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/drc/ - Drawfag, Request, Circlejerk

For drawfagging, drawfag CJing, critiqueing, and art requests.

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The pen is your sword and dildo. Rules.

File: 1426883396547.png (97.37 KB, 668x770, 334:385, poor art roll.png)

a1c626 No.1325

Dice rollRolled 1 (1d6)

Hello /drc/.

I run >>>/qu/ which is a board for Quests. In case any of you didn't hear about them, Quests are chan-based adventures/RPs originating on /tg/ (our own >>>/tg/ doesn't accept Quests though, which is why we've made the board)

There are both illustrated and text-based Quests, but as far as I remember, the very first ones were the ones ran by drawfags, and often the illustrated ones tend to be more fun.

Our board has been doing really bad, but recently we started building it up again. Unfortunately, we don't have many illustrated ones (there is currently only one drawfag still active) so I'd like to invite any of you drawfags, who may be interested, to our lil' corner.

I was thinking about partnering our boards, which would mean both of us linking to each other in stickies/announcements, but if you don't want to do that, I'm just fine with leaving this tiny pointer thread. If any of you feels like turning your drawings into Quests, starting drawn Quests, drawing other Quest characters or perhaps even getting requests to draw illustrations for other Quests, I'd be most delighted to welcome you onto the board. We're rather small community right now, and we are kinda a circlejerk as well, so I think you could find yourselves at home easily.

If you want to get an idea of how illustrated Quests look like, here are some of the few that took place during the board's history:
>>>/qu/1624
>>>/qu/97
>>>/qu/3969
>>>/qu/2857

Oekaki is obviously enabled on-board.
Thanks and have a nice day.

a1c626 No.1326

Oh, it seems I've fucked up my tripcode. Not that it matters that much though, I guess.

658e62 No.1331

>>1325
I'll leave it up to my population. If one of the tripfags here asks for my to sticky your post I will. :3

2cc1bf No.1333

File: 1426970307095.png (75.09 KB, 600x600, 1:1, pinis.png)

Cool! I'll totally check it out.

2cc1bf No.1334

Question though. Are quest/adventures allowed that don't really take input on every decision from others?

Like lets say three drawfags want to adventure and they make the setting and have chosen the characters and draw out the adventure a bit before asking for anon input. Is that allowed?

a1c626 No.1343

File: 1426981856200.jpg (2.38 MB, 2014x1471, 2014:1471, Quest being railroaded.jpg)

>>1334

>don't really take input on every decision from others

http://1d4chan.org/wiki/Railroad

Not implying that you'll be actually railroading stuff, just wanted to make you aware of what it is. It's obviously OK to have your own designs on the Quest, but limiting the player's initiative too much and having multiple and too obvious Railroads is generally frowned upon. Remember that what makes Quests fun is their "give and take" nature. The players are writing the story along with you, sometimes they may come up with something unexpected and suprise you, and that's when it starts being fun for the Quest Master too.

Creating the initial setting and premises yourself instead of asking the players what the Quest will be about is *NOT* railroading at all. They must have some goal at the start to work for anyway, it can be stated, implied or eventually asked for. There are both chargen Quests and those with everything set up and decided already, but when the players want to steer the direction of the Quest somewhere else than where you've set it later on, it's another thing.

You do not have to listen to every suggestion, no respectable QM ever considers the shitposter, illogical and Quest-breaking ones. However do not be afraid to change your premises/initial goals, if your players really want it, and you have no strong bias against it, then why not?

I guess Exa explained this thin border of how much freedom a QM should give to his players better than I can, check it out if you can bother: http://pastebin.com/yc1gy632

It's your choice if you consider suggestions based on votes, on first come first serve basis, on the one that sounds the best or on the mix of those. I apologise for lecutring you like that, but in order for Quests to be fun, several things must be cleared up.

A good rule of thumb is to simply use common sense. Just be fair to them when you decide how much initative are they getting, and it's going to be OK. Quests are simply made to be fun for both sides, there's no rocket science behind it.

>>>/qu/5184 apart from being our introduction point right now, serves, among other things, as a discussion point for all the Quests that are currently being ran right now. Once you get aboard and start it, I encourage you to post all the meta/discusions/whatever about it there, should such need arise.

Thanks for your interest in the board.

>>1331

Thanks, I appreciate the notion.


2cc1bf No.1348

>>1343
Hnnn. Interesting, and if I just wanted to draw the quest and leave everything up to the player how would I start something like that? I'm not a good writer AT ALL.

a1c626 No.1351

>>1348
It's simpler than it sounds, really. And I didn't actually say you have to leave *everything* up to the players either. It's good to have strong ideas/concepts of your own, most of our players will probably go along with anything you have in mind for them anyway. All I'm saying is that players like to feel a part of the Quest, they like to feel that they can write it along with you. It's fine if you want to keep it in lines with what you had in mind, actually, leaving things too open and not giving any prompts/directions often ends up confusing the players, and have them stop posting because they don't know what to write in response. It happens ALMOST ALL THE TIME on /qu/.

