823dde No.288[Last 50 Posts]
A thread for posting everydays. Anyone who would like to join me is free to.
See >>286 for info on the everydays.
Some rules I want to establish for myself. I'll keep these rules for myself for a month, and in that month I'll be focusing on just making illustrations, solving problems in painting/drawing, and gaining some mileage in starting pictures:
-Deadline for the 'everyday' at midnight.
-Do everything I need to do before it.
-Try to make illustrations that are interesting to me
-Consult reference if necessary to get the painting to a desired level
Post last edited at
823dde No.289
>>288
heres everyday #1, april 22
2cf0fc No.291
>>288
Maybe you can do a post explaining the concept of this a bit more clearly? I'm a little confused about it, and don't want to sit through a nearly hour long video to find out about it. Is it just setting a daily goal? I kinda have been doing that already recently, maybe I can post my stuff here too then (it's sketchbook stuff though so is a pain to photograph each day…).
>>289
Neat, it's got some interesting design things and draws me in, even though I'm not entirely sure what the full backstory is. I like the design and sort of world it starts to set up though. But I would focus on keeping the lighting as consistent as possible in the future as you have some conflicting information, especially with the post on the right. The specular highlight on the sphere is also misplaced. Since you are using only simply forms here you should have no issues spending the time to get it all right since it is easier to spot discrepancies. Just keep your light source consistent–where is it coming from? how strong is it? what temperature is it? is it very direct or ambient or something in between? etc.
32ae70 No.294
>>291
Sure, I'll write a post on it. I'm the same anon, in case anyone is not sure.
You can read this interview that was given to the people who started the whole thing, too. http://www.theatlantic.com/video/archive/2011/10/creativity-is-hustle-make-something-every-day/246377/#slide15
Anyways, the basic concept is to finish(but not necessarily the 'finished' quality of being rendered fully) a new picture everyday. But there's a goal attached to it; what are you trying to gain/learn from making these pictures?
Unless you've been making pictures, then drawing in a sketchbook doesn't really apply. Illustrations, concepts/designs, 3d models, etc. applies more to the concept of 'everydays.'
Once you know what kind of pictures you want to make, refine the goal you want to strive for with the pictures, like I did in the OP. It's up to you what you decide to do, but it's important to establish what you want to accomplish, and a start/end date for how long you want to work on these goals.
The next step is to make sure you can do your everyday in 15 minutes if you absolutely have to(don't make your goals too ambitious), and that it's easily quantifiable. Preferably, you will spend as much time as you have comfortably to work on your everyday. So if I can, I can start my painting at 9PM, and paint a picture for 3 hours. If I have to start later, then I spend less on it. So the projects are dynamic in this aspect.
I also want to point out that it's also possible to work on a bigger project for your everydays, but you need to establish something quantifiable that you can deliver each day. For example, you're designing a set of characters. You can make each everyday one different character, and at the end of the set, you'll have a bigger project done.
So, to expand on that, I think it's important to know what you're trying to deliver with your everydays. If you recognize you're doing something too ambitious, ask if there's any possible way you can break the project/part apart. Like, if you're painting a complicated landscape; maybe you have a few characters in the front, a car in the mid ground, and then the background. If you can make each different part it's own everyday, you can still do the project… But if you can't separate an ambitious picture into distinct parts like this, it's probably not a good idea to attempt assigning an everyday to completing certain parts of the picture, and just move on the next day (or complete the project for its own sake, not as an everyday).
Some benefits that should come about from it:
-Can help momentum going on bigger projects. I suppose that the creativity and the own momentum you gain from the everydays will push you in other areas of your craft.
-Real world feedback; even if you think you failed at something, you still need to put it out.
-Become better at releasing work
For you, since you already speedpaint and make pictures frequently, you can probably think about this as a much more specific, goal-driven habit, as well as being a habit that you're highly motivated to do it(and not miss out on it, cuz then you'll like a douche after saying you'd do an everyday e v e r y d a y).
I also want to point out, that if you start doing everydays, you should also post them onto your artblog(if you have one).
3e8896 No.295
>>294
Wow, I was just thinking about this sort of project. Mine was a certain amount of images a week, getting used to the idea of executing. Can I still participate?
823dde No.297
>>291
also, thank you for the advice on the lighting. I did some research and learned about placing specular highlights and influences of light sources. Maybe I'll paint something soon that uses basic forms more. And hopefully in this one the lighting seems more consistent. ~2h on this one
>>295
Of course man! Just post your goals/rules for yourself on your first post.
823dde No.307
File: 1429934514929.png (480.15 KB, 1080x622, 540:311, creature everyday april 24….png)

