No.6650
File: 11YRHAC.jpg (171.75 KB, 612x612, 1:1, 11YRHAC.jpg)

No.6651
P.S. Ages ago I built nimin for iOS and Android.
Save to file won't work, but if you're rooted/jailbroken you can still transfer saves back and forth.
Nimin 0.975o, Android:
https://dl.dropboxusercontent.com/u/74519404/nimin_v0.975.apk
Nimin 0.975o, iOS:
https://dl.dropboxusercontent.com/u/66446363/Nimin-0_975.ipa
Pic unrelated but glorious
No.6652
While I'm posting stuff, have the old mid-90's futanari game for windows 95 (still works under wine in linux, probably runs in modern windows):
http://pastebin.com/tDxb28qU
Instructions are identical to what I posted last thread.
The artist is Makita Aoi BTW. Pic related
No.6655
No.6662
>>6649
I can see why someone might not want to add it - I took a look and that is a lot of work. Plus if it was meant to go in then we're essentially doing someone else's work for them…
I will look through it all and see if I can muster the energy or find the time but the dungeon and classes for it all do not exist so it's a whole new area.
I'm also guessing that anything done on the mod has to be ready for whatever final version does get produced so it can be merged into it (otherwise I'd rewrite the system to use json and external files for conversations/characters so people could make their own as well as some game features I'd like to see)
No.6663
>>6662
Merging code bases isn't always too horrible, but you have a point.
I might have to step up and try to slowly implement Ember stuff myself.
Sorry for still not updating TiTS, I promise it'll happen soon (tm)!
Probably gonna get evicted if I can't find a job by the end of this week (I have somewhere I can go, don't worry), but it means I don't have a ton of time for this kind of thing at the moment.
I will deliver though. Soon(tm).
No.6664
…soon(tm)er than expected.
Found the bug in the AIR versions of 0.6.32; it was a permissions problem in AIR. Adding a tiny exception handler stub fixed it. Called v3 even though I'd only released v1 previously because v2 was a dud.
TiTS 0.6.32:
SWF:
https://dl.dropboxusercontent.com/u/74519404/TiTS_0.6.32-v3.swf
APK:
https://dl.dropboxusercontent.com/u/74519404/TiTS_0.6.32-v3-unofficial.apk
IPA:
https://dl.dropboxusercontent.com/u/74519404/TiTS_0.6.32-v3-unofficial.ipa
Pic unrelated always!
And without further ado, bedtime here.
No.6665
Posting TiTS nightly build link here just in case.
https://mega.nz/#F!WkRjTbJJ!qoERWPIKJyESQs1ItW4Baw
No.6666
>>6665
Oh yeah, thanks :) Forgot that.
No.6667
Anybody have build 0.6.33 yet?
No.6668
No.6669
is it really just an update about friggin eggs? no leveling, no balance, everything added since that quest is just eggs?
No.6670
>>6667
The 0.6.32 build I just made yesterday probably has some of 0.6.33's new content, since I checked out the source code about an hour before that post.
Still, I'll get on it.
No.6671
>>6667
>>6670
if you're waiting for the mobile builds, here you go.
Desktop SWF:
https://dl.dropboxusercontent.com/u/74519404/TiTS_0.6.33.swf
Android APK:
https://dl.dropboxusercontent.com/u/74519404/TiTS_0.6.33-unofficial.apk
iOS IPA:
https://dl.dropboxusercontent.com/u/74519404/TiTS_0.6.33-unofficial.ipa
--------------------------
Some notes from last thread if you're having trouble with getting the IPA to install:
>>6596
>I'm getting an error on my ipad when I try to install it. No specific error, just "failed to install"
>>6597 (me)
>Works here.
>What program are you using?
>You have appsync installed, but which distributor's version?
>What program are you using as a frontend?
>I'm using appcake as the 'installer' and copying the .ipa into my '~/Data/AppCake/Imported' directory so it sees it. Works fine for me.
>AppVV / Vshare fails miserably though. If all else fails, I've heard that you can (after appsync is installed) use itunes to install unsigned IPA's.
>>6598 (also me)
>(note: the version of AppSync that I use is AngelXWind's, and it's apt (cydia) repository is at https://cydia.angelxwind.net/ - that's the least buggy and best coded appsync currently out there.
**Stop reading here unless you feel very technically minded and can handle more confusing wording that is somewhat confusing even to the author himself looking back at it**
More info:
Apparently if you feel like a 1GB download XCode and have this years "Greatest iCrap yet" and not something that apple gave the finger to (late 2006 imac), and you have the latest Mac OS (which I cannot install on said mac), you can copy unsigned IPA's to a phone without a developers' license now. Therea are more catches than with the appsync way, though.
* after 90 days the provisioning profile on the app expires, meaning you have to wipe and reinstall every 90 days, and you lose every save you didn't already back up if you aren't jailbroken.
* Mac OS only. Windows users (not me) are out of luck. Linux users (me) are equally screwed.
* XCode is a 1GB program and setting it up and transferring an IPA is likely to be painful. I know it was on the latest version of XCode I can run (4.2).
Overall, I recommend using appsync and an installer like appcake. Or maybe from iTunes works? I heard you could sync unsigned apps if you had appsync on your iDevice. I don't use Windows or Mac OS (or even regularly use my iPhone 4S anymore), so I don't know. Last time I tried it was on a first generation iPhone running iOS 2.2, I think.
TL;DR; use AngelXWind's appsync and AppCake, move IPA to ~/Data/AppCake/Imported so AppCake finds it.
No.6672
>>6671
whoops, accidental spoilertags.
No.6673
>>6671
Forgot the most vital part.
Pic unrelated.
No.6674
>>6651
Is there an updated verion of Nimin? And is there a slavemaker apk?
No.6675
Retarded question but anyone got the editor for TiTS around and does it work with the newer versions?
No.6676
>>6675
just use minerva it works and there isnt any up to date editor anyways
No.6677
>>6676
Well I'm a fucking chimp and I have no idea what you are talking about
No.6678
No.6680
>>6674
>nimin?
0.975o is still the latest, is it not?
And Slave Maker has a shit-ton of dependencies, I don't think[?] it's open-source, and I'd have to make a SWF load dependency SWF's without source code access. It's not too likely to happen, unfortunately.
I can sometimes get simpler flash games to port cleanly to air without access to source code. If you have a game you want, let me know and I might try it.
>>6677
>no idea what minerva is
the google was weak with this one.
>>6675
The latest TiTS editor in the source tree has been broken for months, sorry. I was building it until they stopped giving a shit and let it break.
