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File: 1441360650903.jpg (173.75 KB, 533x700, 533:700, Thread image 2.jpg)

 No.51345[View All]

In a mansion at the fringes of Connection City, a large number of monsters seem to be gathering. Silver Valkyrie, a woman who has been a magical girl since her youth, led a team of magical girls into the mansion to investigate the nest. It has been a couple hours since the team entered the mansion. Oriel, a magical girl who becomes birdlike with her transformation has been watching from outside. From her perspective, things have fallen eerily silent. She opens her communicator, hoping a second team of girls will be able to figure out what is going on in there.

This is the “early access” run of Empress Calista's Tower, a lewd roleplaying game in tabletop-style. Create your magical girl, design her outfit, and guide her through the fortress as her clothes and then her purity are stripped away. Will the team be victorious? Or will they become lustful distortions of their former selves?

If you want to play, follow the character creation guide below and post your magical girl. (It need not be specifically a magical girl, so long as you follow the same rules as everyone else.)

I intend to start the game in roughly one week, sometime Friday.

What I'm looking for in players, from important to more important are:

Writing:

This is an /erp/ game, please flesh out your actions in writing, try to avoid posts that only indicate the action you want to take.

Attendance:

I would like players to be active, I'd rather have you take a turn without writing than hold the game up by not showing up at all. I'm considering a maximum of three days since the last turn. If three days have passed and you haven't moved, your character takes no action and is left to whatever fate befalls them while standing still. A full week of inactivity will have you removed from the game at the next turn.

For players from the previous run: If you re-use your character, you have a choice between starting corrupt or starting in the lobby to meet the rescue party.

This is something of a test run, so the details may be scaled to balance out the results during play.

253 posts and 17 image replies omitted. Click reply to view.

 No.52502

>>52500

Your advantage lets you do up to 4 base corruption with the rolling version, and ups your odds of doing the 3, so I'd do that if you have more of your clothes, since the other option also requires spending a turn to get dressed afterward.

And yeah, probably just disadvantages play into the "strip to convert" command, which I've named "spirit connect."

>>52501

Well, I'll open the game whenever I get home from work tomorrow, or early tomorrow morning. I may shoot for processing turns by about this time at night.


 No.52503

>>52500

>>52502

Oops, I was going to give you +1 to base purify/corrupt power, but the end result is about same if that +2 adds a higher tier, which it will since you're doing it that way.

It also knocks fails off the die, so there's that too.


 No.52504

>>52475

I failed to give you some of things I'm okay with and wants.

Okay (outside of the usual accepted stuff): Eggs (no preg)

Likes: Illusions/Mindfuckery Monsterfolk, Mythical Beasts, Humanoids, Yuri, Public Displays, Three and Foursomes, Tentacles, Slime/Elemental, Rough/Wild (some hitting/biting giving and receiving)

>>52502

Sounds good to me. Besides, Clothed play is also fun.

>>52486

Seems like Sparrow and Robin will make an interesting pair of weakening foes with Sparrow taking the heat and Robin doing her thing keeping her pals pure of heart as Sparrow fights.


 No.52505

>>52504

It's late. Screwed up on the name. Not doing a name change. There's always hope.


 No.52510

>>52502

Cool. I was worried I would wind up being that fucking guy holding everyone up, but a slower paced game would probably be better with this many players anyway.

I just realized I never did a "likes" list. Mostly everything that has been mentioned and I haven't rejected sounds great, but I've always had a soft spot for plants, slimes, and low level mind control/giving in to suggestions even though you know you shouldn't.

>>52504

I know it's been said before, but man I love how well everyone fits together. Really feeds in to the theme of winning and losing as a team and possibly dragging your friends down with you. Good luck in there, we're gonna need it.


 No.52512

>>52510

Absolutely. It doesn't hurt that we share some interests as well and will likely play off well against the rest of the team but it's all in good fun even if we lose.


 No.52547

haha, looks like it was my turn to fall asleep on everyone. What time are we getting started on friday?

