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Now with more Ascii

File: 1413336400933.jpg (7.05 KB, 211x228, 211:228, MFW.jpg)

 No.1[Reply]

Board needs banners post them if you god them ya elfs
12 posts and 3 image replies omitted. Click reply to view.

 No.120

Enable code tags so we can post raws, lua scripts etc.



File: 1418805135963.png (41.17 KB, 653x337, 653:337, ss (2014-12-15 at 09.43.39….png)

 No.135[Reply]

Hi, I'm making a modification that adds lewd bits to dorf Fortress and it's just about ready for its first release!

Right now it's heavily work in progress; currently adding said lewd bits only to the species defined in creature_standard, but for them it's ready and you'll probably have fun with it. Pic related; it's two spaghetti-crotched kobolds who with the help of my mod have just been able to make love for the first time~

Download here:
http://www.filedropper.com/df04019lewdnessmodrelease115-12-2014

Or here:
a.pomf.se/formyn.7z
3 posts omitted. Click reply to view.

 No.140

>>139
I did, silly, but keeping out poisonous stinging tendrils wouldn't be fun, now would it?

 No.141

>>140
Could you just post the raws in this thread? Hopefully the board owner moved his ass off and implemented code tags.

 No.142

>>141
Name what you want posted, mister; there's edited body detail plans, newly created body parts, edited creature definitions and~ one new type of medical tool. Alternatively, though, have you considered the download links for the whole package provided in the OP?

 No.143

File: 1418980129213.jpg (41.91 KB, 360x350, 36:35, image.jpg)


 No.155

>>142
Are you still with us dude?



File: 1425053795471.jpg (380.13 KB, 500x707, 500:707, vappy.jpg)

 No.154[Reply]

hey /dorf/
which Pokémon would you fuck?


File: 1419595591782.png (163.2 KB, 1920x1080, 16:9, dwarf_fortress_lineout_by_….png)

 No.150[Reply]

Honestly i'd be willing to take over the board if the admin is willing to let me. Its a cute board and i'd rather it not die

 No.151

He won't. Go to >>>/df/

 No.152

I took it over a few weeks ago since I was worried that it would die. Haven't had time to post much, but I've been checking the report queue and it's empty.

Is there a problem?

 No.153

Enable code tags and pdf uploading
Remove the useless word filters
Put up some decent stickies with information like in >>>/df/



File: 1413535069657.png (125.35 KB, 1020x851, 1020:851, Capture.PNG)

 No.27[Reply]

Fortress design thread

Post your design templates/concepts. Personally I like a layered approach all built around a single central staircase
11 posts and 4 image replies omitted. Click reply to view.

 No.80

>>76
I do both types of design. Sometimes I just hit unpause right after embark, and start chopping and digging and cross my fingers and design on the fly trying to pause as little as possible. OR I hit reveal in DFhack, then spend 5 and a half hours fully designing a fortress from shop levels, to barracks to wells, underground breach point to caves and magma forges, where fortifications or moats bridges, farms.. then I only hit unpause once I have it all layed out, and the areas separated by a 'no dig' tile I add in here and there so they dig it in an orderly fashion, only grabbing what they need and still have time to get everything up and running without a massive mining mess going before I get what is dug out already up and running… then it is all about managing the individual dwarves and jobs and less about design decisions. I think the 2nd way is a fun way to test defense strategies. 1st way is a fun way to just jump in and play, maybe put some of those strategies to use if you can. As far as the stats on usage go, its almost as variable on what comes in as it is on what goes out. (ie, 3 fisherdorfs, 3 hunters, a farm setup, a couple plant gathers tossed in there..) That is going to produce different amounts per map with same workers. And of course.. you end up eating a lot of invaders… so that is a massive inflow to your food supply at what can be random amounts dependant on your defense and its effectiveness at killing vs driving off. I don't think there are reliable stats on usage due to so many variables. There isn't even stats on spoilage that I have found are very regular.. probably varies on humidity and temperature and type of item. who knows. Part of the fun.

As far as creating too much wealth, well.. they are going to strange mood the numbers all to hell anyhow, so I just say hell with it and push as hard as I can at wealth every time. Some of the invasion triggers depend on number of dwarves, so your gonna hit them just from slow migrant waves and births eventually, even if you sell nothing and everything you make is worthless. (That's what it seems like to me anyhow.. )
Only system I never use is mist… mostly, due to fps, although its neat if you can handle it.

 No.81

>>76
I like this setup you posted. I usually end up sticking the fishery and butcher (and tanner) outside someplace near pastures and water respectively, but the layout makes sense. I might consider a separate processable plants stockpile vs fruit and brewable plant stockpile near stills and then booze that is cook enabled in a separate stockpile by the kitches. (or just tweak the exact items in the custom stockpiles.) Maybe a stockpile for outgoing seed flows. 1 to be processed for food/cooking (or just to sell to merchants, which is what I do). (bugged seeds) and two collection areas for usable seeds one from dining area for eaten raw seed producers, and one for brewed items producing seeds. (For the farms)

 No.108

I usually do the central stairway with radiating rooms from it. Entrance is usually a sort of fort with walls and ballistae and I do the same when I enter the caverns. It works pretty well for me.

