No.51345[Last 50 Posts]
In a mansion at the fringes of Connection City, a large number of monsters seem to be gathering. Silver Valkyrie, a woman who has been a magical girl since her youth, led a team of magical girls into the mansion to investigate the nest. It has been a couple hours since the team entered the mansion. Oriel, a magical girl who becomes birdlike with her transformation has been watching from outside. From her perspective, things have fallen eerily silent. She opens her communicator, hoping a second team of girls will be able to figure out what is going on in there.
This is the “early access” run of Empress Calista's Tower, a lewd roleplaying game in tabletop-style. Create your magical girl, design her outfit, and guide her through the fortress as her clothes and then her purity are stripped away. Will the team be victorious? Or will they become lustful distortions of their former selves?
If you want to play, follow the character creation guide below and post your magical girl. (It need not be specifically a magical girl, so long as you follow the same rules as everyone else.)
I intend to start the game in roughly one week, sometime Friday.
What I'm looking for in players, from important to more important are:
Writing:
This is an /erp/ game, please flesh out your actions in writing, try to avoid posts that only indicate the action you want to take.
Attendance:
I would like players to be active, I'd rather have you take a turn without writing than hold the game up by not showing up at all. I'm considering a maximum of three days since the last turn. If three days have passed and you haven't moved, your character takes no action and is left to whatever fate befalls them while standing still. A full week of inactivity will have you removed from the game at the next turn.
For players from the previous run: If you re-use your character, you have a choice between starting corrupt or starting in the lobby to meet the rescue party.
This is something of a test run, so the details may be scaled to balance out the results during play.
No.51346
Character Creation:
The first step is to pick your character's overall abilities at full power.
All characters have base stats of 10 Armor and 3 Attack, and by default, you have six points to spend on stat increases. These points can also be spent on an ability, which adds a character specific action to your options, or an advantage, which is a passive bonus of some kind. Buying either will cost two points. Taking a disadvantage will award two points.
A character can only have two abilities, advantages, and disadvantages total, and only one of each.
Each point spent on armor increases your armor pool by 5
Each point spent on attack adds 2 points of attack power.
Spending any points on Regeneration adds the regeneration command, and each point spent on regeneration adds 12% to the regeneration command's effect.
List how you spend your points, and if you want, add a light description to your character.
Once you've decided on overall abilities, it's time to design your magical girl's outfit.
The first purpose of armor is to prevent monsters from being able to lower your girl's purity score. The monsters corrupt a girl by their lewd touch, and the less dressed your girl is, the more a corruption attempt can reduce her purity. A character has three areas with different sensitivity, the head, the upper body, and lower body. The more armor points assigned to a garment or piece of armor, the more it reduces sensitivity of it's area. Adding armor points also makes a piece more durable, allowing it to take more damage before breaking. An outfit can have multiple layers on each area, but outfits are limited to ten parts. Also, sensitivity reduction is not cumulative, meaning only the strongest piece of armor on an area counts against corruption attacks.
Once you've fleshed out your character's outfit, assign the following to parts of the character's outfit:
Abilities and Advantages: A piece must have at least two armor points to hold one
Attack boosts: For each Armor point, a garment can hold +2 Attack Power
Regeneration Ability: For each armor point, a garment can hold 12%
Example Character:
Goldenrod Guardian
Armor: 1 points
Attack: 1 points
Healing: 2 points
Ability, Tangle: inflicts bound status.
Head:
Flower crown 2 12% Regeneration
Crystal hairpin 1, 12% regeneration.
Upper body:
Leaf Dress 4, Tangle
Bra 1
Lower Body:
Thorns 4, 2 attack
Skirt 2 Panties 1
Gameplay:
All magical girls will start together in the entry room. From there, they search the fortress for monsters, clearing the way to the next level when all monsters are eliminated.
Rooms will be covered in darkness until a girl steps inside. There may be traps or monsters waiting to pounce in a darkened room.
As monsters attack, a girl's clothing will be damaged, making her more vulnerable and reducing her power. When the monsters have their way with a girl enough, she transforms into a dark magical girl, and seeks to convert her allies as well.
When a girl's outfit is totally destroyed, regeneration abilities no longer work. To resume her transformation in such a state, she must use an energy crystal, which monsters may become upon defeat.
The game ends when all magical girls are corrupt, or when the source of the monsters is defeated.
Actions:
All standard abilities take a d10 roll unless specified otherwise
Move: Move to a connected room
Roll if moving into an unrevealed room.
Flee Monster: Move to a connected room to escape combat, riskier than the move command.
Attack: Attempt to deal damage to a monster
Regenerate: Repairs and restores armor/clothing
No roll needed.
Effect is doubled outside of combat.
Protect: Takes a defensive position between enemies and an ally.
No roll needed
Anything that attempts to attack the target will hit the user instead.
Stays in effect until the target attacks, moves to another room, or combat ends.
Use Energy Crystal: Restores one magical girl's outfit completely, or up to 50% of all in the same room.
No roll needed
Requires and consumes 1 energy crystal.
Give item: gives an inventory item to an ally.
Free action, does not use a turn and can be used with a standard action.
No.51351
I'm working on a character now, and I've got a couple of questions. First, would it be possible to pick up a 'Trapfinding' special ability that would allow my magical girl to roll to find and/or disarm traps before entering a room?
And second, can this magical 'girl' be a trap himself?
No.51358
>>51351
Such Irony! Traps are allowed. Cute traps especially.
I'll allow that ability, I'm thinking:
9-10 Detect and disarm trap
6-8 Detect trap and type
4-5 Sense trap
1-3 Fail
No.51365
>>51358
Alright, let's see what I can come up with.
Lily Pure Samurai
Armor: 15 (1 point)
Attack: 7 (3 points)
Healing: 0%
Ability, Trapfinding:
9-10 Detect and disarm trap
6-8 Detect trap and type
4-5 Sense trap
1-3 Fail
Head:
Hair tie 1 armor
Amulet 2 armor, Trapfinding
Upper body:
Upper tabard 2 armor
Long-sleeved shirt 2 armor
Gauntlets 2 armor
Nodachi 2 armor, 4 attack
Lower Body:
Lower tunic 2 armor
Black socks 1 armor
Sandals 1 armor
No.51367
>>51365
…And I just realized that that should be 9 attack, not 7. Aside from that small math mistake, though, creating a character was pretty quick and easy.
No.51411
How about an ability that allows me to use a non-combat turn making a potion?
Potions that would give a temporary boost worth 1 point to any stat. I'd be able to give them to other girls, but each girl (myself included) can only hold 1 at any time. Not sure how many turns it should last, I suppose I'll leave that up to the DM to balance. What do you think? Is that fair?
No.51416
File: 1441405037316.png (592.22 KB, 690x772, 345:386, 553dc6a2769820b448a0e6c3b4….png)

OK, trying stuff out. Feel free to point out if I'm fucking up.
Sunlight Phoenix
Armor 15 / 1pt
Attack 11 / 4pt
Healing 12% / 1pt
Ability: Binary Fire - Phoenix can attack two different enemies at once. Arbitrary GM restrictions may apply.
Disadvantage: Lightly Dressed - Phoenix's clothing is no less sturdy than other magical girls', but it covers surprisingly less area (not pictured). Phoenix takes the -lowest- of her remaining clothing as a buffer to reduce sensitivity, instead of the highest.
Head:
Scarf 1, regeneration 12%
Upper body:
Tanktop 3, Binary Fire
Gauntlets 4, Attack 4
Lower body:
Spats 3, Attack 3
Boots 4, Attack 4
I'm more into giant humanoids/animals with big cocks more than into tentacle/lesbian fiddling. Also, fair warning, if I get corrupted the first thing I'm going to do is grow a dick and go straight for the trap's butt he ha
No.51417
>>51411
Actually, scratch that, it just occurred to me how much it will slow the game down if everyone waits around for a potion. I've thought of a more interesting ability anyway.
How about if I can transfer 1 points worth of one of my stats to another character? It doesn't take a turn and the effect lasts until I undo it, but I can't use or undo it whilst being attacked, bound or untransformed. I can have two of these transfers active at once, but the girls have to be in same room as me to use or undo them. How does that sound?
No.51418
>>51416
>Disadvantage: Lightly Dressed
I'm just wondering how many players are going to take this. I'll be honest, I considered it too, but I just knew I wouldn't be the only one. Can't say I blame you for wanting it
No.51419
>>51417
You should probably think of something more useful than giving 2 points of stats from you to someone else. Maybe move away from a stat based ability, see what you come up with.
No.51420
>>51418
Well, it is that kind of game. And it fits the concept of a tomboy in sportswear.
No.51423
File: 1441408666125.jpg (498.43 KB, 1082x1223, 1082:1223, 2234454aebd306940b55f60010….jpg)

Armour: 25 (3pts)
Attack: 9 (3pts)
Ability - Explosive blow:
If successful, deals 2.5x normal damage. Causes recoil equal to 15% of damage inflicted to own armour (rounded up)
Disadvantage - Persistent wounds:
Cannot be regenerated during combat
Head:
Crown - 4 armour
Cravat - 2 armour
Upper body
Vambraces - 4 armour, Explosive blow
Dress - 3 armour, 1 Attack
Corset - 3 armour, 1 Attack
Lower body
Greaves - 4 armour, 1 Attack
Stockings - 3 armour
Panties - 2 armour
I wasn't originally planning on copying an image pretty much feature for feature, but when I saw this picture, I just couldn't resist. Princess Splinter is here to hit hard and take it harder, in all sorts of ways.
No.51424
Can the magical girl have a cute sidekick critter? Or should it be more like a summonable gimmick, like a weapon?
No.51426
>>51424
I guess it could work as either your weapon or an advantage. Perhaps you can make a second roll when you attack to account for your sidekick, but it has only half your attack?
No.51428
>>51423
>I wasn't originally planning on copying an image pretty much feature for feature
Happens every time.
No.51429
fuuuck, Friday nights are busy for me. But fuckit, I'm making a magical girl anyway. Maybe I'll get out early or else inspire someone else
Electric Idol fully charged!
Armor 10 (+0)
Attack 7 (+2)
Regenration:24% (+2)
Ability, Elecrtic Burst: While bound, may attack instead of attempting to escape. Limit once per duration. (+2)
Head: Spark Earrings/1 Armor/12% Regeneration
Upper body:Lightning Pendant/2 Armor/Electric Burst,
Sleeveless Coat/Attack +1 (I couldn't find a corresponding picture. Sue me.)
Crop Top 1 Armor/12% Regeneration
Lower body:
Short shorts/2 Armor/+1 Attack
Boots/2 Armor/+1 Attack
No.51430
>>51428
When it appeals to me that much, I just can't help it. I had the character in mind before hand at least, it only affected the appearance.
No.51431
Also I take it I couldn't take a disadvantage and use it to help pay for an advantage and an ability?
No.51432
>>51429
Sleeveless Coat should be worth 2 armor. My bad
No.51433
>>51431
Not both, no. You're only allowed two of those three things at once. You could take a disadvantage to pay for just one of them though.
No.51435
>>51433
Just checking, usually most games keep weaknesses and disadvantages separate from edge/abilities as you're giving yourself a penalty in game for building points.
No.51436
I'll start corrupted, much more fun that way.
Orange Comet (Corrupted)
Armor: 30, 4 points
Attack: 7, 2 points
Advantage - Tough Girl: When not transformed, Comet can still attack for a fraction of her attack (I'll let DM decide how much)
Disadvantage - Naive: Attacks that change alignment are twice as effective against her
Head:
Head piece, 4 armor
Upper body:
Chest, 6 armor
Bra, 1 armor 1 attack
Arms:
Left gauntlet, 3 armor 2 attack
Right gauntlet, 3 armor 2 attack
Lower Body:
Skirt, 2 armor
Panties, 1 armor
Legs:
Left boot, 2 armor 1 attack
Right boot, 2 armor 1 attack
This blew up from last time, in happy to see so many people interested!
No.51443
>>51416
I've certainly got no objections there. I decided to play a trap with the full expectation that my character's ass was going to take a lot of abuse.
And also possibly might have subtly encouraged it by not giving him any underwear.
No.51461
>>51443
>forgot to give myself underwear
>low armor means I would be flaunting it anyway
Fuck this gay transformation sequence
No.51465
>>51461
>>51443
Am I the only non-corrupt girl wearing panties so far? I feel kind of left out.
Eh, they'll be the first thing I'll be removing from recoil anyway
No.51467
>>51465
Eh, I'll just go barefoot (for grounding) , switch the boots to lightning bolt print panties and exchange my top for a bra. That should work, right?
Nothing can go wrong here
No.51469
>>51465
I'm wearing spats. Do they count?
No.51470
>>51461
>>51465
>>51469
So what I'm getting from this is that being a magical girl is a rather liberated experience, then?
No.51471
>>51467
Lightning bolt print panties sound cute as fuck. You'll be the first girl I'll want to hunt down if I get corrupted
>>51469
Having spats rubbing right up against your crotch sounds uncomfortable, but also hot, in every sense of the word
No.51472
>>51470
On this board, I'm pretty sure "magical" is just a euphemism for a slut in training
No.51474
>>51471
Well then I guess I'll have to protect my best friend! I may be late due to scheduling. Hope you're still alive when I arrive!
No.51476
>>51474
I may not have too much freedom in the coming weeks either, but at the very least, I'm sure I could probably get on most days to state an action if I don't have time for a full description.
I'm going to be sticking with you, just so you're already nearby if I do turn.
No.51478
>>51471
>You'll be the first girl I'll want to hunt down once I get corrupted
Fixed.
>>51476
Guess I'll have to stay next to samutrap then. Oh baby we already got our OTPs even before the game begins. Fun.
No.51480
>>51478
I won't lie, there's a good reason I went with destroying my own armour and being unable to be healed in combat.
I have a feeling we're gonna have a lot of fun together, girls.
No.51482
>>51480
>>51478
Shit, that didn't take long. Looks like I'll either be at full health or nil. Oughta be interesting. Can't wait to hang out with you!
No.51487
There's nothing in the rules about not being able to attack fellow corrupt girls, right? So I can just molest Electric Idol all day, even after she's turned~
No.51489
>>51480
I also had an ulterior motive for strutting around in little clothing.
the motive is that I want a big monster to bend me over and steal my virginity with its enormous beast cock
>>51487
Well, one of us needs to remain untainted since if we all fall the game ends.
No.51492
>>51489
>the motive is that I want a big monster to bend me over and steal my virginity with its enormous beast cock
You sound like a girl after my own heart
No.51493
>>51489
>>51487
inb4 my regen keeps me just on the edge long enough for help to arrive
besides, I'm gonna play this to win. If you want my ass you're going to have to work for it
No.51494
>>51493
Oh don't worry, I'll be playing to win as well. I want that Empress Calista prize pussy, after all. But if I do get corrupted, I will be coming for you, sweetie. Shouldn't have given yourself such darn cute panties if you didn't want girls lusting after you.
No.51495
>>51489
>>51493
>>51494
I'll be playing to try and win, too, hopefully by using my Trapfinding ability to good effect.
And now I'm starting to think we should send Princess Splinter and Sunlight Phoenix off to adventure together while Electric Idol and I stick together as our own team, and then they can have fun hunting us down and trying to corrupt us together when they eventually get turned.
No.51496
>>51495
The inevitable orgy does sound like a lot of fun.
And if all else fails, I can ride that dick that Sunlight Phoenix grows all day
No.51500
"I'm the Hope Crusader! My side has all the hope in the world! What chance do you got?"
Armor 15 / 1pt
Attack 5 / 1pt
Ability: Spirit Hawk Control - "Go! Archer!" -
Robin can command her Spirit Hawk, Archer to harry and distract a single opponent in the room, making any attacks made by the foe more difficult to land.
Advantage: Spirit of Hope - I believe in every one of you! We're all friends, and there's nothing we can't do together! -
Thanks to her unending optimism, confidence and belief in friends, all her attacks also alter a character's alignment score, depending on her current alignment. They also will be "infected", taking 2x damage on future attacks made on them. For characters with no alignment score, only the second effect applies.
Personality - Caring, determined motivator and fun loving heroine
Bio - Having only just become a magical girl just after talking down a suicidal classmate from off the roof two months ago, Robin isn't quite skilled a fighter for her new team, but has an amazing talent of inspiring the others when things are down and to always look on the best side of things with a fierce smile, a funny joke and a shoulder to lean on while she beats up monsters with the help of a hawk spirit named Archer that talks to her. Even though she's not the leader, the others have counted on her to say the right thing when times got tough.
All she knows is that this is far better than track team.
Head:
Magical Scrunchy 1
Upper body:
Crusader Armor 3
Shirt 1,
Knight's Bra 3: 1 attack, Spirit Hawk Control
Lower body:
Knight Grieves 2
Skirt 1
Excaibur Panties 4: 1 attack, Spirit of Hope
No.51501
Thought I'd test the system with an ability focused character that screws with her opponents. This will go really well if it works, or go really really well if it doesn't. ;)
Feel free to alter or add the numbers to her abilities to your discretion, Wicked.
No.51521
Wow, this is looking good already. In one day there's six players! Maybe a week is a long time to be taking character entries?
