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File: 1432616067857.png (89.9 KB, 250x348, 125:174, p-GooGirl.png)

 No.38618

Looking for writers for my lewd text adventure game. Help roleplayers~

I started this game about a year ago, but had it on hold while I was making a new engine.

http://www.playlewd.com/demo.html

There's a number of bugs, as I haven't ported it to my new engine yet. So if something seems bugged, well it probably just is. Starting over fixes the major ones. But there should be enough there to give you an idea of what sort of content I'm looking for.

If you think you can write that sort of stuff, the page to submit something to tryout to become a dev is: http://www.playlewd.com/tryout.php

A tutorial there will walk you through some more guidelines and how to use the tool.

I'll be selecting writers in mid June. Up until then, you can edit your entry before final judgement.

Some other stuff:

You should write at least as well as what's already there. That's the bar.

You don't need a mastery of the tool, but you should know how to do the basic things it goes over to get a somewhat creative scene flow.

Just submit something that you think would fit in the game. It can be a new character or for an existing one.

Most fetishes are fine. Just don't be overbearing about them. I think a good way to write is generally to try and make it appealing even if someone doesn't have such a fetish. Being intentionally grotesque with descriptions is generally not good.

I'd prefer people that are varied with the sort of characters, kinks, and stories they can write. But if you're exceptional at the one thing you do like to right, well that could still work for me.

Oglaf sort of humor is great.

If you have other questions, go ahead, but the tutorial and this post should cover most of it.

Comments are neat, too.

 No.38635

File: 1432647884589.jpg (34.55 KB, 397x345, 397:345, eh.jpg)

I wanna write gay stuff, can I write the gay stuff?

I wanna make it BARA!


 No.38651

File: 1432679614906.jpg (153.96 KB, 760x596, 190:149, son_of_kronar1.jpg)

>>38635

Yeah. I'd hate for all gay characters to just be twink fuckbois. A lot of people stated how they hate how there are never MEN in these games to give it to their ass or suck them off.

That said, though, I'm not keen on people who are super specific about what they want to write with little variety.

I do want most characters to be rather pansexual. I figure in the future, with sexual openness, most would be. If a character has a super specific preference, there should be some story that makes sense of it.

I guess there could be some planet, part of a planet, or station that has a lot of this stuff, but still~

I don't like it much where one person wants to write all the gay stuff for a character, and has to have someone else write the straight stuff for them. It can work if two writers get a long well and can write seamlessly for the same character. But it's harder, so, yeah just getting that out of the way.


 No.38652

>>38651

I should add that the tools are networked and collaborative so it's easy for people to work together on content. (Lots is stripped out from that tryout tool, like I mentioned)

However, that doesn't help when everyone only wants to work on their own stuff, and there's no one that can fill in the gaps of someone else's well. Seems like it'd be easier to try and find people that can do a variety, instead of hoping people can work together seamlessly.

Still ought to try out though, especially if you're cool with writing more of a variety. You're free to make your submission bara.


 No.38670

File: 1432695435567.png (547.4 KB, 680x510, 4:3, 1431989941142.png)

Wait

How much non-lewd can we add? Like can we do proper storylines and the like for this or would you prefer a major focus on sex? How open-ended is this engine? Are we going to dethrone Fenoxo and his merry band of faggots from their throne of text-based lewd games finally?

Cause I'm definitely fucking intrigued


 No.38679

>>38670

>How much non-lewd can we add? Like can we do proper storylines and the like for this or would you prefer a major focus on sex?

I would really love more story.

Yeah it's kind of full of sex now because well, I liked writing sex more and I wasn't sure about story. I wanted to sit down with some writers and world build and storyboard.

I did at least try to wrap kinks within some story instead of just "boom, kinky shit for no reason", I think. But it could use more story.

You have to remember though, that it's a persistent world. I HATE mmorpgs that are treated like a single player game. Even for people that are playing "single player", well you just figure to them that it's a living world that keeps going even when they aren't playing. So there should be no beginnings and end. Most things should be cyclic. Much harder to make story for that, but I'd love more.

I do think it should be at least half sex though. Not sure, really. It depends on player feedback. I'll do some polls and stuff when it gets bigger.

It's also easy to simply make more story driven areas vs sex driven.

>How open-ended is this engine? Are we going to dethrone Fenoxo and his merry band of faggots from their throne of text-based lewd games finally?

Errrrm. You really can't compare things like Twine, and TiTS engine to it. Quest is closer, but still no.

I'm going to be making a multiplayer TD on the same engine, and a TCG card game.