>>297
#3
creature thing
1hr 40 min
823dde No.313
File: 1430021127244.png (1.53 MB, 1124x783, 1124:783, short dude, small weapons ….png)

>>307
#4
short weird guy
1h 30 min
823dde No.315
>>313
fish dude
#5
1h 20min on this one
823dde No.316
>>315
bleh
#6
only got an hour on this one
823dde No.319
>>316
#7
messing around with a lot of things
~1 1/2 hr
823dde No.321
>>319
#8
50min-1hr ish
april 29
823dde No.322
>>321
#9
gahh
dude
april 30 2015
823dde No.328
>>322
block dude
eeeeeeeeeeee
may 1 2015
823dde No.332
File: 1430626197612.jpg (314.35 KB, 1018x477, 1018:477, wild west painting everyda….jpg)

>>328
#11
may 2 2015
1hr 30 min….
823dde No.334
File: 1430710929068.jpg (235.21 KB, 796x621, 796:621, beware everyday may 3 2015.jpg)

>>332
#12
may 3 2015
1hr 10min
823dde No.335
File: 1430803298302.png (349.86 KB, 508x468, 127:117, brush experimentation ever….png)

>>334
little something
wasn't planning on doing anything tonight
wound up doing something anyways
kinda broke the rule a little, but that's alright
#13 may 4 2015
lol, 10 minutes?
823dde No.340
>>335
#14, may 5
1hr 5min-ish
To go more in-depth on my process for this one, I started messing around with smudging shapes in photoshop. I find it's really easy to build up form quickly so it's quite nice. Then I drew thumbnails on top of my initial messing around until I got this one(it helps to build the thumbnails around some of the random shapes already drawn from before). I then cropped my file onto the thumbnail I liked.
I started painting from imagination, maybe 10 minutes, then I went out to search for some reference. Found this image, thought it was pretty cool, and basically went the whole way with it, not trying to copy the photo or anything, but taking some inspiration from some of the lighting and shapes.
823dde No.343
File: 1430971504777.jpg (195.64 KB, 630x664, 315:332, wizard may 6 2015 everyday.jpg)

>>340
from imagination on this one
tried out a few things. really gotta practice painting facial features. little over an hour or something. #15 may 4
d8c8e3 No.345
Think I'll get in on this.
My goal is develop the habit of warming up before "serious" drawing, getting use to developing ideas on paper, as well as drawing more confidently.
I got the idea from this https://www.youtube.com/watch?v=g3ULGk9s978
Rules:
-Start first thing after waking up
-One hour
-Fill a spread in sketchbook
-No reference
-No prejudgements
823dde No.348
>>345
yee! Glad to have you man.
everyday #16 may 7
~1hr 10min
605704 No.351
>>348
Thanks! I forgot to make a time limit for this project. Instead of "eventually" gaining the habit of sketching, I will create it in a month.
Apparently, like the 10,000 "rule", there isn't really a set amount of time to get gud or in the habit of drawing. The only constant is that repetition enforces habit, there rest depend on variables such as complexity and desire.
Anyway #2
823dde No.364
>>351
I definitely agree. I like the caricatures on the left page. Though careful with mirroring the eye on the girl on the bottom, it's too big I feel.
everyday #17, may 8, 1hr 10min
I myself had trouble mirroring the armor.. aahh. Just couldn't get it!
03f6d7 No.365
>>364
Use an under drawing?
#3, working without ref sucks.
823dde No.367
File: 1431230820489.jpg (484.89 KB, 1200x809, 1200:809, alien spaceship may 9 ever….jpg)