Especially since this is still open-hood and somewhat experimental. It's actually something of a Prologue because we have one regular floor, and then a boss.
We can probably move on from there pretty seamlessly though. And it will be a chance to adjust your characters before the marathon begins.
Everyone suggest monster types! I'll pick the six most popular. As suggestions, the types from the previous run are:
slime, swarm, humanoid male, humanoid female, tentacle creature,
and then there was the xeno group i was thinking of swapping for insects.
I plan on assigning the winning types to the same six types.
Also monster-wise, since there will be many small bites of damage to deal, I'm thinking of giving types with stronger attack power more attacks instead.
Well, those are my general thoughts, I'll be making a post about specific characters now.
No.51524
>>51521
Sweet, I knew this late shift would be worth it at some point.
Some kind of plant could be cool. They'd probably end up working similar to tentacle types or even some sort of trap. Like one that attempts to bind a player then destroy their outfit one piece at a time and release them when they're nude (or if it gets destroyed first).
A parasite type or living suit would be interesting, but probably a little complex for a first time. Will post ideas in a few
No.51525
>>51521
From the conversation that's gone on so far, it's looking like we've got at least two players who would strongly prefer a heavier presence of male monsters with big cocks.
I myself am pretty flexible as far as what types of monsters will be trying to have their way with my character go, though I would certainly like to see a little tentacle monster action. Mob-type enemies (sort of like swarms, but the individual creatures are larger and less numerous) would be good as well, like a gang of goblins or a cult of kobolds.
I would also definitely like to have a few sexier, more mature female monsters to contrast with my trap character. If insects wind up getting added in as a monster type, perhaps you could have a variety of sexy insect-type monster girls, like driders, bee girls and/or scorpion women?
No.51527
For the sake of being able to make a document of characters easily, please reply to your character when stating any adjustments. I see some changes have been mentioned in the chatter, but I'm not hunting them down. Aint nobody got time for that.
If you're serious about those swaps, repeat them with a reply post to your character sheet so I can see them.
>>51416
First off, it seems you've assigned your innate attack power to the outfit.
The first three attack power is free, and available even to a girl brought down to normal.
>>51417
How about having an outfit piece you can give to an ally or teleport back to yourself?
There's some strategic implications or mechanical things to decide, such as will losing the rest of your outfit while the piece is elsewhere allow you to use regeneration, but it seems to cover what you're trying to do.
>>51423
Very cool. You actually do 12 damage, your character sheet doesn't mention the innate 3, but that's totally fine.
>>51429
Well, turns will probably be daily, since it's hard to get everyone online at once.
Love the way you formatted your info, I may make that the standard.
I forgot about capture status! I was probably going to drop it aside from player abilities. Well, guess I'll have to work it back in. I was thinking of having monsters use better AI anyway.
I'm thinking 40% chance of working. It would allow escape if it worked.
Better odds than the first struggle roll, but if it fails, the roll required to escape doesn't go down for the turn you used it.
>>51436
Great to have you still aboard!
Was she supposed to have lower body armor? not all the armor points are spent by my count, so that seems to be the intent.
Arms and legs count as upper and lower body respectively. Also, you assigned your 3 innate attack power with the rest.
Not sure I want to allow an advantage as an innate, but I may make that allowed IF the advantage can be considered "bought" with a disadvantage. Advantages only though, no innate abilities!
On top of that, the base attack is almost half your full attack power anyway.
Well, if you want to roll with that, you get +2 attack when totally naked, giving you 5 attack unpowered. Doesn't kick in till you're naked though.
Hey! maybe I'll add undress to the standard command list. Then you can take off your bra and panties to get the attack boost. And then an ally can hold them for you so you can regenerate without crystal by putting them back on.
I'm legit considering that. Also exchanging and giving items of any sort is a free action.
>>51465
I was thinking recoil would work like regular damage, meaning strong outer layers get hit first. I was thinking of requiring all armor on the same area to have different AP amounts to make deciding layering easier, but a lot of you would be in violation of that, so I'll drop it. Layer order is decided by order mentioned if AP used is the same.
The reason armor points limit what can be attached to a garment is because I realized somebody could make a few better armor layers and then throw all their attack power and abilities into their underwear, meaning they don't become depowered until naked or nearly naked.
>>51500
Yay! you gave flavor text! Ends up somewhat similar to Sugar Diva.
Buut, that layering. I suppose it's my fault for neglecting to mention, but the most durable layer of clothing will take damage first. As I mentioned above in this post, I was trying to prevent all of a character's abilities from tucked into underwear with multiple other layers preventing depowering.
Well, I suppose I'll put tighter outfit restrictions in the next round when the rules are locked in tighter.
Well, that's it for my character megapost. Think I'll comment on the replies I got while writing here unless the post length goes too far.
>>51524
Yeah, types were supposed to contain multiple flavors, but I got uncreative and timid.
For example, swarms were supposed to include unusually large insects, not just faeries, and plants wouldn't be out of place in the tentacle.
Actually, when I think about it, these were supposed to be very broad categories indicating what type of molestation they'd bring. Swarms are a group of creatures that micro-gangbang you. tentacles ensnare and try to prod you all over, slimes should probably be called amorphous, as they'd be about anything that can engulf you. The humanoids were to provide more vanilla scenes, and I guess the xeno category should be changed to a beast category and placed in the attack specialist role. For that one i was just doing weird alien type things, but it should be considers to include that along with more plain animals, and proper giant bugs.
I may just keep the groups as above, and let each of you state your preferences for what you'd like to encounter in each group.
To summarize the list,
Amorphous, Swarm, Beast, Humanoid M, Humanoid F, Tentacle.
No.51528
>>51525
Tentacles and insect girls are a OK in my book. admittedly, one of these inspired the ability I choose. Don't forget there may be a corrupted magical girl wandering around, so you'll have Comet to keep you company. Yay for PvP.
On that note, how would monsters react to a fallen girl? Would they ignore her, follow her or attack anyway because booty? I may be over complicating things.
No.51529
>>51524
Oops, I ended up mostly responding to Lily's post when I pointed to yours.
Parasites and living suits may have potential beyond just being regular enemies, I'll keep them in mind for "random" events.
>>51525
I think I'll try to make note of those preferences.
Shall I take it you'd like both humanoid M and beast to be particularly to be beastly, and very male.
Humanoid F gets extra curves, and. . . Hmm, monster girls huh, that can go in beast, humanoid F AND swarm.
Maybe I'll rename swarm to mob.
There's definitely some potential for overlap, maybe you won't be able to tell what category you got at times.
Well, let's continue this discussion after everyone seems to have read what I said about broad definitions to those categories.
>>51528
Had assorted ideas. A corrupted MG could definitely have some fun with the monsters while she waits, and doing so may even restore corruption.
The other side should get a corresponding way to restore purity among themselves.
/tg/ suggested interludes for MG to get intimate as a way of reversing the corruption process.
Corruption is definitely sexual in application, the reverse can go either way. Depends on who's writing I guess.
No.51531
>>51527
That's fine if you were going to nix capture, I can think of a new ability if need be. I'll finalize my character sheet in a day or two.
Broad monster categories should be fine really. You could use those major types to determine their over strategy and base the actions they take and when they use any special abilities on those. Almost like a script or program.
No.51532
>>51529
Oh shit, I never followed up on them. They could act as an article of clothing for a defeated magical girl. Either as an equip slot on a corrupted girl or force itself onto a de-powered one. If said girl managed to translator, it would disrupt the abilities of whatever piece of clothing should be there and possibly prevent purity from rising so much into its removed somehow. Either carefully destroying it without harming the host or taking out whatever spawned it.
Again, this is a bit complex for now and I don't even know if it's a good idea at all. Might just be unfun or game-ruining.
And of course, why should the heroes have all the fun? would be awkward if the team "saved" a corrupt from a monster only for her to attack them.
No.51534
>>51531
Well, I already have ideas for how to use capture since it's not the main way corruption happens and a result of defeat. For example, it could give a boost to corruption, and even without that, it'd leave an MG helpless for at least one turn.
No.51535
>>51436
>>51527
>Was she supposed to have lower body armor?
I wanna say yes, but the truth is I'm just bad an math. Let's try that again!
Head:
Head piece, 4 armor
Upper body:
Chest, 6 armor
Bra, 1 armor
Left gauntlet, 3 armor 1 attack
Right gauntlet, 3 armor 1 attack
Lower Body:
Skirt, 6 armor
Panties, 1 armor
Left boot, 3 armor 1 attack
Right boot, 3 armor 1 attack
As for the advantage, I was thinking after we lost our transformations we'd be helpless, didn't realize 3 attack was just an innate thing. I think I'll just drop that advantage in favor something else. Maybe a room-wide protect action?
No.51551
>>51535
Oh wow. That's a bold action, but you can definitely have it. Fluff-wise I think it'd make more sense if it involved drawing the attention of all monsters. I'm thinking it should last a few turns, rather than somehow getting between every monster and every ally.
And maybe it could last a few turns rather than locking you into being the only target. Your armor would probably wear out fast. Three to five turns I'm thinking.
I suggest calling it "irresistible taunt." Though it could theoretically have a cooler name.
No.51554
>>51551
>drawing the attention of all monsters.
But isn't Orange Comet starting out corupted?
No.51557
>>51529
>Had assorted ideas. A corrupted MG could definitely have some fun with the monsters while she waits, and doing so may even restore corruption.
>The other side should get a corresponding way to restore purity among themselves.
>/tg/ suggested interludes for MG to get intimate as a way of reversing the corruption process.
>Corruption is definitely sexual in application, the reverse can go either way. Depends on who's writing I guess.
Outside of fighting the magical girls, dark magical girls are not much different. Perhaps they can wager their corruption to attack to a limit if they need to restore it frequently.
The opposite side could be less "chastity" and more "pure love", having tender moments, sharing flashbacks of being in school together or being with those they love and care about. All of that can be pervy or romantic build up.
Or they can go the "Fate" route of sharing pure magical energy to each other via sex.
>>51527
I just thought the abilities containing her special powers being the bra and panties to be appropriate given the setting. Thus the other stuff is easily destroyed, but I guess you wanted a more "spiral of doom" thing going on.
I was considering that Archer could either impart a "to hit" bonus if she stays with Hope or an Ally (only one) unless sent out to go bug a target. Maybe too OP.
Regardless, let me know what would be the modified values for all her effects.
For enemies, different flavored tentacles, humanoids are fine. Beastpeople - like werewolves, snakewomen, minotaurs are also cool. Ditto with Evil pixies/faeries causing mischief. For a swarm, there could be like little fuzzies with small hands and feet, fuzzy fur and hiding a big mouth with a tongue.
I would like the floor boss to be an absurd "villian of the week" based on some kind of warped theme, like here's a rockstar who charms us, here's a sexy monster scientist making clones, crazed demon wrestlers, whatever. Surprise me. But whoever it is, we have to RP and "skill challenge" our way out of it, not strictly rolling for combat.
>>51531
Idol, if there's going to be any kind of grapple or hold, her ability should be to just deal half or all her attack value from being held. Another could be to be able to "stun" an enemy and it would fit with your name. Just spitballing here.
>>51551
It could be "Sparkling Comet Shield", luring up to X enemies but they have a damage penalty when they do. Both can be pretty nasty for the other side.
No.51558
>>51551
Well I built tank anyway, though a three turn commitment would make it a risky move.
I guess worse comes to worse I become corrupt/pure faster than normal? Can MGs die of get fucked into comatose?
No.51559
>>51558
"I love you so much! Come back to us!"
(bad rolls commence)
GM: And now the girl you wanted to save is dead from Snu Snu.
No.51568
>>51557
I dunno, I like the idea of having to choose between trying to wriggle out or fighting back. Then again it is pretty conditional. Would having it be a guaranteed hit or do a little extra be too pushed? It should be a desperation attack, not a "get out of tentacles free" card.
No.51573
>>51568
I figure it's more just that if they nab her, she gets a little surprise for em. Not exactly a free escape, but you can soften them up if they do capture. That's why I suggested half damage.
Of course if it's a full active action, there should be some kind of damage multiplier to anything capturing you because they're hugging onto a live wire and the action is just you feeding so much energy into it. It's gonna hurt.
Something to consider.
No.51636
Are you still taking players by any chance?
No.51637
>>51636
Wicked Nightmare said he'd be starting the game up in a week, and that we'd be open for accepting new players until then, so I'm guessing that the answer is probably yes.
No.51650
>>51554
That's true, but if she stays past this trial round, the fresh game will start with no corrupted players.
Hmm, what if you lose? I was thinking of giving some exposition upon victory. Well, maybe you meet the "demo" boss and get some of the same info either way.
>>51568
Well, the deal was a character would be freed on it's captor being attacked.
If you want it to specifically not to be freed, even on a success, then the odds will be better, if it takes a roll at all.
>>51636
Yup, still open, Think I'll get the game ready for the first turn on the night of September 10th.
No.51652
>>51346
Hopefully I did this right, let me know if I didn't!
Ziaolin Sparrow:
Armor: 20 (2pts)
Attack: 9 (3pts)
Regeneration: 12% (1pts)
Ability: Sparrow's Eye- Ziaolin can identify and strike an enemy's pressure points, rendering them unable to move or attack (for a duration up to the DM)
Disadvantage: Honor-Bound Warrior- Ziaolin takes her honor very seriously, and therefore refuses to leave a friend behind (when an ally is being molested or touched by a monster, Ziaolin cannot attack anything but that monster until her ally is safe)
Head:
Hairpiece- 3 armor/Sparrow's Eye
Flower- 1 armor
Upper body:
Monk's wrap- 2 armor
Belt- 2 armor/2 attack
Gauntlets- 4 armor/2 attack
Armbands- 2 armor/12% Regeneration
Lower body:
Sideskirts- 2 armor
Greaves- 3 armor/2 attack
Panties- 1 armor
Bio: Born in a secluded monastery, Ziaolin spent her whole childhood training to be a warrior monk. Now a master in martial arts and meditation, she has set out with her trusty staff to bring balance and peace. She's still young and idealistic, but she wants to change the world, one crushed monster skull at a time.
No.51653
>>51500
So yeah, in general one wants to protect their abilities by making them less vulnerable, but I decided to make that not so easy by tying how much power a piece can have to it's strength and having the strongest parts take damage first.
I'm going to suggest:
Head:
Magical Scrunchy 1AP
Upper Body:
Crusader armor 3AP
Knight's vest 3AP, Spirit Hawk Control, 2 Attack
Bra 1AP
Lower Body:
Knight Grieves 4AP
Holy Skirt 2AP, Spirit of Hope
Panties 1AP
This way you've got plain armor covering your powered ones, and then the last layer to keep corruption down if you're in a tight spot and need to run to some allies for help or regeneration.
No.51654
>>51652
Looks good aside from the disadvantage, which kind of amounts to being forced to do what is almost always a good idea tactically.
I'd suggest an effect of (Unable to use flee monster if allies are present) This way It's likely to run in to a scenario where the disadvantage is actually a disadvantage. For example, if you were losing a fight, but a tank steps in to help while a healer is in an otherwise empty connected room.
No.51655
>>51652
Realized I made a slight mistake with my armor, so here's a corrected version:
Head:
Hairpiece- 3 armor/Sparrow's Eye
Flower- 1 armor
Upper body:
Monk's wrap- 1 armor
Belt- 3 armor/2 attack
Gauntlets- 4 armor/2 attack
Armbands- 2 armor/12% Regeneration
Lower body:
Sideskirts- 1 armor
Greaves- 4 armor/2 attack
Panties- 1 armor
>>51654
That sounds good to me! I'll take inability to use flee monster while allies are present as my disadvantage then.
As for the ability, what would be a reasonable duration to stun enemies for?
No.51656
>>51650
> Well, the deal was a character would be freed on it's captor being attacked.
I'm dumb lol. I'm more than okay with it working this way.
…then again
>If you want it to specifically not to be freed, even on a success, then the odds will be better, if it takes a roll at all.
That DOES sound really tempting. A lot more dangerous though. We'll take the first option. thanks for clearing that up
No.51657
Hmm. I'm starting to think it might be a good idea to pick up a disadvantage in order to give myself a few more points to work with. I'm having a little trouble coming up with a good one, though. Does anyone have any ideas for a nice, thematically-appropriate disadvantage for a trap?
Maybe I could take a small penalty on rolls to recover corruption? On a d10 roll, -1 or -2 would be a -10% or -20% penalty, so something like that might be appropriate.
No.51658
>>51657
To me, the natural disadvantage for a trap seems like awkward hard-ons. Say, a large penalty to attack while you're turned on, or something like that.
No.51659
>>51658
Perhaps corruption attacks might cause me to take an additional status effect, then? That seems like a fairly simple but elegant weakness.
No.51660
>>51657
Weaker attacks against humanoid enemies due to embarrassment. I was thinking of taking one, but decided that max durability 2 was good enough
No.51661
>>51659
That's an interesting idea, definitely
No.51662
>>51661
So, probably something like…
Disadvantage, Mind of its Own
When Lily Pure Samurai is subject to a successful corruption attack, he gains the Embarrassingly Stiff status effect (-2 to all attack and damage rolls). A successful check to remove corruption will also remove this status effect.
No.51665
>>51655
Oh right, I'm thinking having the roll decide the duration, so it may work for 0-3 turns.
