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File: 1438054942973.png (80.1 KB, 800x1200, 2:3, NeverNubbier.png)

66997f No.160

SHORES:

The shores are a paradise for life, having many miles of water and area to grow, with easy access to the sun. In addition, the temperature is a lukewarm tempature, hardly damaging to any creature.

There are three creatures who have their hold in the shores.

The Sprun

This creature is a colony of smaller, identical cells. each cell is oblate with two tentacles on each end. This allows them to manipulate water and the nutrients floating through it. It pumps the water along it's body, distributing the nourishment equally along the cells. The cells grow and split individually, and decay into their basic parts as they die. They eat everything they can break down.

The Ayalt

The Ayalt is simple- it clings to the sand, other living objects, or the surface tension of the water. It uses photosynthesis to process nutrients from the water into proteins, and a substance similar to fat or sugar witch is energy rich. It produces oxygen from breaking down carbon dioxide.

The Clend

The clend is a mobile, small creature that lives in and plucks from Sprun. It reproduces "traumatically", hunting down another clend, tearing it open and placing small, virus like objects which uses the partially live body to produce many tiny clend. A clend has no gender, and the ripper passes on more genetic code then the rippee, because they tend to live longer, which drives up competition- rip or be ripped. They have no competitors but themselves as of yet, so they have little defense but an offense.

!!The shores have plenty of room for diversity, so it is rare for a species to be replaced when a new one evolves, unless one fills the same niche so well it destroys the competition completely.!!

18b18d No.162

File: 1438057887120.png (5.45 KB, 85x53, 85:53, ClipboardImage.png)

The Sprun cells start to become acid, absorbing material into them and dissolving it for energy.


bb4d22 No.164

File: 1438082386909.png (4.31 KB, 439x192, 439:192, clendroth.png)

The Clend splits into the Clendroth. Its colors begin to dull as to not be too attractive to others looking to breed. It also develops a carapace that can protect it, giving it a chance to do the ripping.


18b18d No.169

File: 1438101482104.png (7.9 KB, 120x84, 10:7, ClipboardImage.png)

Variations of Ayalt emerge which feature longer tendrils and barbs lining the tendrils, this allows them to more easily cling to flotsam and other life forms. They will now be call Ayayt


18b18d No.171

File: 1438110462210.png (3.51 KB, 72x42, 12:7, ClipboardImage.png)

Another species of Clend called the Clendrool emerge. The Clendrool's saliva is filled with the virus that produce more Clend, to help spread the virus within its saliva the Clendrool developed sharp tusks to help tear open the new host.


c53404 No.197

File: 1438268049341.png (1.33 KB, 154x95, 154:95, spri.png)

>>162

Some of Sprun's cells leave the colony to float freely out into the sea, allowing them to access nutrients before the waves wash them over to the colony. This has very little effect on the colony however, due to them being single-cellular not needing very many nutrients. Their flagella develop little paddles on the ends to help them maneuver the water. Occasionally when many of them get stranded in a tide pool, they may return to old behaviors and group up to form a new Sprun.


66997f No.198

File: 1438278375403.png (85.63 KB, 800x1200, 2:3, IMNONUBOK.png)

Tree!

I had to remake the CLENDROOL, the image you posted was grainy.


66997f No.199

File: 1438289060571.png (2.65 KB, 85x53, 85:53, Wecanmakenubswiththis.png)

Some colonies of sprun have started developing large radiating tentacles made mainly of cells with lots of motor proteins. These soft tentacles move together in waving motions, pushing water onto other tentacles and the colony.

All along the beaches the purple chains and mounds can be seen with tentacles waving and creating currents in the water. The clend species are confused but not phased by this. This just gives them more food to eat.

The new colonies are Sprumoto.


66997f No.201

For identification I guess if I want to make an event here.

I'm never used a tripcode before


66997f No.204

File: 1438364028241.png (30.96 KB, 800x600, 4:3, Shores.png)

Small illustration of what the ecosystem looks like in most places

Notice that all sprun pictured seem to be Sprumoto, but only portions of them are, because they remain attached to their kin even after a mutation.


c48495 No.205

File: 1438378300900.png (3.37 KB, 259x175, 37:25, ayalt.png)

The Ayalt gains a thick cell wall. It also develops photosynthetic nodules on their tentacles. Once these nodules grow to significant size they break off and form their own cell.

