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/erp/ - Erotic Roleplay

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File: 1448487748174.jpg (386.19 KB, 1200x960, 5:4, e4635acc7ce1fc0dde50734da8….jpg)

 No.60423

I like the usual fire and forget ERP as much as anyone else, and the one and ones, but my absolute favorite is having a persistent world that isn't totally about ERP (though it plays a big role) with a large group of varying players that come in and out. Like a (small) text MMO or something. Anyone know anything like this that is good? (Not a ghost town as most games are I've seen)

Bonus points for transformation themes or Fallout inspired settings.

 No.60425

I've seen this sort of thing happen only twice in the years I've been doing RP in general. Super rare and it never seems to last all that long if even a single drama queen ooc gets into the group. Both of those two times involved superhero themes, where ERP was more or less expected but was private between individuals while clean rp was often group based plots.

Maybe if you've got friends or connections on an ERP site you can see if there's enough interest there to make a channel or room?


 No.60428

>>60425

Sadly I don't really have online friends, and my irl friends definitely shouldn't know about my hobby. I also have no connections to any ERP sites, I'm pretty new to the "scene". If I had the players, I'd kick it off myself.


 No.60440

File: 1448506472937.gif (696.7 KB, 454x442, 227:221, 1444808386487.gif)

I love creating universes, especially ones with incredibly lewd elements. Something like a freeform roleplaying forum could work if someone with the knowledge could create the site for it.

I'd do a lewd Fallout inspired setting if I knew how to get a website thrown together, alas I haven't the time to learn.

Nothing like getting mutated into a cute monstergirl or getting raped by mutants to liven up the day.

I'm open to the idea, I like this sort of thing, sadly it's super rare.


 No.60441

File: 1448506638018.jpg (32.99 KB, 500x332, 125:83, 4ujapan.jpg)

>>60428

For some reason the last part didn't post, woops.

Sign me up OP, I love the idea.


 No.60485

>>60440

>>60441

Setting up a site is an afternoon of work for me, probably less even. As long as you don't expect advanced design/features. Though usually I prefer IRC and similar mediums for playing, forums can be a tad slow, but I'm open to it.

I can do anything technical or game system related (if people even want a game system), all we need is enough people to not make it a graveyard or a tiny circlejerk.


 No.60493

>>60485

I'd join it, if we got a good setup running I imagine a lot of people from /erp/ would too.


 No.60495

>>60493

"Good setup" is probably the key phrase here. Creating a website, thinking up a world, designing a game system, all these things are fun and easy for me, but that alone doesn't make a game. The problem is having enough players to "kick it off". If you start with too few, it's boring and everyone disbands quickly. You need enough (good) people to create a world fun enough to attract more people. Add to that the fact that ERP players tend to disappear frequently, and I think I see why these kind of games are rare.

If we can drum up enough interest here or elsewhere, it would be damn cool.


 No.60498

>>60495

If it's based around anything Ivalice-y, I'm totally in.

If not, I like the idea of a constant rp world, but a constant erp orgy one never works for me.


 No.60499

>>60498

Don't know anything about that setting myself.

But I totally agree that a constant ERP orgy isn't the point, might as well just hang around F-List for that. I'd like it to be a coherent world that just happens to be full of fetishy stuff. Like something midway between Dungeons and Dragons and Corruption of Champions.


 No.60508

>>60485

Well, perhaps an IRC or something similar could work with only like three or four people. I don't know. The nature of a persistent world that just happens to have interesting things in it might be somewhat restricted if people aren't allowed to veer off and do their own thing without other players watching. It's a touch of a conundrum, forums are slow but allow for more flexibility between players, chats are faster but more restrictive.

Ultimately I'd leave the decision up to you OP for whatever you want to do. I think you could get a relatively decent number of people to join up if you shilled the thing here on erp, apparently there's a good deal of interest already judging from replies.

I offer my services as a potential writefag and know that I'd love to join the thing itself no matter what you set up. Especially if it's a Fallout inspired universe, that shit's my jam.

>>60499

Also agree that a constant orgy would make the whole thing moot. Naturally there'd be lots of sex and fetishy material but just that would be boring and you might as well just chill on F-list.


 No.60509

>>60508

Maybe a hybrid could work too, with forums for longer running things and IRC for PnP-esque "adventures". And dunno about the amount of interest, I count around 4 people in this thread or so, a tad little. The last persistent RP I played had around 30 players. Maybe I'm just pessimistic? I'd love to have you and anyone else on board, that's for sure.