>>52380

>The fact that player's armor has so many split sections effectively gives them a huge advantage over monsters when it comes to taking damage.

I like the outfit system and the potential. I thought layering was kind of purposeful, actually, given you had ten pieces to play with. I was figuring it was supposed to work like this:

Weak armor allows groping to bleed through(like lingerie should!) but probably breaking in the process. Strong armor works maybe once or twice, but is then gone entirely. With the net effect being you're not vulnerable in one turn, OR have some mitigation over several.

0-armor clothing items need to be possible just for dressup sake, though.

I also figured in sentai fashion, the monsters would be outnumbering the magical girls. It doesn't matter if they're taking twice as many hits.

It sounds kinda like you need less boring monsters: Ones that 'swipe' twice for weaker damage on the same location, or one that hits multiple locations - a top to bottom cleave. Maybe some monsters give an extra sensitivity multiplier if a location is entirely bare instead of barely clothed - or maybe some monsters are just as good playing through underware as without, ignoring 1-point armors.

Makes both surprises and figuring out who is best against what important. Just a few thoughts, but good boss & miniboss material! As always for a new system, test basic out then add layers of complexity on top

>>52388

I said as much when i made the change, however, I'll point out that its worth only 2 points no matter if its 'bigger'. I was trying to avoid stealing cherry witch's thunder - and a countdown to disaster timer also needs a disaster to happen at the end.

Design intent aside, that looks good enough for test out.

I noticed I'm not on the likes list either, so I thought I'd give some more info there.

Squicks/Kinks >>52308 (my original) More or less, the usual suspects.

>>52490 Agree on dislikes, will keep upsides in mind if we face each other in noble sex-battle!

Electric's list sounds hot too, as does robins. Good catch on the egg thing, its not something i really like either.

Pretty much approving of the grooving around here. i'm doing a lot of 'wow, i wish i'd thought to mention that'. Even the no's have already been mostly talked about.

If you can write anything well, i'll probably like it!


 No.52555

>>52547

I've been thinking about a time-bomb effect, and while I do like the idea I can understand why Nightmare wouldn't want one. It winds up being more of a disadvantage for the rest of the team than it is for Isabel. Despite her actions and intentions, her mere presence actively compromises the mission. It's a cool idea, but it seems like it's really easy to play it with the intent of screwing the party I realize there's always going to be that in a game like this.

Maybe you could have a disadvantage that more represents the demon trying to break free? Something like gaining 4 corruption whenever a magical girl in the same room is defeated? Or gaining an extra point of corruption every time a piece of your armor is destroyed.


 No.52559

>>52475

Sorry about the delay. Adjusting to a new schedule for work. The character sheet is in order.

As for squicks Nothing to crazy. Blood, gore and scat are off. I could do vore, but I'm picky. Being swallowed by a pit if tentacles is probably what I could deal with.


 No.52561

>>52555

You fail to realize that we're all ticking time bombs. All of us can be turned and cause all kinds of problems. My character will do some serious damage to any converted magical girls, but will make it worse if she's seduced. You don't want a disadvantage, you want a power with a drawback like mine or Princess Splinter.


 No.52566

>>52475

>Like: Cock

Heh, sounds about right.

Squicks:

Vore

Inflation

Extreme proportions

Fat

Unbirth

Being involved in birthing

Scat

Everything else I can probably deal with

I would like to see a gangbang at some point


 No.52613

So final updates before I open the game!

Game is still trial mode, so adjustments are still open, though.

I updated squicks and likes:

https://paste.ee/p/FiMe0

And also the move list.

https://paste.ee/p/QuMvU

And player list while I'm at it.

https://paste.ee/p/QnlJH


 No.52628

>>52388

>>52555

After some time to think on it, I think you two are right, and I feel a little silly for making it a thing now.

Good luck and game on to you all! Happy humping.

>>52613

Am I reading Protect right? the protect-ee can't attack if they want to stay shielded? Do purify/corrupt count as attacks? Or, more accurately, is regenerate the only thing you can do?


 No.52629

>>52628

It looks like you're playing too, youre the purple cross icon.