>>365
Yeah, I probably should have.
alien spaceship may 9 #18
1hr 10min-ish
fb7bde No.368
>>348
can you tell me what all of that hard gay shit was about ? i thought somebody had hacked permanoobs for a moment.
823dde No.369
>>368
https://www.youtube.com/watch?v=gUvROoYft1k&feature=youtu.be&t=1m6s
There were 5 of us or so on the permanoobs hangout late at night. One of us had the idea to update our sketchbook names with this, and imbedding a logo one of us drew into our images.
222800 No.370
#4, combining my everydays with my efforts to learn the figure. I think I'll follow this for now.
823dde No.371
File: 1431317238318.jpg (393.77 KB, 908x819, 908:819, dinosaur everyday 19 may 1….jpg)

>>367
#19
riding creature
1hr 30min, little distracted here and there
>>370
nice, my figures are super weak. Really need to work on em.
47ddf9 No.374
>>371
The texture in the face reads really well. The rider feels like an after thought in comparison.
More gesture, feels like I'm picking it up fast.
2cf0fc No.376
>>370
>>374
These remind me a bit of how Min Yum does his. Maybe try taking a look at his to see how you can improve your gestures more. I attached a few pages of his so you can see.
823dde No.382
>>374
Yeah, my figures are really weak. I need to get to fixing that. Maybe I'll try out the min yum thing.
may 11 everyday #20
meh, don't even know how long I spent, was really distracted while doing it.
855ed8 No.389
>>376
#5
Tried it as a warm up, Min yum has a better grasp of form and gesture than I do. The way he conveys overlap and movement with that line economy is pretty impressive.
Not there yet but getting there.
I also started going through Fun with a Pencil for the nth time. I do think I understand form much better this time around, and able to put my own "stroke" over his construction.
823dde No.392
>>389
It's always interesting what intermediate artists can do with beginner instructional content. I think that says something about those books.
here's a jester, everyday #21, may 12
~1hr 25?
9bedb2 No.395
>>394
#6 I have traditional stuff for today but I ended up doing a correction as well
67b806 No.400
Glad I found this board.
After a year of growing stale, I decided to start studying the basics again. (left picture, quick doodles off of the first part of "The Gesture" in "The Vilppu Drawing manual" (if someone has a better suggestion, although I like this one so far).
Right pic is just a try at random stuff for full comic I've started and haven'T further progressed past 2 pages, because I've lost control of my life.
823dde No.403
>>395
can juu show?
>>400
Glad you like it!
On your drawings(on left), you should make an effort to draw long, solid lines. Don't feather or do the chicken scratch way. You must not be confident in that way of drawing, but it's important to slow down for Vilppu's method, and draw clear rhythmic lines.
Vilppu's book is really good, keep going with it and you should become better with drawing form over time from practicing the upcoming chapters.
Also, are you going to participate in this everyday thread? If you do, look at some of the guidelines and make a goal and list of rules for yourself.
#22, may 13, 1 hour 20 minutes, green goblin/dude thing
ca675d No.406
>>403
I quoted it
>crossthread
>>394
One thing I learned from stylization is caricature. The way you presented the nose as the focal point, but give the eyes/mouth equal prominence makes him look weird. It's just a guy with a huge nose. I would scale back his other features and design a head around the nose, instead of just slapping one on.
#7 Doing gesture from comic books is pretty fun.
823dde No.407
File: 1431622006662.jpg (323.03 KB, 1432x2240, 179:280, green goblin everyday sket….jpg)