CoC 0.9.4 mod 1.3.9 is here.
SWF:
https://dl.dropboxusercontent.com/u/74519404/CoC-STANDALONE_0.9.4_mod1.3.9.swf
APK:
https://dl.dropboxusercontent.com/u/74519404/CoC-AIR_0.9.4_mod1.3.9.apk
IPA:
https://dl.dropboxusercontent.com/u/74519404/CoC-AIR_0.9.4_mod1.3.9.ipa
…iOS builds are still a huge pain in my ass. 5 MINUTES to build an iOS app due to recompilation of the SWF with native code, where android builds are ten seconds max. On my older computer the iOS builds took about _an hour_ due to low RAM - 2GB, totally full.
No.6682
>>6680
>>6674
Okay, I checked - the Nimin version I linked is still the latest release.
Not sure about slave maker but I can look into it. If it's open source that'll make it loads more likely.
No.6683
DEPRESSED MODE
Lost my CoC and TiTS files, including imports and backups.Can't recover them. Total of on and off 2~3 years lost forever.
Anyone feeling like uploading a somewhat vanilla save with completed first planet in TiTS?
Virgin and no pregnancy is a must, also no "end quest/conversation chain" conversation options have been chosen.
No.6684
>>6671
I feel like this build is bugged badly. It just shows a blank screen in Firefox, and with SWFOpener the central text is entirely missing, but in Internet Explorer it works fine. Thing is, I only have MS's security updates turned on, IE hasn't been updated in about a year.
What gives?
No.6685
>>6684
Nevermind, it's my end that's fucked.
No.6686
>>6683
it would take you like a half-hour to do that, provided you skip dialogue and shit.
No.6688
>>6683
Shit sucks, bro. I keep old saves on a flash drive.
We aren't going to play through the game again for you, skipping all the fun bits, just for you, though. If you don't want to go through the pain, edit a new save to give you a shitload of money. I've probably got ten digits at least.
No.6689
>>6683
it takes like 10 minutes to beat the first planet dude, and that's if you go slow.
No.6698
>>6689
IDK, it usually takes me a lot longer because I suck at doing RPG-like games without a shit-ton of grinding.
The grinding isn't to the point of being painful, but I do spend an awful lot of time since I always opt to insult my rival and nearly kill the dog/ausar/whatever for the weapon drop. Also for teh lulz.
No.6699
P.S. gonna be gone for a few days. Sorry. NEEEED a job though, and god dammit I'm not working at a fucking walmart.
No.6700
>>6698
the grinding can be pretty much done single-handedly (literally)
No.6701
>>6699
>is still unemployed
>Rear ends car while lost in depressed stupor (about 3mph)
>minimal damage to both cars but of course there's a crack in the other car's bumper instead of mine, so now I have insurance hikes to deal with
>no money to pay the premiums, almost all jobs are FAR out of biking distance
>FML
In other news, can't update builds for a bit. Last thread ( >>5559 i believe) I posted my build system for AIR apps. If anyone else feels like taking a shot at them, be aware you need to build against the swf generated TITS_AIR or COC-AIR as3proj - desktop swf's wont support saving/loading from file and will crash if you try to.
Note that these apps will have different signing keys than mine, so if someone does step up to make em, you will want to use 'save to file' on anything you want to keep. It will all be erased otherwise, because android requires removing the app before installing the one signed differently. Also, I expect to be back within a week or two, so you could always wait. Also note that the mega link above has automatically generated desktop builds - and on android Adobe's old flash plugin for android should let it work in firefox (or Dolphin with Jetpack). Chrome/the generic android browser WILL NOT work with the flash plugin. Also the flash plugin is only available to download from the adobe website. It is not on google play/android market.
that works for me anyway, on android 5.0.1 nexus 6.
i don't know if you can load/save from file on it though.
I'll be back as soon as feasible, not longer than a couple weeks I think. I might pop by in the meantime and give tips or whatever, but new builds are out (meaning not happening for a bit) due to a hella stupid situation I got myself into.
No.6704
>>6680
God damn, I didn´t know this existed but that fucking prison mod. Damn man. Spent a good amount of time getting all the scenes from there. This might be my new favorite part of CoC.
No.6705
>>6704
I started it, but is it worth going through? what are the scenes available?
No.6706
>>6701
wow, I actually rememered the post ID. Guess that's what happens when a thread takes ~4-5 months to snuff it.
No.6707
>>6705
I think the original prison mod author did a write-up on a blog Do note that all the prison mod content is in the CoC mod builds, so you might want to play that instead since it's based on non-ancient versions of the game.
No.6708
Still pretty mad they just gave up on CoC. I still find it has more things I'm interested in that TiTS. Sure, it's got lots of furry shit, most of which I can't stand and some of which I can tolerate, but at least CoC isn't 95% furry shit (there are demons and stuff, and a lot of main game content surrounding non-furry stuff, while each TiTS planet seems to revolve around different types of furry shit with a little non-furry sprinkling.
Anyway, I still play it, maybe I'm a hypocrite. But there just isn't much content I give a damn about in TiTS, and Fenoxo promised he'd still spend time finishing CoC but hasn't done jack with it in months, leaving lots of stuff unimplemented (dammit, gimme corrupt and purified ember already!!).
I might actually spend some money to fund TiTs if I could make CoC see some more love. Also if I could make Savin finish with all his stuff officially so he can't whine about someone else implementing it.
No.6709
>>6708
Actually, I don't think Ember's gotten any new content put in the game since 0.6.something. Back when it was still being worked on actively. I really was excited when Fenoxo claimed more to come on Ember - but of course nothing came of it.
No.6710
>>6708
do you mean to tell me that development on CoC is completely fucking over?
No.6711
>>6710
besides the mod, which is still active, it would appear so. Fenoxo's not appearing to give a shit anymore. I mean, who is paying him to work on it? >:(
I just wish he'd finish what he fucking started.
No.6712
>>6701
I have a question about creating builds if you don't mind giving info on a thing I can't seem to figgure out.
Properties of some traits and other stuff have been bugging me and I wanted to create a custom build. Got the master off Github, got FlashDevelop, and the FlexAIR sdk, but can't seem to build from the project without it throwing out a bunch of errors (stuff like undefined variables and the like). Any idea what I could be missing?
No.6713
>>6682
Can you make a Cursed! apk?
