>>1334
>don't really take input on every decision from others
http://1d4chan.org/wiki/Railroad
Not implying that you'll be actually railroading stuff, just wanted to make you aware of what it is. It's obviously OK to have your own designs on the Quest, but limiting the player's initiative too much and having multiple and too obvious Railroads is generally frowned upon. Remember that what makes Quests fun is their "give and take" nature. The players are writing the story along with you, sometimes they may come up with something unexpected and suprise you, and that's when it starts being fun for the Quest Master too.
Creating the initial setting and premises yourself instead of asking the players what the Quest will be about is *NOT* railroading at all. They must have some goal at the start to work for anyway, it can be stated, implied or eventually asked for. There are both chargen Quests and those with everything set up and decided already, but when the players want to steer the direction of the Quest somewhere else than where you've set it later on, it's another thing.
You do not have to listen to every suggestion, no respectable QM ever considers the shitposter, illogical and Quest-breaking ones. However do not be afraid to change your premises/initial goals, if your players really want it, and you have no strong bias against it, then why not?
I guess Exa explained this thin border of how much freedom a QM should give to his players better than I can, check it out if you can bother: http://pastebin.com/yc1gy632
It's your choice if you consider suggestions based on votes, on first come first serve basis, on the one that sounds the best or on the mix of those. I apologise for lecutring you like that, but in order for Quests to be fun, several things must be cleared up.
A good rule of thumb is to simply use common sense. Just be fair to them when you decide how much initative are they getting, and it's going to be OK. Quests are simply made to be fun for both sides, there's no rocket science behind it.
>>>/qu/5184 apart from being our introduction point right now, serves, among other things, as a discussion point for all the Quests that are currently being ran right now. Once you get aboard and start it, I encourage you to post all the meta/discusions/whatever about it there, should such need arise.
Thanks for your interest in the board.
>>1331
Thanks, I appreciate the notion.