>>51656
Well good, capture status will be pretty nasty now that I'm thinking of what benefits should join the disabling of actions.
>>51662
Hmm, may want to tweak that. Purity/Corruption starts at 20, and it sounds like it's go into effect from just one point lost until your purity was full.
One disadvantage I'd imagined about embarrassment was:
Shy: Increases failure rate of rolls when naked.
As for what you suggested, how about a slippery slope related to your purity/corruption score? Take more corruption, lose more of something.
No.51667
>>51665
I had intended more that it would be removed with a single successful check, actually, regardless of whether or not his purity was fully refilled, but that shy disadvantage could also be fitting. Say, -1 or -2 to all rolls when naked?
I think that a slippery slope related to purity/corruption would probably work better as an ability or advantage for a magical girl with some already dark aesthetics. Some cute magical devil girl with the ability to gain a reroll on any check by taking 1 or 2 points of corruption damage might work, for example. Probably limited to once per round, though.
No.51679
>>51667
Alright, I get it now. Is that what you're going with then? Or switching to shy?
And either way, what do you want to spend your extra points on?
No.51682
>>51525
>From the conversation that's gone on so far, it's looking like we've got at least two players who would strongly prefer a heavier presence of male monsters with big cocks.
Well, not necessarily. I'd be plenty happy with just tentacles and girl love, but a good cock here and there wouldn't be unwelcome, for sure.
>>51527
>Very cool. You actually do 12 damage, your character sheet doesn't mention the innate 3, but that's totally fine.
?
I though it was 2 attack for every point spent? 3 innate + (2 attack x 3 points spent) = 9, right?
No.51699
>>51653
Yeah, that set up can work. I'll change that around later with a final version.
>>51652
Nice character! Somehow I think our characters will get along well from the start. Robin would certainly admire Sparrow for her fighting technique and how cool she acts.
No.51702
>>51679
>>51365
Here, I'll redo my character sheet:
Lily Pure Samurai
Armor: 25 (3 points)
Attack: 9 (3 points)
Healing: 0%
Ability, Trapfinding:
9-10 Detect and disarm trap
6-8 Detect trap and type
4-5 Sense trap
1-3 Fail
Disadvantage, Mind of its Own:
When Lily Pure Samurai is subject to a successful corruption attack, he gains the Embarrassingly Stiff status effect (-2 to all attack and damage rolls). A single successful check to remove corruption will also remove this status effect.
Head:
Hair tie 2 armor
Amulet 2 armor, Trapfinding
Upper body:
Gauntlets 4 armor
Upper tabard 4 armor
Long-sleeved shirt 3 armor
Nodachi 3 armor, 6 attack
Lower Body:
Lower tabard 4 armor
Sandals 2 armor
Black socks 1 armor
No.51704
>>51699
For sure. Ziaolin will probably love Robin's adorable hawk.
No.51706
Sunlight Phoenix
Armor 15 / 1pt
Attack 11 / 4pt
Healing 12% / 1pt
Ability, Binary Fire:
Phoenix can attack two different enemies with a single action (and/or attack a single enemy twice?)
Disadvantage, Lightly Dressed:
Phoenix's clothing is no less sturdy than other magical girls', but it covers surprisingly less area. Phoenix takes the -lowest- of her remaining clothing as a buffer to reduce sensitivity per area, instead of the highest.
Head:
Feather headband 1, regeneration 12%
Upper body:
Tanktop 2, Attack 3
Gauntlets 5, Binary Fire
Lower body:
Spats 2, Attack 3
Boots 5, Attack 2
>>51702
No need to worry, as soon as that disadvantage shows itself, I'm sure Phoenix will be eager to help you cure it, if you know what I mean. I just realized how difficult life is for a straight magical girl. Growing a dick might help, but she needs to be corrupted first he ha.
>>51704
>Sunlight Phoenix/Lily Pure
>Electric Idol/Princess Splinter
>Ziaolin Sparrow/Hope Robin (they even have matching themes wow)
Alright, now we have THREE OTPs, long before the game even starts. F to the U to the N.
No.51707
>>51706
Gah, forgot to link this to my character sheet.
>>51416
A link to Wicked Nightmare's post too for good measure.
>>51527
No.51709
>>51665
A roll sounds good to me, great!
>>51652
Since we're all updating our character sheets, I'll put up the final version of mine too. I think I slightly misunderstood the sensitivity/damage reduction system so this version should make much more strategic sense.
Ziaolin Sparrow:
Armor: 20 (2pts)
Attack: 9 (3pts)
Regeneration: 12% (1pts)
Ability: Sparrow's Eye- Ziaolin can identify and strike an enemy's pressure points, rendering them unable to move or attack for 0-3 turns.
Disadvantage: Honor-Bound Warrior- Ziaolin takes her honor very seriously, and therefore refuses to leave a friend behind (cannot use the flee action while an ally is still fighting)
Head:
Hairpiece- 4 armor/Sparrow's Eye
Upper body:
Monk's garb- 4 armor/2 attack
Gauntlets- 4 armor/2 attack
Armbands- 2 armor/12% Regeneration
Lower body:
Skirts- 2 armor/1 attack
Greaves- 3 armor/1 attack
Panties- 1 armor
No.51710
>>51706
Between our two disadvantages, I imagine we'll be needing to help one another deal with corruption damage pretty much any time we run into a monster or trap that deals it. I plan on playing Samurai as being a little more on the shy side, so feel free to take advantage of me any time you like especially after getting fully corrupted.
No.51711
>>51706
Sparrow/Robin 4eva
No.51716
>>51527
Guess I'll report mine for clarity aswell.
Black Comet
Armor: 30, 4 points
Attack: 7, 2 points
Ability - Irresistable Taunt - Draw the agression of every monster in the room for three turns.
Disadvantage - Naive: Attacks that change alignment are twice as effective against her.
Head:
Head piece, 4 armor
Upper body:
Chest, 6 armor, Irresistable Taunt
Bra, 1 armor
Left gauntlet, 3 armor 1 attack
Right gauntlet, 3 armor 1 attack
Lower Body:
Skirt, 6 armor
Panties, 1 armor
Left boot, 3 armor 1 attack
Right boot, 3 armor 1 attack
No.51718
>>51716
>every monster in the room
That should really say ENEMY, but I guess it gets the point across
No.51720
>>51706
>Disadvantage, Lightly Dressed:
>
>Phoenix's clothing is no less sturdy than other magical girls', but it covers surprisingly less area. Phoenix takes the -lowest- of her remaining clothing as a buffer to reduce sensitivity per area, instead of the highest.
Hang on a second, this isnt realy a disadvantage if the weaker parts with now powerd get broken first. Isn't this the reason he made more powerful ones hold abilities and that they break first. I'm not realy seeing how this is a disadvantage but maybe im seeing it wrong?
No.51721
>>51720
It means that the durability 5 from the gauntlets/boots is effectively worthless for protection since monsters always go against the tanktop/spats' durability 2 to calculate how much do they corrupt me with their attacks.
The higher-durability parts are still going to break first if targeted.
No.51722
>>51720
As I understand it, there are two types of damage that can be taken in this game: Clothing damage, and Corruption damage.
Clothing damage will still target stronger pieces first, and so stronger clothes will still be shredded first (which leads to abilities being lost first), but for Phoenix, the weakest piece of armor is used when calculating Corruption damage, rather than the strongest.
Thus, it counts as a disadvantage because it leads to her getting corrupted more easily, while not making it any more difficult at all to strip her naked.
No.51723
>>51527
fuckit, everyone else is doing it. Revised character sheet coming up!
Electric Idol
Pure
Armor 10 (+0)
Attack 7 (+2)
Regenration:24% (+2)
Ability, Elecrtic Burst: If captured, may attempt to attack instead of escape. Limit once per duration of capture.(+2)
Head:
Spark Earrings - 2 Armor/+1 Attack
Upper body:
Lightning Pendant - 2 Armor/Electric Burst
Sleeveless Coat - 2 Armor/Attack +1
Strapless Bra - 1 Armor/12% Regeneration
Lower body:
Short Shorts - 2 Armor/+1 Attack
Lightning Bolt Print Panties - 1 Armor/12% Regeneration
Bio: One day, this young girl received a package from her father. Inside was a peculiar necklace and a letter. Apparently, he had found it in his travels and it was said to give strength and protection. The power was unlocked the day a monster attacked her town.
>>51706
>we have THREE OTPs, long before the game even starts.
Oh boy. Wicked Nightmare is going to have so many options for tormenting us.
No.51724
>>51720
I interpreted it as essentially bypassing her high-armor clothing. You're right that her stronger clothing is less likely to break, but it's essentially useless anyway, since monsters don't need to break it to attack her.
No.51727
>>51423
Well if everyone else is doing it…
Made a slight change to how the recoil from Explosive Blow works and shifted the armour points around, as well as corrected the attack values. Also added just a little backstory.
Armour 25 (+3)
Attack 9 (+3)
Ability, Explosive blow:
If successful, deals 2.5x normal damage. Causes recoil equal to 15% of damage inflicted to own Vambraces (rounded up)
Disadvantage, Persistent wounds:
Cannot be regenerated during combat
Head:
Crown - 2 armour / +1 Attack
Cravat - 2 armour / +1 Attack
Upper body:
Vambraces - 12 armour / Explosive blow
Dress - 2 armour / +1 Attack
Corset - 2 armour / +1 Attack
Lower body:
Greaves - 2 armour / +1 Attack
Stockings - 2 armour / +1 Attack
Panties - 1 armour
Bio:
Though she doesn't have any real links to nobility, Manami was always "Daddy's little princess." Her father was known as King Splinter, though he was unfortunately more of a mad man than a hero, striking down any who stood before him with his mighty axe. Despite his power driven insanity, Manami still loved her father, and so upon his eventual demise she decides to don his enchanted braces, giving her the strength needed to swing that crushing axe with incredible force. She takes up her father's mantle, but vows never to use her power for evil, turning the name of Splinter into an icon of good.
No.51728
>>51682
>I though it was 2 attack for every point spent? 3 innate + (2 attack x 3 points spent) = 9, right?
I mathed wrong.
>>51702
So is that -2 to the attack damage, or to the roll chance?
>>51706
Binary fire deals two hits of five. Less total damage, but great for if you have a nearly defeated enemy, or if you're for any reason stripping down another MG.
>>51723
Don't worry, I won't take my hostage too far if an internal roll dictates a very bad event. (Don't dally in monsterless rooms. the chances get better and the results get worse each turn you stay put after the last monster is gone.)
>>51727
That backstory, D'aww.
Okay, with all these remade sheets, and the fact I finally have a full day off, time to make a character document. Love the active banter. It lets be know you're into this and will be in regularly. Racking up posts, but this can be a OOC thread instead if the post count goes too high by starting time. I wanted to make the thread title:Lady Calista's Tower: PrologueAnyway.
No.51729
>>51728
>this can be a OOC thread instead
Makes sense, we can keep this thread for any mid-game discussion and to suggest changes and whatever instead of filling the game thread with that stuff.
I must say, I can't wait to get started with all you girls. I'm rather excited already just thinking about it.
No.51754
>>51728
It's -2 to both the attack roll and the damage. -2 damage probably won't be too much of a penalty, given how much I've already spent on attack, but that -2 in the attack roll is basically an extra 20% miss chance, which sounded about right for a penalty on the roll to me.
No.51764
>>51728
> Don't dally in monsterless rooms. the chances get better and the results get worse each turn you stay put after the last monster is gone.
Hoo boy. That's one way to discourage heal camping. Note to self: keep moving. If a plan requires me to stay in one place and wait, it's probably not a good plan.
>>51754
Brutal. How often will you be able to attempt that check? -2 to hit and damage seems like hard mode :^)
No.51767
>>51727
>powers both inherited from our fathers
God damn how are we so perfect for each other. also holy shit dat armor. I'm totally fucked if you come for me.
No.51768
>>51767
Oh, you'll be fucked alright
But until that point, I'll keep you safe so long as you "heal" me after fights~
Our daddies would be so proud of us
No.51769
>>51768
>tfw demoted to healslut before the game even begins
Ya know, I actually thought about changing one of my +atk to another rank of regeneration. But nooo, I though I would need to hit stuff. I guess that just means I have to work extra hard. we're gonna waste so much time and get ruined by random events. Calling it now.
No.51770
>>51769
DEmoted? Sounds like a fun promotion to me
>we're gonna waste so much time and get ruined by random events
That's the real challenge of this game, isn't it? Getting so distracted by the lewds that you become a sitting duck for the enemies
No.51771
>>51770
Of course it sounds like a promotion to you, you're the one being served and engaging in holy combat. Meanwhile I'm gonna be hurrying to keep up and hoping I can charge your gauntlets enough so you can safely use them.
…okay that actually sounds like fun. Please please PLEASE don't break those things. Unless you turn. Then just smash 'em.
No.51772
>>51771
I considered playing a healslut myself, you know, or at least a frail character designed for support. Being ravaged and ultimately turning on my own party if anything basically got to me at all sounded super hot.
And if these gauntlets break, we might both be fucked. But at least we'll get to be violated together~
No.51773
I'm becoming more aware of some tactical things as I copy your character sheets.
>>51727
Your vambraces are nearly half your whole armor pool. It would take a Healer that spent four points in Healing to regenerate them if they fully broke. (Quite exactly actually)
And since nobody's taken that much healing potency yet, you may end up a glutton for energy crystals. The initial idea was for them to be a token that allows for more conditional transformation, but looks like they'll overall be a rare and potent healing item.
Using it for the group would work though, since it can restore one MG to full power, (Which is the only way to recover from being stripped bare without being converted.) or give 50% to all MG in a room.
Also, heal priority is set as follows:
1: damaged(but not broken) parts
2: the strongest part equal to or less than the remaining points
3: Repeat 2 if possible
>>51723
You only have three of your four attack points assigned. I added the missing point to your coat.
>>51716
Oh, alignment name change. Nice touch.
Also, I'm going to handle your ability by upping your sensitivities.
>>51500
I'm still waiting on robin's redone character sheet, but that advantage could use a tweak first.
In general, I want the advantages, disadvantages, and abilities (Which I'll call traits from now on) To be simple to calculate. I'm thinking Spirit of Hope Should be a bonus to actions done to reduce corruption. Though that makes it also a bonus to corruption dealt if she gets converted.
>>51770
Well, haven't decided the specifics, but imagine a d10 roll that has five possible results: all bad, but worse at higher numbers. Now imagine you have a blank d10 upon clearing a room, and each turn you stick around one of these results creeps onto the die until it's full.
Hmm, I was thinking of having them flow down from a 9-10 with the least severe entering first, but now I'm thinking of having each safe roll adding it's number's would-be effect to the event die. If you're lucky, you can get five turns of nothing happening. Be unlucky and get a pair of 9-10 rolls and that one more round healing turns very wrong.
So, suggestions on what effects I should give to the "safety" die?
No.51776
>>51772
>get more and more excited about getting the chance to touch I mean heal my friend as corruption goes up
>eventually stop fighting the monsters entirely and just try and make her feel good
Well that's my gameplan if I get corrupted. With any luck you won't even notice anything is wrong!
>>51773
Oh shoot, thanks I totally misread the character creation guide, thought it was 2 armor for each 1 point of attack. My b
Also, thanks for clearing up healing. Damn damage is dangerous.
No.51778
>>51773
>So, suggestions on what effects I should give to the "safety" die?
Spawn generic monster is a pretty obvious go to if you can't fill it up with other things.
Degeneration - any attempt at regenerating that turn damages armour instead.
Status effects might be caused somehow as well.
A turn skip of some kind. Probably in the form of a sudden surge of lust that has to be dealt with, since that'll give the players something to write about rather than if they just suddenly fall asleep.
>>51776
I can just imagine you slowly corrupting me and keeping me distracted as another enemy sneaks in to finish me off. I won't be subtle about it if I turn first though. I want to see what those adorable panties are hiding and I'm not ashamed to admit it!
I'm sure it'll be interesting no matter who turns first, that's if we DO turn, of course.
Who am I kidding? It'll take a miracle for us not too~
No.51780
>>51771
Well if it helps I also took a point of healing mostly for the flavor but I can see it coming into play, somehow.
>>51728
>2 less than half damage hits
Mmh. I don't really like that, feels a bit too useless unless I want to harass Orange Comet or I get turned.
No.51781
>>51773
About the die, seems super punishing. Clearly Empress Calista doesn't fuck around around. Maybe remove one each first turn you don't roll it and another one each time it spawns something?
>X=1, roll is safe, X=2 now, girls leave room, X reverts to 1
>X=2, roll danger, X reverts to 1
Just an idea. Possible effects
**monster arrives
Dark magical girl arrives
"undetected" trap is sprung
Alignment -1
walls move
Parasite spawns in room
-2 to everyone's next roll**
No.51784
>>51780
You can have stronger hits for more chance of missing relative to a regular attack roll. How much were you wanting?
>>51781
Well, let's call it the anti-stagnation die.
A new one starts rolling when players are in a room without threats and do something other than move.
The results should be something that ranges from something falling over on someone to a free trip to a mini-boss room for one "lucky" contestant. Monster appears is definitely on the list.