>>406
Ahh, I was asking for the traditional stuff, but that works as well. I see what you're saying about the caricature. Here's my sketch that I used for the painting, I think it was less problematic before, what do you think?
67b806 No.411
>>403
Oh I do plan on participating in this everday…except today.
I forgot my sketchbook home and I got some illustrations to be done by tomorrow (nothing big, just concept doodles and sketches but still), so I couldn't practice on the bus like I usually do, or on my break. So I'll be back tomorrow, and trust me, I'm not chickening this one out.
823dde No.413
>>411
No worries, I just wasn't sure. Here's todays. 1hr 10min ish?
0e0103 No.415
#8
Making my way through the landmarks section of Hampton. I really like his method. Everything builds on gesture, so you're always drilling it. I already feel like I have a more solid understanding of form.
All of the these construction drawing are for comics btw, pretty fun.
67b806 No.419
File: 1431741957732.jpg (121.34 KB, 638x844, 319:422, ss (2015-05-15 at 10.05.32….jpg)

>>400
#2, I did more than that today at least. Also realized I don't get my kick out of it if I don't make my gestures say stupid stuffs.
823dde No.421
File: 1431750101476.jpg (353.01 KB, 720x1112, 90:139, everyday may 15 everyday 2….jpg)

>>415
These are looking pretty good as usual. And they're from comics too? Nice, sounds like it's a good way to push your knowledge.
>>419
Maybe try gestures with pencils? You might go crazy with them, but it helps to be able to draw the centers of forms and general direction, rather than contours of forms. You will also have more control over the darkness of lines so you can go darker to show weight and action.
here's for tonight. may 15, everyday 24. Learned a few tricks along the way on this one.
d84e4c No.422
>>419
You've got the line of action going, but are ignoring the rhythms of the body. We're balanced asymmetrically, your forms feels stacked on top of each other.
ef85c0 No.423
#9 getting into head construction
823dde No.425
File: 1431835647545.jpg (275.84 KB, 708x891, 236:297, worst everyday 25 ever may….jpg)

>>421
im going to have nightmares.
everyday 1 hour, 30 min. everyday 25, may 16
a54c95 No.428
almost forgot to post
#10
823dde No.430
>>428
noice, looking good
1hr 30min about
everyday 26 may 17
5b6033 No.432
#11, almost filled my sketchbook. Got 6 pages of so left
823dde No.433
>>432
I recognize those portrait studies
everyday 27 may 18
1hr 10min
had fun with this one
ae0aa2 No.434
>>433
I like it, those little noodle-y line mess up the planes of the jacket I think.
#12 I stop doing gesture to concentrate on something else, and I already feel like I'm regressing.
823dde No.435
File: 1432095280685.jpg (111.48 KB, 749x1135, 749:1135, wizard everyday 28 5 19 20….jpg)

>>434
I think you're right. I'll be a little more careful next time, I think.
you're a wizard
everyday #28
may 19 2015
spending a lot of time lately thinking about lighting
de3f78 No.438
>>435
looks solid in the thumbnail.
#13 I've hit a wall. I'm realizing there's so much to learn and everything feels subpar. Have some spooky tits.
823dde No.440
>>438
thanks, been working on my lighting and values a lot lately.
same. Don't really like my drawing skills and I dunno, been a bit mellow lately. Probably because I'm just about to hit 30 days and I gotta think about the next month.
823dde No.441
>>440
everyday #30 may 21
and there's the first month! Next month I think I'm going to try to do vehicles I think…or stuff that has less to do with characters.
9dabb5 No.442
>>441
ugh, I tried to post before now I'm late. Thinking of starting up the fundamentals guide that was floating around recently.
#14 scribble while watching Robertson
ac64df No.443
#15 I want to refocus what my everyday is about, you think that's cheating?
823dde No.444
File: 1432354632218.jpg (170.38 KB, 938x455, 134:65, lambo everyday may 22 ever….jpg)

