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File: 1441746333793.jpg (90.84 KB, 428x600, 107:150, Liverworts.jpg)

eeb60c No.626[Reply]

Sorry for my lack of activity here the last few days - I was out of state for a wedding. I am also starting my new job tomorrow so I will attempt to update/evolve when I can, but might not be around a whole lot. These games are always amazing because of the community, not the game leader (though I like to think I help).

I am making this a sticky so we can put all ideas/discussion/questions into one thread so I don't have to sort through individual games to find said things.

I want to start by suggesting everyone pop over to the wikia and edit when they can. I know we don't have a lot of players now, but I fear one day a game may reach page 15 and all will be lost.

http://evol.wikia.com/wiki/Evol_Games_Wikia

GMS created this and to my knowledge is the only one who had edited anything (this is an apology from me as well).

So, let the discussion commence!

36 posts and 14 image replies omitted. Click reply to view.

da975e No.1096

i'm still watching too. and i keep meaning to get to work on an evo but i end neglecting to constantly.




File: 1438048183747.png (45.8 KB, 1307x608, 1307:608, Self Evo.png)

bcbc75 No.152[Reply]

New players, read this!

First, welcome new players. We need you. Similar to fight club, if it is your first time on the board - you have to evolve a creature. So how do these games work? There are really only 2 rules:

1) Take an image, alter it somehow, save as .PNG

2) Post the image with a short description on what has changed

You should also name your creature, you can keep the old name or give it a new one. New names tend to signify a splinter-species. This thread does not count as a game.

There are a few other guidelines for playing.

> If a previous player made a change (added wings for example) the next evolution should not remove the same change. It can breed out over time, but allow the species to splinter and grow first.

> There is no winning, you do not "own" these creatures. The point of this game is to have a good time and help build a universe. If you're a control freak we don't want you playing.

> Please get my approval for a new game. We need to build on what little we have, Rome fell because it spread itself too thin.

I want you to play and have fun. If you find the game is stale or want to add something new, let me know. This is not my game, it is ours.

20 posts and 10 image replies omitted. Click reply to view.
Post last edited at

60f39b No.909

>>895

>>896

>>897

better than mine!




File: 1447527661748.png (3.55 KB, 236x249, 236:249, Nezaz.png)

2f1f7a No.989[Reply]

So I'm sure you guys have some other masterpieces laying around. Or maybe you just want a place to drop in other pictures that don't really fit in the other threads. New or old, this is the place to do it.

27 posts and 31 image replies omitted. Click reply to view.

a3d9a0 No.1068

File: 1448840819242.png (271.18 KB, 647x462, 647:462, ali.png)

>>989

not ms paint, but I was inspired


2ff8a2 No.1073

File: 1449322035114.png (20.29 KB, 237x368, 237:368, Janett.png)

Hey Nubs of Nubterra! Sorry I've been inactive recently. I'm going to be posting the Janjira game here soon, and once it reaches the next phase, I'm going to migrate it back to it's original board.

In the meantime, I'd like your thoughts on this character design. (If any of you know the original design, have an internet cookie) This is the character design I want to get down first, as she'll dictate the rest of the other character designs and how different substances may or may not have different textures.

Hope to see you all soon!


7e3a03 No.1086

File: 1453624230884-0.png (7.17 KB, 262x257, 262:257, bellowers.png)

File: 1453624230884-1.png (3.22 KB, 161x164, 161:164, caretaker.png)

Whoa, a board of evogames.

Hey Aether. It's been a while. I was just sent a link to here and figured that I'd say hello for the first time in a few years.

A billu and a cryd, from the original evolution game.


aa9eb0 No.1089

>>1086

Holy fuck! What's up, man? Sorry, life has been busy. This board had a huge surge on activity not too long ago, but we all just kinda ran out of ideas at once.


ba8b91 No.1097

File: 1458883551057.jpg (264.12 KB, 717x686, 717:686, 1456639659709.jpg)

>>1089

Got back in touch with some of the crew from Primordial Evo. For a while, we were working on a tribal reboot project, but lack of communication made it fall apart currently. It was actually Indonesian Gentleman who sent me the link to this board.

