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File: 1428211581998.png (615.69 KB, 1862x1332, 931:666, beginners thread banner.png)

b87988 No.179

I think it's time for a beginners thread now. If you're new to drawing, or intimated by the level of art elsewhere, you can post here.

I also want to make it clear that you aren't restricted to this area, and when group participation threads come along, you should consider joining them as well.

00d486 No.183

Hey OP, how often will beginners get feedback? Are there any dedicated anons who'll monitor this thread regularly?

I think this thread is the best way to build a solid community so we should have anons lined up to nurture talent.

58a9d4 No.184

>>183
I'm on a different wifi, but this is OP.
Ideally, they will get feedback every time they ask for it.
I wonder if the monitors should post with trips, at least for this thread.

8c8bde No.191

File: 1428460953224-0.jpg (486.79 KB, 1694x1323, 242:189, escanear0012.jpg)

File: 1428460953224-1.jpg (1.66 MB, 1699x2050, 1699:2050, escanear0022.jpg)

File: 1428460953224-2.jpg (2.56 MB, 3264x2448, 4:3, IMG_0539.JPG)

>>179
Hello, /dpd/! I'm not entirely sure if I belong here, as I've been drawing for some time now, but I've never had any formal training. I suppose you will be the judges of that. Anyhow, here's some of my work:

c44921 No.194

>>191
I would say you belong here. Your fundamental skills are weak, and really this happens for everybody until they start thinking about them and working on them, so don't feel too bad.

Everything we draw has form. When we draw from imagination, if we don't understand the form we are drawing, our drawings turn flat, i.e. your third drawing.

In your third drawing, the torso is drawn flat. The design of the armor reads through… but not realistically. If we were to reach into the drawing, when we touch the man's chest, it would be like touching a flat plane, like a piece of paper.. This is because the form of the torso is not shown in the drawing.

It seems you are aware of the existence of form for areas such as the simple forms of the chair. But to draw from imagination the figure, you should seek to know the general forms of all areas of the figure, and practice drawing them from reference, always thinking about the form. This is because to conceive something realistic from imagination, we need to know more than their general shapes, but how they're built up with the basic forms. The basic forms being ; spheres, boxes, cones, cylinders.

If you can, find some objects from life that are basic forms, and try to draw them. And try to make your drawing appear that, if you were to enter the dimension of your drawing, you could wrap your hands around it, like you can wrap your hands around anything we touch and hold.

If you can, post your results. Whatever the result, post it.

8c8bde No.197

>>194
Any books you'd recommend? I've been meaning to read some book that'd help me with that (I sort of knew it was wrong but I didn't knew exactly what was wrong and an art teacher said it was fine) , but I have no idea which one would be useful.

c44921 No.198

>>197
http://bookzz.org/book/702216/2a6966
This book, the Vilppu Drawing Manual, will explain to you the language of form, and show you how to practice it.

http://bookzz.org/book/1246470/8586cc
This book will give you a taste of the fundamentals, and it's fairly beginner-friendly. Things like proportion, line, shape, value/tone, perspective. There's a lot to do, and I wouldn't expect you to do all the exercises. Rather, do a couple from the first chapter, but then focus on chapters you feel you don't know much about, or are lacking in.

330115 No.201

File: 1428523872227.jpg (1.76 MB, 3264x2448, 4:3, IMG_0509.JPG)

>>198
Thanks!
Man, I am so very grateful this board exists.
Also, here's another one (I believe this one is less lacking on the form)

c44921 No.210

File: 1428555795378-0.jpg (1.49 MB, 3454x3122, 1727:1561, tips and paintover.jpg)

File: 1428555795378-1.jpg (59.41 KB, 700x356, 175:89, values diagram.jpg)

File: 1428555795378-2.jpg (54.7 KB, 600x450, 4:3, values diagram 2.jpg)

>>201
Sure!

For this one there are some aspects that have some sense of form, such as the leg, the pillow somewhat.

However, the last thing I want to show you about form for now are the basics of lighting on forms. I've attached some diagrams as well as a paintover/tips.