No.6714
>>6713
link me and maybe. note that access to my computer is near nonexistent atm, so be prepared for a long wait. But I can try
>>6712
sure. Last thread i made a post with absoluteley everything i remember needing included. I recall having to get:
Flex SDK
FlashDevelop, which i had to manually specify the path to my flex sdk for
the AIR SDK (not same as flex sdk, they are separate)
AAAND a few actionscript files from Adobe Flash (get the trial and copy the actionscript stuff out. It's in the archive I made last thread too, already moved to the right spot)
I think that's all. Tell me what it says isn't defined (copypaste the error log, use pastebin if it's really big). Note that if you're building CoC-Mod, a committer (Ormael) has gotten his pull requests accepted without anyone actually trying to compile his code or anything. So that could be the issue too.
Hope it was somewhat helpful, get back to me with success/failure andI can try to help more. But without actually seeing what is undefined it's impossible to tell where the problem lies.
No.6715
File: image9.jpg (62.24 KB, 640x960, 2:3, image.jpg)

p.s.
lost my windows VM. along with it my private key I think. I'll see if I backed it up locally, but if not next update you should really do a 'save to file' on any saves you'd like to keep, or else on a rooted phone you can directly copy the .sol files. Just a heads-up, you're gonna have to trust me on this. I know I have a backup in a storage unit, but it'll be a while before I head out there.
No.6716
File: image2.jpg (144.56 KB, 640x960, 2:3, image.jpg)

>>6715
a followup image. for sad panda on iOS. login to the normal site, close browser, open your binarycookies file in a hex editor, replace all 'e-h' with 'exh', you're done.
No.6717
p.p.s. my build files (with another fake certificate substituted in). description from last thread:
https://dl.dropboxusercontent.com/u/74519404/tits-air-buildfiles.7z
There's the directory with all my files in it. I generated a new 'throwaway' certificate file to package with it so if you really want you can just run the scripts and get a (woefully insecure) package instead of dealing with generating RSA keys.
The password is blank, if you get prompted. Just hit enter.
No.6718
>>6717
p.p.p.s. that works on CoC too but you'll need to edit the xml and shellscript/batch files accordingly.
No.6719
>>6718
Thanks for all the info! But wow, getting the feeling I bit off more than I could chew now. Probably best I just describe what I tried doing to have the build made.
Opened TiTs-SE.as3proj, went to project properties, sdk, put in the path to …\Apps\flexairsdk (downloaded with the inbuilt tool - Flex 4.60 merged with AIR 20.0.0). And then tried to Build Project. Here's the pastebin of what i get: http://pastebin.com/yc5yZjqf
As for the actionscript files; you mean the ActionScript 3.0 folder in …\Adobe Flash CS6\Common\Configuration ?
No.6720
>>6711
Yeah, he was working on both together for a bit, but then they decided to just drop it and earn more furrybux from TiTs.
Fenoxo is scummy and jewish as fuck when it comes down to being a dev.
He can't code for shit and his writing is the weakest of the lot.
But the game is a decent enough time waster to come back to every few months.
No.6721
>>6719
Building the editor? Good luck, won't work anymore due to no one ever updating it.
https://dl.dropboxusercontent.com/u/74519404/TiTsSE.swf is the last time I was able to make the editor build through simple edits. It was alongside TiTS 0.6.7. I gotta ask this, and you aren't the only one so please don't be too offended: *why the fuck* aren't you using the AIR version of minerva or the modified html version???? Both let you edit WAAAAAYYY more things than the official editor EVER did.
The current online version destroys TiTS saves, but here's a fixed version of the browser version, which will work properly (extract on your computer somewhere and open index.html in a browser):
https://dl.dropboxusercontent.com/u/74519404/minerva.zip
Anyway, hanges to the source since 0.6.7 are causing the undefined 'hascock' and 'hasvagina' errors.
The 'fl.whatever' undefined references are from the 'fl' library in adobe flash. I forget where they are installed to but they are packaged in the archive I linked here, combined into the flex libraries I think: >>6717 .
hope that helps. You wont be getting that editor to work without fixing the source code, though. The 'fl' library will get you closer, however.
No.6722
>>6720
>furrybux
heh. If that's the case I wish we'd get some more non-furries with money to spend. I'm friends with a couple (known) furries IRL, so I don't really feel the same degree of hatred for them, but it's not really my fetish and I think that the more furry content that gets put into the two, the less likely it is for non-furries to want to put stuff in the game. The linearity of TiTS where you have to slog through crap you despise (e.g. myrellion in TiTS. I hate that entire god damned PLANET) to move forward is another dealbreaker for me personally. I prefer CoC any day, where it heavily *suggests* by way of leveling where to go next, but you can get to most places without that linearity. The exception being trying to get the kitsune TF: I fucking LOATHE tamani (though myrellion is way worse).
Anyway, I've complained and I think I'm done now. Gonna set up a windows VM on my laptop with my shiny new larger hard disk and see if I can't make updated mobile builds for you. No luck on finding my private key backup, though; you'll have to save to file everything you wanna keep, uninstall, reinstall, and load from file.
No.6723
>>6722
an afterthought: anyone else here be interested in a 'considerate tamani' button in settings in CoC? I might add one and make a CoC mod pull request.
No.6724
>>6662
ah, yeah, some stuff wasnt even described. But I was primarily concerned with the corrupt and pure versions of Ember, with the dungeon of secondary importance, since the whole 'corruption' thing is already part of hatching ember, but nothing at all is ever DONE with it.
I will look at that too if I ever get a job/have time/usual disclaimers.
No.6725
>>6714
Link to Cursed! Blogspot where presumably downloads are: http://anonymousmangames.blogspot.com/?m=1
No.6726
>>6721
Ah damn it, my bad. Not trying to make the editor, just the desktop version of the game. Tried building from all the as3proj files with similar results though, so I'm guessing I'm going about this all wrong in the first place.
No.6728
>>6726
No, looks like you have most stuff from that log. Get me a log from building one of the others.
New mobile builds delayed until tomorrow but I've almost finished setting up a windows VM.
No.6729
Sorry, linked wrong file for all the build environment shit earlier.
https://dl.dropboxusercontent.com/u/74519404/FlashDevelop-plus-fl-libs-flex-AIR.7z
That's the one with all the development stuff. The other 7z archive is just the files for a TiTS build assuming you already have the environment set up.
No.6730
>>6729
Ok I followed all the instructions now.
Put the files where they belong,
opened TiTSAIR.as3proj (right one?),
put in the path to it for the Custom SDK under the project's properties (C:\Users\…\AppData\Local\FlashDevelop\Apps\flexairsdk\4.6.0+18.0.0),
attempted to build (Project->Build Project).