>something I requested in a drawthread. A Ramel.




File: 1441662797815.png (19.77 KB, 573x382, 3:2, tropical island.png)

b978ab No.617[Reply]

Welcome to Thrasja island, a small cluster of tropical islands (consisting of two major islands, and small dots of land, all of which is easily accessable) far from any other land, with a climate perfect for life. The forests on Thrasja are lush and tall, akin to the rainforests of Earth. There is a large lake near the top of the large island, between two peaks. Three large rivers go down the mountain, holding fresh water that feeds into the lake from an underground well. smaller creeks are common around the big rivers.

Meet the inhabitants of these islands below:

The Oco are primarily herbivorous, eating bark, leaves, fruit, tubers, and other vegetation, but are known to feed on dead animals and anything it can catch. They scale the trees of the island, using their large front limbs like ice picks. They are adept swimmers as well, being descendant from octopus-like creatures, as evident from their eight limbs and hard beak. Their sturdy exoskeleton keeps them mostly safe from falls and predation. Their long "tail" gives them balance while climbing, and a rudder while swimming. They are active at any time of day or night. Females will lay their soft-shelled eggs by the hundreds by the sea, or in rivers or lakes, wherever there is water. If any eggs find themselves out of water, they will not develop and "die" until water becomes available to them, and then the eggs will continue to develop. Oco are primarily solitary, but do not mind the company of other members of their species. Oco are mild-mannered and are generally only aggressive when hungry or looking for a mate.

Laz are plain lizard-like animals. They are capable of eating everything the Oco do (they are capable climbers and swimmers as well), but their main prey is the Hof. Laz must be active during the day, while the sun can warm their bodies, as they are cold blooded. At night, Laz are inclined to dig underground the beach, where the sand/soil is still warm from the sun's rays. They lay their clutch of 3-5 hard-shelled eggs in the hot sand. Laz are extremely aggressive and territorial.

Hof are small hoofed mammals, and are very similar to small rodents of Earth. They primarily eat vegetation and seeds, and produce many young quicklPost too long. Click here to view the full text.

54 posts and 49 image replies omitted. Click reply to view.

314d20 No.1079

File: 1451930454194.png (3.46 KB, 372x196, 93:49, las.png)

>>726

The Las developed longer fingers, being able to climb trees easier.

His tongue is now similar to a chameleon's, being longer.

The color of his body is brown with darker spots, similar to the trees where he hunts.

The males have also grown osteoderms on their head to attract the females' attention.


8dd402 No.1080

File: 1452610594362.png (10.19 KB, 163x265, 163:265, 1449274367759.png)

>>1071

Well, here's hoping this place isn't dead!

Nice to meet you all, hope we can get some good evolving done! As per tradition, I'm evolving something in my first post.

The Oco's claws enlargen, allowing their burrows to be excavated faster. To aid this digging process, their tail fins grow too, allowing them to curl under their belly and shovel sand and dirt backwards, clearing the space for more excavation.

If you don't mind me asking, I am a noob at editing. Is Gimp a suitable program? I attempted to mimic the colouring style of the previous poster (the speckled, non-uniform dotting, which I do not know the term for) and I imagine I'm just flat out doing-it-wrong. What tool is used to accomplish that, or is it done manually, dot by dot, like I attempted?

Cheers, all!


face1a No.1084

>>1080

To be honest. I don't know what I'm doing either. I used MS paint


fcaabe No.1085

>>1080

>>1084

Yeah, most use MS paint, but I use Paint for the Mac. I'm thinking of changing to my drawing app tough. All you have to make sure about is at the image has crisp lines, and isn't grainy.


a5c2e1 No.1092

File: 1456705245316.png (2.04 KB, 135x102, 45:34, 1443397614133.png)

>>734

Woco spend so much time hiding that some start to have algae grow on them




File: 1440709344527.png (16.78 KB, 640x480, 4:3, Cave Evo Starters.png)

f6da13 No.347[Reply]

The Caves, it's abundant in underground ponds, only if you can find them. The caves are frigid, despite this, they have boiling sulfuric pools as well.

The Sik are insects that use it's two legs to hop around, and uses it's tail to push off the ground.