No.51785
http://paste.ee/p/ZvuRM
The player characters document as it currently stands.
No.51810
>>51784
>free trip to the miniboss
Uh… y-yay? That sounds brutal, Hopefully that won't happen. It it will want to be friends instead of fight.
Maybe it could trick everyone into leaving through different doors or making someone leave and have everyone else forget they were there.
Or alter someone's outfit in some way (without changing the stats on it of course).
A mean one could make a mimic replace one of the characters
>>51778
Ooh, the turn skip sounds good. I think the others are going to have to keep an eye on the two of us.
No.51814
>>51785
Oh sweet! Thanks for putting this up. The change to my trait looks good. Easier to resolve and isn't a crutch.
Now I just need captcha to cooperate
No.51839
>>51764
I'll only have a 30% chance of success, true, but since all I'd need is one successful anti-corruption check to remove it, it hopefully won't be too risky to deal with.
And if it winds up being too hard a penalty :^) then it could probably be fixed by lowering it to a -1 on the attack roll and a -2 to damage.
>>51773
Wait, so healing can't be used to partially restore outfit pieces that have been fully taken out, it's either all or nothing on those? I suppose that does fit thematically with the rule about completely destroyed outfits needing an energy crystal to be recovered.
>Oh, alignment name change. Nice touch.
Along those lines, I was thinking that Lily Pure Samurai would probably be renamed to Velvet Dark Samurai whenever he winds up fully corrupted.
>Though that makes it also a bonus to corruption dealt if she gets converted.
…And along those lines, I was also thinking that his Trapfinding ability would probably be converted to an ability allowing him to lay a trap or two when he eventually gets turned. Maybe he could leave a part of his outfit in a room and have it transform into a trap, or something like that?
And making it a +2 on the roll would probably be the most mechanically simple and fitting option for Robin, I think.
>So, suggestions on what effects I should give to the "safety" die?
The classic 'everyone in the room is teleported to different random spots in the maze' option might work well as either the 1 or the 10 result. It would split up the whole party and leave them nice and vulnerable until they can get back together.
No.51841
>>51773
Oh, and I agree with this option for handling how the anti-stagnation die rolls work:
>but now I'm thinking of having each safe roll adding it's number's would-be effect to the event die. If you're lucky, you can get five turns of nothing happening. Be unlucky and get a pair of 9-10 rolls and that one more round healing turns very wrong.
Though, as a name suggestion, perhaps it could be called the Happy Fun-Times die, instead? I feel like a deliberately ironic/euphemistic name like that might help with setting the mood a little.
No.51843
>>51839
Sounds dangerous. Good luck holing it together. Are we all planning on failure already? shit we are the worst rescue team
>>51841
The surprise die
No.51845
I kind of forgot to formally take down a list of monster prefs, but I don't think anyone touched on all categories anyway. So here's the list, with a rough description, of what each is like. I've decided to make each more unique than a set of stats though, so they get quirks.
Amorphous:
Anything with a highly malleable body.
Anywhere from a formless slime to a shapeshifter in a restrictive literal sense. Generally tries to engulf you, either partially or completely.
Resistant to debuffs.
Swarm:
Multiple entities that work as one.
Anywhere from a cloud-like cluster to a pair of twins.
Lower chance of being hit.
Generally molests from multiple angles.
Beast:
Any large creature
anything from a monster-heavy monstergirl, to a large but plain animal.
Chance to not release captive on hit.
Tends to mount.
Humanoid M:
Bipedal and intelligent, has a cock.
Anything from a vaguely humanoid beast to a shemale.
Chance for an extra hit?
Primarily interested in stuffing it's cock
Humanoid F:
bipedal and intelligent, has tits, even if they're smooth and flat.
Anything with overall resemblance to the human female figure.
corruption rolls less likely to fail.
Cuddling, dirty talk, teasing.
Tentacle:
Anything with many limbs.
From a squid or octopus to plants or a creature made entirely of prehensile cocks.
Gets a bonus to capture chance.
Favors ensnaring.
>>51810
Not the FLOOR boss mind you, good time to mention an idea about clearing floors.
Rather than having to hunt down all the regular monsters on a floor, I'm thinking a few slightly stronger monsters maintain the seal to the stairs. These mini-bosses will not move, making them easier to hunt out, where theoretically if I got stubborn about monster A.I. I was using in the first round, a group could end up trying to find a monster that's following them in a circle.
And then every floor, or every couple floors, the stairs are additionally blocked by a boss that bars entry to the next floor. Those will be floor bosses.
This way, instead of some boring moves through empty rooms, the trip to the stairs can still have monster encounters as players make their way to the next floor.
Skip a turn seems kind of counter productive though, the core intent is more about boring turns than it is about heal camping, and "lose a turn" may be easy to process, but it's even more boring than a turn of healing.
>>51839
Sounds good. I think the trap should be better the more you spend making it.
For example, if you want a capture trap:
Using your socks will bind one magical girl.
Using your gauntlets will catch all magical girls that move together, and have increased roll requirements to escape.
>>51841
At first I was going to be like Tobuscus and call it a "safety die." Should I do that afterall?
No.51847
>>51845
Types seem good. Did you want us to list what we like most or just spitball ideas?
>on minibosses
Still, I know I wouldn't want to be on the other end of the teleport, especially if it was expecting me. A small boss is still a boss.
So hunt the minibosses, annihilate the floor boss, purify any corrupt magical girls along the way, don't get raped. Whew! we're gonna have a lot on our plate! Sounds exciting
No.51850
>>51773
So wait, healing can't restore broken parts?
No.51851
>>51845
These categories look great, I'm especially interested in how the amorphous enemies turn out.
Love the boss setup too, I can never resist a good boss fight.
No.51852
>>51845
I like Electric Idol's suggestion of 'Surprise Die'.
>I think the trap should be better the more you spend making it.
That sounds like a solid ability to me. I imagine that using my sword would make for an even more difficult trap to escape, given all the attack points put into it. Of course, then I would be left with a lot more trouble dealing damage, so I would probably only use that outfit piece when working as part of a team.
>Humanoid M:
>Bipedal and intelligent, has a cock.
>Anything from a vaguely humanoid beast to a shemale.
>Chance for an extra hit?
>Primarily interested in stuffing it's cock
Since Humanoid F monsters get a bonus on corruption attack rolls, it would probably be easier to just give Humanoid M monsters the same sort of bonus on physical attack rolls. So, the women would be better at teasing and the men better at stripping off clothing, which sounds like a nice dichotomy to me.
As far as actual creature preferences for the different categories go, each brief description brings to mind a variety of different sexy possibilities for the category, so it's a little hard to narrow things down. I'd be fine with you going as crazy as you want with all the different monster options.
No.51854
>>51850
If I'm reading it right, it could only restore a destroyed item if you can heal that percentage in one shot. Example, my coat has 2 durability and my total armor value is 10, so I'd need to regenerate 20% at once to restore it.
Would multiple characters be able to team up to restore an item that would usually be outside thier ability? I'm looking at you, Princess.
>>51852
How long until we get hchimeras with 2 or 3 types? Now THAT is something I could get behind purging from this earth
No.51855
>>51854
I'll wait for confirmation from Wicked but if that's the case I may have to reconsider my healing abilities.
Chimeras would be fucking awesome, I am all for that idea.
No.51856
>>51850
It can, but it's all in one go.
>>51854
You read correctly.
Let me put it another way.
Parts that are damaged eat up the heal points first.
If none are damaged, or if enough points are left, the best piece of armor equal to or less than the healing amount is regenerated.
>>51854
Kind of forgot I had the rule, but healing is twice as effective outside combat. So a two-point healer can give the vambraces back if there's no other damaged armor to eat the points first.
>>51847
This is for personal preference tweaking. What kind of creatures would you like your MG to encounter in each category? Or, probably more importantly, a squick/do not want list so I know what NOT to flesh a category into when it's your character finding it.
>>51855
Maybe I'll do that for the minibosses. So far I'm thinking of themed villains for floor bosses, like was suggested here:
>>51557
No.51857
>>51854
>chimeras
Jesus Christ.
>>51855
I think you can still heal below max if it's not trash, but if it is reduced to glitter then you have to fill 'er up.
I actually like that. It makes destruction feel like it actually means something and gives a small (but still easily outclassed) benefit to a low armor pool.
No.51859
>>51856
Ah, ok, so when we're out of combat my 12% healing would be 24%, and therefore able to regenerate clothes with 4 armor points. Gotcha, thanks for explaining!
No.51864
Hmm, so a good healer build might be to stuff all 6 points into healing to get 72%, then take a suitable disadvantage in order to pick up an ability that lets one split healing between two allies with the same action. It would probably lose 12% effectiveness as a trade-off, or something like that, but being able to give 30% healing to two allies in a single combat turn would still be pretty nice, and 60% to two allies outside of combat would be amazing.
I'll have to remember that idea for a later game. Maybe name the character something like 'Rescue Nurse Alice', or something like that…
No.51865
>>51864
that magical girl has a penis.
No.51867
>>51865
…I also may or may not make the character another trap, depending on how well the samurai trap works out.
The nurse trap will at least be wearing underwear, though, as you can plainly see. :^)
No.51869
>>51864
Man, that actually sounds like a fun role to play, if I had the time to join this game I totally would as that
>>51865
I fail to see the downside here.
No.51870
>>51869
just saying.
>>51867
hue. honestly I would be dissapointed if there wasn't a boy in the party ans was ready to take up the mantle myself if need be, but more than 1 is too many i think. i don't know where I'm going with this but vodka is good
No.51892
I'm finally able to be at a place I could actually post after being gone all day.
>>51706
>>Sunlight Phoenix/Lily Pure
>>Electric Idol/Princess Splinter
>>Ziaolin Sparrow/Hope Robin (they even have matching themes wow)
>Alright, now we have THREE OTPs, long before the game even starts. F to the U to the N.
I'm already enjoying noticing the comparisons. The utter tomboy and the femboy, the two girls with the most girlish roles in their names with loving dads who both are literally fragile. Lastly, we get a pink western themed warrior and light blue fighter with heavy eastern themes, both small birds names, one's strict and a butt kicker while the other is fun loving and uses her spirit as a weapon. Both seem the most principled of the group.
>>51711
> Sparrow/Robin 4eva
Heck yeah
The girls are all practicing their powers. Robin quietly watches Sparrow for a while, then tries her hardest on her own set and does alright. Notices Sparrow approaching her.
"Oh god", she thinks to herself with eyes wide, "Did I do something wrong? Did she think I was really bad? Why is she looking at me all funny? Am I gonna get kicked out?" Robin's heart felt like it was flying out of her chest in panic and fluster as Archer sat on her head.
"Hey."
"Uh…y-y-yes Sparrow?"
"Your bird. I think she's cool and pretty."
"O-oh. Of course! Um thanks!"
"And you should also tighten your wrist at the thrust."
"… Okay…"
>>51773
>I'm still waiting on robin's redone character sheet, but that advantage could use a tweak first.
>In general, I want the advantages, disadvantages, and abilities (Which I'll call traits from now on) To be simple to calculate. I'm thinking Spirit of Hope Should be a bonus to actions done to reduce corruption. Though that makes it also a bonus to corruption dealt if she gets converted.
Again, sorry. Lots of stuff today. A few things here.
1.I could really appreciate an explanation on how a character reduces corruption or cures a corrupt ally. Is it a single roll? A small RP segment? Are the numbers dependent on anything?
2. My main theme of Crusader Robin's Spirit of Hope is that she's so optimistic, righteous in her cause, and rallies her friends that it radiates from her. When she talks to someone corrupted, her words are so true to her that it starts killing the corruption. Also, I thought it would be funny to just start talking to group of monsters about just being nice instead and rambling about owning rescue shelter pets and doing charity work that it would make them stop and give them a penalty as it's making them physically ill. Even a hit from her is anathema. She's poison to em. (although this could be more RPed out)
I would like the Spirit of Hope to somehow let me do at least most of these things.
And yes, I totally planned that if/when she gets converted (What should be her evil name?) that she will just screw over the group and make it really hard to resist converting over, adding her scores to try getting her friends to be more like her and wanting to play really rough, or just her moans are that crazy hot. Even her touch gives you goosebumps and makes you want to shiver in delight. Her confidence remains the same, albeit to different values.
I do plan to play to win, but I'm gonna roll with what I'm given
On the "Idle Die" - I feel like the roll should start off with d10 -7 or d10 -8 penalty on the result. Next turn -6, turn after that -4. Still very nasty that can start with a 33% chance of awful. Later areas or zones can start off with a lesser penalty after the first round.
We should at least have some kind of "one time use safe room/hotel" for all characters to use to reinvigorate themselves and each other to cut down on the "5 minute work day" problem of dungeon crawls.
No.51895
'Once per floor, turn a clear room into a safe room' sounds like something that could make for a good magical girl ability. You could have the safe room effect last for, say, 3 turns and it would probably work out quite well, I think.
No.51896
>>51845
I'm very cool with these.
>>51855
I am also very cool with this. Chimeras could be fun to smash.
>>51856
My squick list is the following - humanoid monsters that would make HR Gieger blush: Vagina arms, dick boobs, gatling cocks and so on. Absurd Giantess. Vore. Unless you plan on summoning a water elemental swim team and take the term very literal, no water sports. Large wild animals out to bone me. Birthmonsters. Blood play.Big burly or overwieght men.
As a possible boss room theme, winding up on a game show.
>>51864
I was contemplating just having a gambling/dice/card themed character that would have stupid random effects. Something like "Lucky Wild Chance" as her name. A super heal bunny would be very interesting.
>>51867
I'm sure it's what some people think of when they hear the term "Male Nurse".
>>51870
They don't have to be all traps. They could be shota-licious "magical knights", same as magical girls, but very clearly boys.
>>51895
Maybe 1-3 turns. But yeah, that could be a good power. "Summon Holiday Inn"
No.51917
>>51895
Sounds like a pretty good idea for an ability to me.
Speaking of abilities though, I think it might be worth trying out a game at a later date with a higher point and trait/ability allowance, with enemies scaled to balance, of course. I just think it would allow a greater variety in character builds. It might not end up working well at all, but I'd be up for giving it a try at some point.
>>51870
>>51896
When it comes to wanting dicks around, well, there's no reason why Empress Calista couldn't have some male subordinates as her floor bosses from time to time, is there? I know it's primarily meant to be a yuri game and I'm more than happy for it to stay that way, but I can't deny the appeal of a hard, thick cock as well.
On the topic of future games/floors, I'm sure WK has already considered this, but I think it would be nice if they each switch things up and perhaps have their own gimmick/theme.
The Happy Fun-Times die could have different possibilities for example and there could be gimmicks such as a boss that acts like a Resident Evil Tyrant. If its location is unknown, it has a chance to appear in any room that a girl is in at any time, always seeking to fuck and corrupt the girls, then leaving after a certain number of turns have passed or it takes a certain amount of damage, with its health remaining the same the next time its encountered until it is finally defeated and drops the key to the next floor.
>>51854
>Would multiple characters be able to team up to restore an item that would usually be outside thier ability? I'm looking at you, Princess.
High risk, high reward, baby. Do people think it would be fair if I reduced the recoil a little, or is it balanced at 15%?
And on the subject of corrupted versions, I'll no doubt end up as Queen Splinter.
No.51926
>>51728
Can Binary Fire attack different enemies even if it doesn't down the first? because if so that actually sounds pretty strong. You can effectively tag team a monster with another girl even if you're already engaged in combat.
>>51856
I somehow missed this post last night. Things I don't like:excess amounts of body fluid. extreme proportions. despite the fact that I'm not wearing shoes, I'm not much of a footfag although I can tolerate it. gang bangs may be a consequence of the setting but I'm going to try to avoid them. inflation.
>>51896
>water elemental swim team
Hello new boss fight.
>Summon Holiday Inn
Pitbull as a miniboss or neutral third party then?
>>51917
15% sounds fine. This is a test run anyway. Plus, 250% damage is a LOT. I'll figure out my corrupt form later, but it'll probably start with my outfit turning into latex. for insulation, of course.
No.51927
>>51896
Need some clarification for your squick list:
What exactly is a birthmonster? because it sound like it could be used to describe what I had in mind for the mansion boss. Also, can you come up with any wants from the beast category? They're going to generally be large and less humanoid. I'm thinking I can accommodate with some large sized monstergirls.
And yeah, boys don't have to be traps. You can be more Ronin Warriors flavored.
>>51917
Yeah, I was going for simplicity, but I'm not against having a round with beefier stats later.
And yeah, I'm totally considering having those themes villains as the floor bosses letting you potentially RP your way to victory with them. I'll have an alternate victory condition, which you'll be able to trigger through taking a freehanded RP action. It may take a few turns, but you'll know you're getting close if you seem to be getting ignored in combat. If you guess the secret action, or come up with something else I think is really clever, the way to the next floor will be cleared!
Also I was considering the hunter before the current fun times die. if you took a turn just healing or something, I'd roll a d10 and you'd have 20% chance of being attacked. (9-10) The next roll would be based on the first. If I rolled a 3, the odds would now be 50%, because I'd add that many digits to the triggering roll. (6-10)
>>51926
No gangbangs? what about threesomes or foursomes? micro-gangbang was basically the hook of the swarm group.