>>204

Sweet! I like it.


bcd822 No.215

File: 1438645021807.png (22.74 KB, 800x600, 4:3, Endrool.png)

ENDROOL

Some Clendrool have become much less plump and large, which are both features searched for when mating. This allowed many to over time dig farther, smaller tunnels in Sprumoto and Sprun, which they've adapted to. They now hide in these tunnels until they see a Clend or Clendrool swim past, which they tunnel into like a Sprun, drool all over their insides and swim away. This increases the host survivability partially, but still they rarely survive what with a gaping hole inside them and with the hundreds of Endrools pouring out.

They have larger clutches than their predecessors, so they are, without a doubt, pests for the Sprun and Sprumoto, and not just a small nuisance like the Clend, Clendrool, or Clendroth.


bcd822 No.230

File: 1438997626423.png (2.63 KB, 160x100, 8:5, 1438289060571.png)

I'm evolving twice in a row here, but I hope it's ok.

PRUMOTO

Prumoto takes advantage of it's tentacles to the next level- it walks along the sea floor, tumbling and spinning with it's simple tentacles.

Portions of the sprun can communicate, not with the advanced electric systems of the Clend species but the cells are able to put proteins and waste out in between two cells.

This way the tentacles know when to start or stop, start walking and wafting the plant and detritus rich sand and water up, or sit down and conserve energy, temporarily going back to their old ways.

The Clend species both benefit and not by this. Some Clend are now able to go to new areas with less competition or more to rip open, but sometimes the fall out and aren't able to make it back in, lacking a place to hide from the ripping.


fd1a42 No.364

File: 1440792317146.png (3.49 KB, 250x181, 250:181, sprumoto.png)

>>199

the sprumoto gain rudimentary "fins" to help with water circulation.


bcd822 No.367

File: 1440808239408.png (4.38 KB, 439x192, 439:192, 1438082386909.png)

>>164

The Clendroth's innermost tentacles have become much larger and stronger. They can reach down and rip open a clend easily by themselves.

Their other tentacles have became larger and longer, with the back ones have small fins.

Their underside is purple. They swim closer to the surface than normal, and often other clend species will come close thinking it was a good home, what with the waving purple tentacles.

The clendroth then rips it open and traumjaculates inside, and/or eats part of it for sustenance.

This means the first active carnivore is swimming these waters.


bcd822 No.399

File: 1440869782761.png (191.21 KB, 1200x1800, 2:3, 1438278375403.png)

Tree!


e24549 No.401

File: 1440871246280.png (2.66 KB, 152x165, 152:165, Clump Humpers.png)

>>205

a mutation caused nodules from Ayalt's tentacles to grow into full cells, but not split off. The cells share energy they produce, and as they clump together, they get heavier and create mats of themselves on the sandy bottom.

Sometimes, Sprun-types can cause a problem for them, as the direction they grow is random and they sometimes run into certain hungry purple blobs.


bcd822 No.402

File: 1440877913442.png (13.38 KB, 800x600, 4:3, Untitled.png)

>>160

>>401

Some clend have adapted to have a symbiotic relationship with the Ayalt.

This creature, called Clayalt, has many long cilia instead of tentacles. It is covered in a thin layer of Ayalt, and a thick webbing in it's cilia which it waes around to encourage growth. It picks a home with areas of flat sand and with rocks taller than it. It will then start dropping some Ayalt around the ground of it's habitat. When it is hungry it scrapes itself against the rocks and eat what comes off. It is very inactive and lives longer than it's family.

Once it's habitat has a blanket of Ayalt covering it, they are very camouflaged.

They protect their blanket of Ayalt by eating anything purple that comes their way.

They can stay away from the Clend hotzones that are Sprun colonies.

They are the first clend-type to directly eat plants.


e24549 No.403

File: 1440883695868.png (4.59 KB, 294x179, 294:179, aeylto.png)

>>401

The Aeylt are a new kind of Ayalt (pronounced the same), and are much thicker and more rooted into their environment, thanks to specialized tentacles on their undersides. Their tentacles can grow in length, able to catch more sunlight than their sand-bound cousins. Their fibrous layers help prevent sprun-types from quickly devouring them completely.


bcd822 No.405

File: 1440886341870.png (3.49 KB, 294x179, 294:179, 1440883695868.png)

>>403

Many Aeylt begin clinging to Small Clayalt so they incorporate it into their habitat and protect it against the Sprun-types.


bb4d22 No.435

File: 1440953180793.png (5.36 KB, 256x158, 128:79, prumoto.png)

>>230

The Prumoto begin climbing the Aeylto and using them to stabilize their bodies. They will cling and use the Aeylto for cover and filter feed all day. They can move freely, but rarely decide to do such a thing.


bcd822 No.438

File: 1440957280146.png (4.58 KB, 294x179, 294:179, 1440883695868.png)

>>403

The Alto splits of from the Aeylt. They use their roots to synthesize lighter than air gases from the water, (H) which they store in the bottom layer of their body. Their anchoring tentacles have became roots which reach down all the way to the ocean floor to hold them in place and to transport nutrients from the sandy bottom.