Ford GT90 (6-Litre V12, Quad Turbo) Study
May 22, everyday 31. For the next 3 weeks, I'm going to focus on vehicle and non-character subjects. I'm going to start with some studies from photographs, we'll get more imaginative in a few days.
reference:
https://www.flickr.com/photos/clicks_1000/3182325827
Some rules for myself:
-pictures have to include non-character subjects(but is not limited to them). Vehicles are the semi-focus
-studies are OK, but know the purpose, and don't do too many.
>>443
Up to you. If your last focus is starting to become boring and uninteresting, it's fine. I wouldn't call it cheating.
210c85 No.447
>>444
Yeah, I think I will restart. I think I'm more or less in the habit of drawing on the regular anyway.
For this everyday project, I will do an animation everyday for a month along with my regular study
Seems like a solid goal.
#1 had fun
823dde No.448
File: 1432440689490.jpg (189.97 KB, 920x597, 920:597, porsche study everyday 32 ….jpg)

>>447
Oh fug, that looks fun! The animation where he just jumps off the ground could have more force I think.
1969 Porsche 914/6 GT Study
May 23, everyday 32
Didn't really do this car much justice
reference:
https://www.flickr.com/photos/geralds_1311/7557232114
19e8af No.450
>>448
It is fun! First thing I did after work, I couldn't wait until I got home.
I see the same problems from your last one. Some of your edges are squishy, and don't convey the hard surface of metal.
#2 did a front facing walk. Took a hour and a half for only a seconds' worth of animation, it's surreal. Though it may be I'm just a novice.
Form is really important to really convey depth, overlap too. you've got to feel the dimension from my experience.
2cf0fc No.451
>>447
>>450
Neat! Are they done in Photoshop? I've always wanted to try something like this, they just look so fun.
823dde No.452
>>450
Thanks for the crit, I can see what you're saying. It was just such a troublesome study, and I suppose I started to throw fuel on the fire with some of those edges. I should also probably rethink my technique for getting those hard edges.
Humber Mark 4 Study
May 24, everyday 33
reference:http://www.warwheels.net/Humber4dGREEN.html
84e344 No.454
>>451
Yep, PS with the video layer function.
#3 Pillow hugs
823dde No.455
File: 1432613074714.jpg (Spoiler Image, 204.15 KB, 523x657, 523:657, grass everyday 34 5 25 201….jpg)

>>454
They couldn't help hugging eachother.
everyday 34, 5 25 2015
EDIT: Apologies on the spoiler, was testing things, and turns out you can't unspoiler things!
Post last edited at
8c46a1 No.458
>>454
I really love what you're doing
here's mine, it was actually tougher than I thought it would be, not sure if I can keep it up to daily, but I'll try!
ec2908 No.460
>>459
>tfw other animators
I couldn't possibly give useful critique at this point, but I'll be watching.
>>455
I have no clue what's going on in this.
#4
Character work is brutal
823dde No.461
>>460
don't worry about it, I was just seeing if I could spoil images with edits. Turn out you can, and that you also can't unspoiler it.
everyday 35 may 26
8c46a1 No.462
>>460
I like your animations more than your illustrations, especially the pillow ones, and I'd love to see how far you take it.
I'm not an animator by far though, if anything I'll probably be doing only vidya stuff
db6911 No.463
>>462
>I like your animations more than your illustrations
I've got to admit, that's some what upsetting to hear. No offense taken, it just makes me wonder what I've been doing all this time.
I'm gonna go read art & fear.
#5 Ball bounce
823dde No.464
>>463
Well I just hope he's not talking about your illustrations, but the drawings in your sketchbooks :P Just keep on keeping on; my sketches on paper suck anyways.
everyday #36 may 27
31853b No.470
>>464
eh, I'm over it.
#6 I want to clean this one up.
823dde No.471
>>470
good to hear
everyday #37 may 28
823dde No.473
File: 1432958500526.jpg (323.41 KB, 1148x764, 287:191, batmobile study everyday 3….jpg)