 No.60516

>>60509

It's a tad little for now, for sure, but these things tend to start small. Why not start with something small like an IRC and then, if interest reaches a point where you feel expanding might be a good idea, go from there?

Just my two cents. Shilling it on /erp/ when something more tangible gets put together would probably add a bit more to the fold as well.


 No.60517

>>60516

Making an IRC channel just takes a few minutes, so if 5 or so people express interest, I could make one and we can discuss plans. But as said, I feel pessimistic since I need some drive to actually put work into a project like this.


 No.60522

>>60517

Welp, can't have people join without having something for them to join. I'd say start with putting the universe together and then post some here about it, see if you can gauge any interest. Then go from there.


 No.60523

>>60522

I can see that, but on the other hand I don't know if I wanna put work into something and then no one is interested in it, and I'd love to have the opinions of multiple people while designing it, so it doesn't appeal only to me. I've never really done something like this with an erotic twist, I'm normally a nonsexual kind of GM.


 No.60524

>>60523

Well, don't necessarily know if I'll be of much help, or if you even want it. But I write a bit, have fun doing it too, I'd be willing to pitch in and help out if you want someone to work with.

If you want to design it with more input from people here, why not post updates and ask questions about what they want to see in posts here? Can't be too hard, I'm sure folks would be willing to pitch in.


 No.60528

File: 1448590187394.png (417.04 KB, 1347x728, 1347:728, God_Wars_II_screenshot_of_….png)

Tapestries MUCK and Shangrila MUX come to mind, along with a bunch of other MU* games. Shang and Taps can both have up to a couple hundred people online at once at peak times.

>Like a (small) text MMO or something

That's what an MU* is. Early MMOs were basically MUD engines with some basic graphics glued onto them.

https://en.wikipedia.org/wiki/MUD

Modern MUDs can range from pure text to having their own graphics engines, often using an open source client with a MUD-specific plugin (pic related).

Generally, MUDs are text-MMO style with killing monsters and getting loot and stuff, while MUSHes and MUXes have fewer enforced mechanics and are more about roleplaying and GMing (there are a lot of World of Darkness games that are MUSHes, for example).

The actual mechanics can range from simple to very complex, with the simple end being like Zork and other text adventure games ("get sword", "kill orc", "say How are you doing today, Albert?", "look fish", and so on).

>>60440

>Fallout-style

HellMOO is something like this, but it's hard to get into because there's an established playerbase that likes to fuck around and grief newbies by injecting them with chestburster mutants and other stupid stuff.

>>60495

Incidentally, creating a new MU* is pretty straightforward if you at least know the gist of what you're doing, since you can get premade versions of most game mechanic stuff. The bulk of the real work is in doing out descriptions of rooms, setting up a map, making setting info and such, and (of course) advertising.

Note that a lot of MU*s fail at this point by being too ambitious, such as by making the in-game map be so big that nobody ever actually runs into each other. MUDs specifically can get by with a big map by making a clear distinction between "social" and "combat" areas, though, with the latter having extra rooms for a "dungeon crawling" feel and the former having less for easier interaction.

>>60508

>allowed to veer off and do their own thing without other players watching

MUDs are generally good for that, though you sometimes need to fiddle with the balance of "limited" versus "regular" events (e.g. "this happens only once for every ten players" or whatever) to keep the proper feel for "rare" things. Some but not all MUD codebases can also do instanced dungeon type stuff for more isolated areas.


 No.60544

>>60423

There are some examples of this, maybe not in the form of a game, but certainly in the form of a setting people play around in. Some examples that come to mind are the universe of warcraft (which has an MMO too), and equestria (although I'm not really into ponies.) You could always write your own universe and try to make it known, if that's your idea.


 No.60557

>>60544

This is another thing I'm kind of curious about. Do you want to do a game or do you just want to put together a setting for people to fuck around in?


 No.60575

>>60524

Guess I could give that a try.

>>60528

I am actually familiar with MUDs, even programmed a bit of them before, but I figured most people wouldn't so I didn't put it in the OP. I'll take a look into the games you mentioned, thanks.

>>60544

>>60557

What I am interested in is a relatively consistent playerbase sharing a universe, whether it's my own or a spin on an established one I don't care too much about. So I guess I want a game.