I get the following log (no errors):
Running process: D:\Program Files (x86)\FlashDevelop\Tools\fdbuild\fdbuild.exe "E:\Game Files\=Games=\Fenoxo\TiTS\Custom\Trials-in-Tainted-Space-master\TiTSAIR.as3proj" -ipc 1158401a-16d5-4348-b54a-f02ad488cd07 -compiler "C:\Users\…\AppData\Local\FlashDevelop\Apps\flexairsdk\4.6.0+18.0.0" -library "D:\Program Files (x86)\FlashDevelop\Library"
Building TiTSAIR
mxmlc -load-config+=obj\TiTSAIRConfig.xml -debug=true -incremental=true +configname=airmobile -managers flash.fonts.AFEFontManager -o obj\TiTSAIR635914362401753371
Starting java as: java.exe -Xmx384m -Dsun.io.useCanonCaches=false -Duser.language=en -Duser.region=US -Djava.util.Arrays.useLegacyMergeSort=true -Dapplication.home="C:\Users\…\AppData\Local\FlashDevelop\Apps\flexairsdk\4.6.0+18.0.0" -jar "C:\Users\…\AppData\Local\FlashDevelop\Apps\flexairsdk\4.6.0+18.0.0\lib\fcsh.jar"
INITIALIZING: Adobe Flex Compiler SHell (fcsh)
Starting new compile.
Loading configuration file C:\Users\…\AppData\Local\FlashDevelop\Apps\flexairsdk\4.6.0+18.0.0\frameworks\airmobile-config.xml
Loading configuration file E:\Game Files\=Games=\Fenoxo\TiTS\Custom\Trials-in-Tainted-Space-master\obj\TiTSAIRConfig.xml
obj\TiTSAIR635914362401753371 (14018381 bytes)
E:\Game Files\=Games=\Fenoxo\TiTS\Custom\Trials-in-Tainted-Space-master\classes\UIComponents\ContentModules\MainMenuModule.as: Warning: The use of SVG has been deprecated since Flex 4. Please use FXG.
(fcsh)Build succeeded
Done(0)
The file it builds however does not run. Link if it helps: https://mega.nz/#!sANVxD5b
No.6731
>>6730
that link is worthless. You need to have a key on the end of it. (exclamation mark followed by some random letters and numbers).
I can look at it once you've done that. Note, however, that mega is sorta annoying on mobile devices.
No.6732
>>6730
p.s. the resulting SWF wont run directly in a desktop flash player, even when it's built correctly, if you use the AIR as3proj. You need to use that SWF to compile an android and/or iOS package. If you aren't building for a mobile device, I believe you want to be using the TiTSFD.as3proj project file instead. Also note that it looks from your log like the build suceeded, and the swf should be in the 'bin' directory. The AIR one doesnt work on a desktop flash player because it has some AIR-specific calls for file saving that normal 'flash' can't handle. i can't know for certain what's up until I can download the file, though. You're nearly there - don't get discouraged!
No.6733
>>6732
p.p.s. if the air build succeeded, you should have ZERO issues building the normal desktop SWF, which is less complicated than the AIR one anyway.
No.6734
>>6733
Hah I feel silly not trying the same thing with the other project now. Ran it, and it works! I'll hold off on playtesting it till tomorrow (should I expect any problems with saves or anything similar?), but on a quick glance it looks alright. Thanks a lot for your help and patience along the way!
No.6735
File: image7.jpg (3.13 MB, 4608x3456, 4:3, image.jpg)

>>6734
>should I expect problems with saves or similar?
Probably not. Loading has always been fine for me. If you think there might be bigs that'll make you want to downgrade, you may want to make a backup or just not overwrite older saves. But I've yet to have a build that committed genocide on my save files. It's possible in the same sense that there's this one guy that got hit by lightning seven times and lived, and the same way that it's possible for two nuclear warheads to turn into a bowl of petunias and a very confused sperm whale immediately before detonation. Just highly improbable.
>Thanks a lot for your help and patience along the way!
No problem; thanks for putting up with my irrelevant (in your case) AIR instructions. Hoping to have my personal development station ready again tomorrow. Due to app signature enforcement by Google (not sure if it'll be a problem with iDevices due to using appsync to install them), expect to back up your saves before upgrading if you're not using the desktop build (which never was signed to begin with).
I've given that warning before, just wanna repeat it so everyone is clear on it, since the past has shown that some people don't read the entire thread.
Not sure if I'll even be ABLE to make an iOS build on the laptop, btw…it has 3GB RAM, and about 1GB dedicated to the windows VM. For comparison my desktop had 16GB of RAM and 6 dedicated to the VM (ios builds took ~5 minutes) and the imac I used at first had 2GB, running natively (AIR SDK for OS X), and builds took about _an hour_. Hoping for a miracle, but please dont be too mad if there's only an Android build (doesn't need to be translated to native code so it packages in seconds) and a desktop build. I'll be temporarily using the fake signature I publicly released because it's a COMPLETE PAIN IN THE ASS to install cygwin just to generate a new private key, and this is a stopgap measure while I try to get a goddamn job that I actually want and get my life back in order. Then regular builds with the old key will(probably) continue, unless you prefer an insecure public key so anyone can upload updates smoothly if/when I disappear.
pic related. that shitbox contains my 16gb ram build server, now out of commission for a bit.
No.6736
New build is up for backers.
For those fretting CoC - I wrote stuff for bumping off Lethice and an epilogue. It's nowhere near my initial goals for the final dungeon. I intended to have four more wings unlocking the bit with Lethice and involvement of followers, but it does provide a pretty decent conclusion, I feel.
Gedan volunteered to code it when she has time, so that's been the main thing holding back an official end to the game. Anyways, it hasn't been top priority, but I am going to do it.
Also, if you like what I do, please consider tossing a few bucks in the hat, and if not, I've got better things to do than send out takedown notices.
No.6737
>>6736
>fenoxo
hi there.
>Also, if you like what I do, please consider tossing a few bucks in the hat
I am jobless and really can't afford to at the moment, sorry mate. Once I have some income that might change.
I have however started reporting issues I run in to on your bug tracker, which I suppose is support in some form. When AIR builds were hanging at startup I reported the problem and proposed a fix which got added in.
>I've got better things to do than send out takedown notices.
…thanks for not sending me a DMCA, I guess?
I want to thank you for making the source available; back before CoC was officially open sourced I'd been decompiling it for ages. Very glad I don't have to anymore.
Also, if I submitted tested working actionscript to add more content to TiTS, could it possibly get into the game despite my not having money, since I did the programming for it? I don't have anything in mind at the moment; I'm just curious.