One thing I wanted to add to LEWD in the space station is to make it where you can sit down at a table and place some sort of minigame with another player, or vs the ai for solo players. (Yeah, you can program AI with the tools too)

That's something it can do and is fairly easy to add.

If you really want in depth information: http://www.playlewd.com/blog/?p=336

But um, you don't need to fully understand that to add content. Most of a scenarios flow goes how the http://www.playlewd.com/tryout.php tool describes. You're just checking against the players variables and calling the "goto" function. I think that stuff is easy to understand.

I think just looking at the tool and reading the tutorial, you can see that it can probably do a lot of crazy complex dynamic sort of content.

And looking at the parser, well I think mine is incomparably better than TiTS.

Like in TiTS you have to write something like "blah blah [pc.cock] blah" and it'll replace that with a cock description.

In LEWD, you just write "blah your cock". When you write "your cock", well since it's second person, it knows it should be replacing that with a full cock description unless it's in dialog. Way more straight forward and easier to write. Not only that, but the strings it builds for descriptions are a lot more complicate and varied. And you can mod them via your browsers console in real time instead of some third party save editing app, since description data is on the client.

You can read through the blog for lots more, but, one nice thing is stuff you add to the game (items, scenarios, maps, whatever) get updated in real time without a server restart. You don't need to restart the client either.

For example, when a dev adds a new Scenario bound to some location on the map, they can just move onto that area to see how it works without having to recompile, reload, get to that spot again, etc. Makes debugging and developing a lot faster.

But yeah, I remember the TiTS "this months goal" stuff would be like 3-5 things you could each add to LEWD in under 10 minutes, minus the actual content that might need written.

Like it's super easy to add new areas, to modify a PC or NPC, to iterate some counts, to cross reference things, and so on. TiTS engine is just incomparably worse, in all modesty. I don't think there is any measurement you can do where it wins out. But.. Fenoxo has lots of money, and lots of people contributing content.

In the end though, TiTS is a furry game and LEWD isn't. So it's not like TiTS is going to go away. My game is different, and an engine isn't everything.


 No.38693

I don't like how there is no option to rape male enemies in most of these kind of games.

Overpowering people and raping them is a very big turn on for me. Please add in some rape options.

Thank you.


 No.38702

File: 1432742227279.jpg (84.45 KB, 696x716, 174:179, 1409786291163.jpg)

>>38618

I was a little overwhelmed when it first started but I'm getting a hang of it, I supposed.

This is pretty nice work, you seem pretty dedicated. I'll keep tryng to get better and figure out how to play.


 No.38713

>>38693

>Overpowering people and raping them is a very big turn on for me. Please add in some rape options.

Well yeah. It's missing content because I don't have writers to help add more.

That's a fair enough request. Though, I think it would be a bit dis-concerning to have a "Rape him/her/it" option for every character all the time.

There's not a lot of combat, so not a chance to rape a defeated person, so I'm not sure how that'd be handled. I suppose one option is to to track choices to see how rapey someone is and to add those options for them over time. But then it's easy to just confuse assertiveness or dominance with that. So if I'm just playing, and picking dominant options, I'd get a bit ticked off that it's suddenly treating me as a rapist and giving me options to rape.

Another way would be to have a "Rapist" trait or something. More straight forward. Flexible Survival works sort of like that, and I don't like that. There's no character development, it's just a "choose your cumbox".

So I don't know how I'd work that in exactly, but I agree it's something that should be doable.

>>38702

>This is pretty nice work, you seem pretty dedicated. I'll keep tryng to get better and figure out how to play.

Hm, you don't understand the game itself? Not the tryout page?

Well, what don't you get, so I can try and understand your perspective more? To me it seems straight forward. It's just a choose your own adventure game. Maybe that doesn't come across well enough, dunno.


 No.38746

>>38713

It's nothing you can really explain, just issues that will be fixes as the game comes out of Alpha. Just nitpicks, honestly. Was going to suggest you crosspost to /monster/ but saw you already did.


 No.38764

>>38746

Ohh. You just mean the UI not being good, or bugs fucking stuff up getting in your way? Fair enough.


 No.38770

>>38713

A rapist trait sounds good.


 No.38772

Let me just make sure I understand this correctly: You want writers to complete your text-based erotic game. So you want random anons to do your job for you. Without compensation.

Yeah, seems great! I'll submit something right after I get over how goddamn lazy this is. "Wanna do my job for me?" You ask, and our reply should be "Do it yourself, or don't do it at all." Grow a pair, ask for ideas here, then write the fucking stories yourself.