 No.148

File: 1419446493273.gif (49.71 KB, 210x210, 1:1, Astar_progress_animation.gif)

>>40
>Every time creature takes a step, it recalculates the path to ensure its valid
I will admit I haven't played since 0.40.8, but I'm pretty sure this isn't true. In my experience, a creature will only notice an obstruction when it reaches it.

What does affect pathfinding is how many tiles the algorithm needs to consider before arriving at the destination. Pic related is how A* works, one very popular algorithm (relatively easily extended to 3D and exotic movement rulesets).
Actual distance obviously is one consideration (which is why on larger maps, the pathfinding may take more time).
Symmetric branching paths probably increase the time, as each of the branches needs to be considered even though the two paths are equivalent.
A tree structure is probably rather efficient, since the wrong branch will probably be in a direction away from the destination and thus not be extensively considered.
If the correct path is a branch that loops around a large area from within which the destionation is not accessible, the pathfinding might consider most, if not all tiles within the dining hall before backtracking and considering the small side tunnel.

Building a huge sphere is optimal for distance (I think. A cube might be better after considering the limitations of dorf geometry), but you should be careful connecting rooms and digging shortcuts up or down, since there's a risk a "tendril" of the pathfinding algorithm will stick down there when it shouldn't.

But yeah, the main thing is the number of creatures. Limit your population to a value you find bearable.

 No.149

>>148
That's odd, not all of the file got uploaded. Here is the source:
>https://upload.wikimedia.org/wikipedia/commons/5/5d/Astar_progress_animation.gif



File: 1419215126945.gif (1.8 MB, 306x230, 153:115, 1418192948911.gif)

 No.146[Reply]

Can someone please make a /df/ board?
Seems that the owner of this board is logging in to make sure no one can claim it, but not fixing all the things that are wrong with it, such as the impossibility of finding this board and the inconvenient wordfilter.

 No.147

Done.
>>>/df/



File: 1416769218836.png (7.62 KB, 842x596, 421:298, cat.png)

 No.93[Reply]

we're on https://8chan.co/claim.html

pls dont kill dorfs.
;_;
2 posts omitted. Click reply to view.

 No.106

I think boards don't die anymore, their mod just gets fired.

 No.107

>>94
It's just like the game, losing is the only option.

 No.109

Goddamnit how about you start posting you fucks

 No.112

I've just now found my mecca, you can't take it away hotwheels!

 No.145

Fuck you owner. Move your ass off, do something or simply let other people claim it for you but don't just let the board vegetate like this. Triple fuck you.



File: 1418506632655.png (20.52 KB, 1920x1051, 1920:1051, df.png)

 No.116[Reply]

What can be done to revive this board?
3 posts omitted. Click reply to view.

 No.132

>>124
Just do dorf Fortress.
That way a ctrl-f would find it.

 No.133

>>132
Ugh, cancerous wordfilters. It needs to be specifically dw@rf fortress.
The mod of this board sucks, I never would have found this place if not by sheer chance.

 No.134

>>133
Yeah I've been contributing to it but no one ever goes there. I'm thinking of claiming it if remains inactive with no effort from the owner. Seriously, get your shit together, man. I try to contribute but I can't do your job.

Here's a list of things that could be done:

-Advertise it on >>>/boards/, >>>/v/, >>>/vg/, maybe even the halfchan or bay12 if need be.
-Enable code tags for raws, init files, scripts and plugins.
-Enable PDF uploading. I have a copy of the dorf Therapist manual (and the O'Reilly ebook as well) on my hard-drive and I can't upload it.
-Get rid of wordfilters for dwarves, this is silly
-Replace the board title with dorf Fortress and the subtitle with something like Slaves to Armok: Chapter II: D.warf Fortress: History of X and Y etc.
-Have a sticky with the most basic things like tutorials, starter packs, dfhack and shit (get inspiration from the half/vg/ copypasta)

 No.136

>>134
I had a go at claiming it for some quick optimizations, but it wasn't in the list.

 No.144

[code]i seriously hope you enabled them owner[/code]



File: 1413972819501-0.png (2.07 MB, 2048x1152, 16:9, 1413516987286-0.png)

File: 1413972819501-1.jpg (316.16 KB, 1920x1080, 16:9, 1413516537888-2.jpg)

 No.65[Reply]

Post your dorfiest wallpapers!

I've got these wallpapers if anyone wants them.
5 posts and 4 image replies omitted. Click reply to view.