 No.60577

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>>60575

One thing to note is that Shang and Taps both have the downside that they try to be catch-all settings that appeal to everyone even vaguely into kinky stuff, which of course means actually trying to have a coherent setting doesn't really work, so in effect they basically become F-List-as-a-MU* most of the time. The upside is that the slight burden of entry and the more universal modding filters out the worst of the worst of the worst you see on F-List.

>>60499

>Like something midway between Dungeons and Dragons and Corruption of Champions

I would suggest taking a look at Exalted for some inspiration here. The setting has a lot of Greek myth influence, including stuff like gods fucking everything that moves and buff adventurers shacking up with sea witches and so on, but it (usually, barring some specific elements) presents it in a more-or-less serious way. The setting is also majorly influenced by a decadent ancient-Rome-China

Pics related for some bits of art based on the setting - the one with the black skeleton guy and the lady with bare tits is actually an official image from one of the books, to give you an idea about how blatant the setting is about "yes, people here are horny bastards sometimes".

It doesn't have transformation stuff as a major element, but I think it's a pretty good example of making a coherent setting that go past PG-13 or R rating without being all "hurr hurr" about it like D&D's Book of Vile Darkness.


 No.60578

>>60577

I accidentally a sentence in there.

>The setting is also majorly influenced by a decadent ancient-Rome-China

which gives room for a lot of political maneuvering, steamy romance (possibly literally, given the Dragon-Blooded of the setting can have conflicting elemental auras), gauzy silks and jewels, and basically all the other lewdity you'd expect in the Conan the Barbarian stories or in the greatest excesses of real-world decadent empires.


 No.60608

This sounds neat. I had an idea like this before, it took place in a Cyberpunk-y setting. I wanted to play it out with my friend, with each of us using a couple of characters (originally had 5 each in mind), but they weren't interested… There would be nothing to do in the slums so the gangs would fuck all day while the mafia peddled drugs to them. I was starting to really get into the universe, but since my friend didn't have any interest in it I stopped trying to develop it.

But if this website/game ever does take off, I'll definitely check it out.


 No.60617

I'd be pretty interested in a persistent world (my first choice would probably be forum-based, but I'm not picky) where ERP was openly accepted, but not necessarily expected. If it has userbase overlap with /erp/, it seems like it should at least have a source for recruitment once established.

So. If someone's gauging interest, I'm an additional new person who would probably be down for whatever happens if it pops up, and if there's going to be a channel for input I'll try to participate in bouncing ideas around. I have a week full of free time coming up soon, anyway.


 No.60629

>>60423

I've that with a friend. Ten or so different roleplay over three years, with characters related and a world evolving from their action.

It's just us two though


 No.60665

>>60617

I'll probably let this idea stew in my head for a bit, try to think of roughly how I would organize this. Think I figured out a way to make webhosting basically free for me. Then I think I'll open a thread asking for input, but I might as well start here:

What kind of settings, themes and kinks would people here be interested in? Throw me some ideas. I think most people agree ERP should be a part of the game, but not the majority.


 No.60668

>>60665

I would think the ideal setting for a long-lasting game would be one with

1) broad, established appeal among roleplayers and

2) built-in flexibility for what kinds of characters people can play (probably with some limitations to prevent people playing 20-dicked gods)

Some elaboration on generic low-fantasy or sci-fi with mutations or some kind of gene splicing thing seems like the obvious go-tos.

Agreed with ERP being sort of a background thing, but there needs to be some acceptance by at least one defined in-game society for casual/public sex, I think. That way raucous orgies can still be a thing without the game revolving around them, and people won't just pair off into couples. Maybe.

I'd personally have a vested interest in people not jumping down my throat for playing a not-constantly-dominant futa.


 No.60669

>>60665

>>60665

I would think the ideal setting for a long-lasting game would be one with

1) broad, established appeal among roleplayers and

2) built-in flexibility for what kinds of characters people can play (probably with some limitations to prevent people playing 20-dicked gods)

Some elaboration on generic low-fantasy or sci-fi with mutations or some kind of gene splicing thing seems like the obvious go-tos.

Agreed with ERP being sort of a background thing, but there needs to be some acceptance by at least one defined in-game society for casual/public sex, I think. That way raucous orgies can still be a thing without the game revolving around them, and people won't just pair off into couples. Maybe.