Also, I'm going to work on an action list later.
No.51929
>>51927
that's fine. I'm mostly not a fan of COCKS EVERYWHERE I WANT TO SUCK THEM ALL. it mainly feeds into the excessive body fluids thing. multiple partners is fine. I can manage swarms like that.
I guess that's a shitty description. One more try I'm fine with multiple partners to a point. being used several times in a row? I can work with that. not a fan of being covered in semen though or filled with gallons of the stuff so it leaks out as i walk
eh, still kinda contradictory. whatever, I'll just try to not get hit by them. If push comes to shove I'll just deal with it
No.51949
>>51929
So I take it what you don't want is:
Taking a cock in every hole while giving handjobs/footjobs with every available limb and having it all topped off with some bukkake.
Well, I wasn't picturing swarms to be cock-centric. the first idea that inspired the group was things along the lines of:
Faeries descend upon you as little magical threads bind you to the floor. The little women are everywhere. you see one sucking at your nipple and squeezing your breast as if she were trying to milk you, another teases your other nipple to make sure it's hard before she mounts it like a dildo. Further down you see a pair of them scissoring each other near your navel. Their fluttering wings tickle your skin. You think you can make out a tiny rump swaying side to side as one of them seems to be sucking your clit with her tiny mouth. One of them flutters in to stand about on your collarbone. She has a smug smile as her hand softly works between her own legs. She seems to be thoroughly enjoying the look on your face. You feel an intrusion between your legs as one of them seems to be crawling into your pussy. Soon the first seems to be helping another in.
So is that more appealing? Or is that squick too?
No.51950
>>51949
I just thought I'd chime in and say that both of those sound incredibly hot to me.
Also, I have a general question about game progression. What counts as a "game" exactly, in this context? Is it one floor? Is it a set dungeon, that might feature multiple floors? Or is it just never-ending until every girl is corrupted?
And just curious, do you have more story, characters and background planned already that you'll eventually reveal as the games go on?
No.51955
>>51949
…actually, that's spot on. i really don't like bukkake either… The second option is perfectly fine and would result in me frantically pulling at the thin, somehow unbreakable threads as i felt 2 then even… is that FOUR now that have worked their way inside? They seem intent on tormenting me, every time i feel myself about to pull free the one near my nipple bites down, making me jump and lose my focus as my bonds re-tie themselves. Was that a scream or a moan just now? And why haven't I called for help yet?
oh god they're moving around in there
>>51950
I'm assuming it would depend on the players and if they have any specific goals themselves, but we're going to try and make it to the top at some point.
Speaking of, how much do we actually know going in? just that there's a bunch of monsters in here and the first team lost contact a few hours ago, right?
No.51958
>>51949
Those both sound very hot to me, too. And to give a little more information on my own squick list, mine is mostly similar to Robin's, save that I'm alright with large wild animals out to bone me and big burly or overweight men. I'm open to most things, but the few things that I'm not open to are a big turn-off for me.
No.51966
>>51950
Thanks!
As for the game duration, I'm looking to run a one-floor game that ends with a boss battle as a functional test of the new outfit system.
After that, I plan to pin down any scaling adjustments and start the game proper, which I'm thinking will have maybe 12 floors or something with floor bosses every three or four floors, excluding the last,which goes right to Empress Calista.
Is twelve a bit much? Maybe more like eight to ten?
>>51955
Did you just edit your post? Or was that delete and repost?
And yeah, the rescue team is going in without that much info. "Missus Car- Er, the Valkerie took a team in a while ago, but all the fighting seemed to die down a while ago. None of them are answering their communicators. I'd be useless in there. There's no room to fly, I'd probably get hit from behind while I'm aiming, I- I'm so worthless!" [incomprehensible blubbering]
>>51958
Alright, can you shed light on what a birthmonster is? If it's what I think it is I'll need a whole new boss for the mansion.
No.51976
>>51966
Dayum son, I missed all this about turn-ons and offs. Sadly it seems I'm at odds with pretty much everyone else because I really like big cocks everywhere and wild animals out to knot me, but don't really get much from yuri and tentacle nonsense. It's not like they're absolute turn-offs, but if there isn't at least one cock involved I'm not going to get that interested. Swarms and slimes are fine, however.
No.51977
>>51966
Ah, I meant to also add in that I might be fine with birthmonsters, depending on what they are. I don't actually know what Robin considers those to be, unfortunately.
The only things that come to mind for me are monsters that cause some form of impregnation or egg-implanting (which I would still be fine with even though I'm playing a male character) or monsters that are born from one of the players and then proceed to try and rape their parent (which I would also be fine with, even with the potential extra fetishes that would be involved in making something like that happen for my character).
Or possibly monsters that give birth to other monsters, which I would also be fine with, provided that you don't go out of your way to make said births happen in a really gross way.
(polite sage because I got an error trying to post this and might wind up with a double post as a result)
No.51982
>>51976
Does Tentacock still count as cock? You know, like one with a big stiff throbbing tip? Or three? I take it you'd like to take the type of gangbang Electric Idol doesn't want?
>>51977
Allright, noted. Waiting to hear Robin's specifics, though my mansion boss Idea is somewhere between your guesses. She'd fit right in with the concept of floor bosses.
No.51983
>>51966
I think 10-12 floors sounds like a good amount, provided you feel like you have enough content that each one will be fairly unique.
While we're listing turn-offs, I'll just say that I'm not gonna really hate anything but gore or genuinely disgusting stuff like that. That said, I'm not big on overweight enemies, pregnancy (though eggs are ok), inflation, or ridiculously large dicks (I feel like 11-12 inches is a firm maximum, beyond that it just gets ridiculous and less interesting as a result).
Everything else, from yuri to tentacles to gangbangs to animals, all sounds hot to me. I'm glad that slimes and the like are being included too.
>>51949
Both those ideas are pretty great, imo
No.51985
>>51966
Delete and repost because I fucked the spoiler up. Was in a hurry, sorry. Dishonour
Twelve floors should be fine. If you can manage that many then go for it.
Well, our link to base is frantic. I'm not gonna be the one to tell her what's in there. I'll uh… static! I might fry the communicator!
No.51987
>>51983
eh, make that 9-10 inches, really, if we're being realistic (not counting tentacles, of course)
No.51990
Well, if everyone else is listing turn-offs, I suppose I'll have to say grossly overweight, inflation, giving birth. I can probably work with pretty much anything else.
No.51994
>>51982
I guess, but years of exposure to z0ne have desensitized me to them. Like, I won't cry or get triggered if I see them, but they're just not the same as a big, meaty cock.
I prefer burly to overweight, impreg, inflation and ovi are alright. Only hard no's are waterscat, gore, vore and unbirth.
No.51997
Hmm, so based on the fetish preferences that have been stated, it's looking to me like it might be best to split up into three teams based around the OTPs that have already come up, and maybe add an extra NPC to each to fill out the numbers a little.
Or maybe just splitting into two teams based on preferences might work? I know that team Phoenix-Samurai is probably going to be running into quite a few monsters intent on giving them a nice, hard dicking, at the very least.
No.52000
>>51997
I think how we split up (if we do at all) will probably have to depend on the floor layout really. If there are two paths, then it makes sense to just split into two teams, but if there are three paths, three teams, etc.
Basically, if someone ends up in a situation that they really can't enjoy, then I think it's fair for them to just do the action and skip the writing.
No.52005
>>51997
That's a solid idea, I personally don't care about my preferences enough to radically change the nature of the game for them, but if that's the best way to make sure everyone enjoys things, I'm for it. It's up to you guys. And I'd definitely like to make sure Ziaolin goes up against a variety of phallic foes
Given the choice though I would say we should split into two teams instead of three, 'cause teams of two are going to get annihilated though I don't think anyone will mind that . If we go with splitting into teams it might be a good idea to write up two vague groupings of fetishes, and then let everyone choose between them.
>>52000
This would also be a good idea, provided that there's not an overabundance of enemies that one or two of us hate.
No.52011
>>52000
Checked. Also I don't think there's a real need to split the party just because one of us doesn't want to get fucked a particular way, the whole point of the game is avoid being fucked in any way and fail miserably in the attempt, and splitting is a terrible tactical decision most of the time.
No.52013
>>51927
Got back when I could. Now clarification - **Birth monsters are what I call of those creatures that actually burst from hosts in big gory displays or use them as one time use eggs where there used to be a person. Goes way into snuff/gore and I don't dig that.
This isn't like a cocoon/chrysalis where it's the person undergoing a metamorphosis, which depending can be a turn on depending on the end results. I don't mind if it's just some kind of mommy monster that pops out baby minions.**
I forgot inflation was a thing. I'm not cool with that either.
Beasts are mainly okay, but monsterfolk also work nicely - low level dragon types, weres, black cats, lamias and echidnas, whatever. >>51949 is really hot.
>>51929
Same here. Robin's secret is that she does have feelings for the team and if corrupted she'd be all up for more "parties with all her friends" (read: orgies) than specifically GBs with full on involvement with every participant. Not up for being drenched like that. Slimes and such are okay.
Normal sized and fit guys are fine too. Megacocks, not so much.
And I'm good for 8-10 floors long as there's some good content and story there.
>>51997
I just see that as those characters if they're with us that they "take one for the team", so to speak.
No.52014
>>52000
Makes sense. I wouldn't want my likes/dislikes to ruin someone else's fun.
>>52011
Also a good point. Split up for efficiency or probably misguided plans, not because tastes don't line up.
>>52013
Ooooh, okay. I though you meant no egg laying. Don't worry, I have a feeling that character death is something that will actually happen.
No.52016
>>52013
Oh, so like the Xenos from Alien?
No.52017
>>52000
Well, the test game will use the last thread's map. I'll add the staircse that should have been there the whole time later, but after that, We'll be looking at randomly generated junk like <see image>.
I'm not fond of all the windy hallways, but otherwise, it's fine.
Though I did just discover a much easier way to draw my own, so I may just go with that or a combination of both.
>>52013
Yay, I don't need a new mansion boss.
And generally, nobody needs to worry about snuff or gore, if you want to bad end instead of playing as a corrupt MG, Nobody seems to want to shy away from that so far, though someone in another thread mentioned possibly respawning. I can adopt an NPC that runs away after being purified or something.
No.52018
>>52014
I imagine any "bad ends" will basically just be the girls trapped forever as something's sexual slave. Like a girl might die because she starves to death after becoming so addicted to minotaur cock that she literally can't stop sucking long enough to eat anything. Sadly, semen isn't enough to keep one sustained. Or another girl might get fully overtaken by some kind of tentacle plant, their bodies used to cultivate more seedlings until they eventually fade away. Nothing with much gore, basically. Though I guess bad ends would only come in if someone doesn't want to play corrupted or every girl gets corrupted anyway.
No.52020
>>52018
Could even just have them trapped somewhere in the dungeon waiting to be saved in case someone wants to reroll but doesn't wrote an ending.
No.52024
>>52020
>doesn't wrote
God dammit.
No.52027
>>52018
Those are Bad Ends that dont realy need them to die and make it unappealing though. One can be completly addicted to the minotaurs cum and have her become his personal fuck pet that he feeds actual food and the pland monster could sustain her with aphrodesiac laced nutritious loads into her holes so she stays in a constantly orgasming state of being bread by the plant monster and its a win-win because shes enjoying just cumming herself silly and the plant gets to breed her with its hot sticky seed.
I just realy dont like those kinds of unnesessary morbid endings.
No.52028
>>52020
>>52027
Yeah of course, there's no need for them to actually die, I was just posting in reference to
>I have a feeling that character death is something that will actually happen.
mostly.
Just leave it up to the player writing if their character ever gets a bad end whether or not they want it to be a little more morbid
No.52046
Yeah, hadn't planned on any characters actually dying, or even having bad ends unless they want to sign out that way.
Pretty much everyone changes sides when they lose until there are no more heroes, or the last boss is defeated.
No.52051
YouTube embed. Click thumbnail to play.
>>52016
Yeah, they're the best media example, although Duke Nukem Forever went there. Horrible, and great for that kind of thing, but more tragic and enraging.
And giving it some thought, the beast thing doesn't really bother me as long it's not extra large house pets or generic wild animals grabbing her. Fantastic creatures? Sure. place joke about cockatrices getting rock hard here.
Robin's theme is a knight. Of course she's gonna fight those things. The others can go get cuddly with the petting zoo refugees. But thanks for being accommodating.
All in all, I'm just not for super grotesque. I'd like to hang out, play off of all you and not wonder if the reading is supposed to make me horrified or turned on. Sorry for scaring you WN!
Also, let me know how the purify/corruption rules work so we can work on Robin's ability so it could be fairly close to the original concept.
>>52046
Will there be any chance of character growth or rewards after boss fights or other pivotal moments? Might be fun tapping into a new unknown power while a friend is needing their help and just letting loose.
No.52071
I don't know why 8chan's captcha acts like I don't get to post until it feels appreciated enough, but it's prevented me from posting all day.
Anyway, I'm terms of kinks I seem to be the opposite of what's been posted most: gangbangs and cum everywhere and such sound great, but living insertions make me cringe. Tentacles, big cocks, and such I'm indifferent about.
I'll agree with everyone that non mortal bad ends sound better than the alternative.
Reading this thread has made me really excited to start though, can't wait!
No.52074
>>52028
> Yeah of course, there's no need for them to actually die, I was just posting in reference to >I have a feeling that character death is something that will actually happen
What? But I said
>>52014
>will
Oh fuck me. WON'T actually happen. God that was embarrassing. Apparently I can't type.
The good news is we're mostly on the same page now in regards to bad end. Yay?
>>52071
>captcha changing after I press the submit button
>this has happened at least 10 times
I know exactly what you are talking about
No.52075
>>52074
It's not even that, most of the time it just won't show up! I'm willing to play the guessing game a few times to get a post though, but sometimes it just doesn't show me an image. I assumed it was some kind of extension on my browser but my phone won't show them either.
No.52076
>>52074
I feel what works for me is to just do the verification after posting, and then reloading it.
>>52075
That's also an issue. I will sometimes type in that box just to get it to appear.
No.52079
>>52075
I've had that happen to me a few times today as well, though I've had more trouble with entire pages refusing to load.
No.52081
>>52046
That's good, I agree with everyone else when it comes to death being a bad way to end characters.
>>52051
Really it seems like we're all pretty much on the same page in terms of what we DON'T want to see, which should mean we'll all be good or at least alright with whatever we encounter. I'm in favor of letting people who don't enjoy a particular fetish get out of having to write about it, should it come to that, but based on what we've said, it probably won't.
>>52071
The 8chan captcha is absolutely terrible, I feel your pain. Clearing the cache sometimes works, I find, but even then it randomly gives out occasionally.
No.52082
>>52051
Not too keen on upgrades, but if people want them, everyone gets a creation point to spend after a boss floor.
>>52000
>Basically, if someone ends up in a situation that they really can't enjoy, then I think it's fair for them to just do the action and skip the writing.
I'll go with that if anyone doesn't like a floor boss or miniboss.
>>52074
Yeah, I kind of figured you mistyped.
capcha: It's a hassle to everyone
No.52088
>>52081
>Really it seems like we're all pretty much on the same page in terms of what we DON'T want to see, which should mean we'll all be good or at least alright with whatever we encounter. I'm in favor of letting people who don't enjoy a particular fetish get out of having to write about it, should it come to that, but based on what we've said, it probably won't.
Well that's good. While we won't have everything we want, we'll at least have something for just about everyone here and anyone enjoying the threads. Outside of those, if you haven't guessed I do like some humor so expect a little bit of silly and cute from me.
>That's good, I agree with everyone else when it comes to death being a bad way to end characters.
Yep. Unless we're going with the whole "reincarnation" hook of Sailor Moon which let the entire cast die horribly at the end of the first season only to get wished back as normal kids (and with no knowledge of each other as friends).
Even Madoka's ending kept several characters alive who previously croaked so there's a few precedents that death can't keep a good magical girl down.
No.52096
File: 1441695140733.png (731.7 KB, 1000x1268, 250:317, 38c63850881b74e1e6a00e9040….png)

So, I had been watching the previous game somewhat and after looking at this thread, I finally decided to toss my hat in the ring. Nothing amazing, but I hope she fits in.
Cherry Witch
A magical girl born from an unfortunate incident. Cherry never even suspected she had powers, laying dormant in her being and would have gone to waste if it weren't for the greedy forces of darkness coming for what they could never own. In a bid to steal her unused energy from her, it was forced to the surface while being warped by their dark touch in the process. While her tainted power left her with a more eccentric personality, loving to tease her somewhat sisters-in-arms as much as assisting them, she could usually be counted on in trying times to help.
Armor: 15
Attack: 7
Regen: 36%
Advantage: Creative Corruption: Cherry, with time, has learned to make use of latent taint she picks up in combat, gaining power as she gains corruption. (The idea was to cap it at half corrupted, around 2 or 3 power.)
Disadvantage: Naughty Thoughts: Cherry always did enjoy the blush on a fellow girl's face far too much. (I was stuck here between a chance of gaining corruption or losing a turn upon witnessing another girl gain corruption)
Gear
Head
3 Witch Hat 12% Regen
U. Body
4 Cloak +2 ATK
3 Blouse 12% Regen
1 Purple Bat Bra 12% Regen
L. Body
3 Skirt +2 ATK
2 Black Kitten Panties Creative Corruption
I liked the idea of a tainted magical girl. Touched by the darkness, maybe even slightly comfortable with it, but not really corrupted.