Actually, just thought of something. I'd like for there to be a way to get dicknipples without being a galotian. Also, maybe a way to get 'assimilated' by the gray goo (turned into gray goo)? The vials you get from the gray goo doesn't really seem to do much.
Just two thoughts.
I do appreciate the games (particularly CoC for all the demon content), btw. Just not got a stable situation (or bank account/paypal tied to it/credit or debit card) so I can send you anything.
No.6738
>>6737
>>6736
Oh also, how about Ember?
No.6739
>>6680
So what's different/standalone with this version of CoC mod than the one Kitteh is making? Been out of the loop
No.6740
>>6739
Kitteh's CoC mod is the only one I was talking about.
There's just that and fen's.
TiTS 0.6.34 (please give fen a little money if you can afford to):
SWF:
https://dl.dropboxusercontent.com/u/74519404/TiTS_0.6.34.swf
APK:
https://dl.dropboxusercontent.com/u/74519404/TiTS_0.6.34-unofficial.apk
The IPA is still building and taking approximately all the RAM in my VM. Not actually sure if it's stalled out or not but I'm gonna let it keep running.
IPA builds will continue whenever it finishes building or I get my desktop working.
No.6741
>>6736
Giving the game an ending is nice but there's a damn lot of unfinished/unexplored shit in the game, it's hard not to be disappointed. Especially since Sav is such a faggot with not letting people use his characters in the mod version, it's pretty much the same as someone sperging out about fanfiction
No.6742
>>6741
Imo the main reason there are tons of unfinished content is because of how bloated CoC became when people kept asking for more waifus, more sex scenes with waifus, etc so I guess they're just trying to avoid more of that.
The core game was supposed to just be 3 dungeons iirc so at least they're finishing their original responsibility.
>>6740
>Kitteh's CoC mod is the only one I was talking about.
So why release it here if you can easily get it from GitHub? I appreciate the effort you put into compiling the builds for us though.
used to back Fen but can't afford to continue doing so sadly.
No.6743
>>6737
No prob, and I understand. Before this shit blew up, I was making ends meet on a damn near minimum wage.
>>6738
Her authors never finished her? They left to go work on FoE, Alder's game. It's hosted on my blog too.
>>6741
If me and Savin weren't such gigantic faggots, you guys would have a whole lot less to talk about, and while I understand your frustration, he's within his rights to do so. Look on the bright side - CoC's code is out there and the guy in charge is happy to let you guys mod the shit out of it on his forum. Lots of dev's are gigantic cunts about that sort of thing.
I'm only a medium-sized cunt. Don't wanna hit gape-level.
Other "unfinished" characters like Scylla and Dominika are unfinished because their authors aren't writing them any more, and I don't feel qualified to write mainline content for either. Symphonie and Adjatha are both better writers than me.
>>6742
Thanks anyway.
Not sure I'll have eyeballs on this thread much longer. Have a good one.
No.6744
>>6743
Ah, okay. Would you accept a pull request if I translated some of the google docs stuff into actual code to make Ember somewhat more complete?
If I need to get the original author's approval, who would I talk to?
>I'm only a medium-sized cunt. Don't wanna hit gape-level.
Very wise words. Ever thought of going into making a philosophic porn game?
>>6742
>So why release it here if you can easily get it from GitHub?
Because I felt like making my own builds, and also because at the moment according to a few bug reports Kitteh's builds are failing to run on lots of Android devices, but mine work fine with them for some reason I'm not 100% sure of. Also mine have kind of 'stealthy' icons, I guess. Probably would have to rename 'TiTS' to something else for 100% stealth, but whatever.
>>6740
Here's an iOS build. The optimized, recompiled-awesomized-binary-of-awesomeness-and-high-iOS-performance compiler was idling for about four hours, so I just cheated and made an 'interpreted' build. No idea how much slower it'll be but it compiled in about two minutes. Better than nothing, I say.
Please note that THIS DOES NOT USE MY USUAL SIGNING CERTIFICATE DUE TO REASONS STATED MULTIPLE TIMES EARLIER IN THE THREAD.
You will want to copy your saved data out of the game folder on iOS, and then update. If it fails to install, try uninstalling the old version before installing this one. Or wait it out and I will have normally signed builds working just as soon as someone gives me a god-damned job.
TL;DR you really should read the whole thing. Expect problems installing it if you don't read it.
https://dl.dropboxusercontent.com/u/74519404/TiTS_0.6.34-unofficial.ipa
No.6745
>>6744
P.S. icons. pic related this time around. The hardest part of drawing this beauty was installing GIMP and doing the rounded corners.
AFAIK the splash only works on iOS still and I'd need to make a flash-based 'loader' SWF for it to work on android, which I don't care enough to do.
No.6746
No.6747
File: DeJllS6.png (71.49 KB, 540x2084, 135:521, DeJllS6.png)

>>6746
p.p.s as usual pic unrelated
No.6748
note: just tried playing the interpreted versions of both IPA's. CoC at least definitely spent a longer time on my cheesy splash screen than the 'optimized' build, but I can't say I noticed obvious speed losses after the game loaded.
No.6749
>>6748
note also that appsync-cracked iOS did not care that my signature changed and let me install while keeping save data. You won't be so lucky on android.
No.6750
>>6746
Has the Helspawn incest scene that was being worked on last thread been added btw?
No.6751
>>6750
Unless it was added to CoC-Mod, nope. Not at my laptop so I can't run a 'git log' and check.
I'll look into it as soon as possible, though.
No.6752
playing TiTS, the game almost seems MORE responsive in interpreted mode. WTF, adobe?!
:p guessing it's something with apple's app store guidelines/iron fist of doom.
No.6755
>>6750
Doesn't look like it's been added yet. If no one's sent a pull request, someone needs to.
I'm just doing builds - I haven't got the time or resources to maintain a fork sadly.
Looks like TiTS has had a couple things added since last week - still on 1.3.4, but apparently there's finally a shade follow-up scene and stuff.
CoC mod got a version bump again but I'm too lazy to check what changed. There's a lot of edits to holiday-related events it would seem, or maybe they were just moved around in the code.
Anyway, enjoy.