 No.52633

>>52629

Yup! didn't realize the new thread was up until just now!


 No.52674

>>52628

>Am I reading Protect right? the protect-ee can't attack if they want to stay shielded? Do purify/corrupt count as attacks? Or, more accurately, is regenerate the only thing you can do?

It's another one of those good questions that gets me to cover situations I hadn't considered yet.

Alignment-changing moves count as attacks if they're aimed at an enemy magical girl. If your protector has lost enough armor that they're being converted, you can try counter-influencing to keep them from changing sides.

Y-You don't have to join them! If that's what you want. . . She nervously, but hastily strips off her clothes, giving her friend a hug, and trying her best to make it sensual. I- I'll do that for you too! So please stay with us!

So that and regeneration are the only standard commands that allow protection to stay. If you bought an ability that targets self or allies, those can be used without breaking protection as well.

Though a protector should be able to stop protecting if they feel they're too down to be acting as a shield. I'll make that a free action. (as in it doesn't take a turn, so you can do it while taking a standard action.)


 No.52696

>>52674

The way I read it at first (near the opening post) was that the person USING protect couldn't attack or the effect would break - like, they could bodyblock a friend and then heal or support - but it would be up to them to hit stuff.

Then i read it again. Still, worth mentioning though.


 No.52723

>>52614

So, linking to the new thread, don't know why though, it's not hard to find.

Kind of flubbed, forgot the image besides the map and the thread title.


 No.52752

Sorry gang. Was away from my main computer and had to entertain some house guests before I could just post. It happens.


 No.52825

Damn son, everybody's getting 3s today. I don't think anybody's gonna accomplish anything this turn except the monsters


 No.52829

File: 1442182519321-0.png (113.37 KB, 261x543, 87:181, 5688-1379183628.png)

File: 1442182519321-1.png (626.86 KB, 700x800, 7:8, princess_bubblegum_by_yand….png)

File: 1442182519322-2.png (279.14 KB, 900x506, 450:253, mirai_nikki_yuno_wallpaper….png)

>>51345

Not sure if you're willing to have late joins but heres my pitch, probably needs smoothing out though

Overlord Elisabeth Bitch

A Spoiled Princess who took over her father's kingdom,when he refused her requests one too many times. It was just once actually. Being denied for the first time in her life, not only angered her but ignited her hidden abilities.

''Under her rule everyone was subjugated to providing her sweets and anything else she desired. Elisabeth appears to be a sweet looking girl that acts very cutesy and who loves to brighten your day with a smile. However her words are often surprisingly cold or instigating. Frankly she's a bitch. She detests gross things, so she is dedicated to killing disgusting filthy monsters. And since she is a princess she suffers from all the cliches of one. Hopefully after the world is scrubbed clean of these filthy beasts her prince will arrive. Maybe she'll find true love soon!~"

Ability: Terrifying presence: In battle, has a low chance to recruit enemy, has a high chance to make them skip a turn. (Twice per battle)

Enemies under her control gain armor bonus.

Disadvantage: Princess cliche: If bound or captured, can only escape with a roll of 10 or higher (No attack effect)

Weapon:

Chain Whip

Armor:35(5pt)

Attack:5 (1pt)

Head:

Tiara - 2 armor

Upper Body:

Armored Dress: 12 armor/ Terrifying presence

Lewd Lingerie: 5 attack

Princess gloves: 2 attack/ 1 armor

Necklace: 2 armor/ 1 attack

Lower Body:

Stockings: 2 attack/ 1 armor

Heels: 3 attack / 1 armor


 No.52843

>>52829

>Ability: Terrifying presence: In battle, has a low chance to recruit enemy… (Twice per battle)

Yeah, there is no way that ability is going to be approved.


 No.52846

>>52843

I was trying to give her something to compete with the others. Is it the idea itself or the twice part?


 No.52851

>>52846

the fact that you can turn an enemy into a friendly. drop that and it should be fine.