This is enough lecturing on form for now, for now I think you should focus on 2d observation and proportion. I bet your teacher has made you do blind contour drawing (?). That's related, but you don't really learn how to get accurate shapes or proportions by doing them. So in Keys to Drawing, check out the section on Proportion, and try to use some of the measuring methods in your next drawing. And if possible, post your reference for it.

1513af No.325

File: 1430526718209.png (603.56 KB, 700x509, 700:509, la bailarina roja.png)

Made posts on /art/ and /loomis/. Waiting for responses.

Here's something I made. I put it up on tumblr and it never got reblogged. Can someone tell me why it's shit? I asked tumblr why the fuck it wasn't getting reblogged and I got no response. I need to know how I can improve because I want to do sell my art eventually. Lay it on me straight. Make me cry.


c44921 No.326

>>325

Well first the colors are really garish. What I mean by that is they are way too saturated and non-naturalistic, it kind of hurts your eyes looking at it.

Secondly, for the table the line thickness is way too thick. And for the rest the drawing is not really accurate or appealing. Drawing a lot is really important at your stage, as well as not trying to become popular or get likes, as it's not going to happen for a while.

https://www.mediafire.com/?i44dwzkf9j9n8

here's a link for resources. Do the exercises in keys to drawing especially for now.

Work on developing aesthetic taste. For that you should look at art a lot. Painters, comic artists, illustrators, etc. Decent stuff on tumblr. Develop an eye for good art. Your eye for good art will improve as you improve, as well.

For now don't try to combine traditional and digital. Stick with traditional and have the drawings themselves be the extent of your art. You currently have no eye for harmony, or cannot see the lack of harmony in your own work, so powerful digital tools are only going to overwhelm you.

So to summarize, stick with pencil and paper, don't fool around with digital manipulation, don't expect/seek popularity or likes for at least one year. Read Keys to Drawing and follow the exercises, and really come to understand what is being said, as these basic concepts(and basic concepts not talked about in the book) are the most important skills in drawing.


1513af No.329

>>326

Man, I had no clue my art was that horrid.

I'll work with paper and pencil, then.

You guys are so great. Thank you for telling me straight like this. I'll follow your instructions, then. Yeah I'm fucking blind (or more in denial) when it comes to my shitty work. I'm so glad I came here, because I can see my crappiness now.

This is good for me. I can't thank you enough for actually bothering to teach me. Thank you for caring so much, anon. I'll practice and study then I'll come back with the results!

I know I have a lot of work to do now. Thanks for telling me. Now I know where to start. I hope you have a great day, anon, and I wish you luck in your individual art journey as well.

I just might make it someday thanks to you.


1513af No.330

>>326

fucking shit dude I've lost so much fucking time god damn it


277b0b No.465

File: 1432813087365.jpg (8.13 KB, 200x172, 50:43, 4416eda8acaea3e8121beb6899….jpg)

I never understood how vanishing points worked. I could do them well enough as a kid, but establishing the vanishing points in 1 point and 2 point perspective always seemed arbitrary. And ever since I learned about Depth of field and the cone of vision, the concept of the vanishpoint seems counterproductive.

Is that what the vanishing point is meant to do? is it a way to cancel out the effect of the cone of vision


c44921 No.466

File: 1432844087953-0.jpg (359.93 KB, 917x547, 917:547, mullins 1point.jpg)

File: 1432844087953-1.jpg (325.75 KB, 793x515, 793:515, mullins perspective.jpg)

File: 1432844087971-2.jpg (192.84 KB, 770x864, 385:432, mullins 3point perspective.jpg)

>>465

No, not at all, or that's not a way to think about it. The cone of vision doesn't have an effect on perspective, it's just a guideline for when perspective distortion is starting to have an impact on the image. That is, at least, how I see it.

Anyways, vanishing point(s) are just points on the horizon line that parallel lines will converge to. It's very convenient for our society, as most things constructed are horizontally level, constructed vertically parallel, or parallel to each other. They also often define the horizon line in a scene.