___

>>435

Should I make A disaster in this thread?


bb4d22 No.443

>>438

>Should I make A disaster in this thread?

Sure, if you want. It's always something to drive change.


bcd822 No.445

EVENT

Ever since Mt. Penisivus erupted, and the smoke brought itself across the south and north pole, the already chilly water has been cooling down even more.

At first glaciers started appearing, making their way around the coldest parts of the ocean.

Soon, small ice caps began to form.

The ice caps rose out of the water many many meters, and dipped into the water just as much.

The planet's water levels began to fall.

Soon, the beds of sand that were so great for diversity were sitting just barely below the water.

Much of the past habitat of the Clend, Sprun, Ayalt is now sitting above water- a place that hasn't been dared to be reached ever before by these humble creatures.

Room is running out in the shallows. The creatures must adapt.


e24549 No.469

File: 1441068892073.png (4.1 KB, 443x189, 443:189, aeyaltore.png)

>>403

Some of the Aeylto that carpeted the sandy shore bottoms are now above water. Although they cannot be completely above water, as they need water and their roots aren't very deep, the parts of it that are above water will become tougher and retains water better.


bcd822 No.489

File: 1441159711970.png (6.63 KB, 256x158, 128:79, 1440953180793.png)

>>435

The prumoto have gained cluster of simple, chemical eyes/

They use these to discern if it's time to run, o if it isn't.

There is plenty of false positives, but it is still a net good for the species.


7e24ce No.501

File: 1441230692025.png (19.82 KB, 255x112, 255:112, Clendroth.png)

>>164

The Clendroth's shell grows and forms layered plates. This allows the plates to be thicker as well as movable allowing the Clendroth to turn and counter attackers or would be mates.

The main body of the Clendroth has thinned somewhat to aid in maneuverability underwater.

Four of the six tendrils not directly next to the reproductive area on the bottom of the Clendroth have grown and allow for more articulation underwater and limited movement across the land when needed.


bcd822 No.504

File: 1441241424312.png (20.16 KB, 255x112, 255:112, 1441230692025.png)

>>501

The non-predatory Clendroth's other tendrils have lengthened, and thickened with muscle. They are barbed on the end for capturing mates.

They aid in both land and water, temporarily making them kings of the area until they must go back to the shallower and shallower water to rehydrate.


e24549 No.638

File: 1441763633111.png (6.61 KB, 439x214, 439:214, aeyltower.png)

>>469

Aeyaltore become Aeyaltower.

tougher "shoots" develop, allowing the Aeyaltower to photosynthesize more food. The tough shoots grow taller, and dominate the once sandy land.


bcd822 No.656

File: 1441833433724.png (19.98 KB, 255x112, 255:112, 1441241424312.png)

>>638

I love the image you made.

__________

>>504

The non-predatory Clendroth has adapted to become more terrestrial. It's mouth has changed shape to better cut at Aeyltowers, which it uses it's better hooks to help cling to, high above the ground.

It's carapace has small holes that take in water, but are shut out when out of water as to keep a good amount of water sitting underneath the carapace at all times.

It needs to hydrate every day or two.

_______

School has started for me, so I might not be as active anymore.


e24549 No.728

File: 1443378510197.png (7.54 KB, 331x199, 331:199, cayltour.png)

>>638

The Cayltour split from the Aelytower.

Cayltour have much harder shoots than their grass-like relatives. This takes more energy, however, which means everything is put into these tall, strong shoots, and there are less of them. They bunch up closely, and this coupled with their tough outsides helps protect them from predation. Although they are adapted to being above water, they are also found below the extremely lowered waters.


bcd822 No.731

File: 1443391456887.png (4.25 KB, 331x199, 331:199, 1443378510197.png)

>>728

From the Cayltour, mutates the Parator.

The Paratour is almost as tough as the Cayltour, but has hooks tougher than it.