No.52100
>>52096
As a suggestion for Creative Corruption, perhaps you could gain a +1 bonus to your actual attack rolls per five points of corruption taken? That would cause you to max out at a +3 attack roll bonus (or an extra 30% chance to hit, mathematically) normally, or bump you up to a +4 as a dark magical girl (and make Purity attacks a priority when dealing with you if/when you fall).
As for Naughty Thoughts, losing a turn sounds like it would be a little less fun than gaining corruption to me. Taking 1 point of corruption any time one or more other magical girls in the room with you are forced to gain corruption seems like it could be fitting, and so long as it's explicitly capped at being no more than a single point per round, I think it wouldn't be too harsh of a disadvantage.
Those are just my thoughts, though. The final call is of course with Wicked Nightmare.
No.52105
>>52100
Yeah. I pretty much left those vague so they could be deliberated on further.A joke idea was Nightmare could randomly decide when Cherry had to start teasing a random girl in the room.
If Nightmare is okay with it, I think I will go with gaining corruption instead of losing turns. No clue what a fair + ATK is, but 3 sounds good for being half corrupted.
No.52109
>>52105
The maximum amount of corruption you can take in this game is 20, so it would be +2 at half corruption, +3 when at 3/4th corruption, and +4 as a fully-corrupted dark magical girl.
If you'd prefer it to cap off at +3 when half-corrupted, then gaining a +1 bonus for every 3 points of corruption would get you to the +3 bonus at 9 corruption, which could also work. Or it could be lowered to +1 every 4 points to get you to a +2 bonus at 8 corruption, if +3 winds up being too much. It would probably take some playtesting to find just the right balance on that ability.
No.52141
Are you still taking new players?
No.52169
>>52096
Those traits are easy to flip, though they seem more directed at going one way than the other. I just head-cannoned Creative Corruption to work because she can use pure and dark energies together. I'm giving:
+1 attack at purity/corruption =< 15
+2 attack at purity/corruption =< 10
+3 attack at purity/corruption =< 5
And since purification will potentially be done through sex like corruption, Naughty Thoughts can work as a sympathetic +1 purity for a corrupt cherry witch too.
Man, I just reminded myself how much I want to see fanart of Bleach's Vizored concept applied to Madoka characters.
>>52141
Yes, Character entry is open until Friday.
No.52170
>>52169
Alternately, if you want it to be maxed out halfway, +2 at 15 and then +4 at 10.
No.52174
>>52096
Welcome aboard! Cherry looks pretty interesting and I like the themed names you gave to her outfit. Of course her creative corruption is tied to her panties. ;)
Naughty Thoughts could lead to a -1 to hit when corruption is gained.
I can definitely see her making bad shipfic fanfics and comics of her teammates on her off time.
Contrary to knights and witches, Robin would certainly be accepting of Cherry, even if she doesn't always quite grasp her line of thinking or her jokes.
No.52184
>>52169
That headcanon sounds good to me. Initially, she was going to have an ability to take another girl's corruption with a kiss, at a 2 to 1 ratio. With the inverse being feeding her corruption to a pure girl if she falls.
I can work with your first system for Creative Corruption. I also noticed I'm one armor point over. I'll take it out of the blouse.
>>52174
Good job. I had envisioned her making her base of operations a run down shrine. Now it's full of lewd stories. And this weird tale she's been writing about a cat stalking a pair of birds.
I'm sure Cherry will love working with this team, even if she likes to roll around as the Tuxedo Mask of magical girls.
No.52185
>>52184
>>52184
>I'm sure Cherry will love working with this team, even if she likes to roll around as the Tuxedo Mask of magical girls.
Making a showy entrance fashionably late after we're starting to lose?
No.52186
>>52185
Of course. Everyone knows the best moment to rescue a fellow magical girl is when she's half naked and panting.
No.52189
>>52186
Can't argue with that logic.
"Thanks Cherry Witch! You always come to save us when we're in a pinch and you're obviously really busy! You're such a good friend!"
No.52198
>>52189
"Hehe! That's what I'm here for! And to get you a new skirt…if you want one. I don't think you need it…"
No.52225
>>52186
hahahah. Okay, that's funny ^_^
>>52169
>Yes, Character entry is open until Friday.
Excellent! What kind of new dynamic would the rest of you like to see introduced? Either kinks or roles or just fun things.
No.52230
>>52225
I think we're all fine with whatever you'd like to play with and have things done to. The characters are fairly threadbare outside of some cliches and general tropes and there's still plenty of types out there to compliment them all.
No.52232
>>52096
There's the witch we've been missing! Welcome! Love the black kitten panties.
>>52225
If you ask me, I think we could use a healer of some kind. Don't let that influence you though, you should play whatever you most want!
No.52269
>>52232
I was thinking tank! But i can fold healing into that too
maybe with a sometimes-dick, because people were requesting that possibility!
No.52276
>>52269
>maybe with a sometimes-dick
You should probably just stick to either having a dick or not having one. There is still the position of non-trap magical boy shota hero! Or maybe even a reverse-trap if someone wanted to play that.
No.52278
>>52276
Hell, I was all set to recommend futa before I remembered we were just joined by a somewhat-corrupted magical girl inb4OTP.
>>52269
make whatever you feel like playing. It looks like me and Cherry can act as healers in a pinch. She's a bit better at it than I am though…
No.52283
>>52278
I can play off of that!
Healing four or 5 do you think? I'm not sure how 48% works. its not quite half.
No.52284
>>52283
It's almost a full heal outside of battle and automatic regeneration of any broken piece with armor 9 or lower.
So yeah, it's a lot.
No.52286
>>52269
Our fire using tomboy is kinda taking that role of Sometimes Dick. Sometimes being when she gets corrupted.
Let's lay out our current cast for people considering on joining us. I'll list any elements they might offer, trope and role. Apologies if I got this wrong.
Daylight Phoenix - Fire - Tomboy - Damage Dealer
Lily Pure Samurai - Pure Trap - Pure Trap - Find Literal Traps
Princess Splinter- Axe Maiden - Daddy's Little Princess - Berserker
Electric Idol - Lightning - Chosen by Family - Prickly Glass Healer
Hope Crusader Robin - Holy Knight - Spirited Energetic Girl - Status Effects/Purifier
Ziaolin Sparrow - Warrior Monk - Badass with Sacred Duty - Damage Dealer/Status Effects
Cherry Witch - Black Mage - Pervy Prankster - Healer/Corruption Strengthening Fighter
——
We have another player currently, but she's currently corrupted and we need to rescue her so I'm placing her here.
Orange Comet/Black Comet - Tank - Naive Fighter - Taunting Tank
So you have multiple options to play off of. We have a few elements that haven't yet been touched on and we got a few more "steel" weapon focused heroines so make of that what you will.
No.52287
>>52286
Sunlight. It's Sunlight. Also I'm more crowd control than straight up damage because Princess Splinter does that way better than me. Also can work at rescuing turned girls because Binary Fire works well at stripping too. That is, unless I get turned first, then shit gets fun.
No.52288
>>52286
With the way my points are distributed, I think 'Sturdy Swordsman' would probably work in place of one of those 'Pure Trap' descriptors. I've got enough attack to be a solid threat in combat and enough armor to do some tanking, but in exchange I have no healing ability whatsoever.
No.52289
>>52287
>>52288
My bad, let's try this again.
Sunlight Phoenix - Fire - Tomboy - Crowd Control/ Corrupted MG Rescuer
Lily Pure Samurai - Sturdy and Elegant Swordsman- Trap - Find Literal Traps/Fighter
Princess Splinter- Axe Maiden - Daddy's Little Princess - Berserker
Electric Idol - Lightning - Chosen by Family - Prickly Glass Healer
Hope Crusader Robin - Holy Knight - Spirited Energetic Girl - Status Effects/Purifier
Ziaolin Sparrow - Warrior Monk - Badass with Sacred Duty - Damage Dealer/Status Effects
Cherry Witch - Black Mage - Pervy Prankster - Healer/Corruption Strengthening Fighter
——
Orange Comet/Black Comet - Tank - Naive Fighter - Taunting Tank - Currently Corrupted
No.52291
>>52286
Turnout seems really nice.
Should really finish up the needed documents and such ASAP, Starting day isn't far off at all!
I think I'll allow last-minute entries on Friday, But do try to get in by Thursday for the interested lurkers.
For the mansion, I think I'll mainly test PVP. Monster count will be somewhat low relative to players, and your "minibosses" for this floor will be my NPC's
On that note, I might have quest objectives in place of minibosses for some floors. They'll lean more RP-based than what I'm doing now, and usually tie into a floor boss. Just need some more ideas.
Also, as far as character themes go, what about a Miko/Cleric? You might dump another stat completely in favor of absurd healing power.
No.52292
>>52289
Based on this, it might be a good idea for Sunlight Phoenix and myself to drop our healing and grab more amour/damage instead. Having a couple people who are proficient in healing could be more tactically sound than having a bunch of people who are mediocre at it.
No.52293
>>52292
That point on healing was mostly for flavor. You know, Phoenix, rebirth, etc etc. But if it's a better tactical option maybe I could put that point on damage. And the one I spent on armor too for maximum glass cannon. I'll look into it.
Also, there's a thing I've been meaning to ask Lily Pure. How big is it? Is it a cute little shota cock or does he pack some heat compared to his size?
No.52294
>>52293
I'm a bit undecided on that, to be honest. On the one hand, a cute little shota cock would certainly be fitting for his overall aesthetic, but on the other hand, being a bit more manly in that department would allow me to make jokes about his 'other nodachi'…
Would you happen to have any personal preferences on the matter?
No.52297
>>52294
I like contrasts, the least conventionally feminine member of the team being the most straight (at the beginning), the certainly not manly at all magical trap having quite the manly thing between his legs, etc. also yes i like big cocks what of it
outside of fetish reasons, having a thick, stiff boner makes the debuff he gets when aroused more legit, he actually has to divert his attention into making sure the protruding, sensitive organ doesn't get caught on something
No.52298
File: 1441777177863.jpg (Spoiler Image, 78.52 KB, 750x709, 750:709, c4274d1f7b8048cfac2400a83f….jpg)

My my, so many girls to play with now…I can hardly wait till friday!
And I love the team dynamics that are already going on, can't wait to see where Comet fits in when she get's uncorrupted. Or when the monsters corrupt all of you, whichever comes first.
No.52299
>>52297
Ah, true, that is another thing to take into consideration. In that case, yes, I'd say he's hung like a porn star, which should make it particularly awkward/enticing when his disadvantage comes into play.
No.52300
>>52297
>>52299
I like these reasons, and was going to suggest em myself. Give those sexy lady enemies a reason to go after you, mrowr!
Character soon, fellow hunters!
No.52301
>>52292
I'm fine with characters with a little bit of healing, and to be honest I thought that the healing stat was only for use of that character. But clearly that's not the case.
It seems it gives some versatility and lets the big healers worry about the bigger things if we only have about maybe one turn of comfort time. Two if we're lucky.
Our new players could easily consider going all out Healer (but maybe making an ability that allows them to do that while doing other fun things in game - just "heal, heal, heal" gets kinda dull.) Or heavy damage dealing with twists like energy siphon/vampirism, damage over time or explosive area attacks.
We even have roles for tanks and plenty of variety to fit a theme or two. Like elements (water, ice, air, earth, metal, magnets etc.), costumes, general personality tropes and so on.
No.52304
Demon Hunter Isabel, the dark knight!
Isabel plays like a paladin! tanky, healing, charging in first. A real team player and lynchpin… but god help the rest of you if she goes down first.
Isabel comes from a family with a long line of the magically inclined, usually standing against the forces of darkness and lewdity(though there are a few black sheep that wrestle with their darker urges), she is eager to make a difference, but also… unproven, impulsive. Isabel has a high degree of training in anti-naughty basic techniques, but no special powers. She's… And also a more than little haunted.
You see, in ages past, a formiddably powerful entity, one too powerful to kill(and dreadful to name!), was bound into the bodies of Isabel's ancestors. Each family branch, each child dilutes the entity further, taking chunks of it with it for good whenever they pass on, but also giving them strange gifts during their life. Such evil resonates with other evil, seeking to free itself or overwhelm the host - after all what better hunters than those that can sense evil close by? Learning to control it, master it, incorporate it into yourself is a rite of passage among family, one everyone must undergo, and One isabel has NOT completed. Until then, being part of the execution of a sex demon sometimes makes life… complicated, confusing and with a clitty that (sometimes) grows large and cocklike at the ""worst"" times.
Isabel gets an embarassing stiffie when evil is close - the stronger, the larger, and the 'problem' is amplified if she happens to get turned while this is happening. Anything from a slightly swollen, engorged nub to something … much larger is possible.
Half D&D sorcerous bloodline, half la blue girl. The dick's an accessory if anyone wants to incorporate it, not the main show! Cherry…. it looks like being around you might be fun!
10 points = 6 starting + 2 downsides
Attack 7 (3 base + 2 pts)
Armor 30 (10 base + 4 pts)
Regen 4/48% (4 pts)
Corruption 0/?
Disadvantage: Naughty Urges: If isabel is EVER fully corrupted, she immediately makes a (free) corruption attack on someone else in the room! Demon's loose, it gotta roost!
Disadvantage: Justice Boner! As long as Isabel has more than 0 corruption, Any action that can reasonably interact with her junk or target her arousal gives isabel +1 corruption. This includes friends, foes, and herself! (Effectively, this means -1 lower body armor vs attacks! Trying to escape a sex grab probably counts, nearby friends being sexy too. Possibly limit to +1/turn? )
Outfit (limit 10 pieces) (1 ap = holds 2 attack) (1 ap holds 12% regen)
Head: 7
Stylin' shades: 5
Earrings, silver cross: 2, 12% regen (for the pair)
Body: 13
Battle Corset 9
Push-up Bra 1 12% reg
Sword 2 +2 attack
shield 1 12% reg
Legs: 10
Shooooort Skirt 4
Sharp Sexy heeled boots 3 +2 attack
Lacy Black Panties 2 (these turn into below when damaged!)
Open-assed panties 1 arm 12% reg (The back always conveniently rips)
I can drop 5 armor for +1 regeneration if you girls prefer! I don't want to be too tough, just tough enough to take a beating for y'all.
Hopefully formatting fixed this time. danged italics
No.52305
>>52304
Oops! forgot my pictures. The hair wasn't anime enough on the first one, otherwise perfect!
No.52306
>>52304
Looking good. But you can only take one disadvantage. Just 2 of the 3 types of perks, and one of each type.
No.52308
>>52301
My current gameplan is to roll into a room, hit Protect, and adjust from there. Healing myself or others, beating on badgals that need a lesson, or to cancel protect and give myself a breather.
As far as kinks, I'm liking what everyone's talked about so far. Butts are good! i left a hint towards it in there on purpose. Bestiality is a no, but monsters and faeries and tentacles are good. Plants too, sure, hope its hot. I was aiming for dash of of… holy warrior/purity aspect(inspired but not strictly catholic, like.. taking it up butt is *less* bad, not the only option.) and a darker hero with a burden to bear.
Anything vanilla or on the rougher side of vanilla: multiple partners, themes for domination and teasing - all good. Threesomes or gangbangs sound acceptable. Yuri is ok, having another woman in the mix to play off of makes it interesting! Cum anywhere, everywhere. Exploring losing and 'bad end' kind of stuff can be fun, but i'm hoping we'll get to kick their ass instead, i think, is where I feel about that.
Feel free to ask anything, there's been lots covered already. I'm a little lost catching up :(
>>52306
Ooops! Umn. Damn. Any ideas what i could adjust?
No.52311
>>52308
I'd pitch the naughty urges disadvantage and it seems like "Justice Boner" could simply be "gains +1 corruption when Isabel or another girl takes corruption in the same room that she is in." This is just me. WN is the GM here.
As for reducing the point values, it's up to you. I'd personally subtract an armor point and an attack point. Your silver crosses just get "targeted" together in these kinds of games. Not realistic, but hey, magical girls.
No.52312
>>52291
Just a friendly reminder I'll try to post on Friday, but likely it won't be until late.
No.52317
>>52304
>high-stat dark knight with a disadvantage and no other bonus
I like it. Don't rely on its power too much! You might lose yourself.
>>52311
I actually like Naughty Urges more, especially if it also fully restores her armor. Feels very Devil Trigger/broken seal. And makes keeping an eye on her or convincing her to not go so hard fucking vital.
No.52318
>>52304
For justice boner, the description at first sound like an increase in sensitivity for lover body, but then it starts to sound like Cherry Witch's naughty thoughts.
Naughty urges seems more like an advantage because it allows a bonus action. You essentially change teams when you get fully corrupted/purified.
>>52317
And a player's outfit gets fully restored upon conversion.
I'm gonna let this thread open on auto-update while I try to work on my DM tools and documents.
No.52321
>>52317
That's the idea! The tank needs the team to keep her in check.I suppose I should rewrite it. its supposed to be a disadvantage no matter which side.