When you're designing scenes, I would recommend you to not think in terms of super-formal perspective. Only think in terms of eye level, basic intuitive convergence, looking up or down with the camera, or basic perspective facts like is it 1point or 2point. Think basically first, set up the scene, do thumbnails. Setting up perspective and actual vanishing points comes after.

Either way, I don't have much understanding of the cone of vision or depth of field. But I understand the usefulness of vanishing points and reference points. Look at pictures by good illustrators. Often the perspective isn't perfect, but it still reads great. Knowing where a vanishing point would be helps in creating a convincing illusion of reality.


277b0b No.467

File: 1432846162593-0.gif (1.01 MB, 581x497, 83:71, Contra-zoom_aka_dolly_zoom….gif)

File: 1432846162642-1.gif (843.17 KB, 360x200, 9:5, dolly-zoom.gif)

>>466

I know the practical uses of perspective techniques, but I've never been able to wrap my head around the logic behind it, and it makes me resistant when I use it.

The way I think of the cone of vision is that everything in the image converges to the point in the foreground where the camera takes in the image. This makes me struggle with the idea that lines would converge to one point the further they go into the background.


c44921 No.468

File: 1432846963639-0.gif (13.76 KB, 380x200, 19:10, perspec1g.gif)

File: 1432846963657-1.gif (5.35 KB, 267x187, 267:187, perspec1h.gif)

File: 1432846963657-2.jpg (174.77 KB, 830x891, 830:891, the perspective image.jpg)

>>467

http://www.handprint.com/HP/WCL/perspect1.html#fourfacts

Read 'The Perspective Image'. I linked some pictures so you can find it. The logic behind perspective is a lot more easily understood if you look at this persons diagrams and explanations. If this doesn't help, perhaps there's something elsewhere on the site that can help you.


277b0b No.469

This will definitely be a big help. Thanks.


97ac5d No.485

File: 1433434803912.png (600.57 KB, 936x1802, 468:901, stuts.png)

a few things

the first 2 were attempts to study properly

trying to slowly get out of my comfort zone


67c062 No.490

>>485

looking alright. Bridgman is a good person to study especially for construction and structure.

It seems like you aren't copying, but are trying to re-construct the forms from your reference, which is good. Anatomically(first study you did), you can start off with learning and paying more attention(and indicating more surely) the forms in the arm and legs such as the deltoid and calves, respectively..

In the bridgman study, try to understand the forms he drew. Try to rebuild the drawing with logic of form. The forms that are wrong in your drawing are the: neck(too thin in relation to head). You're missing the block nature of the arm, particularly in the deltoids.

Blocks in general are a good thing to use when studying planes of the body. Bridgman uses them alot, try to indicate the planes as well as you can in your own drawing as well. There is a lot of 'calligraphy' in bridgman's drawings as well. They are basically cross-contours(indicates form), which makes the forms more apparent.


97ac5d No.492

File: 1433529865841.png (777.34 KB, 1863x2328, 621:776, mecha.png)

fucking christ I thought it wouldn't be hard to draw complex shapes but trying to mirror them or whatever you call it is a nightmare

>>490

thanks for the advice

I'm reading scott robertson too but my head starts hurting everytime I think about shapes and perspective, even freehanding them

I guess it's something that comes with experience


6fc124 No.496

>>485

who's the artist who did the male drawing you were copying?


67c062 No.497


97ac5d No.528

File: 1434381359009.png (626.16 KB, 2108x1056, 527:264, fuggg.png)

some warm ups before my class starts


a4f8da No.580

File: 1436228281811-0.png (1.89 MB, 1404x1439, 1404:1439, 1.png)

File: 1436228281811-1.png (3.55 MB, 2249x1644, 2249:1644, 2.png)

File: 1436228281811-2.png (2.03 MB, 1303x1793, 1303:1793, 3.png)

>Beginners Thread

>can't even get close to anything here

;-;

I've pretty much just started on trying to draw and I'm reading Perspective Made Easy by Norling to try and learn perspective before going into shadows and proportions and all that relatively complex shit. I'm already halfway through the book and it makes it seems like I should already be good at 2-3 vanishing points, but I can't even do squares properly yet. I understand the basic theory that there should be a 90 degree angle relative to the ground, but shit's still fucked up. Should I keep trying until I get this down or should I try something else and then come back to this?