 No.38773

>>38770

Well yeah it's an easy way to do it, but I'm not sure it's the best way. I'll wait around for ideas on it.

>>38772

I didn't say anything about no compensation.

I also don't see what's

>goddamn lazy

about all the work I've put into this.


 No.38847

>>38772

https://8ch.net/monster/res/36195.html#37072 And well here too. That was asked in the /monster/ thread where I gave a better answer.

Mentioning payment at the start didn't come to mind. Why wouldn't I respect the people that help me make the thing I labored so much over? Just seemed like a given. I guess people are just used to how some others do things, and jumped to the conclusion.


 No.38889

>>38651

>>38635

I'd totally try it but I skimmed the scenario creator and I honestly don't think I have the patience. I wish you good luck though, maybe one day if I can sit down and twiddle with it to the point I can figure the thing out I'll do something.


 No.38907

>>38889

Fair enough.

I think people will be able to make much more interesting, much more "dynamic" content when they're actually using it and can see the capabilities.

Plus, I shouldn't be doing what's basically "data entry" work, when I could be programming new features and such.

You could always follow it, and when things pick up on the forums you can start simply suggesting ideas, give feedback, etc., even if you're not a dev that's directly adding content. That's still super useful, though I still need a few actual devs if you have any friends that you could show this to.


 No.39121

File: 1433361926345.png (1.11 MB, 1600x2212, 400:553, googirl-shimapan-large.png)

>>38618

I'll probably be selecting people around the 15th, so this is a bit of a "last call" to get something in.

I should probably make it more clear that you don't need a mastery of the tool to submit something. Just submit something that looks like it should work based on what you've seen in the tutorial. Just need some flowing dialog, and psuedocode blocks to change stuff for different genitalia, or something.

And if you don't have ideas on what to write, there's a lot possible. A "New Tokyo" setting where the Tsunderetaker is taking all the Tsunderes; some virtual reality game within the world itself; continuing things that are already there; Some space station bar or night club; A long spiraling hallucinogenic bad end full of different transformations adn things happening to people around the player; An encounter with pirates, or customs while the player is trying to smuggle themselves; etc.


 No.39187

>RPHaven Admin is still trying his get rich quick scheme

Boy I can't wait for you to abandon this when the donations stop flooding in, you talentless codemonkey.


 No.39188

>>38772

>So you want random anons to do your job for you.

Yes, it's exactly how he runs and has run his website for the longest time. When things are broken or don't work and they're brought to his attention he aggressively insults people, calling them 'whiners' and telling them 'Fix it yourself with greasemonkey. It's not my problem."

Meanwhile, he continues to expect donations and aggressively attacks people who comment on the fact that he's doing fuck all for the site while expecting handouts. Childish tantrums, threats of leaving and shutting the site down, and banning people after insulting them are common practices of his. Anyone who contributes to this project had better hope to do it for free.


 No.39190

Well the last thing this guy worked on he wouldn't let anyone else see under the hood of, and it broke every few days in bizarre ways.

Also they want people to write for them because their writing is ALSO garbage.

-Love, former RPH goer and someone who has had the displeasure of smutting with the admin.

Enjoy writing for a broken game.


 No.39222

>>39190

Uh… RPH has a public API. What are you talking about? It's right there in plain sight and plain english: http://chat.rphaven.com/newui.js http://chat.rphaven.com/nodechat.js

What are you even talking about?

Just seems that you're lashing out on your own tech illiteracy, and at me for not slaving away for you at a free RP site that was just a hobby.


 No.39224

>>39222

Yeah, you made it public after you got fed up with being expected to work on a site while still shrieking about how everyone is an ingrate who never donates (while 90% of shit was still broken)

I wonder how many times this has to fail before you realize people won't be doing work for nothing so you can cash in on all the profits.This'll be what, the third time it's happened?


 No.39225

>>39224

… no it was public since inception. You can't hide javascript source code.

You can obfuscate it, but anyone that's not tech illiterate like you can look at wayback or google archives to see that it was always public.

I never complained about people not donating. I always knew a "free RP chat" is not a good business model for anything and did it as a hobby. Just crazies like you made up their own stories in your head on the matter, regardless of what I ACTUALLY said or did.


 No.39877

I'm not sure who will really be that interested since it's technically game development stuff, and not a bunch of tits and ass content, but I wrote a blog post about the most recent engine update of mine: http://www.playlewd.com/blog/?p=365

It also explains some of the reasons in detail on why I made a new engine, instead of using something like Inform or Quest, besides the whole multiplayer and role playing thing.