I'd personally have a vested interest in people not jumping down my throat for playing a not-constantly-dominant futa.


 No.60671

>>60669

Weird, refreshed twice and my message hadn't been posted.


 No.60679

>>60668

As somebody else here, "casual public sex is accepted in the setting" actually totally drives me away from ERP stuff, because it takes out all the fun taboo of that act.


 No.60681

>>60679

Yeah, I guess I can see that, too. Maybe not public, then, but my own (limited) experience with ERP-tolerant forums is:

-A lot of the userbase are decent roleplayers, but are largely interested in the ERP itself

-ERP is often a development of romance

-People pair off, bone

-People end up mostly just roleplaying with that partner

-Board becomes fragmented cliques and dies

I just feel like there needs to be reasonable flexibility for people who want their characters to be dtf, like if there's just one major culture out of five (or something) that is at least tolerant of casual fuggin'.

Personally I probably wouldn't ever take part in any orgies, so maybe it was a weird suggestion in the first place.


 No.60684

>>60681

This is why I prefer chat or MU* venues over forums. It makes finding randos for playing with new ideas and stuff way easier.

>Personally I probably wouldn't ever take part in any orgies

Same.


 No.60700

File: 1448753103176.jpg (86.8 KB, 717x960, 239:320, 5716321.jpg)

The problem I have with MUs is their generalized hate for anything vaguely reminiscent of ageplay. It's pretty obvious adult neckbeards are just rubbing themselves over it, but apparently that doesn't matter.


 No.60717

>Have this really cool universe based of shit in Sengoku Rance

>Have 7 character profiles on F-list set in this setting and am working on an 8th

>no one ever wants to play in the setting

>Just keep on making characters for the setting 'cuz autism


 No.60721

File: 1448765042541.jpg (216.04 KB, 646x960, 323:480, 1447880015790.jpg)

>>60665

Sci-fi settings are rather rare, I'd be pleased to see one like that crop up that isn't shit. Post apocalypse allows for a touch more depravity, and you can explain away most 'defects' Like futa dicks or animal parts or transformations as a result of mutation or a biproduct of the advancement of

SCIENCE

Some hard limits would need to be made, one large mutation or something, nobody wants people with fifteen breasts that are twenty feet high and have twelve laser shooting dicks running around.

In terms of public sex? Perhaps a small society/location where that sort of thing is socially accepted would be okay, with it remaining taboo for the vast majority of other locations/societies.

Things like rape should be allowed for players who wish to partake in it, though I don't know how exactly you could keep it from happening to people who really aren't into that sort of thing.

As far as ERP itself goes, it should be widely allowed, maybe even encouraged, but it shouldn't be all the setting/game/whatever has available for the players.

I'd say keep the anthropomorphic animals to a minimum, the less furry autism you allow the better. In my experience one race, typically lizardmen of some sort, seem to allow for that sort of kink to be explored without the massive amounts of faggotry that come along with adding furries wholesale.

Also underage should be allowed. Yes it's commonly frowned upon by the vast majority of society and the internet at large, but come on, we're all a bunch of fat fucking neckbeards fapping to already pretty horrific shit.


 No.60748

>>60721

>though I don't know how exactly you could keep it from happening to people who really aren't into that sort of thing.

"Don't rape characters whose players aren't interested in rape."


 No.60769

I play on a heavily modded Neverwinter Nights server called Sinfar, not sure if this is the right thread for it but it is a persistant world with roleplay and a large ERP focus. There are usually around 100 players online at most times of the day.


 No.60875

>>60668

>>60681

I agree that there should at least be the option of casual ERP in public. For example it's accepted in a rowdy criminal city, but banned in a more civilized area or something.

>>60721

The setting idea in my head is currently a post apocalyptic atom-punk kinda deal. Rubber science and magic radiation can allow a lot of more unrealistic fetishes to work. It could be a fun mechanic to have mutations codified, so you can't just pick any, you need to follow a list depending on how much radiation you absorbed or something. Might make for an interesting mini-game to have to hunt for the precise conditions you need to get the mutations you want. I'd also be open for a bio-punk setting of black clinics and underground red light trade. Or a fantasy setting, though that seems sorta overdone.

You make an interesting point about furries, shame really that just having a kink for animal-girls attracts autism far and wide. You're probably right that it should be limited to a minimum (or maybe made difficult to access as mentioned above).