823dde No.475
>>474
I think you can push it more
everyday 39 may 30
172f4d No.476
alright then
#9 wip, gonna concentrate on this one for a few days.
862e40 No.479
>>477
The thumbnail looks good, but it really falls apart up close, what's the goal of these pieces?
#10
071ab6 No.480
>>294
You linked an interview with a dude who started this.
I found his page. Pic related are his results of "learning" how to draw.
I hate being the one to discourage you guys, but you won't improve nearly as much from this as you would have from, you know, actually studying.
I guess it's a nice and simple (although not easy) way of gaining momentum, making a habit of working everyday and overcoming fear of releasing work… But if you want to learn, then it looks like a waste of time.
You don't have any examples of people who quickly improved thanks to this method, do you?
d63092 No.481
>>479
exploration of value grouping/composition.
>>480
IMO, Beeple just sucked at drawing and didn't know what he was doing.
>You don't have any examples of people who quickly improved thanks to this method, do you?
Nobody has really done it before, concept art/illustration- wise. Afaik myself and sundry are the only ones doing it, and we're both intermediate artists.
Everydays can actually be very powerful learning tools, imo, especially for people who are already on the road to learning fundamentals and skills. What I learn elsewhere, I practice and repeat it here.
I would say nobody will improve 'because' of this method(we have evidence already, Beeple failed to!). If they were to improve, it would be due to the quality of their effort/learning/thinking, and because they had potential abilities they didn't realize they had before. It is obvious to me that Beeple had practically zero of these characteristics in his learning.
and, everyday 41 june 1
6119d9 No.482
>>480
>you won't improve nearly as much from this as you would have from, you know, actually studying.
What do you think that entails though? what's the difference between making work and trying to improve on it on a daily basis, and "studying"? At least the former is productive, and the latter is useless without putting it into practice.
Honestly, studying seems like a "safe" way to avoid making work. It's playing at productivity. Yeah, you'll make bad work in the short term, but if you thinking critically about what needs improvement, you get better anyway while at the same time prepare for what you actually want to do.
>You don't have any examples of people who quickly improved thanks to this method, do you?
I don't think anyone claimed this was some easy fix. I do think that making work every day is an important part of proficiency, simply because you need that drive anyway to slog through the awkward years and beyond.
Studying is fine, but only in conjunction with producing art, and never before. Waiting until you get good while studying is just a form of procrastination, I think.
>>481
>intermediate
I really don't know about that, some days I feel worse than a beginner.
#11
d63092 No.483
>>482
It's okay to have those feelings, I think. Feeling and seeing in-competencies in ourselves is part of growing. Remember, however, that there are no barriers to the wide possibility of thoughts that can come to us.
everyday 42, june 2
c43da8 No.484
I suppose.
#12 Old character that pops up every once in a while
d63092 No.486
>>484
of fug, i thought i had posted this last night
everyday 43, june 3
66913a No.488
d63092 No.489
>>488
b-but i have timestamps at other places q_q
everyday 44 june 4
025ad2 No.491
>>489
nope, too late, you'll never make it now.
#13 Trying a more complex loop, going to build on top tommorow.
f45b71 No.493
Forgot to post again?
#14 Two weeks straight woo
d63092 No.495
>>493
n-no, I finished like 8 minutes ago.
1965 Ferrari 275 GTB Short Nose Study
everyday 45 june 5
cc86d9 No.498
#15 got toonboom and trying to get acquainted with it.
d63092 No.499
>>498
Nice! Timing's looking a little better on this one!
everday 46 june 6
Going to be painting with atmosphere(probably) for the next few days, using some tips from Izzy. https://www.patreon.com/cannibalcandy
d63092 No.503
>>501
goin gud
more atmosphere and failing at design
everyday 47 june 7
45add5 No.504
#17 brick
that's a lot of days in a row, are you feeling like it's easier to start working?
d63092 No.505
>>504
yes definitely
everyday 48 june 8
d63092 No.506
>>504
I had to post in a rush because I had to go out. Turns out I still got back before the deadline, though I already done the deal.
I like your animation though, pretty neat on the explosion on the bottom.
Anyways, to answer your question, I feel it's easier to go into what I'm doing and get started. Like if I'm doing something at around 10, I know I need to stop and get started, otherwise my everyday is gonna be super shet. It's become pretty easy to do this, no matter what the circumstance is.
You come into life situations where you think you 'can't make art, but it's not really true ever. It helps to post online where family can see, if family were to ever get in the way.
You learn/practice processes and brushes, you make decisions about how you want to make your pictures. You learn to deal with the 'shit phase' of an image. Basically, it takes time to draw/paint an image that works to some degree, and until you get there, your image is bad.
And sometimes you do above or below your average with the picture you make. It's very similar to something my father(car salesman) said about selling cars. If you do your job right, you still have a certain closing percentage(how many people you see vs how many people you manage to sell a car too). He says he focuses on just meeting more people, rather than trying so hard to sell to one person(which other salesman will do). He also feels less excited when he sells a car, because he knows it would happen based on probability.
For us, it's more like we're lacking something in our thought process or skillbase that makes a sketch below-average. Maybe the idea just sucked.
So when we start a project or picture, it's a hindrance to expect for yourself to hit it off. Just how it's a hindrance for a salesman to think, "THIS time, I'll sell a car." It's just unnecessary pressure. Do your craft the best way you can, explore(if you want), and practice concepts you're learning. If you make something good, great! If you do something mediocre, move on, and try to learn from your mistakes if you can see them. No matter what, there's always a probability that you will fail (relatively), even if you did your absolute best.
Another thing is, after doing this, I've relieved a lot of stress of keeping up a 'self-image' of skill. It hurts less to upload images I'm not quite happy with. If you upload everything, instead of only the best work, it's no longer a mystery where you stand skill-wise, for both you and your audience. When you have finally gotten somewhere, the audience will notice it. Though, sometimes I feel my facebook friends are tired of seeing these everydays, but in the end, one image a day can only annoy someone so much.
There is still a lot of stuff I need to learn. One of my goals now is good traditional drawing. Good drawing, good composition sense, good visual knowledge of subjects, and visual library, is what I believe (theoretically) to be the foundation for ideas and starting pictures. The more in control you want to be of the process for illustration or concept art, the better your skills have to be, and the more in-depth your knowledge of the world and the craft has to be. Until then, I feel like I'm bound to be a fish floundering around on dry land. And maybe it will always feel like this, who knows.
b13b08 No.509
>>506
Pretty good way to learn problem solving as well.
#18 head stuff
823dde No.510
>>509
Agreed. That's an interesting animation. I don't have anything to critique for it really, though one of the ears is missing on the final frame when it should appear, no?
everyday 49 june 9
back home, it's nice to paint on the desktop again
f68aba No.512
>>511
New challenger. What's your goal?
#19 adding complexity.
823dde No.513
everyday #50 june 10
woop, milestone
>>512
he's blinking a bit slow I think. Ball's looking good, you're starting to get the feel for the speed at the top.
>>511
looking forward to more, nice storytelling here
2de63d No.514
>>512
No real goal other than something a day
#2
cac5ba No.516
>>514
Looking good so far.
#20 Almost at three weeks, building on other exercises.
If anyone was interested I'm using http://www.animatorisland.com/51-great-animation-exercises-to-master/ to self teach animation. Just one exercise at a time
823dde No.517
>>516
That's a pretty cool site. Works really well with the everyday format for discipline I think.
everyday #51 june 11
probably gonna go back to cars soon
2de63d No.518
#3
Lost one to hardrive failure but still managed to pump one out.
8208c9 No.519
#21 Three weeks, woo! Got to be more careful to stay on model
Posting early because I'm busy tonight.
823dde No.520
File: 1434168856580.jpg (110.63 KB, 672x428, 168:107, ford roadster everyday 52 ….jpg)