 No.52852

>>52851

Too bad, I liked the idea of it but I guess I assumed a lot of low level monsters would be showing up throughout the game for it to be of use.

Skip a turn is still good then.


 No.52854

>>52852

Yeah that should be alright I think, also I think you were suposed to put your ability on one of your armor pieces aswell.


 No.52855

>>52854

>also I think you were suposed to put your ability on one of your armor pieces aswell.

Nevermind, you did, I an a blind retard.


 No.52858

>>52825

I guess we used up too many high rolls on turn 1. Dicegod demands sacrifice. Sorry if I screwed both of us already Robin. I was worried 5 in one room would be overkill. Or just promt us to all get wrecked by some AoE trap.


 No.52865

>>52829

Overlord Elisabeth Bitch's name sounds more like a Mad Magazine spoof than an actual character who calls herself that. I normally don't like commenting on things like this, personal tastes and all, but there are so many ways to get across her selfish, entitled royalty personality in her name without it feeling like I'm interacting with a XXX parody of an existing heroine.

Silver Spoon Mistress, Whip Empress Elisabeth. Whatever.

I do like the background and personality though.

The Disadvantage looks too hampering. -2 to escape could be fine since we roll on a single 10 sided die.

She could bring out minions to take hits or do her fighting for her though for your ability.

Only two points of attack needs to be distributed to her armor.

Lewd Lingerie needs armor points.

Lower body should have more armor points (not a requirement, but it may be helpful)


 No.52868

>>52865

>>52829

I think the way you would balance having minions is you have to spend your turn to make them take an action - that way it isn't simply superior, but you just get more combat options and different things to use.


 No.52915

>>52829

Woo, getting a bit inventive there. Gonna have to talk about hose traits though.

But first, yeah you can join, but I may wait till the next floor/round to actually add you so we have time to nail down your character.

Let's start with Princess Cliche. I think you gave a bit much of a penalty there. What if I have your roll requirement start at 10 and then have your odds increase each turn? "or higher" does not apply, since standard rolls use a d10. I can bump the critical hit effect off the die for the first couple rolls at that.

In a sense, it can be simplified as 2 digit penalty to escape rolls.

Recruiting monsters is an interesting idea, I'm not totally against it, but I need suggestions on how it would work. I'm going to probably require a critical hit for it.

Also, outfit format! I think I've settled on what I like. Put the number of armor points in front of the part name. The strongest part will take damage first, and also determine sensitivity reduction. Please list them in descending order.

Then list any attachments following the name.


 No.52966

>>52829

You might be better off summoning your own minions as an ability than converting enemies. That way you might not have to roll so high for it, and it could fit better with the image of being a tyrannical princess.


 No.52982

>>52966

Yeah, maybe they do a random amount of damage when their "leader" attacks or they pop up to soak damage before she gets hit.


 No.53187

Is there any chance we could get a description of Sugar Diva and Crimson Axe. Many of us weren't around for the last game so you may need to "remind" the team what they used to look like and then they may have changed since our characters last saw them.


 No.53192

>>53187

I'll admit that I'd love to get a look at their stats, myself. We should at least be able to tell the names of the outfit pieces they're wearing and how much armor is on each one, if nothing else.


 No.53284

>>52829

Is this anon still interested in joining?


 No.53398

Does a full alignment change provide a free transform? If Comet is defeated and brought back to good alignment, do I still need to track down a crystal before I can be useful again?

Also, can corrupted magical girls drop crystals in defeat?


 No.53402

>>53398

After your neutral turn, you get 50% of your armor pool, any leftover clothes you still had are ignored/removed.


 No.53538

Gonna specify some things about declaring your action so that you moves are easier to read.

You're all bolding your actions nicely, but one point is:

Your abilities are actions:

So instead of:

Attack: Ice Ray

Declare like this:

Ice Ray: Silk Valkyrie.

Some things will have multiple targets or sub-targets. For that, separate with a comma.

Binary Fire: Passionflower, Goldenrod Guardian

And also:

Aimed Attack: Crimson Axe, Upper Body.