Also, is my first one good enough? Looks good for me, but then again, it's full of dyslexic squares around it.


180595 No.581

>>580

Don't just power through it, you won't learn as well and frankly finishing the book doesn't magically impart you with perspective knowledge.

If you need to spend a week on chapter one, so be it.


5226cf No.582

>>581

>>581

Okay then, I'll go back and try to get it better. Thanks for the tip.


cb8a22 No.583

>>580

have you tried buying a pad of plain lineless paper?


8afc08 No.584

>>583

Not really. I'm using the lines as a guide while trying to git gud at doing it quickly so that might work, thanks.


0c2f48 No.585

File: 1436488284188.jpg (103.91 KB, 692x532, 173:133, IMG_3706.JPG)

>>584 here, I understand it better and I can actually draw somewhat good squares. What should I try to learn next? I've seen people say that learning shadows is essential after learning perspective, but I've also seen a lot of people saying that it's complex shit that you shouldn't bother with until later on.


67c062 No.590

>>585

Try doing a lot of still lifes of objects with basic or simple forms. Dorian Iten's gumroad(https://gumroad.com/dorianiten; look into the free download at the bottom) is also something I would recommend looking into now. It introduces all methods of measuring and 2d observation. All methods, I believe, fall into one of them. When doing your still lifes, think about these methods.

But, still focus a lot on form when doing your drawings. You probably want to be able to draw from imagination, so it's necessary to always be considered with the 3d form of your drawings. For the next step, glenn vilppu's drawing manual can be good.


0d2cf7 No.593

>>590

Thanks, just quickly looked at the PDF but it looks really useful and better than just going "this should probably go around here-ish" like I've been doing.


60835d No.616

File: 1438890348325-0.png (1.17 MB, 5000x4680, 125:117, WIP.png)

File: 1438890348325-1.png (584.67 KB, 3112x3898, 1556:1949, Alien.png)

Hey if a very beginning artist and it would be great for somebody to bash me.


c44921 No.618

>>616

The drawings are flat, for sure. Keep drawing on paper(more often than digitally), and use books like Glenn Vilppu's Drawing Manual in order to learn to draw with form. Here's a dl https://mega.co.nz/#!rMAWBBCI!B9YdQAmJCBAI3ddNaAIHvTPELgRis3iYSeb-I2dSUEQ


cb38b3 No.619

File: 1438990803365-0.jpg (139.27 KB, 526x701, 526:701, 7d15b397c32f6fafbbb937329d….jpg)

File: 1438990803365-1.jpg (146.66 KB, 640x640, 1:1, 473fa23ddd283615a5d1b8cf6c….jpg)

Hello dpd. Never posted here before. I don't even know where to start. I pretty much just fuck around with doodling and watercolors when I'm bored.

I'm not really sure what I'm doing, to be honest. I like doing it and it's fun….but I want to improve. I feel like I grasp the concept of anatomy and lighting in my head…..but whenever I go to draw or paint it just doesn't come out properly.

Wat do ;-;


c44921 No.620

File: 1439180314872-0.jpg (394.14 KB, 640x638, 320:319, paintover zombie.jpg)

File: 1439180314892-1.png (230.03 KB, 445x441, 445:441, zombie original grayscale.png)

File: 1439180314943-2.png (229.33 KB, 461x454, 461:454, zombie paintover grayscale.png)

File: 1439180314947-3.jpg (405.34 KB, 526x701, 526:701, orange hair paintover.jpg)

File: 1439180314949-4.png (207.87 KB, 386x510, 193:255, orange hair paintover gray….png)

>>619

Your work has good flavor. But, to move forward I would recommend the book mentioned in my previous post. https://mega.co.nz/#!rMAWBBCI!B9YdQAmJCBAI3ddNaAIHvTPELgRis3iYSeb-I2dSUEQ

For lighting, I recommend watching this video https://www.youtube.com/watch?v=tx-TwkMtPwc

If you want to use lighting, you need to understand how it works. And also, I'd recommend working with just black/white sometimes, as it simplifies lighting and can lead to some better decisions with your work.