>>52318
Ah! I had a few questions! Correct me if i'm wrong, but being attacked/molested is reduced by armor, and causes damage in corruption?
So that means +1 sensitivity and -1 armor are the same thing pretty much?
And may I split a +2 attack boost into being held half on two items? Thematically, I'd like both the heels and the sword to boost damage, but I'd be going to down to 5 total attack to make this work
>And a player's outfit gets fully restored upon conversion.
… wait, really? I guess that kind of changes things! I thought the energy crystal was the only way to do that. I assumed I'd still be naked and an easy target.
>>51773
>In general, I want the advantages, disadvantages, and abilities (Which I'll call traits from now on) To be simple to calculate. I'm thinking Spirit of Hope Should be a bonus to actions done to reduce corruption. Though that makes it also a bonus to corruption dealt if she gets converted.
I was kinda going by this post when writing! I that with types of traits going away, you just took two total. I didn't realize that wasn't changed yet! Sorry. What's the difference between abilities and advantages?
I'm feeling slightly behind on how things work then. Please let me know if i'm missing anything else/rules!
No.52322
>>52321
Corruption works as follows:
Each area has a sensitivity value.
A corruption attack adds the sensitivity values together and multiplies the sum by it's strength to get the final result.
The strongest piece of armor on an area (normally, one player took a disadvantage changing this.) reduces sensitivity of the area it's on, to zero if it's been given enough armor points. As the outfit breaks down, a player will be left with lower-strength armor and thus take more "damage" to their alignment score (purity/corruption.) when an alignment-based attack is made.
An advantage is automatic, like +attack when corruption is high.
An ability adds something to your command choices. All players can take actions like "move" or "attack." An ability adds an extra option for your character, ex:
Tangle: Inflicts capture status on an enemy.
No.52325
I just realized what a tide-turner the conversion regeneration was. Perhaps it's a little too much of an upheaval.
Well, I've got a fix that will probably fun as well. Upon the alignment value being brought to zero, the player gets one helpless turn in "converting" status. Any remaining outfit is eliminated, and the player switches sides with a full outfit next turn.
If an ally can raise Purity or Alignment up from zero that same turn, they have a naked and vulnerable ally instead of a fully-dressed enemy.
No.52326
>>52322
Ah ha! Multipliers, okay. so a single point of naughtydamage going through armor is bigger than the initial attack. I thought it was 1:1. That makes more sense!
Now i see why the sensitivity thing is misleading, and I'll word it more clearly. Basically, its supposed to just cause a point of damage directly. Two boys kissing? That's hot. Attack stopped by skirt, but still ruffling it? Also hot. No lower body protections? full attack, plus a bonus point.
No.52328
>>52325
What about a free self-heal action, or a flat value back?(5?) You get a partial recovery. Turn skipping is kind of a lame mechanic. You want players engaged.
I was going to turn naughty urges into taking up your turn as, and not being a free action - not sure how it works with that change.
No.52329
>>52326
Problem I'm having is that it's hard to pin down a solid rule for when you should be getting bonus corruption. Kind of principle thing, it's not like you're trying to godmode, but from an implementation standpoint it seems to have too many varied triggers.
>>52328
I'll agree that not having any options for a turn can be boring for that turn, but logically that character is "between" teams at the time.
My main thought is that it's an exciting situation for any allied players present. Can you manage to keep your friend on your side long enough to finish the fight?
Okay, opinions from other players. Does this sound interesting? Or would you prefer a nerf to the regeneration gained though converting? say 50%?
In which case Princess Splinter would regenerate her vambraces, and then maybe her panties if I decide regeneration point round up from armor pool percentages.
A flat 5 would advantage squishys, since it's half their armor pool, which might be interesting too.
No.52331
>>52329
>Problem I'm having is that it's hard to pin down a solid rule for when you should be getting bonus corruption. Kind of principle thing, it's not like you're trying to godmode, but from an implementation standpoint it seems to have too many varied triggers.
oh! I was going about it from the OTHER direction. I didn't think that bonus damage from attacks would be ENOUGH of a disadvantage. (i come from a looser fate background, where you pay attention to the situation also. More corruption when naughty things are happening around isabel was tacked on as WELL. ) >>52311
Kind of like what robin was saying.
Can you show me how corruption/purity are tracked? I'm envisioning a HP track (0/10, 0/20), but the pastie didn't have an example i could look at.
>My main thought is that it's an exciting situation for any allied players present. Can you manage to keep your friend on your side long enough to finish the fight?
I think you should playtest it both ways. I'd give both versions a shot.
No.52333
>>52331
> I think you should playtest it both ways. I'd give both versions a shot.
sounds reasonable. Someone is bound to go down so we can try one than the other, see how it pans out.
>>52329
again, might as well test both I'm all for giving a bonus to we less guarded folks.
However much they gain, it should start from the lower layers
No.52335
>>52333
Selfishness aside though, maybe the get an extra regenerate action each turn until they hit x% armor?
No.52336
>>52335
…then again this makes combat math really weird.
Immediately gain x%, regen some for a number of turns based on max armor value?
No.52337
>>52329
>In which case Princess Splinter would regenerate her vambraces, and then maybe her panties if I decide regeneration point round up from armor pool percentages.
Now, I know I might sound biased, but that gets a thumbs up from me!
In all seriousness, I kind of agree that skipping a turn would be lame and a naked ally would probably end up just getting converted again very soon anyway. Perhaps converted girls should get an immediate full-heal but they teleport 2 rooms or so away, giving the remaining MGs a chance to escape.
>>52304
>>52305
Welcome to the team! Love the name
No.52338
>>52336
One final spam post before my phone does, this all assumes that a freshly corrupted girl automatically registers as an enemy,even if they haven't actually attempted to cause harm. I feel like that's the wrong direction to go.
No.52345
>>52338
>this all assumes that a freshly corrupted girl automatically registers as an enemy
They are.
>>52337
>Perhaps converted girls should get an immediate full-heal but they teleport 2 rooms or so away, giving the remaining MGs a chance to escape.
This looks to be the best solution.
No.52347
>>52338
>>52345
I think it might be best that they move to another room if they get the full heal when corrupted. The dark forces inside the mansion could pull that off and they're not going to let their new powerful pawn get immediately zapped.
The only purpose I'd see "a one turn conversion" segment is that it would serve the same as a D&D "Downed/Near Death" status where other players can race over and keep the harmed character from dying/being knocked out. Or in this case, last chance in preventing the conversion.
No.52351
>>52347
I don't like this approach, because it goes against the theme of having downed enemies to play with.
A freeze/time out/down-but-not-touchable/too busy getting banged to do anything event probably works best, but I also like the idea of video-game style 'pull a friend up'.
It also solves the problem of what happens if a fight is won while someone's going down - in almost all games, if the rest of your party wins, they just heal their comrade up.
No.52364
>>52337
Thank you! I'm glad you like it, because i hope to fit right in ;)
>>52317
>>52311
I loved both of your takes on it - and electric idol is spot on with how i intended it to work! - so i just rolled it into one big clear thing
Current Sheet
Isabel, the dark knight
8 points = 6+1 disadvantage
Attack 5
Armor 25
Regen 4
Corruption/Purity: 0
Disadvantage: Naughty Urges: When isabel or another girl in the same room gains corruption, isabel gains 1 corruption. If Isabel changes sides, she immediately make an attack(usually lewd) against a former ally and skips her next turn.
Outfit
Head: 4
Stylin' shades: 3
Silver Cross Necklace: 1, 12% regen
Upper Body: 12
Battle Corset 8
Push-up Bra 1 12% reg
Short Sword 1 +1 attack
shield 2 12% reg
Lower Body 9
Shooooort Skirt 3
Sharp Sexy heeled boots 3 +1 attack
Lacy Black Panties 2
Open-rear ripped panties 1 arm 12% reg
If splitting +2 attack among two items isn't kosher, throw it all on the sword. I wanted those heels, though!
I hope this looks better!
No.52372
>>52364
Pre-emptive explanation: Clearer triggers, the 'only if 1+ corruption' bit dropped as that was there just so isabel wouldn't slide up to 20 corruption just walking around or having the party tease her - as hot as it would be to literally be able to be gotten off with dirty talk - this is smoother.
I also like the voyeur implications.
The free attack isn't free anymore, and a loophole involving bouncing corruption around that i didn't see is now closed, as it triggers during allegiance swap not corruption maxing. The attack is paid for - essentially the next turn happens immediately, and forces you to take a certain action - and may end up with her skipping -two- turns depending on how rules end up. I'm not picky here, i'm just noticing it as a possibility.
Definitely a downside! if the tank goes down, they might just drag someone with them.
No.52380
>>52331
>Can you show me how corruption/purity are tracked? I'm envisioning a HP track (0/10, 0/20), but the pastie didn't have an example i could look at.
Actually, it's more work than that. Purity/Corruption is a simple 20 point score, but each piece of armor has it's own "durability" track.
This brings me to another thing.
The fact that player's armor has so many split sections effectively gives them a huge advantage over monsters when it comes to taking damage.
I'm thinking of reducing this advantage a few ways.
1: giving monsters with stronger attack more hits, instead of more damage per hit,
And I'll add some variance to the base attack power
2: Allowing attacks to hit multiple parts with a buffer cost between garments.
So if there's 4 armor and 2 shirt, a 6 attack won't instantly take out both but a 9 might do some damage to the shirt, depending on the buffer cost. about 2-5?
3: Increasing the attack power/damage ratio for the second layer so it it takes less damage from the remainder.
So same example, 4 armor 2 shirt. 6 would be enough to take this out together, but the second layer takes more to damage. For example, if the second layer takes twice as much damage, it only takes one point of damage instead of being broken.
I was considering simplifying to a damage pool and marking parts as broken or not, but it simply doesn't flow with the outfit system at all. Maybe that can be an alternate ruleset. I kind of had one like that thought up, but I want to try the outfit system.
>>52351
Well, when I came up with the delay transformation turn, I was reminded of how in Earthbound the HP meter ticks down and you can save a character from dying if you heal them before a would-be fatal hit makes the counter tick to zero you save them. That's kind of what I was going for.
What if a defeated player gets one more turn of acting as a weakened hero after purity hits zero, before the change takes them? That way you're not losing a turn. I'll ditch the idea of the remainder of the outfit getting eliminated in preparation for the change.
Or more interestingly, you can be unaligned that turn, and try to soften up your friends so you can take them yourself, try to help finish off the monster, or run off to re-power/not be a threat to your friend so soon.
Gotta say I don't like the teleport idea at all really. It takes away a lot of RP potential from watching an ally change.
No.52388
>>52364
Eh, still seems like two disadvantages, just lumped into one slot. Here's my suggestion, I'll give you the copy of Cherry Witch's disadvantage on your character info, and you can have the other effect as a self-imposed challenge. Might I suggest using the mate command the turn after your purity hits zero, since i just added it to the:
Actions and Statuses Document
https://paste.ee/p/9S6IK
Working on gathering squicks and likes, sorry I fell asleep on you this morning.
No.52414
>>52388
Corrupt/Purify enemy: Changes enemy character's Purity/Corruption level.
9-10 3x sensitivity
6-8 2x sensitivity
3-4 1x sensitivity
1-2 fail
Souldnt there be a 5 in there?
Maybe its just me but the 'Mate' action isnt very clear. Can corrupt and non- corrupt MGs do it and can they do it the ones of the same allignment or opposite one? And if its always X3 why would you use the corrupt/ purify one with the roll?
No.52419
>>52380
>The fact that player's armor has so many split sections effectively gives them a huge advantage over monsters when it comes to taking damage.
oh yeaaah… With enough regen a player would be able to constantly reknit and article and could keep a single enemy busy indefinitely. Multiple attacks or piercing and hitting both could work. RIP my 1 durability undies.
I like giving them one more turn. should be pretty interesting to see what everyone does with that.
No.52422
>>52388
Move is confusing. We can't use it when an enemy is in the room, but it talks about free attacks and such. Is this going into rooms we haven't explored yet?
No.52424
>>52422
Yes. If you roll a 10, you will move into another room, avoid an present traps, and make an attack against any enemy in the room.
No.52429
>>52422
Yeah. It looks like the rolls are for moving into rooms with an unknown threat.
The damage system change makes sense. It looks like my cunning ruse to hide my regeneration in shirt and bra while my cloak tanks was discovered.
And the final turn way does sound like more fun rp than teleporting away.The girls all running up to hug a naked Splinter, trying to keep her stabilized after she split open the tentacle beast that tried to turn her.
No.52440
>>52429
>It looks like my cunning ruse to hide my regeneration in shirt and bra while my cloak tanks was discovered.
Same. It seems the monsters are getting smarter.
And oh man, that sounds incredibly tense. Having everyone go for it is one hell of a gamble, especially if they're all beaten up a bit. But friendship is ALWAYS worth the risk.
No.52446
Purify and corrupt are two sides of the same action. I get that. But the mate command seems like there needs to be a requirement to it or steps to take before using it. Automatically undressing and heavy corrupting/purifying the target?
Does this mean the Magical Girls can actually "purify" the monsters?
No.52453
>>52446
>Does this mean the Magical Girls can actually "purify" the monsters?
Nope.
>>52414
I'm thinking I'll split it into two commands though. Mate for dark MG to regenerate with the help of a monster, and some other name for targeting another player with max corruption for the cost of stripping down.
>>52446
The downside is that you'll be naked and fully vulnerable until you use the 'dress' command to put on your clothes, which have all your abilities, advantages, and stat increases.
Kind of thought I might have to convince all of you there's a situation where it's worth the risk actually.
It's truncation of a more tentative idea where corruption by players was user's sensitivity x target sensitivity, meaning the more of your clothes were gone the better you'd be at corrupting, plus my idea about having an undress command. I decided to just combine them since they'd almost exclusively be used together.
>>52414
oops, 1x should be 3-5
No.52462
>>52453
>>Does this mean the Magical Girls can actually "purify" the monsters?
>Nope.
So much for a possible "erotic disney princess" route.
>>The downside is that you'll be naked and fully vulnerable until you use the 'dress' command to put on your clothes, which have all your abilities, advantages, and stat increases.
So much for Spirit of Hope helping here.
In order for a character to do this, does the target also need to be already naked or restrained?
No.52466
>>52462
>In order for a character to do this, does the target also need to be already naked or restrained?
No, but it will work better if they're already naked. It will do 3x target sensitivity.
a fully naked character will have a sum of 2 sensitivity, so a maximum of three unless there are advantages or disadvantages involved.
No.52467
No.52475
Time for final adjustments.
Character sheets
https://paste.ee/p/EIbVk
Player prefs list.
https://paste.ee/p/sAS7q
Here's what I have from you currently. Let me know if I need to adjust anything.
No.52486
>>52475
Since we have 3 players now with moderate healing powers, I'd like to change my point allocation a little, if you don't mind. Just getting rid of my regeneration and adding a few armor points, that's all. Sorry about the last minute changes!
Updated character sheet:
Armor: 25 (3pts)
Attack: 9 (3pts)
Head:
Hairpiece- 5 armor/Sparrow's Eye
Upper body:
Monk's garb- 4 armor/1 attack
Gauntlets- 5 armor/1 attack
Armbands- 3 armor/1 attack
Lower body:
Skirts- 3 armor/1 attack
Greaves- 4 armor/1 attack
Panties- 1 armor
No.52487
>>52475
I'm good with everything I've got.
No.52490
>>52475
Character sheet looks good, though I'm considering renaming Irresistable Taunt , it must doesn't feel right for the character.
I guess I should specify some squicks:
Vore, gore, scat, living insertions. I think I can handle the rest.
As for likes: the previously mentioned cum and gangbangs, along with throat fucking and large cocks.
No.52500
>>52490
I did make a suggestion at >>51557 that fits the whole armored tank thing but with sparkly stuff to lure the enemies at her.
Here's Robin's current sheet:
Hope Crusader Robin
Ability: Spirit Hawk Control
Robin can command her Spirit Hawk, Archer to distract a single opponent in the room, making the opponent's to hit at -2.
Trait: Spirit of Hope
Using the purify & corruption commands gets a +2 to all rolls.
Head:
Magical Scrunchy 1AP
Upper Body:
Crusader armor 3AP
Knight's vest 3AP, Spirit Hawk Control, 2 Attack
Bra 1AP
Lower Body:
Knight Grieves 4AP
Holy Skirt 2AP, Spirit of Hope
Panties 1AP
So much for the monsters getting light headed from fighting her.
>>52466
>a fully naked character will have a sum of 2 sensitivity, so a maximum of three unless there are advantages or disadvantages involved.
How can that happen if both characters are nude and the skills and abilities are tied to the armor/gear? It would be cool if Robin could get something useful that ties in with her Spirit power in that situation since it's closely related, but I can't see that happening or anything else doing such.
No.52501
>>52475
Looks good to me.
>>52486
heads up, I actually have work Friday nights. I'll be able to drop in around 3:30 and try to find you guys, but if that's too inconvenient I'll sit out. Either way, can't wait to see how this adventure pans out.
No.52502
>>52500
Your advantage lets you do up to 4 base corruption with the rolling version, and ups your odds of doing the 3, so I'd do that if you have more of your clothes, since the other option also requires spending a turn to get dressed afterward.