They has a head ornament that has no blood vessels going to it. They use it to confuse the Zih into biting it, as to give the Sik a better chance at survival.

These creatures a much more resistant than the Zih, as they feed off the Ubt, using their dual-pronged lower leg to scoop up any that float to the edges.

The Zih the only creature with bioluminescence in this dark abyss. It is amphibious, and moves from pool to pool. They don't have eyes, and therefore, some get lost in the migration from pool to pool.

These creatures dominate the water pools, as they are the only creatures that are capable of swimming.

On land, these creatures are very slow, and move like an earthworm, making them easy to pick off.

They feed off the Sik, which can become a problem, as the Sik have eyes, and are much faster, meaning they also starve easily.

The leads the pools to be littered with dead Zih at the bottoms of them.

The Ubt are waterbound creatures who float on the surface of the sulfur pools, they absorb nutrients from the vents below those volatile pools.

They're amorphous body allows them to move around, but even then, their movement is slow, and inconstant.

54 posts and 40 image replies omitted. Click reply to view.

4af842 No.922

What do you guys use to make these?


84145a No.929

>>922

Ms.Paint and Imagination you… nubhobbler.


04224f No.931

File: 1447144736186.png (9.96 KB, 390x309, 130:103, Untitled.png)

>>693

The Zhizung's mouth has slowly been getting larger over the generations, as well as their tails and fins becoming better adapted to fast pace swimming.


451276 No.1056

>>929

Is that an insult? Cause i think i might have taken offense of it.


165c46 No.1091

File: 1456704599887.png (2.69 KB, 110x75, 22:15, 1444480504780.png)

>>776

They begin to take over the brain of their host and of their reproductive system. Now when an infected male ejaculates into a female the fetus will grow infected as well. Most offspring won't survive pregnancy making it hard for them to multiply, but the ones who do tend to stay near the base of the heat vents.




File: 1437435688378.png (8.88 KB, 327x321, 109:107, blorg.png)

c98c50 No.2[Reply]

Welcome to the deep sea!

Here we have 3 creatures all hanging around volcanic vents:

Ble – A crude cell. It is slightly photosynthetic. It has no form of locomotion and just rolls around on the ocean floor

Uing – A fat-bodied worm. It feeds mostly on debris put out from the vents.

Syx – An immobile predator. The Syx reaches out attempting to grab anything it can. It uses its roots to attach to the sides of volcanic vents.

Let us go forth and populate the deep sea!

98 posts and 80 image replies omitted. Click reply to view.

786209 No.908

>>606

This thing is going to evolve into some kind of sentient fart demon, I can sense it.


40fd13 No.947

File: 1447235808791.png (2.88 KB, 132x205, 132:205, Untitled.png)

>>606

The heluig's anatomy better adjusts to intake large amounts of water, and their muscles strengthen to help compress it past the one way valve in their now elongated anus.


cbb6fc No.1087

File: 1453865685377.png (10.74 KB, 640x480, 4:3, buorguisepantless.png)

>>564

Buorguise pantless

A more organized and mobile version of Blegux Kirotmaka Lunhius

legs have been slightly organized,

mouth has been organized more to the front but still facing towards the surface or up,

and lastly cells have been organized, with impurities forming mostly on the top to attract more prey.


cbb6fc No.1088

>>1087

Also, this is my first post here criticism welcome.


b82850 No.1090

File: 1455401236577.png (11.41 KB, 640x480, 4:3, 1453865685377.png)

>>1087

The buorguise pantless were originally not very efficient wiith it's walking, with each cell being independent.

Now a new species, mutated from the immune system of the buorguise, have came to be. They're groups of "brains" and chemical communication lines, that can command the muscles of the buorguise, so the brain can be fed more. The brains are each independent, but can communicate with each other. This is a symbiotic relationship.

Lets make this place alive again somehow




File: 1437516083172.png (6.56 KB, 268x330, 134:165, DES.png)

4e611f No.30[Reply]

Welcome to the great desert. In front of you is an open landscape shaped with occasional hills and mountains. The heat here is oppressive and the land is cracked, dry, and dead. For a few months out of the year, the desert springs to life with these creatures:

Dico - A strange and fragile plant. During the dry months it shrivels and rolls across the landscape. When the rain comes the Dico hydrates and races to go to spore. Spores that land in pools form new young Dicos and the cycle begins anew.