 No.126

File: 1418601143132-0.jpg (108.91 KB, 1152x864, 4:3, 1418053115314.jpg)

File: 1418601143132-1.jpg (335.43 KB, 1920x1200, 8:5, 1402492498303.jpg)

File: 1418601143132-2.png (163.2 KB, 1920x1080, 16:9, 1363822845318.png)

File: 1418601143132-3.jpg (150.62 KB, 1600x1000, 8:5, 1359859175612.jpg)

File: 1418601143132-4.jpg (18.82 KB, 1280x800, 8:5, 1356304563450.jpg)


 No.127

File: 1418601212178-0.jpg (191.53 KB, 1400x800, 7:4, 1418054129441.jpg)

File: 1418601212178-1.jpg (62.83 KB, 800x330, 80:33, 1404725873624.jpg)

File: 1418601212178-2.jpg (120.36 KB, 750x609, 250:203, 1401735374961.jpg)

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File: 1418601212178-4.png (70.37 KB, 730x540, 73:54, 1339381486192.png)


 No.129

File: 1418601394022.jpg (609.41 KB, 1280x796, 320:199, 1360636992111.jpg)


 No.130

>>129
How was that image created?

 No.131

>>130
I haven't the faintest idea, I pulled it up from the internet and my design skills suck donkey balls.



File: 1413352849650.png (8.14 KB, 256x256, 1:1, dan_tileset.png)

 No.14[Reply]

Post
Tilesets
3 posts and 1 image reply omitted. Click reply to view.

 No.37

File: 1413594071337.png (9.65 KB, 256x256, 1:1, dan_tileset2.png)

>>36
Fair enough, that's a perfectly valid reason … I thought it was just some pedantic preference over the style.

 No.63

File: 1413908914311.png (16.53 KB, 256x256, 1:1, Spacefox_16x16_2.png)


 No.64

File: 1413957965174.png (4.32 KB, 160x160, 1:1, Spacefox_16x16.png)


 No.114

File: 1418081262309-0.png (9.57 KB, 288x288, 1:1, custom_18x18.png)

File: 1418081262309-1.png (8.54 KB, 288x288, 1:1, haowan_18x18.png)

Made this one myself, based off the 18x18 to the right that I found on the wiki and modified.

 No.128

File: 1418601367141.jpg (1.07 MB, 1416x4050, 236:675, 1418055029923.jpg)




File: 1418589500306-0.png (683.88 KB, 4012x2524, 1003:631, tileset.png)

File: 1418589500306-1.png (3.1 MB, 1905x5571, 635:1857, multi.png)

File: 1418589500306-2.png (151.96 KB, 1000x3521, 1000:3521, 1417083584269.png)

File: 1418589500306-3.png (1.81 MB, 1034x4918, 517:2459, 1417171721554.png)

 No.125[Reply]

Post'em


File: 1418589244687.png (2.41 KB, 48x48, 1:1, dfhack-icon.png)

 No.122[Reply]

All things DFHack: plugins, scripts and binpatches, user support, scripting help, building instructions…it all goes here.

>Github link and manual

https://github.com/DFHack/dfhack

>Bay12 thread

http://www.bay12forums.com/smf/index.php?topic=139553.0


YouTube embed. Click thumbnail to play.

 No.25[Reply]

all things dealing with the web fortress, updates chat, request and git hub disscustion
unlong with what people are working on and other stuff
if it's related to web fort/web-venture
it goes here

 No.59


 No.60

so what been going on in the web fort anyway

 No.68

File: 1414224590325.png (218.75 KB, 1036x768, 259:192, looks.png)

web fortress has updated now with spectator mode

 No.69

>>68
About time

 No.121

For fuck's sake dev will you provide a nice and easy way to build webfort



File: 1418588183425.png (311.82 KB, 800x600, 4:3, map4_t2.png)

 No.119[Reply]

Post embark profiles. Found in data/init/embark_profiles.txt

[PROFILE]
[TITLE:STANDARD]
[SKILL:1:MINING:2]
[SKILL:1:MASONRY:1]
[SKILL:1:PLANT:2]
[SKILL:1:FORGE_ARMOR:5]
[SKILL:2:MINING:2]
[SKILL:2:FORGE_WEAPON:5]
[SKILL:2:JUDGING_INTENT:2]
[SKILL:2:APPRAISAL:1]
[SKILL:3:AXE:5]
[SKILL:3:TEACHING:5]
[SKILL:4:SWORD:5]
Post too long. Click here to view the full text.


File: 1413352448024.webm (4.83 MB, 640x480, 4:3, STANDING.webm)

 No.13[Reply]

Shamelessly stolen from
>>14929
>>14931
of /tg/

Let's get a dorfy music thread going.

>Diablo 2 - Complete Soundtrack

http://www.youtube.com/watch?v=VP9NZPAX_dA
>Elder Scrolls IV: Oblivion Soundtrack
http://www.youtube.com/watch?v=SpqSdORmCX4
>The Elder Scrolls V Skyrim | Full Original Soundtrack
http://www.youtube.com/watch?v=aQeIYVM3YBM
>The Witcher 2: Enhanced Edition Soundtrack (Full)
http://www.youtube.com/watch?v=npsAcevrIzk
Post too long. Click here to view the full text.

 No.16

thats a lot of music

 No.20

File: 1413461918918.png (4.69 KB, 126x126, 1:1, 1336199132361.png)

That's not really dorfy music. Here, I've got a better one, music made spesifically for dorf Fortress by 3rd party: https://soundcloud.com/simonswerwer

 No.113




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