And yeah, probably just disadvantages play into the "strip to convert" command, which I've named "spirit connect."
>>52501
Well, I'll open the game whenever I get home from work tomorrow, or early tomorrow morning. I may shoot for processing turns by about this time at night.
No.52503
>>52500
>>52502
Oops, I was going to give you +1 to base purify/corrupt power, but the end result is about same if that +2 adds a higher tier, which it will since you're doing it that way.
It also knocks fails off the die, so there's that too.
No.52504
>>52475
I failed to give you some of things I'm okay with and wants.
Okay (outside of the usual accepted stuff): Eggs (no preg)
Likes: Illusions/Mindfuckery Monsterfolk, Mythical Beasts, Humanoids, Yuri, Public Displays, Three and Foursomes, Tentacles, Slime/Elemental, Rough/Wild (some hitting/biting giving and receiving)
>>52502
Sounds good to me. Besides, Clothed play is also fun.
>>52486
Seems like Sparrow and Robin will make an interesting pair of weakening foes with Sparrow taking the heat and Robin doing her thing keeping her pals pure of heart as Sparrow fights.
No.52505
>>52504
It's late. Screwed up on the name. Not doing a name change. There's always hope.
No.52510
>>52502
Cool. I was worried I would wind up being that fucking guy holding everyone up, but a slower paced game would probably be better with this many players anyway.
I just realized I never did a "likes" list. Mostly everything that has been mentioned and I haven't rejected sounds great, but I've always had a soft spot for plants, slimes, and low level mind control/giving in to suggestions even though you know you shouldn't.
>>52504
I know it's been said before, but man I love how well everyone fits together. Really feeds in to the theme of winning and losing as a team and possibly dragging your friends down with you. Good luck in there, we're gonna need it.
No.52512
>>52510
Absolutely. It doesn't hurt that we share some interests as well and will likely play off well against the rest of the team but it's all in good fun even if we lose.
No.52547
haha, looks like it was my turn to fall asleep on everyone. What time are we getting started on friday?
>>52380
>The fact that player's armor has so many split sections effectively gives them a huge advantage over monsters when it comes to taking damage.
I like the outfit system and the potential. I thought layering was kind of purposeful, actually, given you had ten pieces to play with. I was figuring it was supposed to work like this:
Weak armor allows groping to bleed through(like lingerie should!) but probably breaking in the process. Strong armor works maybe once or twice, but is then gone entirely. With the net effect being you're not vulnerable in one turn, OR have some mitigation over several.
0-armor clothing items need to be possible just for dressup sake, though.
I also figured in sentai fashion, the monsters would be outnumbering the magical girls. It doesn't matter if they're taking twice as many hits.
It sounds kinda like you need less boring monsters: Ones that 'swipe' twice for weaker damage on the same location, or one that hits multiple locations - a top to bottom cleave. Maybe some monsters give an extra sensitivity multiplier if a location is entirely bare instead of barely clothed - or maybe some monsters are just as good playing through underware as without, ignoring 1-point armors.
Makes both surprises and figuring out who is best against what important. Just a few thoughts, but good boss & miniboss material! As always for a new system, test basic out then add layers of complexity on top
>>52388
I said as much when i made the change, however, I'll point out that its worth only 2 points no matter if its 'bigger'. I was trying to avoid stealing cherry witch's thunder - and a countdown to disaster timer also needs a disaster to happen at the end.
Design intent aside, that looks good enough for test out.
I noticed I'm not on the likes list either, so I thought I'd give some more info there.
Squicks/Kinks >>52308 (my original) More or less, the usual suspects.
>>52490 Agree on dislikes, will keep upsides in mind if we face each other in noble sex-battle!
Electric's list sounds hot too, as does robins. Good catch on the egg thing, its not something i really like either.
Pretty much approving of the grooving around here. i'm doing a lot of 'wow, i wish i'd thought to mention that'. Even the no's have already been mostly talked about.
If you can write anything well, i'll probably like it!
No.52555
>>52547
I've been thinking about a time-bomb effect, and while I do like the idea I can understand why Nightmare wouldn't want one. It winds up being more of a disadvantage for the rest of the team than it is for Isabel. Despite her actions and intentions, her mere presence actively compromises the mission. It's a cool idea, but it seems like it's really easy to play it with the intent of screwing the party I realize there's always going to be that in a game like this.
Maybe you could have a disadvantage that more represents the demon trying to break free? Something like gaining 4 corruption whenever a magical girl in the same room is defeated? Or gaining an extra point of corruption every time a piece of your armor is destroyed.
No.52559
>>52475
Sorry about the delay. Adjusting to a new schedule for work. The character sheet is in order.
As for squicks Nothing to crazy. Blood, gore and scat are off. I could do vore, but I'm picky. Being swallowed by a pit if tentacles is probably what I could deal with.
No.52561
>>52555
You fail to realize that we're all ticking time bombs. All of us can be turned and cause all kinds of problems. My character will do some serious damage to any converted magical girls, but will make it worse if she's seduced. You don't want a disadvantage, you want a power with a drawback like mine or Princess Splinter.
No.52566
>>52475
>Like: Cock
Heh, sounds about right.
Squicks:
Vore
Inflation
Extreme proportions
Fat
Unbirth
Being involved in birthing
Scat
Everything else I can probably deal with
I would like to see a gangbang at some point
No.52613
So final updates before I open the game!
Game is still trial mode, so adjustments are still open, though.
I updated squicks and likes:
https://paste.ee/p/FiMe0
And also the move list.
https://paste.ee/p/QuMvU
And player list while I'm at it.
https://paste.ee/p/QnlJH
No.52628
>>52388
>>52555
After some time to think on it, I think you two are right, and I feel a little silly for making it a thing now.
Good luck and game on to you all! Happy humping.
>>52613
Am I reading Protect right? the protect-ee can't attack if they want to stay shielded? Do purify/corrupt count as attacks? Or, more accurately, is regenerate the only thing you can do?
No.52629
>>52628
It looks like you're playing too, youre the purple cross icon.
No.52633
>>52629
Yup! didn't realize the new thread was up until just now!
No.52674
>>52628
>Am I reading Protect right? the protect-ee can't attack if they want to stay shielded? Do purify/corrupt count as attacks? Or, more accurately, is regenerate the only thing you can do?
It's another one of those good questions that gets me to cover situations I hadn't considered yet.
Alignment-changing moves count as attacks if they're aimed at an enemy magical girl. If your protector has lost enough armor that they're being converted, you can try counter-influencing to keep them from changing sides.
Y-You don't have to join them! If that's what you want. . . She nervously, but hastily strips off her clothes, giving her friend a hug, and trying her best to make it sensual. I- I'll do that for you too! So please stay with us!
So that and regeneration are the only standard commands that allow protection to stay. If you bought an ability that targets self or allies, those can be used without breaking protection as well.
Though a protector should be able to stop protecting if they feel they're too down to be acting as a shield. I'll make that a free action. (as in it doesn't take a turn, so you can do it while taking a standard action.)
No.52696
>>52674
The way I read it at first (near the opening post) was that the person USING protect couldn't attack or the effect would break - like, they could bodyblock a friend and then heal or support - but it would be up to them to hit stuff.
Then i read it again. Still, worth mentioning though.
No.52723
>>52614
So, linking to the new thread, don't know why though, it's not hard to find.
Kind of flubbed, forgot the image besides the map and the thread title.
No.52752
Sorry gang. Was away from my main computer and had to entertain some house guests before I could just post. It happens.
No.52825
Damn son, everybody's getting 3s today. I don't think anybody's gonna accomplish anything this turn except the monsters
No.52829
>>51345
Not sure if you're willing to have late joins but heres my pitch, probably needs smoothing out though
Overlord Elisabeth Bitch
A Spoiled Princess who took over her father's kingdom,when he refused her requests one too many times. It was just once actually. Being denied for the first time in her life, not only angered her but ignited her hidden abilities.
''Under her rule everyone was subjugated to providing her sweets and anything else she desired. Elisabeth appears to be a sweet looking girl that acts very cutesy and who loves to brighten your day with a smile. However her words are often surprisingly cold or instigating. Frankly she's a bitch. She detests gross things, so she is dedicated to killing disgusting filthy monsters. And since she is a princess she suffers from all the cliches of one. Hopefully after the world is scrubbed clean of these filthy beasts her prince will arrive. Maybe she'll find true love soon!~"
Ability: Terrifying presence: In battle, has a low chance to recruit enemy, has a high chance to make them skip a turn. (Twice per battle)
Enemies under her control gain armor bonus.
Disadvantage: Princess cliche: If bound or captured, can only escape with a roll of 10 or higher (No attack effect)
Weapon:
Chain Whip
Armor:35(5pt)
Attack:5 (1pt)
Head:
Tiara - 2 armor
Upper Body:
Armored Dress: 12 armor/ Terrifying presence
Lewd Lingerie: 5 attack
Princess gloves: 2 attack/ 1 armor
Necklace: 2 armor/ 1 attack
Lower Body:
Stockings: 2 attack/ 1 armor
Heels: 3 attack / 1 armor
No.52843
>>52829
>Ability: Terrifying presence: In battle, has a low chance to recruit enemy… (Twice per battle)
Yeah, there is no way that ability is going to be approved.
No.52846
>>52843
I was trying to give her something to compete with the others. Is it the idea itself or the twice part?
No.52851
>>52846
the fact that you can turn an enemy into a friendly. drop that and it should be fine.
No.52852
>>52851
Too bad, I liked the idea of it but I guess I assumed a lot of low level monsters would be showing up throughout the game for it to be of use.
Skip a turn is still good then.
No.52854
>>52852
Yeah that should be alright I think, also I think you were suposed to put your ability on one of your armor pieces aswell.
No.52855
>>52854
>also I think you were suposed to put your ability on one of your armor pieces aswell.
Nevermind, you did, I an a blind retard.
No.52858
>>52825
I guess we used up too many high rolls on turn 1. Dicegod demands sacrifice. Sorry if I screwed both of us already Robin. I was worried 5 in one room would be overkill. Or just promt us to all get wrecked by some AoE trap.
No.52865
>>52829
Overlord Elisabeth Bitch's name sounds more like a Mad Magazine spoof than an actual character who calls herself that. I normally don't like commenting on things like this, personal tastes and all, but there are so many ways to get across her selfish, entitled royalty personality in her name without it feeling like I'm interacting with a XXX parody of an existing heroine.
Silver Spoon Mistress, Whip Empress Elisabeth. Whatever.
I do like the background and personality though.
The Disadvantage looks too hampering. -2 to escape could be fine since we roll on a single 10 sided die.
She could bring out minions to take hits or do her fighting for her though for your ability.
Only two points of attack needs to be distributed to her armor.
Lewd Lingerie needs armor points.
Lower body should have more armor points (not a requirement, but it may be helpful)
No.52868
>>52865
>>52829
I think the way you would balance having minions is you have to spend your turn to make them take an action - that way it isn't simply superior, but you just get more combat options and different things to use.
No.52915
>>52829
Woo, getting a bit inventive there. Gonna have to talk about hose traits though.
But first, yeah you can join, but I may wait till the next floor/round to actually add you so we have time to nail down your character.
Let's start with Princess Cliche. I think you gave a bit much of a penalty there. What if I have your roll requirement start at 10 and then have your odds increase each turn? "or higher" does not apply, since standard rolls use a d10. I can bump the critical hit effect off the die for the first couple rolls at that.
In a sense, it can be simplified as 2 digit penalty to escape rolls.
Recruiting monsters is an interesting idea, I'm not totally against it, but I need suggestions on how it would work. I'm going to probably require a critical hit for it.
Also, outfit format! I think I've settled on what I like. Put the number of armor points in front of the part name. The strongest part will take damage first, and also determine sensitivity reduction. Please list them in descending order.
Then list any attachments following the name.
No.52966
>>52829
You might be better off summoning your own minions as an ability than converting enemies. That way you might not have to roll so high for it, and it could fit better with the image of being a tyrannical princess.
No.52982
>>52966
Yeah, maybe they do a random amount of damage when their "leader" attacks or they pop up to soak damage before she gets hit.
No.53187
Is there any chance we could get a description of Sugar Diva and Crimson Axe. Many of us weren't around for the last game so you may need to "remind" the team what they used to look like and then they may have changed since our characters last saw them.
No.53192
>>53187
I'll admit that I'd love to get a look at their stats, myself. We should at least be able to tell the names of the outfit pieces they're wearing and how much armor is on each one, if nothing else.
No.53284
>>52829
Is this anon still interested in joining?
No.53398
Does a full alignment change provide a free transform? If Comet is defeated and brought back to good alignment, do I still need to track down a crystal before I can be useful again?
Also, can corrupted magical girls drop crystals in defeat?
No.53402
>>53398
After your neutral turn, you get 50% of your armor pool, any leftover clothes you still had are ignored/removed.
No.53538
Gonna specify some things about declaring your action so that you moves are easier to read.
You're all bolding your actions nicely, but one point is:
Your abilities are actions:
So instead of:
Attack: Ice Ray
Declare like this:
Ice Ray: Silk Valkyrie.
Some things will have multiple targets or sub-targets. For that, separate with a comma.
Binary Fire: Passionflower, Goldenrod Guardian
And also:
Aimed Attack: Crimson Axe, Upper Body.
And obviously:
Move: Northeast
Oh, and if there's no real action you feel the need to take:
Pass
No.53548
>>53538
Sounds good.
A few things to think about. First off, apologies for having a conversation/acting like it was safe before getting the confirmed clear. Not sure how you want to process situations like that going forward, if you want to treat a room as safe or threatened for everyone else's action. Like if Hope Crusade Robin had decided to move, would it count as a Move or a Flee action? Also, is her staying triggering the surprise die?
One more that hasn't come up yet. Let's say a PvP situation arises. A player has 2 actions targeting them, an Attack that results in defeat and a Regenerate that would heal them enough to survive said Attack. Would you prioritize one over the other or just resolve them in post order?
No.53591
>>53548
I've decided to process actions in the order of:
Moves
Attacks
Regenerations.
Seemed the most sensible, both for abilities on broken parts and balancing things like my NPC duo.
No.53593
>>53591
Does that mean if someone attacks someone else doing a regeneration action that if they mannage to destroy their last regen infused piece of armour they basicaly miss that turn?
No.53617
>>53593
Well, hadn't thought of that. I may make exceptions based on post order, or go back to post order. The main reason I considered moving away from post order is the turn where Black Comet was being attacked the same turn she moved, but I suppose that is fixed by making them not a valid target until the next turn.
One potential invalidation I'm considering upholding is someone running away cancelling an attack targeting them. If you attack someone and they roll a successful flee, the attack is nullified.
No.53619
>>53617
Oh, I suppose that should go for heals as well. I'm giving move and flee actions priority. This makes a successful move nullify anything targeting the player, since they can't be targeted in the new room until next turn, and anything targeting them falls behind in priority.
Also, I'm going to disconnect monster fluff from stat builds. I'll need a new set of symbols to indicate stat types, but it will help a lot as far as tailoring monsters to group player prefs.
No.53952
Allright, I have some ideas overall to field, guess this game is still very much in building.
One is to make corruption work differently between corrupted and pure girls.
Kind of forgot how I wanted to make this an endurance game where purity is the resource that determines how far you can go. The setup I have in mind now is as follows:
For pure girls:
Purifying Attack
Linked to your own purity level in strength, this is how you purify a corrupt MG.
20-15 3x Sensitivity
14-8 2x Sensitivity
7-1 1x Sensitivity
Spirit Connect
Now the only option for reducing ally corruption. Uses the same power table as above.
May go hard mode and have it dilute the corruption instead of removing it by giving the user half of what is removed from the target.
For Corrupt Girls:
Corrupting Touch
Same power table, basically a mirror of purifying attack.
Fornicate
Restoration for corrupt girls. play with a monster to refill your corruption, and then your armor if fully corrupt.
No.54044
>>53952
Aww, no Mate command?
Can corrupt girls fornicate together for mutual benefit?
No.54047
>>54044
Decided it was a more fitting name, you can use either.
Remember that you can pick the monster if you want, especially since I'm changing how I handle fluff.
And yeah, I'll let corrupt girls use it on each other too. Unsure how much I'll leave the monster's corruption score to chance, so it may be a safer bet in some situations.
No.54111
>>53952
>Kind of forgot how I wanted to make this an endurance game where purity is the resource that determines how far you can go.
To be fair, we're testing it out with a unique scenario (seemingly heavy PvP focus, limited to one floor). It makes sense that things would work a bit different.
>>54047
Well with any luck or just more lack thereof, We'll get to see how it works out very soon.
No.54433
>>53952
Regarding the ongoing regeneration talk: what if it were (for now) simply limited to only be once every other turn? Rather, the command can't be used two turns in a row.
No.54438
>>54433
That sounds good too, but I've got a lot of healing nerfs and other compensation on the table waiting for the next fresh conflict.
Think First I'll apply the attack buff. Three ATK for each point instead of two.
Second, healing penalty for freshly destroyed clothes. 4x when it's destroyed, 2x the turn after that.
If healing is still a problem, I'll consider taking it down to every other turn. These go into play the next new encounter though.