Nish - Shelled invertebrates. Their dried eggs come to life in the vernal pools. They eat anything organic voraciously (including other Nish). When they can, they mate and their eggs dry as the wet season ends.

Iby - A weak mollusk. Its clear body is its main defense. It spends the wet months cooling and feeding in the waters. When the dry months come the Iby dig into the mud and cover themselves with mucus. They rely on their fat reserves until the next wet season brings fresh Dico.

132 posts and 113 image replies omitted. Click reply to view.

4eaccb No.701

File: 1442612192299.png (22.24 KB, 153x85, 9:5, ClipboardImage.png)

The Nosh start to ooze a greenish-yellow substance that is extremely sticky. The nosh begin to cover the ground around them with it, giving them a few more seconds to move in for the kill.


9efd72 No.706

File: 1442631256529.png (15.14 KB, 400x300, 4:3, Necia.png)

>>678

The necia's root system has become more efficient in sucking nutrients from the blood. They are flatter and thicker, this along with the new roots cause the water to evaporate less. The Necia are highly optimized for Nish consumption, being very nutritious. The water pools are a tangly mess of a single living organism, technically only one Necia, although there is plenty of pads, all of which can survive a full harvest, the roots bouncing back with what nutrients they have stored, which is a small amount due to the Nish favoring plants that have nutritious pads.

They can support a Nish tank, which they often do, as the tanks step from one to the other, patrolling the pool and surrounding area for predators or the like.


d27bf5 No.1081

>>251

The Nish tank has gained many long, menacing spikes sticking out of it's limbs, back, head and rear. These spikes remain very dull while developing in the Mother Tanker, but nearing the end of it's time in the Tanker, they begin sharpening these. The spines continue growing and sharpening as the Tank grows. The spiked tanks are very effective in combat, and dominate. There are very few colonies in the desert with tanks without spines left. These Tanks are very effective against larger predators as well.


d27bf5 No.1082

>>1081

I swear the image uploaded.


d27bf5 No.1083

>>1082

I have no idea what's going on but the images aren't showing up.




File: 1445550052651-0.png (4.29 KB, 450x118, 225:59, symbiont.png)

File: 1445550052651-1.png (31.36 KB, 709x477, 709:477, Sentient fools.png)

6c8114 No.806[Reply]

In the stretch of land between the great desert and the mountains lies an ancient land. Flesh stretches like a canvas across an alien landscape. There are no plants, or species of animals. The plains are their own species. Individual body parts form from the land – some are free moving, most are rooted in place. The free-moving creatures are called fleshlings – they are short-lived and have no impulses or instincts, they just jut around looking for other fleshlings to dine upon. The air here is heavy and wet and the weather is always warm. Patches of fur flow like grass in the humid wind. Occasionally pools of algae appear giving the landscape a vibrant green hue. Tumorous mounds grow the size of large hills and spikes of bone stand like naked trees.

This is the new home of the Syxiar Hominad, Xigz, Halon, and Hobo. (Some will also remain in their original biomes as well)

There are large pools of water-like fluid so the Syxiar Hominads can remain in their water-dwelling form.

There are 2 creatures that form other than the fleshlings:

Symbionts - slow moving and often root to anything they can get ahold of; they prefer mobile creatures. When attached they feed off the creature, but do no kill it. In exchange, they provide amazing eyesight to the mostly blind fleshlings. (yes, they can attach to the Hobos, Xigz, Syxiar, and Halon.)

Hum’yl – voracious bipeds. They drag their long mouths across the landscape gobbling up any fleshling unfortunate enough to get in its path. When they are ready to breed they attach their maw to the landscape and feed off it. The Hum’yl always bear 2 children that burst from the body of the “mother” when gestation is complete.

28 posts and 15 image replies omitted. Click reply to view.

6c8114 No.1029

>>1028

To be fair, I forgot to mention that the fleshlings have unstable genetics. They are born of the land and die soon after. They come in all forms, but each one is different. The Hum'yl and the Symbiont are the only creatures that regularly appear in similar form.

