479.48 KB, 600x989, 600:989, ExoticLady.jpg)

Forgot to post this one from a couple days ago.

>>244
Thanks!

>>246
Nothing stopping you from posting up beginner pencil drawings :) Even if the photos aren't great you should post and contribute a bit!

>>247
Cool man, the painted version is nice, the face especially is way stronger than hte sketch. Maybe next time indicate the background a bit instead of leaving it a flat blue like that. I imagine there is some interesting library stuff there that sets the context a bit more and can frame the image nicely.

And yeah, maybe I should finish something one of these days…the last few months I just do quick things and abandon them!

>>248
Contribute regardless of what you think fo your skill level. It's how you improve and how the community grows. As for your comment about popularity…well I think a balance is necessary. /ic/ is too large now and the amount of crap there is too high for me to spend much time there these days. That being said, you want enough activity that things still move and people are still posting stuff!

ceac33 No.279

File: 1429494719628.jpg (385.29 KB, 630x500, 63:50, FailLion.jpg)

This one was a total failure but then through trying to salvage it and take some big risks I learned a few interesting things I will want to test out later. The things I discovered didn't end up in the image though haha, but I had fun trying (and failing) at fixing this.


ceac33 No.283

File: 1429719427279.jpg (538.82 KB, 700x809, 700:809, CaveCroc.jpg)

Forgot to post up this one yesterday.

I feel like half the art on this board is mine lol…


6c3eb5 No.284

>>283

Yeah, it's been really slow lately…partly my fault. I'll get it going again on the weekend, and maybe I can post a thread over on permanoobs. And with school coming to an end soon, I'll be dedicating time to drawing/painting and the board.


ceac33 No.285

>>284

Yeah with the end of school people are probably busy in their final weeks. Hopefully things will pick up after that, especially if you are more active and we maybe get more active threads with stuff going on. Like the robot thread seemed to get a bit of traction (at least when first posted).


ceac33 No.292

File: 1429802796332.jpg (335.03 KB, 900x600, 3:2, GenericSpaceshipHangar.jpg)

Forgot to post this yesterday haha, this one was really out of my comfort zone and I fucked it up a bit. Trying to design, paint perspective, paint new subject matter, and try new painting techniques all at once…in the end I couldn't juggle it all, and even somehow managed to mess up the values which is the ultimate sin in my book! I feel like you can get away (sorta) with screwing up ONE aspect of a painting, so I usually let the drawing slide a bit but make sure I get the values and mood and other things right…in this case I screwed up both the drawing and the value so it is not working well…plus my visual library for sci fi stuff is so limited the image is pretty bare.


6e4070 No.293

File: 1429807680068-0.jpg (465.17 KB, 1000x1852, 250:463, saracen templar1.jpg)

File: 1429807680068-1.jpg (247.06 KB, 1528x689, 1528:689, imaginationheads.jpg)

I like this thread


ceac33 No.304

File: 1429906581671.jpg (452.73 KB, 700x835, 140:167, NativePortrait.jpg)

>>293

I like this thread too :) Post more.




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