Ford Roadster study. Unfortunately(or fortunately, depending on how you look at it) I lost a good 30-40 minutes as my dad started to teach and inform me about what was interesting about the particular car
everyday 52 june 12
ref:https://www.flickr.com/photos/usautos98/18754381681/in/pool-carshows/
a23da2 No.523
#22 shrug
do you think it's cheating to copy frames?
823dde No.524
>>523
No, but usually the imperfections in volumes and such are beneficial for the aesthetic of 2d animation, so when you can, draw them.
everyday 53 june 13
90f6cd No.525
#23 trying to keep consistency
453e3f No.526
eh I'll join in but I'll prob fizzle out pretty quick
823dde No.527
>>526
welcome!
everyday 54 june 14
a3db20 No.529
#24 Starting to get the basics.
823dde No.530
>>527
everyday 55 june 15
meh
453e3f No.531
everyday #2. quick and ugly
2de63d No.533
Forgot to post yesterday but I did do it. So here's #5 and #6
7e4185 No.534
#25 jump
noticing a sharp increase in "speed" with animating. Less mistakes at least.
823dde No.538
>>530
I missed todays. Been pretty distracted…had a headache… and my overall efforts are miniscule. I'll get started with a new everyday and new goal in a few days, I think. Cya for now.
f30d55 No.542
>>538
pressure is on to stay consistent, don't want thread to die.
#26 unsuccessful wip for a more complicated idea, looking up reference for tomorrow.
453e3f No.547
719264 No.550
#27 think I've got the motion closer to my original idea, now to build on top.
bf9f07 No.552
#28 Has it really been four weeks?
Made two versions of the loop.
>>551
Do you start with a black ground?
68377f No.555
#30 days straight, a nice streak.
Seems like everyone else has dropped out though. Anyone thinking of doing this, or still want to do this?
823dde No.556
2de63d No.557
I missed yesterday because of a convention so I did 2 today.
>>552
Yeah starting with a black then just painting white on top. I usually take forever on my paintings so I wanted to use these dailies as a way to practice something that would be reletivley fast to do. Same reason sticking with horror themes, can kinda hide everything in darkness and it still kinda looks finished. Still takes me like 2-5 hrs but been pretty fun so far.
e56ec3 No.558
File: 1435003625737.jpg (378.84 KB, 746x1143, 746:1143, tumblr_nqbgb1CH2a1qbwlsco2….jpg)