Having said this, If a symbiont were to bond with a fleshling it could stablize its genetics and evolve over time. So basically - yes.


6c8114 No.1030

File: 1447801396651.png (4.56 KB, 338x217, 338:217, HH greg.png)

With the Xigz and Syxiar being difficult prey, the Hum'yl adapt. Some form long legs that allow them to jump higher and prey solely on these two. These are known as the Hum'yl Hoppers.


442510 No.1033

File: 1447832761829.png (4.49 KB, 213x218, 213:218, Untitled.png)

>>806

A new behavior has been witnessed from the Symbiont. Any time a cluster of them are getting close to death, with no other beings to leech off of, they form cells by attaching to one another.

While in this state, the Symbiont Cell uses their combined appendages much like a mouth with multiple tongues and actually starts feeding off of patches of fur, moss, and hair around the landscape.

a "4-cell" like this has two eyes on each side of their body, and rolls around like a wheel. Larger cells are possible, but require more energy for sustenance, making them very rare to survive.


4642a1 No.1034

File: 1447852819917-0.png (19.64 KB, 415x368, 415:368, Syixar Hominad.png)

File: 1447852819942-1.png (24.17 KB, 640x480, 4:3, Syxiar Buildings.png)

>>806

In the liquid in the flesh plains seems to be some sort of naturally recreated pools of amniotic-like fluids, filled with nutrients such as blood, flesh, and other bodily morsels.

The Syxiar in this biome have found large, osseous structures that, using new tools made of stone and these same bones, have mad houses for themselves. They often make these tribes around "cuts" in the flesh which secret the nutrient rich blood, which the Syixar will happily absorb.

They have also managed to create liquid sacs for themselves by using the bones to scrape off large portions of skin, which are almost transparent. These are often used as convenience as to use as a food source.

These Syixiar, as they cannot communicate sonically, have evolved a written language, with 18 base characters. This helps the tribes of Syxiar to better understand what happens around them, and coordinate efforts.


79d867 No.1078

File: 1451762596625.png (8.52 KB, 450x400, 9:8, advanced-builds3.png)

>>827

the xigz city grows in size with the new advents of music, tools, and other inventions. all in all it is a decent place to live albeit small given the xigz's size.

>>1057

a fleshling bonds with a symbiont, allowing it to possess actual life. or at least a much less chaotic life than a normal fleshling.




File: 1449323167634.png (12.56 KB, 273x262, 273:262, Evolutionairy Lineage 5:12….png)

7052b1 No.1074[Reply]

The Janjira game has migrated! This is the current lineage's information can be found over here: http://8ch.net/janjira/

The rules are the same as the other threads



File: 1447158693271.png (10.5 KB, 1102x582, 551:291, Archipelago.png)

d7299d No.933[Reply]

Same deal as the other one:

1) Pick a tile

2) Draw a rough outline of the continent/island

3) Make sure you connect to any open spaces if left in an adjacent tile

Try to make it look like the islands we see in the main map.

abf5a6 No.938

File: 1447197132569.png (22.71 KB, 1035x582, 345:194, map coast 1.png)


1dd0c7 No.1067

File: 1448816328420.png (14.17 KB, 1035x582, 345:194, archimap.png)


385131 No.1069

File: 1449066223992.png (14 KB, 1035x582, 345:194, 1448816328420.png)




File: 1441229545766.png (768 B, 103x35, 103:35, PIXEL CREATURES.png)

0245b9 No.500[Reply]

Welcome to the pixel game. Another version of the no description game, but a bit smaller. Pic related are our 3 starting creatures. Let's see where fate takes them.

- No descriptions allowed.