And obviously:

Move: Northeast

Oh, and if there's no real action you feel the need to take:

Pass


 No.53548

>>53538

Sounds good.

A few things to think about. First off, apologies for having a conversation/acting like it was safe before getting the confirmed clear. Not sure how you want to process situations like that going forward, if you want to treat a room as safe or threatened for everyone else's action. Like if Hope Crusade Robin had decided to move, would it count as a Move or a Flee action? Also, is her staying triggering the surprise die?

One more that hasn't come up yet. Let's say a PvP situation arises. A player has 2 actions targeting them, an Attack that results in defeat and a Regenerate that would heal them enough to survive said Attack. Would you prioritize one over the other or just resolve them in post order?


 No.53591

>>53548

I've decided to process actions in the order of:

Moves

Attacks

Regenerations.

Seemed the most sensible, both for abilities on broken parts and balancing things like my NPC duo.


 No.53593

>>53591

Does that mean if someone attacks someone else doing a regeneration action that if they mannage to destroy their last regen infused piece of armour they basicaly miss that turn?


 No.53617

>>53593

Well, hadn't thought of that. I may make exceptions based on post order, or go back to post order. The main reason I considered moving away from post order is the turn where Black Comet was being attacked the same turn she moved, but I suppose that is fixed by making them not a valid target until the next turn.

One potential invalidation I'm considering upholding is someone running away cancelling an attack targeting them. If you attack someone and they roll a successful flee, the attack is nullified.


 No.53619

>>53617

Oh, I suppose that should go for heals as well. I'm giving move and flee actions priority. This makes a successful move nullify anything targeting the player, since they can't be targeted in the new room until next turn, and anything targeting them falls behind in priority.

Also, I'm going to disconnect monster fluff from stat builds. I'll need a new set of symbols to indicate stat types, but it will help a lot as far as tailoring monsters to group player prefs.


 No.53952

Allright, I have some ideas overall to field, guess this game is still very much in building.

One is to make corruption work differently between corrupted and pure girls.

Kind of forgot how I wanted to make this an endurance game where purity is the resource that determines how far you can go. The setup I have in mind now is as follows:

For pure girls:

Purifying Attack

Linked to your own purity level in strength, this is how you purify a corrupt MG.

20-15 3x Sensitivity

14-8 2x Sensitivity

7-1 1x Sensitivity

Spirit Connect

Now the only option for reducing ally corruption. Uses the same power table as above.

May go hard mode and have it dilute the corruption instead of removing it by giving the user half of what is removed from the target.

For Corrupt Girls:

Corrupting Touch

Same power table, basically a mirror of purifying attack.

Fornicate

Restoration for corrupt girls. play with a monster to refill your corruption, and then your armor if fully corrupt.


 No.54044

>>53952

Aww, no Mate command?

Can corrupt girls fornicate together for mutual benefit?


 No.54047

>>54044

Decided it was a more fitting name, you can use either.

Remember that you can pick the monster if you want, especially since I'm changing how I handle fluff.

And yeah, I'll let corrupt girls use it on each other too. Unsure how much I'll leave the monster's corruption score to chance, so it may be a safer bet in some situations.


 No.54111

>>53952

>Kind of forgot how I wanted to make this an endurance game where purity is the resource that determines how far you can go.

To be fair, we're testing it out with a unique scenario (seemingly heavy PvP focus, limited to one floor). It makes sense that things would work a bit different.

>>54047

Well with any luck or just more lack thereof, We'll get to see how it works out very soon.


 No.54433

>>53952

Regarding the ongoing regeneration talk: what if it were (for now) simply limited to only be once every other turn? Rather, the command can't be used two turns in a row.


 No.54438

>>54433

That sounds good too, but I've got a lot of healing nerfs and other compensation on the table waiting for the next fresh conflict.

Think First I'll apply the attack buff. Three ATK for each point instead of two.

Second, healing penalty for freshly destroyed clothes. 4x when it's destroyed, 2x the turn after that.

If healing is still a problem, I'll consider taking it down to every other turn. These go into play the next new encounter though.




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