#6
prob will hiatus this week, visiting family
>>557
the one on the left is amazing, marry me?
cd8cdd No.559
#31 I'm not sure why I never thought of this, but animating the limbs/head/torso separately is a lot easier. Juggling all of that causality really held me back.
Also found this treasure trove of artists ref on youtube
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
2de63d No.560
#12
>>558
Only if you are a hawt gurl
e66970 No.561
>>559
My power was knocked out all night, I wasn't able to animate or post anything. Should I consider my streak broken?
c7ee37 No.564
>>561
meh, fuck it. #32 After getting some really good input, I scrapped the last pass and am animating from the ground up.
86b0d0 No.566
>>565
#34 think I've got it this time.
2de63d No.567
Forgot to post again but i did it, so
#14 and #15
Also i've been taking one of the weekend days off just because it seems like a good idea to me. Don't think I mentioned it before
a8b312 No.570
#1 Need a break from animation, starting a mini everyday, go for about a week. Drawing girls.
7df52e No.574
File: 1435789798916.jpg (103.05 KB, 829x874, 829:874, ss (2015-07-01 at 06.16.48….jpg)

80090b No.575
File: 1435894083363.jpg (35.41 KB, 476x682, 238:341, ss (2015-07-02 at 11.23.24….jpg)

>>574
Seems like this thread is dead, not much point posting by myself. So this is my last one until this picks up again. I'll check in often.
453e3f No.576
>>558
Gone on vacation for a week, heres two
#7
453e3f No.577
>>576
#8
I tried photobashing a little idk wtf im doing
1a386e No.579
>577
do you work for ArenaNet's art department? cuz you should m8
453e3f No.586
>>577
I've mbeen doing a p[ainting a day but not uploading it :X
heres a thumbnail that made me happy
>>579
nah but I would say that theyre influential to me. I blow tho
453e3f No.594
>>586
#10, took a few days off. looks like everyon'e else quit lol
453e3f No.595
File: 1437363605905.jpg (406.79 KB, 1280x1520, 16:19, tumblr_nrm07wI6PQ1qbwlsco1….jpg)