Two problems with under aged: First, legal issues. In some countries simply tolerating under aged erotica can get you in trouble, or at least on a watch list. I used to help run a little RP community and one admin actually resigned after a phone call from local authorities. May have been for more sensitive stuff he did, but it left an impression. Second, no offence to the distinguished ERPers of this chan, but it tends to attract autism as bad or worse than furries.


 No.60902

>>60875

>>60875

>First, legal issues.

Why don't you name a few places where obviously fictional relations between or with under aged partners is illegal? To make it easier for you, feel free to restrict yourself to literature.

>or at least on a watch list

If you allow such things to influence your behaviour, you're restricted to having missionary sex with your same-age wife with the lights off, the children away from home and only for the purpose of producing even more offspring. If you're afraid of being put on lists, get a VPN in some far-off country and then route it through an onion network or something. For text, I'm sure it's fast enough. However, I'm sure no one cares enough to actually put you on a list for writing smutty fan-fictions with sexualized characters.

>Second, no offence to the distinguished ERPers of this chan, but it tends to attract autism as bad or worse than furries.

That it does. Then again, any sort of ERP will manage that.


 No.60903

>>60902

>Australia

http://www.theaustralian.com.au/archive/news/child-porn-book-the-pearl-still-being-sold-in-australia-after-tasmanian-man-convicted-for-downloading-it/story-e6frg6ox-1226015197430

https://en.wikipedia.org/wiki/Child_pornography_laws_in_Australia

>New Zealand

http://www.legislation.govt.nz/act/public/1993/0094/latest/whole.html

The Films, Videos, and Publications Classification Act 1993 classifies a publication as "objectionable" if it "promotes or supports, or tends to promote or support, the exploitation of children, or young persons, or both, for sexual purposes". Making, distribution, import, or copying or possession of objectionable material for the purposes of distribution are offences punishable (in the case of an individual) by a fine of up to NZ$10,000 on strict liability, and ten years in prison if the offence is committed knowingly

>Norway

https://www.regjeringen.no/no/dokumenter/otprp-nr-22-2008-2009-/id540219/?ch=1&q=

"As of 2005, the Norwegian penal act criminalizes any depictions that "sexualize" children, even if it does not actually show sexual acts with children. This could include any artificially produced material, including written text, drawn images, animation, manipulated images, an adult model with childish clothes, toys, or surroundings."

I don't mind people RPing underaged stuff at all, I just don't really wanna host a server for something I am not comfortable with for several reasons.


 No.60951

>>60903

>not being an AMURRRICAN who can do anything in fiction

Needs more eagleland.


 No.60961

File: 1448922261605.png (1.81 MB, 672x1864, 84:233, Kyle goes to a funeral.png)

>>60875

I'd say you can cure most of the autism by just not allowing Blade the red and black wolf man to run around due to radiation. Animal girls could probably fly, and yeah, making the players have to work for those mutations a bit should keep most of the turbo autists at bay. No doubt there'll be a few, but that's just par for the course.

>Under aged

Hey man, if you aren't comfortable with that sort of thing then don't do it. I certainly won't cry over it's loss, it just always strikes me as hypocritical, forgive my ignorance as a proud member of Burgerstan, I sort of forget that other countries take a much harder stance on that sort of thing than is really necessary. I'd say don't necessarily mention it, don't outright encourage it, but allow it to happen privately between people if they want. You're right that it can encourage some serious autism though, I dunno, it's up to you.

Looking forward to whatever you may come up with.


 No.60967

>>60951

Really? I was under the impression that obscenity laws would end up with the vast swathe of age players and toddlercons going to jail, if they tried to make a profit off their logs.


 No.61012

>>60721

>Things like rape should be allowed for players who wish to partake in it, though I don't know how exactly you could keep it from happening to people who really aren't into that sort of thing.

The simple method would be to just do what >>60748 said, and just have players who are interested have a tag or some other indicator.

The more complex method would be to have social stratification which sees those certain characters less as people and more as property or some other less-than-human moniker. It's not rape if the law says they don't have the rights to their own bodies. Players could opt to be these people by being debtors, criminals, outlaws, unnaturalized citizentry, spoils of war, penitent lawbreakers, or just born into the wrong place in society/caste/have the wrong mutations.