TiTS 0.6.34 - build 2 (minor updates)
SWF:
https://dl.dropboxusercontent.com/u/74519404/TiTS_0.6.34-v2.swf
APK:
https://dl.dropboxusercontent.com/u/74519404/TiTS_0.6.34-v2-unofficial.apk
IPA:
https://dl.dropboxusercontent.com/u/74519404/TiTS_0.6.34-v2-unofficial.ipa
CoC-Mod 0.9.4 mod 1.3.11:
SWF:
https://dl.dropboxusercontent.com/u/74519404/CoC_0.9.4_mod1.3.11.swf
APK:
https://dl.dropboxusercontent.com/u/74519404/CoC-AIR_0.9.4_mod1.3.11.apk
IPA:
https://dl.dropboxusercontent.com/u/74519404/CoC-AIR_0.9.4_mod1.3.11.ipa
Android builds are still using the wrong certificate so beware. If you decide to back up your saves as SOL files instead of normal 'save to file' saves and then restore them, you will need to be sure to set the correct owner and permissions on the files because they will not be owned by the right group for the app (u0_somenumber if you're the primary user on the device).
No.6757
>>6725
>>6713
Just looked at it. It's a RAGS based game, which in layman's terms means it sucks, is not portable, and will never work on anything but windows.
Sorry. :(
Apparently there's some web-based player thingy but I can't find it anywhere.
No.6758
>>6757
P.S.
I think I actually played that game a year or two ago. Was fun, but as a linux user the fact that the RAGS runtime didn't want to work in wine made it a huge pain in the ass so I stopped bothering.
No.6759
No.6760
>>6759
…And it seems to be broken. If it doesn't load a previous game save, it's crapping out for me anyway; when making a new character. :/
No.6761
>>6760
>>6759
Not gonna be able to test it now but I'll try to get builds up. They're internally labeled as the same version number as 0.6.31 so you can downgrade to an older version without android blocking you out, should it turn out to be crap. Note that my build is going to be from the git master branch, so it's possible it's been fixed up.
No.6762
No.6763
>>6762
PRAISE JAYSUS
I think I found my old private signing key on a flash drive in my desk drawer. I am not sure if it's the same one I've been using here but I think it is likely to be. Building new android build now…. we'll see if I'm right.
No.6764
GOT IT.
https://dl.dropboxusercontent.com/u/74519404/TiTS_0.6.35-unofficial-goodsig.apk
Proper signature again, W00T
Looks like I set my signature to expire in 2020 unfortunately, but that gives me another four years to kick the can down the road before I get a new public key.
No.6765
>>6764
p.s. the current ios build will install fine. I forgot I was using a different fake mobileprovision for it.
No.6766
Just a tiny success to share - got the modofied version of the online minerva to run on a local server on android (also jailbroken iOS). Wheee!
(for the modded minerva, do a 'find in page' (ctrl+f on a desktop), and search for minerva.zip.
The PHP/HTTP server I found is on google play as 'Server for PHP' and is 100% free and not a shitty trialware app or stuffed full of ads. A rarity on the play store and why I usually use F-Droid for things.
On iOS I used the 'lighttpd' package and the PHP package on cydia.
No.6767
>>6766
>that momemt when you realize you never closed your parentheses
)
No.6768
>>6767
>realising you misspelled moment
No.6769
File: tit.png (196.65 KB, 1366x768, 683:384, tit.png)

>>6762
I downloaded the desktop version here,and started to make a new character when i got to the classes it bugs and won't let me continue
No.6770
>>6769
A question: WTF is "swiff player"? If you want to play it offline, use Adobe's official standalone player/projector.
Windows version is at https://fpdownload.macromedia.com/pub/flashplayer/updaters/20/flashplayer_20_sa.exe
The links for all supported systems are at https://www.adobe.com/support/flashplayer/debug_downloads.html
Got a shitty factory job today, btw, so hopefully I can be better about helping in future.
Wish I were a sysadmin somewhere. Ah well. Thats what I get for not having a degree but having student loans.
No.6771
File: creation.png (126.8 KB, 1368x720, 19:10, creation.png)

P.S. creation works here.
Running the windows flash projector in wine.
No.6772
>>6770
thanks man it works great now,no problem
No.6773
>>6772
Good, so it was Swiff Player at fault for not implementing something correctly - not something I did wrong? :p
No.6774
No.6775
>>6774
<sarcasm>Great, I surely never could have figured it out from the clearly labeled entries in the SOL without someone hand-holding. </sarcasm>
If it helps someone, great, but that person needs to realize that you can figure this stuff out easily by just opening a save in an editor and looking through it. It's not that fucking hard. You've even got access to the source code if you aren't sure what something does and want to check.
No.6776
Something went wrong with my Stellar Tether run and I seem to have lost Tam-Wolf. I've got my save loaded into Minerva but I can't find the correct values to edit Tam-Wolf back into my inventory. What should I be changing?
No.6777
I think special items like tam-wolf have quite a few extra flags and properties (like some armors) and are a bit harder to add. I'd say you have 2 options: 1. go through the source code on github and find how the game creates the item in your inventory. Or 2. (which i think might be easier if you don't mind playing through it again) remove the stellar tether quest flags. Again, go through the source code for the event and delete them (setting them to 0 might not work since they're still defined). Use the web version of minerva for that.
No.6778
>>6776
Ah, actually never mind, there might be an easier way I think. You can edit "accessory" under characters-PC. Equip an accessory you don't mind losing (something like a lure which can be bought again), so you don't have to add the data points yourself. Then just change classInstance to "classes.Items.Accessories::TamWolf", quantity to "1", shortName to "TamWolf" and version to "1".
That >should< be it, and when you unequip it you >should< have the correctly created item in your inventory. Otherwise there's still the other options I mentioned.
No.6779
>>6778
Editing the accessory worked flawlessly, thanks very much for your help.
No.6780
Do we know any specific numbers for the SecureMP's multi-hit boost?
No.6781
>Can't be infected by fungal myr
Shit game/10
No.6782
I believe the new version is always hosted on Gedans website.
http://gedan.co.uk/tits/
No.6783
>>6773
yea it was swiff,i thought it was up to date
No.6784
>>6782
it's showing 0.6.32, current version is 0.6.34. but not a bad alternate to keep around for sure.
No.6785
Does anybody have the new build?
No.6786
>>6785
The desktop one will be on the mega.co.nz linl earlier in the thread (it's always being updayed).
I hope to have new mobile builds ready in the next few days, but I've got lots of shit happening now that I work from 2PM (EST) to 10PM.
Don't worry, I'll have something soon, I think. Use the mega builds for now.
No.6787
>>6786
That doesn't even have the most recent one.
No.6788
>>6787
How out of date is it?
(on a phone, checking is hard)
It updates twice a day IIRC. might hjust have to wait a few hours.
No.6789
No.6790
>>6789
yikes.