TL;DR Do what you think is right. As long as both sides are having fun, it's good.

Only text-based Quests require really good writing skills. Illustration-based ones often utilise images much more than text, though it's not always the case (The ones with both great illustrations and narrative are the God-tier ones) You'll be fine if you simply come up with some interesting idea. Be sure to make OP interesting enough so that players will feel drawn to the Quest. You can try to come up with some cool ideas for an adventure and interesting characters that can be easily associated with if you don't know where to start.

>>>/cyoa/ which is our partnered board anyway, has CYOAs, some of which have been turned from time to time into Quests. There are several that may be good for building Quests out of or taking partial inspiration from them, but many of them are rather deeply advanced shit. An idea or two may be easily integrated though, if you feel you want to do that.

Once again, it all sounds much more confusing than it really is. In reality it isn't hard at all if you simply have good imagination. That's all you need to run a fun Quest, all that systems and game mechanics stuff is intended for advanced Quests ran by hardcore fa/tg/uys who know what they're doing. We still have such elements of /tg/ culture because we descend from them, but we're in no way a strict community at all, it's just me talking like that because I have problems with bloating my writing (I want to make sure I don't miss any points, but sometimes it can be really TL;DR and unpleasant to read because of that) We're rather open, welcoming, and as of now, starving for new Quests, so there's no need to be afraid you're going to mess up badly.

a1c626 No.1354

I just directed /qu/estscum in our announcement to come here if they want fanart/illustrations for their Quests. Hope you're fine with that.

ea12e6 No.1358

>>1348
I for one would love to have a tame drawfag for any quest I ran. I can tell a story, but hell if I can draw worth a shit.

a1c626 No.1404

File: 1427629316289.png (1.78 MB, 3200x2000, 8:5, Kriegan Death Corps trench.png)

Well, it seems our friend hasn't been lurking here for a while. Still, I'd gladly welcome any other of you drawfags who could bother, to run anything you want basically. As I said it's really simple, everything I said above are just some protips you can consider, but as long as both players and the Quest Master are having fun, anything goes.

We're currently working on a heavily WIP (but slowly progressing) Wiki as well, apart from meta stuff like Systems or Questing guidelines, it'll document all QMs and Quests (and maybe even become another meetup place) to establish some kind of community/circlejerk feeling once we get more traction (we're kinda slow right now, but we're working on it), so hopefully you can consider yourselves one of us if you decide to settle down for a while.


>>1331
Oh, and as I said before, /qu/'s announcement now links to /drc/ as a place to request Quest fanart/illustrations (which I guess is a partnership move from our side) I hope you're fine with that, the faggot named Blixtwix.

658e62 No.1415

>>1404
Yeah I don't mind at all. I always like more traffic. :3

2cc1bf No.1499

>>1358
>>1404
Id be more than happy to draw for a quest. The more I think about it the more intimidating doing my own seems. x wx

a1c626 No.1503

File: 1428675786835.jpg (60.76 KB, 755x425, 151:85, Hydra-SkeletonWarriors.jpg)

>>1499
Nah, it isn't hard at all, I guess I've just scared you with all the details.

You know what? Forget about all that stuff I've written above. It's just TL;DR protips, you don't have to go through that at all in order to run Quest. Just get some idea for a fun adventure, prepare some sketches and you're good to go.

If you don't have any ideas or are unsure how your Quest would look like, you can always ask us for suggestions or whether we like your idea. There's a thread for that, and don't worry, we don't bite. We won't bite if you feel you've messed something either.

Just try out anything, no matter how bad you may think it will be. If it doesn't work out, you can kill that Quest and try to start a new one. This isn't 4chan's /tg/, there's no hate on Quest Masters, just love <3 The board even has a Skype group circlejerk if you wanna hang around see for yourself we're not as strict as I'm making it look like.

Really, it's pretty much like drawing a request-based comic (series?) Once you try it, you'll get used to it quickly.

Anyway, I'll be letting Gaia know you're willing to draw for her. I bet she'll be delighted about it. If you still wanna try doing something of your own at the same time, it'd be great <3

e8caae No.1504

>>1499
If you are hurting for something to do, come check my quest out, if you want you can join in, but I'd also like an artists impression of the group that's just formed up. 6 people. I can provide a few more details on what they look like as far as description goes if you want, or I can leave it up to you. But I could always use more input if you want to play too. It'll be a good way to get your feet wet on /qu/, while you decide if you want to run a quest or not. No pressure either



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