It is a parasite, creating a network of roots inside the host's own mesh and spiraling and climbing up the Cayltower or Aeyaltore. It grows tough, barbed hooks as it grows which pierces into the defenseless towers.

With the barbs, it sucks sugars and nutrients out of the host, clings onto it, and catches or damages passing Clend-types, some of which now stay away from the towers. This is beneficial to the host, but it is far from a symbioses.

It is lighter green, as it does not photosynthesize nearly as much.

The host will inevitably die in ~40 sunsets if the infection is not removed somehow.


bcd822 No.757

File: 1443663257074.png (4.16 KB, 300x300, 1:1, Event.png)

EVENT

Yes! Another one!

The shores were quiet, as usual, and a faint breeze blew threw the plants, as usual. There were flashes of red through the greens, like one would usually see here in the shores.

All was usual, until suddenly everything wasn't.

The bright sun looking over the sandy green pastures darkened, just for a moment as a load bang echoed along for miles- it was enough to flatten nearby features and creatures. For a mile around the origin, rocks and creatures alike burst open.

All really left recognizable for a long way was a colossal hill, baring exposed rocks.

At a closer look, one would see a deep pit straight in the middle, where it goes farther than perceivable.

The usual was quieted once again, right after returning. A million tiny footsteps could be heard echoing in the pit as the Naraks climbed out and filled the hill, while a large gold orb rose out of it.

The Naraks are unmatched in any attribute, it seems. These hard, grey, shelled creatures have never suffered a casualty.

It is unclear how or why, but they largely stay at and around the large hill, guarding it against anything that comes near, tearing it open easily and bringing it back to the pit where it is carried in effortlessly.

They are about half the size of a Clend.

Occasionally, a large party of Naraks will set off, and completely cull an area of any life, tearing up plant and animal alike. They strangely can raise or lower their height in water merely by facing in a direction, and sanitize areas of deep water just the same as land.

Although they can not tell why, or even question why, the denizens of the shores know they must attain the orb, one way or another.

No creature has ever spent more than a second near the hill alive.

When evolving a creature, you may now go more in depth of the creatures actions, mainly in thought of the hill- for example: The clend's dragon wings cause many to simply fly over the hill, swarming around the orb

Only GMS may change the Narak

If this is not OK to do, just tell me.


bcd822 No.758

>>757

This is kind of a completely different kind of event right here, and I think it'll be a one-time thing.


aa1fb2 No.761

File: 1443831736917.png (12.57 KB, 449x198, 449:198, Claytour.png)

>>728

>>757

The Cayltour start to be swept back; however, this only happens to the ones close to the huge hill adorned with the orb.

Even odder is that they seem to create a large ring around this tower. Even then no-one really knows why…


bcd822 No.763

File: 1443833604799.png (7.96 KB, 400x179, 400:179, Ringofire.png)

>>489

Some of the Sprumoto's synthesizing cells have enlarged drastically, pressurized, and filled with a toxic, acidic substance.

When the Sprumoto feels especially threatened, these enlarged cells lysis and explode, coating everything around it with a burning, light green liquid. This occasionally brings down the Narak, and just after a few years, they largely stay away anything purple, unless it gets too close.

They have formed in an unusual ring pattern around the orb, sucking up microfauna and strange dust coming off of the pit ever since the Narak has begun to be killed- almost completely clean water in that area. The plants being eaten by the Sprumoto on their spare time are protected from the Narak, but are prey to the Sprumoto.

The pit, along with this strange harmless dust, spews out small groups of Narak to replace the old. For every 20 killed, 19 replace them.

The Sprumoto are fundamentally creating a border between the Narak and the rest of the planet, unless of course they decide to ignore the consequences or a new pit springs up..


e24549 No.783

File: 1444794948241.png (2.63 KB, 149x132, 149:132, clendmoth.png)

>>656

The Clendmoth come from the Clendroth.

Clendmoth have weak, membranous wings which gives it slight gliding while jumping from Cayltour to Cayltour. Sometimes they are drawn towards the "sun", but fall into the water and often fall prey to Naraks.

Their bodies are also lighter and keep their shape while above water better.


bcd822 No.794

File: 1445049472369.png (3.68 KB, 300x132, 25:11, 1444794948241.png)

>>783

The clendmoth has become sleeker, hollow, and has gained larger wings. This allows them to effectively fly, for at least two hours at a time. They can switch pastures faster than anything else, and can avoid being ripped by other species who aren't worried about offspring being hosted by a foreign body.