Can't do much from here but I'll try to have a build for you pretty soon. Can't make any promises in present circumstances as to 'what day' or 'how long', but as soon as possible. Things will stabliize here eventually and I'll be able to be more frequent.
No.6791
No.6792
>>6791
Because at that hour that mega still didn't update since 26-02-2016,,,
No.6793
>>6791
6.36 isn't loading my save files properly for some reason
No.6794
>>6793
Gotta be more specific than that. What exactly ism't working properly?
No.6795
>>6792
Note that mega builds only update if:
a) there have been changes to the source code
and
b) those changes don't stop it from building successfully.
No.6796
>>6794
After choosing a file to load, it remains on that screen with all other options missing. It does not take me to the save. All I can do is return to the main menu.
No.6798
>>6796
here's what it looks like, I'm home after work now so I can play it. the verifying is what happens when you try to load from file
No.6799
>>6798
Download the newest one (0.6.37). And for the future, check Fen's site for bugs like that, they've responded to it in the main post and fixed it soon after.
No.6800
>>6766
wait, can you still edit save files? ever since 6.33 every file I edit doesn;t show up on the load screen ;_; even if all I do is save the file through minerva without edits..
No.6801
>>6800
I just tried, gave myself some more credits and it worked fine
No.6803
>>6800
I always open saves in the save editor (ie, the outdated official one, not minerva),
save it from that save editor (without changing anything
after that I am able to open/edit using minerva.
No.6804
>>6803
Never had any issues whatsoever save editing with the latest legacy Minerva version. The official save editor is horribly outdated and missing lots of values that you can edit in Minerva.
>>6800
Maybe check if Minerva is saving the file to another location instead of the localhost/www.fenoxo.com folder.
Which reminds me, has anyone a copy of The Silence? Have been waiting for Savin to rework it but can't wait any longer. :/
No.6805
>>6804
I edit the files with minerva, I just use official save editor as an in-between in order to be able to open files with minerva
No.6806
>>6805
Which is weird because I've never had an issue with opening .sol saves with Minerva, both online and offline versions.
Using the official save editor to open & save it first before using Minerva would still affect it I assume and probably for the worse since it's outdated.
No.6807
I accidentally found a debug code: impulse (type that like you would activate the infinite item use code).
I doubt you can do anything with that code though.
No.6808
>>6807
I know 2 other codes: 'furfag' (infinite items) and 'marcopolo' (unlocks all planets except Halloween) which both work.
No.6809
>>6808
arrow keys "up down left right" in that order: gives you 5x zil rations
"idclev": activates room transport. "DEBUG3" will send you to the three debug rooms. Otherwise not useful unless you know the room names.
"impulse": activates "scene execute". Again, not useful unless you know specific scene names (like 'pcDefeatsGrayGooInTheNameOfLove')
"motherlode": gain XP to next level
"furfag": Infinite Item Use
"fuckyou": toggles debug mode
"marcopolo": unlocks all planet destinations
"insaneinthemembrane": Changes the Bess sexdroid's name to "Runa". That's it.
No.6810
Just an update: got desktop working at last, builds incoming in the next 24 hours. Gotta sleep first, though, while I let updates run.
(apt-get update; apt-get dist-upgrade)
No.6811
>>6809
Nice, I forgot 'motherlode' but never knew the rest. Could you give an example of what room names to input for 'idclev'? Tried using 'DEBUG3' and nothing happened tho.
>>6810
lance, do you happen to have The Silence game for KaraQuest? Haven't been able to get it for so long.
No.6812
No.6813
>>6812
Thanks, that answered my question but I noticed that Myrellion rooms were not included in there.
Could you also link the source code for scene names to use for 'impulse'? It'd be much easier for me to hunt specific scenes.
No.6814
>Sera won't give up the candy apple demon TF item
Jesus christ fuck this RNG.
No.6815
>>6814
>started a new save
>use minerva to add 100,000 credits
>bought terran treat from Sera
>ask TFs?
No.6816
File: boobiez.gif (1.95 MB, 500x283, 500:283, boobiez.gif)

No.6817
>>6813
grep -r -i impulse
if you're using windows, stop it.
No.6818
>>6817
and if you absolutely must use windows for some stupid reason, grel can be found in cygwin.
No.6819
No.6820
No.6821
>>6816
Hey buddy, just wanted to say thanks, I appreciate you
No.6822
>you can have a peaceful encounter with the naleen female
>Can't recruit her on your crew
No.6823
>>6822
Annoys me too, bro. Annoys me too.
No.6824
>>6822
I'd love her as a crew member.
And I would die a happy man if Briha and Canada joined the crew.
No.6825
>>6821
Hey, thanks. Sorry for the delay.
No.6827
please say something when you want new builds or a new version number has come out. I'm busy with work and personal pet projects so I'm not going to be as likely to just make builds because it's "something to do." I'll still try to do it at least weekly though.
No.6828
Does anyone know how to use minerva to add and remove perks?
No.6829
>>6828
TiTs_1.sol/characters/PC/perks
open each value inside the 'perks' array to view them and their values. Add and remove values to add and remove perks. Remember to make sure all values are correct when adding new perks, or the game will fail to recognise them and may even corrupt your save.
No.6830
>>6829
though you can usually just edit shit so it works and not have to scrap the whole save.
No.6831
Cool, Sexy Thinking from the female side of the Treatment still gives a tease damage bonus when you have your Intellect and Willpower at cap.
No.6832
>>6828
I used the safe way of adding perks with offline Minerva: by editing existing class-specific perks such as 'Improved Agility' or 'Iron Will' then when you click the level-up button, all of them class perks you replaced will be added again.
>>6831
Sexy Thinking says it gives bonus tease damage if you have less int/will; is that a bug?
No.6833
>>6832
No, I was digging around in the code.
No.6834
No.6835
>>6834
Not fully. The rest of her expansion is tied with the Treatment Variants (fauxcow/futamazon) which Fenoxo has yet to finish.
>>6833
What's the calculation for the bonus damage?
Also heads up guys; Lethice is about to be finished this weekend.
No.6836
>>6835
They said that the last few times they said they devoted their time to CoC too. While I hope they come though this time, I'm not really expecting much.
No.6837
Ya Fenoxo has really dropped the ball and is kind of a douche about finishing it
No.6838
Lel, just found all the cheats for TiTs. If you're interested, go digging around the source code for furfag and the others are near there
No.6839
No.6840
good lord emmy is such a fucking disgusting character
when will that faggot finish his shitty self insert and move on to uveto already
No.6842
>>6840
She's Urta 2.5, so never.