- Be creative

- Have fun

74 posts and 66 image replies omitted. Click reply to view.

bddb4a No.955

File: 1447305210772.png (15.44 KB, 391x317, 391:317, evolve 2.png)

>>954

and lemme fix


0245b9 No.978

File: 1447455765325.png (26.39 KB, 645x414, 215:138, red.png)


a15694 No.980

File: 1447470625189.png (35.18 KB, 1041x419, 1041:419, fix.png)

>>955

didn't add a creature, but I pasted your creature in with the more recent tree


108c73 No.1065

File: 1448584149635.png (36.05 KB, 934x414, 467:207, red.png)


bddb4a No.1066

>>980

thanks




File: 1446771434037.png (2.61 KB, 278x95, 278:95, Janjira Banner.png)

8e64c8 No.847[Reply]

Hey users of the /evol/ board! I know I haven't been posting much recently… but… I've been retooling an idea I had when I first found out about Evogames a couple of months ago.

I present you: Janjira

Worry not, as I will still be active on this board, but I wanted to create sister board.

It's basically the same, but you follow one creature as it splinters out into various different creatures.

If this interests you, then follow along!

http://8ch.net/janjira/

2 posts omitted. Click reply to view.

395509 No.852

>>850

Please don't get the impression that I might be upset with you, I just know we will have all the same users/players, and plenty of room on this board for now. It's your decision and I will play the game.


14a919 No.853

>>852

Please don't get the impression that I'm upset/ upset with you.

I'm only foreshadowing becaus I love foreshadowing my plans.


395509 No.1061

So I noticed your board is not doing so well. If you want, I extend the offer to copy everything over to /evol/ and run a few games here. If you gain enough traction and want to split back to your old board, by my guest. At least this way it will pop up for other potential players.

We just need more traffic in general.


8e64c8 No.1063

>>1061

I think these bouts of inactive are caused by most people's schoolwork. I'm certain that most people here are stil in school, and the work is impacting the activity (more than other things) I would also say that this inactivity may come from people running out of ideas as well but ehh… Patience is key, so all we can do is wait.

Also I was thinking of moving the main game here, but I'm not sure how'd I implement the expansion of the scope of the world into a single-thread game. Right now, Janjira's basically taking place in a single water planet, but other biomes will emerge, and like I said, I'm not sure how'd I implement this entire world into one thread.


395509 No.1064

>>1063

It's cool, man. If you find a way that works for you, go ahead. I just wanted to let you know you are more than welcome.




File: 1448059609335.png (14.69 KB, 694x291, 694:291, g.png)

f31e30 No.1046[Reply]

This game will be similar to the no description game (which seems to have run its course), but with a twist. In the forsaken plains fleshlings are creatures that spring up from the landscape and live for a short period of time before their unstable genetics dissolve into a puddle of useless flesh. In this thread we will create some and have them slowly evolve overtime. The resulting creatures may or may not become relative or important to the over-all world of Nubterra.

This game is different in there are no starting creatures, just body parts that wonder around the landscape on their own. You can use pic related to help make a creature, or draw one up from scratch. Combine body parts from the list and/or feel free to add some I may have missed. After you design your creature, other players may evolve it as normal.

I have one major rule that must be followed at all times - == Make it weird ==

This game is inspired from a few things. First and foremost is the philosopher Empedocles who had a strange theory of evolution. He stated "Here sprang up many faces without necks, arms wandered without shoulders, unattached, and eyes strayed alone, in need of foreheads". Fun stuff!

If not already perfectly clear, this game takes place in the Forsaken Plains.

9 posts and 7 image replies omitted. Click reply to view.

ed0e61 No.1057

File: 1448141783666.png (2.5 KB, 322x106, 161:53, hoofinit.png)


f8f1cb No.1058

>>1053

thank you


f8f1cb No.1059

maybe some more concrete speciation?


f31e30 No.1060

File: 1448407342546.png (3.32 KB, 254x165, 254:165, scrump.png)


33f246 No.1062

File: 1448438100474.png (5.75 KB, 200x309, 200:309, Untitled.png)




File: 1446954414768.png (457 B, 114x74, 57:37, Untitled.png)

97176b No.878[Reply]

I'm new to this board and I want to contribute.

23 posts and 19 image replies omitted. Click reply to view.