Whenever you use watercolor, the white of the paper is your lightest light. If you lose it, you can't get it back, so you need to be careful and plan a little before you rush in. It's very precious, and if you can learn to plan better for keeping the white of the paper, your watercolors will come out a lot nicer.

There are some paint-overs, showing how these pictures could be pushed further. I created gray-scale versions as well, so you can see that, too. Mainly, it was for the purpose of showing some ways your pictures could have been lighted.

Anatomy is important. Though to really utilize it you need to be able to utilize form. Can you feel or visualize(for lack of a better term;'sense') that the person's hair has volume like a sphere? This term, volume, or form, is something that should be on your mind often. Anatomy also is something learned through practice and observation; it's limitless, mainly because the forms of the body and their proportions are so varied. The ability to really 'nail' certain anatomy only comes after tons of experience and observation.

To 'light' your pictures, you need to consider that 'volume' we spoke of before, because volumes affect lighting. The bulb of the nose is like a sphere, and light hitting this bulb will cast a shadow underneath it(given the nose is lighted from above)


c44921 No.621

File: 1439180451910.png (210.61 KB, 383x498, 383:498, orange hair original grays….png)

>>620

and then the original grayscale. Couldn't fit it all into the other post


c4322a No.625

>>179

hello. I'm new here, suggested by a friend. Ive been interested in getting better in art but I'm having a hard time wrapping my head around some concepts

gestures are something I cannot seem to comprehend and doing studies are kinda hard, even though the concept is simple.

what should I be thinking of when I do a study? Should I try to construct from the inside out when i do it?

Proportions are hard too..

I dont have much to show you that I've done recently, so if you give me a day, i'll try and make something up for you guys and give you an idea where I am and what I dont seem to get!

is that okay? I'm just alittle confused with some concepts that seem to be holding me back badly


c44921 No.626

>>625

For drawing gestures, you, for one, ignore details and likeness of the figure itself. You are concerned with the movement/rhythm and action of the major parts of the body. ;head, neck, ribcage, spine, pelvis, legs, arms. These parts are what essentially create the 'gesture', after all. I recommend Glenn Vilppu for this. https://www.youtube.com/watch?v=aOtVUHgJqQk and then his manual: https://mega.nz/#!rMAWBBCI!B9YdQAmJCBAI3ddNaAIHvTPELgRis3iYSeb-I2dSUEQ

I recommend this book a lot, and it's for a reason. From my exposure to other beginning art students drawing the figure at my university, what I see firsthand is a lack of familiarity with form. And probably as well, the lack of exposure to figuredrawing instruction and art. Glen Vilppu is high-up there when it comes to famous figure-drawing instructors, so he's a good mention. It is not a mistake that he spent 2-3 chapters in his book on drawing basic forms in a book largely to do with figuredrawing. If you cannot draw and manipulate basic forms through space(the imaginary, 3-dimension of the page), comfortably, you are at a handicap when it comes to translating what's going on 3-dimensionally in a figure.

To use a metaphor, it's like seeing a red object in real life, but not knowing the word for it. What will come from that will be poor communication. The same thing applies with drawing. You might be able to tell someone, "Yeah, that figure is going back in space." But drawing is a different language, and if you don't know the language of form, your drawing will show that lack of knowledge.

The gesture lines are sort of like an imaginary wireframe that runs through the figure. So yes, you should be thinking from the inside first. The inside is, after all, where the action, and orientation of forms can be found.

For one, if you feel you are rushed, take more time for your gesture drawings(and if you aren't doing them, do them). Always try to stay calm when drawing, and do whatever possible to get that.

So to sum up, watch that Glenn Vilppu video, watch the Dorian Iten 'Accuracy' video, read some of Glen Vilppu's book, and post your thoughts, or anything you learned from the videos.

For proportion, I recommend Dorian Iten's guide to accuracy. It's very solid and worth your effort to follow. https://gumroad.com/dorianiten#




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