Heck, depending on who and what and why, people might WANT to be treated as property. Being a slave means you'll probably get fed, even if it is gruel, and you'll have a roof over your head and maybe even a few creature comforts. A slave is an investment, and the master is going to want to get what he is paying for.

You could even play around with this a bit in interpersonal and cultural politics. Some might say that a slave should be treated well and a well-educated, un-abused slave is an indicator of wealth, power, and benificence. Others might say that they're lower than the dirt they stand on anyway, and who cares how they're treated? They're appliances, tools, receptacles for your lust. Fuck 'em.

You could even get MORE in-depth with it: By fucking with a wealthy/powerful person's slave, then you're basically screwing with someone's property. It's vandalism, and you might get your comeuppance. On the other hand, if you get away with it, then ha-ha! he couldn't keep his property safe, and thus does the master lose respect among his peers.

In a post-apocalypse or sci-fi settings there'd be an abundance of ways to mark such people: Shock collars, tattoos, data chips, the old-fashioned branding mark, a certain style of clothes (or lack thereof!), maybe even a genetic modification like eye-color. I don't know very much about Fallout and other post-apocalyptica, I don't especially like that kind of setting, but I like where this thread is going and I wanted to contribute to it.

I feel like I should make a joke somewhere in here. Something about rape culture etc. etc. but I'm not feeling imaginative at present.


 No.61168

>>60961

As far as turbo autism goes, I'm considering whether to use my "usual" rules for player quality. Usually when I run an RP I have a almost-zero tolerance policy for faggotry and ban relentlessly. If you contribute more bad than good to the game, you get one warning, and then ban for a period of time. If you come back, and still spend more time being annoying than useful, permaban with no appeal. Is this too harsh for an ERP game? (Which, let's face it, will attract on average a lower quality playerbase)

What do you guys think?

>>61012

I like it! The current idea in my head uses a "karma" system for character creation. So in the beginning, you can only create 'basic' characters, but if you play for a long time and have good behaviour, next time you create a new character you can have access to more exotic/powerful character options. For the current bio-punk setting in my head for example, in the beginning you might only get to play a wasteland scavenger, slave, criminal or blue collar mega corp worker, but if your karma is high enough you could play a child of a rich industrialist and own other players as slaves or similar. The aristocracy could have an extensive slave culture as you describe.


 No.61175

>>61168

The only thing I'd caution against is turning a karma system into a currency or stat system. I have never encountered a stat or roll system that worked in a non-intrusive way, or didn't have hilarious outliers.


 No.61206

>>61012

This is all great for worldbuilding and stuff, sure, but people will still want to play low-class characters without having to deal with randos demanding the right to rape them.

That's why the major ERP games out there that have that kind of system have "social class" and "non-con stuff is okay" as separate flags or mechanics.

>>61168

>karma system

That sounds like a great way to have people decide not to play because they can't pick any non-shitty character options.


 No.61345

>>61168

I'd say some leniency will probably be necessary if you're running a game like this with multiple people. Eventually somebody's going to say or do some autistic shit but they might not deserve a permaban as a result. I'd prefer a harsher stance on it than usual though, personally, you'd have to examine shit like that on a case-by-case basis.

>So in the beginning, you can only create 'basic' characters.

I don't think I much like the idea of being limited from the start, especially if the only way to move on to a character more interesting is to sink an arbitrary amount of time into the game. I'd say encourage people to start out with something simple by maybe making it a touch easier to play that way at the start, but don't wall off nobility and shit like that from people who want to play characters that way. Then you're just limiting people for the sake of it, and I guarantee you'll scare away plenty of people by forcing them to start out as a fuckslave or a factory worker when what they want to do is play this unique noble they've thought up.


 No.61402

>>60967

They would, but the issue for the prosecution is that you would have to charge every single bit of content, whether it's an image, story, erp log or simply a midget avatar in second life individually, and so far no one has taken it up on themselves to do that. No doubt would anything related to underage sexualization be immediately deemed obscene, but the bureaucratic effort to simply shut down a booru is disproportionately large. That's why foreign governments wanting US website owners hosting underage stuff harass and bully the owners or advertizers into banning it instead of going the legal route. Germany's been pressuring US hosted boorus and hentai communities to ban that stuff for at least 5 years, and were recently joined in their efforts by Russia.

Just an advice to anyone thinking about offering a service allowing the inclusion of fictional underage erotica: If you think you want to allow this content consider banning German and Russian IPs by default.




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