97176b No.988

>>981

Damn


a678f7 No.1016

File: 1447548263528.png (11.69 KB, 428x261, 428:261, evol.png)


e6ca4d No.1038

File: 1447855015127.png (19.95 KB, 439x254, 439:254, Cyber.png)


8443eb No.1044

File: 1447934430313.png (12.44 KB, 570x254, 285:127, Untitled.png)


e6ca4d No.1045

File: 1447979025933.png (22.04 KB, 526x255, 526:255, Gren.png)




File: 1438054942973.png (80.1 KB, 800x1200, 2:3, NeverNubbier.png)

66997f No.160[Reply]

SHORES:

The shores are a paradise for life, having many miles of water and area to grow, with easy access to the sun. In addition, the temperature is a lukewarm tempature, hardly damaging to any creature.

There are three creatures who have their hold in the shores.

The Sprun

This creature is a colony of smaller, identical cells. each cell is oblate with two tentacles on each end. This allows them to manipulate water and the nutrients floating through it. It pumps the water along it's body, distributing the nourishment equally along the cells. The cells grow and split individually, and decay into their basic parts as they die. They eat everything they can break down.

The Ayalt

The Ayalt is simple- it clings to the sand, other living objects, or the surface tension of the water. It uses photosynthesis to process nutrients from the water into proteins, and a substance similar to fat or sugar witch is energy rich. It produces oxygen from breaking down carbon dioxide.

The Clend

The clend is a mobile, small creature that lives in and plucks from Sprun. It reproduces "traumatically", hunting down another clend, tearing it open and placing small, virus like objects which uses the partially live body to produce many tiny clend. A clend has no gender, and the ripper passes on more genetic code then the rippee, because they tend to live longer, which drives up competition- rip or be ripped. They have no competitors but themselves as of yet, so they have little defense but an offense.

!!The shores have plenty of room for diversity, so it is rare for a species to be replaced when a new one evolves, unless one fills the same niche so well it destroys the competition completely.!!

41 posts and 34 image replies omitted. Click reply to view.

383522 No.1005

>>920

Do you guys know how to roll?


bb4d22 No.1019

File: 1447554914760.png (6.07 KB, 193x157, 193:157, sprumoto.png)

>>920

>>912

The sprumoto's limbs become thicker and able to move through the landscape better. They are coming for the orb!

>>1005

I would be lying if I said yes, but I can figure it out. Just tell me when to roll and what dice to use.


383522 No.1023

>>1019

Sprumoto roll 1d20, 10 or below is a fail, making it easier next round for the Narak, above and a minor victory, in that the next conditions will be easier to win for next evolution, above 18 reveals information on Narak behaviour or weaknesses.

There must be one more evolution for the chance of Sprumoto getting the orb, one for Clendmoth, and two for Paratour.

The Evolution must have something that would help the creature reach the orb.


bb4d22 No.1026

Dice rollRolled 14 (1d20)

>>1023

Awww yeah! Let's do this!


383522 No.1027

>>1026

14- minor victory.

Something inexplicable occurs in the Sprumoto- exactly 60 percent of the population living in the ring do something they've never done before- left their spots, and begin crawling towards the orb.

Minutes after the Narak spot the distant purple landscape shifting, They begin sending out large parties of Narak- 5000 total, out of the 10000 population of Narak.

In the small groups the beeline for the approaching ring.

The slow, reaching, silent movements of the Sprumoto are quickly met by the impossibly fast scurrying of the Narak. The first Naraks reach the Sprumoto target, and slice right through the center of the Sprumoto. It's lifeless halves explode with a small pop, drenching the front lines of the nearby Narak. The sound of this pop in the water triggers a chain reaction and shockwave of Sprumoto bursting- the sound reaching the ears of creatures in the forsaken land.

All Narak that originally attacked the approaching ring have died, leaving behind a thick Narak Acid stew. About 100 Sprumoto survived, and they approach the island.

Hours later, they come onto land, only to realize that they are not well suited for this. They slowly crawl up the beaches, but are swiftly dealt with by the remaining Narak, and the 2500 freshly made Narak. Interestingly, the Narak will spend about 5 seconds after making a kill in cleaning up the area, while they kill on land.

Please evolve a creature once more before rolling.

Next creature to roll will roll 1d20- 14 or below, fail. 15 and above- orb reached successfully

There are 7500 Naraks left, and 5,000 Sprumoto.




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