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/elite/ - Elite: Dangerous

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8chan Bitcoin address: 1NpQaXqmCBji6gfX8UgaQEmEstvVY7U32C
The next generation of Infinity is here (discussion) (contribute)
A message from @CodeMonkeyZ, 2ch lead developer: "How Hiroyuki Nishimura will sell 4chan data"
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File: 1426032273350.jpg (887.52 KB, 1920x1035, 128:69, elitemain.jpg)

 No.78

>friends list
>local chat
>wing groups
>sharing bounty
>great ui changes
I almost stopped playing. I almost gave up. Thank you Frontier.

 No.80

File: 1426286291701.png (1.64 MB, 1920x1080, 16:9, Screenshot_0025.png)

>>78
They're really listening to the community about the game too. They reduced the ovver priced ship costs, made bounty hunting viable too. I love it.

 No.84

>>80
they let the community wishes kill the game, now t6 trading is less profitable than just bounty farming in RES (hunting lol), who will trade? then what do pirates do, since bounties are not pirateable
we got a space shooter in the end

 No.85

>>84
Possibly, but the other possiblility is that with a working supply/demand feature there will be less people trying to trade to get money which means less fluctuations in supply and demand which means that it should favor those with large cargo holds. What I mean is that since everyone's not flooding the market trade routes won't go to shit as fast.

 No.89

>>84
Dont jump the gun here. Bounty hunting was made viable. Regarddless of its effects on trading. If it becommes statistically apparent trading isn't making people enough money it will be rebalanced or bought to the same levvel as bounty hunting.

 No.90

Yeah, I dunno. I like the bounty hunting funding boosts. But I am not sure about the ship prices, I would have liked adjustments to trading instead, but I guess that's a harder fix.

Whatever. I'm glad I waited until late v1.1, things seem to be shaping up.



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