I would expect to actually have the new client up, as well as new content, in 7 weeks if not much sooner. Just depends on how much the people I select are going to be able to contribute, and how much I'll need to work with them before they're comfortable.

I know I'm going to need to write a "bible" and all sorts of other guideline and information things, which will take a few days.


 No.40100

File: 1434087594381.png (5.44 KB, 400x400, 1:1, comeonandslam.png)

I reworked a bit of the site at http://www.playlewd.com, as well as posted up another blog post.

This time it's about some changes that are happening with the new client as I go from pre-alpha to the alpha1 release that's still in development.

As for the site, I guess it was kind of dumb to just have the front page be some buttons. And those buttons up top were pretty ugly. Now it goes right to the blog with the other buttons up there.

I also wrote a new "Info" page that I hope is a lot less shitty than what I had before.

I'm also not really sure I'm going to have the writers I was hoping to have by the 15th, unless there's some people just waiting to the last minute before they're going to submit something. Not really sure what I'm going to do about that.

I was hoping to basically have like 3-6. And only 3 if they seemed really perfect.


 No.43565

I need help figuring out what to give out in return for Patreon pledges.

I have a system where it tracks how much money someone has cumulatively pledged and credits their account. Then they can "spend" those credits to basically purchase extra content to be made that they want (if it can be agreed that it fits the game).

I'm just not sure what exactly to have for people to "cash out".

Getting a NPC added that someone wants is a potential thing, but most NPCs will be tens of thousands of words each, so that's a tall order. I want to have deep characters, instead of something you interact with once and it's done. I need lower end reward ideas.


 No.48582

File: 1439803973866.png (3.92 KB, 496x98, 248:49, writingsample.png)

I've opened up the writing application again.

Looking for at least one more writer.

The alpha is also now up if you want to support the Patreon and stuff.


 No.48583


 No.50472

I updated the Patreon bot to keep people's pledges and how much they've contributed updated to their LEWD account.

http://www.playlewd.com/blog/?p=502

Also had to do implement some things to deal with people stealing. 'cause you know, who cares about supporting someone working so hard at something. May as well abuse Patreon's poorly implemented system to steal. :/


 No.51788

Got a new update up: http://www.playlewd.com/blog/?p=505

Map editing now works so we can edit maps without having to take the server down. Woo

Implemented cock size, breast size, and orifice size stuff. Added general functionality for adjustments within traits. (Will use this for height in a bit, too)

Removed the default descriptions sliders for those. Added some new default descriptions to correspond with the new sliders

Orifice ones are just hidden for game stuff to adjust

There is now a list of which locations a player can shuttle to for the game to manage. No more getting “restricted” when loading the game on a save that should have had them available

Player now starts in the Wilderness immediately without having to click it

Inputting a key to change a setting no longer also triggers that button (IE setting the up key with settings open will no longer move upwards, or cycle upwards in scenario choices)

In online mode, tile populations no longer show when they’re at 0

Fixed a bug with key settings not working

Fixed a number of content bugs

Fixed a number of engine and tool bugs that could mess up content

Fixed some issues with the display of scrolling boxes in char-gen

Fixed a bug with trait costs that happened with having different trait costs within the same group

Fixed it describing hands, elbows, forearms, knees, shins, ankles, and calves as “bare” when they’re uncovered, since that’s rather abnormal

More tool fixes and improvements

And I'm still looking for writers.


 No.53546

File: 1442574335322.png (63.11 KB, 255x255, 1:1, sry.png)

About 2 weeks left until the deadline for writer applications.

If you know of anyone that's a good writer and wants to work on a game, send them my way.

I should probably make it more clear that while I'll keep writer applications open, the deal for those later additions isn't going to be as good.

The 2 writers that came on 3 months ago when the Patreon wasn't even up have weighted share. Whoever comes on from this phase 2 of applications will be less weighted. After that? Probably no bonus weight. For you know, the obvious reasons. I constantly run into people that for some reason think the best idea will be to wait for the Patreon to be at tens of thousands a month and thinking they'll get a good deal then, for some reason, when the whole idea of profit sharing was to reward those that are hard working, take risk, and help build the thing that people are going to support to begin with instead of those wanting to jump on the bandwagon later.

I might end up closing the profit sharing thing entirely to any future applicants.


 No.53562

>>53546

no one cares


 No.56052

I've selected a writer I like for that phase 2 of writer tryouts.

I'll keep the tryout tool open for applications for the future, if any more spots open up later on.


 No.56130

>>56052

Again, no one cares. Go shill your garbage get rich quick scheme somewhere else, Sadako.




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