On the topic of ripping, a new "gender" of Clendmoth has arrived- specifically designed for hosting larvae. This gender is called type-2.

2 is oval shape, with only small legs to scutter about, having a large red target on their back.

They are missing tentacles, breeding hooks, wings, and most of their organs are greatly reduced, leaving large stores of fat and a healthy efficient digestive system, specialized at eating anything edible.

Type two spends it's days slowly feeding on Sprun and Ayalt types, building up nutrients and fat.

Eventually, a type-1 will come along, deposit their viroids, and leave. If a non-clendmoth comes along, it defends with it's long snaky hooks.

A clendmoth that is a parent of both type-1s and type-2s greatly increase the chance of both of these breeding- the type-1s having many barely mobile hosts, and the type-2s being gauranteed to harbor healthy young, though dying in the process.

The 1/2 birth ratio is 1:3.

The 1s will often spend their time circling above the orb in giant swarms, somehow sustaining themselves merely by being in proximity. The odd one or two will descend closer to the orb, when a Narak leaps like a flea or a louse, and takes the Clendmoth down, straight out of the air with a surprising weight.

The 2s mainly inhabit the ring, slowly feeding, and advertising themselves to any passing 1s.


aa1fb2 No.805

File: 1445436820760.png (19.69 KB, 462x192, 77:32, Paratour.png)

>>731

>>757

The Paratour finally catch up with the Cayltour around the Narak towers; however, they seem to bypass the Cayltour and seem to "reach" for the tower.

This creates an even higher of a circle, and encloses the Naraks even more.


bcd822 No.898

Hey guys, do you think it would be a good idea if we ended this thread when a creature reached the orb? I've got an ok way to end it if we do.

I'm thinking of starting a more complicated game starting out from a single cell or complex compound.


e24549 No.912

>>898

I think so? How does one creature reach the orb, exactly? I don't think it's fair for the creatures that didnt get to the orb first because the one that did was favored more.


bcd822 No.920

>>912

Once we get a couple evolutions for a creature so that it makes sense it could reach an orb I'll tell you guys to roll to see the result


383522 No.1005

>>920

Do you guys know how to roll?


bb4d22 No.1019

File: 1447554914760.png (6.07 KB, 193x157, 193:157, sprumoto.png)

>>920

>>912

The sprumoto's limbs become thicker and able to move through the landscape better. They are coming for the orb!

>>1005

I would be lying if I said yes, but I can figure it out. Just tell me when to roll and what dice to use.


383522 No.1023

>>1019

Sprumoto roll 1d20, 10 or below is a fail, making it easier next round for the Narak, above and a minor victory, in that the next conditions will be easier to win for next evolution, above 18 reveals information on Narak behaviour or weaknesses.

There must be one more evolution for the chance of Sprumoto getting the orb, one for Clendmoth, and two for Paratour.

The Evolution must have something that would help the creature reach the orb.


bb4d22 No.1026

Dice rollRolled 14 (1d20)

>>1023

Awww yeah! Let's do this!


383522 No.1027

>>1026

14- minor victory.

Something inexplicable occurs in the Sprumoto- exactly 60 percent of the population living in the ring do something they've never done before- left their spots, and begin crawling towards the orb.

Minutes after the Narak spot the distant purple landscape shifting, They begin sending out large parties of Narak- 5000 total, out of the 10000 population of Narak.

In the small groups the beeline for the approaching ring.

The slow, reaching, silent movements of the Sprumoto are quickly met by the impossibly fast scurrying of the Narak. The first Naraks reach the Sprumoto target, and slice right through the center of the Sprumoto. It's lifeless halves explode with a small pop, drenching the front lines of the nearby Narak. The sound of this pop in the water triggers a chain reaction and shockwave of Sprumoto bursting- the sound reaching the ears of creatures in the forsaken land.

All Narak that originally attacked the approaching ring have died, leaving behind a thick Narak Acid stew. About 100 Sprumoto survived, and they approach the island.

Hours later, they come onto land, only to realize that they are not well suited for this. They slowly crawl up the beaches, but are swiftly dealt with by the remaining Narak, and the 2500 freshly made Narak. Interestingly, the Narak will spend about 5 seconds after making a kill in cleaning up the area, while they kill on land.

Please evolve a creature once more before rolling.

Next creature to roll will roll 1d20- 14 or below, fail. 15 and above- orb reached successfully

There are 7500 Naraks left, and 5,000 Sprumoto.




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