No.6843
No.6844
>>6837
Honestly, it's all about the dough imo. If he could get the same level of funding for finishing CoC then I'm sure he'd do that. So he moved on to TiTS; can't say I'm unhappy with that since CoC was a clusterfuck at the end, anyway. Demanding more of them is just barking up the wrong tree.
>>6840
Urta's supposed to be recruitable as well but after her sex scenes are done he's putting her on the shelf for a while. Fen took ages writing it tho, and didn't even include anal scene in the end.
>>6843
Cheers mate, didn't have time to look.
>>6827
hey lance, 0.6.42 is out for backers and Gedan just finished CoC dungeon 3 during the weekend so I think kitteh's going to update the Mod soon. Just letting you know. Thanks for doing the builds.
Also, do you happen to have The Silence or is it possible for you to still build it?
No.6867
>>6844
Was just getting around to building them before I saw this. They're all built and just uploading slowly now. Won't be long.
No.6868
>>6844
Also, I don't know what "The Silence" is. So I guess not :{
No.6870
>>6844
Here's a copy of The Silence for you, not sure how up to date it might be. It didn't much interest me so I didn't keep up with whatever updates might have happened.
No.6871
>Owing to your lack of anal experience, you take advantage of your human slit and coat your fingers with a liberal quantity of girl-cum; you have a feeling you’ll need all the help you can get.
>You have one lube-flooding backdoor, placed between your cheeks where it belongs with occasional beads of lube bordering its edges.
>bonus capacity: 520
anyone else hate the inconsistencies sometimes?
No.6872
>>6871
They're annoying, sure, but speaking as a programmer (mainly a C and assembly programmer though), it's kinda hard to remember to write such exceptions for every event in the game. You could file a bug report.
And personally I find the high quantities of anal content more annoying. But whatever, it's other peoples' game, too.
No.6873
>>6870
Hm, interesting.
Is there source code anywhere? If not, I can make mobile versions but they'll have broken 'save to/load from file' functionality. You will only be able to save .sol's that need root to copy off the device.
No.6874
No.6875
why does everything in TiTs gotta be a herm? i feel like i haven't seen a straight male/female character in awhile.
No.6876
>>6875
You probably haven't, and that's likely because herms seem to be a preference of at least Fenoxo. I myself don't really have anything against them, though I would prefer them not having balls, but it would be nice to have more options for purely male or female partners.
No.6877
>>6875
>>6876
I suppose in a universe where eating anything gives you a dick it's hard to find something pure
No.6878
>>6877
Most, if not all, of the transformative items in TiTS that are edible and naturally occuring rather than through science only transform the player character because of nanites you are given at the beginning of the game, during the will reading I think. A side affect of how they work can cause them to transform you in order to adapt to something, rather than the items themselves actually transforming anyone other than the player. Also, how many items do cause you to grow one or more dicks? There are plenty that will change them in one way or another, but I didn't think there were all that many that actually grew them.
No.6879
>>6876
>>6877
I realize that Fen's SO is trans one way or another (FTM/MTF I don't remember), so I can see the bias, but this self-insertion is really getting boring. I get that there's a plethora of kinks and fetishes being explored here, but the pure male or female NPC idea is getting severely neglected. Even when one seems to get added, there's usually an option to give them something that gives them a dong.
I'd like to meet a NPC I can penetrate without constantly being asked if I want to be penetrated myself.
I hope Carnal Souls goes a different route.
No.6880
>>6875
Another question would be, 'why does everything have to be furry?'
And the answer: because reasons.
I have bones to pick with the game, too. Especially with Dt. Badger's thing turning you into a badger without any warning. Bimbo is cool, but if I wanted to be turned into a god-damn badger I'd have said something.
Anyway, it is the way it is. I'm no huge fan, but there we go.
No.6881
>>6875
This
Not having things shoved up my ass would be nice too.
No.6882
>>6881
hey baby you look pretty hot.
JESUS CHRIST GET YOUR 50000 INCH HORSE COCK OUT OF MY ASS FENOXO
No.6883
>>6879
>I realize that Fen's SO is trans
Fen married a woman and has children.
His FRIEND is trans.
If you're wondering, a woman with a dick is a heterosexual fetish. No other sexual preference/orientation develops that fetish.
No.6884
>>6880
> 'why does everything have to be furry?'
Because they donate money, whereas you only piss and moan. Who would you listen to, the money crowd or the "A-bloo-bloo-bloo, my pussy hurts! No furry!" crowd?
No.6885
>>6883
>a woman with a dick is a heterosexual fetish. No other sexual preference/orientation develops that fetish.
Well apparently i must be heterosexual then…Except i'm not.
As a pansexual trans FtM, i find that idea a little annoying. I love chicks with dicks, hell more than i love any configuration.
Plus in general any fetish will occur in every sexual orientation, what gender you like and what fetishes you have don;t correlate as fetishes don;t always have to be things you would act out or want to experience IRL, rather they can be a fantasy entirely that you only enjoy in the context of pure fantasy.
No.6886
>>6885
How nice it is to claim that you are something you are not.
I'm a rinocerousexual pandemic with delusions of gender anti labeling
But don't let that slow you down. You just go ahead and claim you're whatever you want to delusion yourself.
Happy day..
No.6887
>>6886
>claim you're something that you're not
>thinks liking "women" with dicks is str8
Now that's what I call mental gymnastics
No.6888
>>6887
I said "heterosexual fetish". I made no claim that a fetish is in any way "straight".
You eat a lot of stupid for breakfast or something?
No.6889
File: dorks.jpg (45.89 KB, 436x298, 218:149, dorks.jpg)

>>6888
>heterosexual is different from str8
I bet you think penises can be feminine, too
No.6890
>>6883
I can't believe this has to keep being said.
His SO is a trans woman.
His kid(s) were with his (now) ex-wife, a cis woman.
Though considering what you just said, idk wtf you on
No.6891
>>6889
I didn't say that, either. But go ahead and think you're making a point by being stupid.
>>6890
>His kid(s) were with his (now) ex-wife, a cis woman.
Citation needed. I've never heard about a divorce, and that would have been discussed by people. I call bullcrap.
No.6892
>>6891
You need to elaborate on
> is a heterosexual fetish.
because
Heterosexual
adj.
1. Sexually oriented to persons of the opposite sex.
2. Of or relating to different sexes.
and
> No other sexual preference/orientation develops that fetish.
counter example: A bisexual is sexually attracted to "women with dicks"
and
>a "woman" with a dick
elaborate: futanari/hermaphrodite body (vagina+penis) or shemale/pre-op transexual body (breasts+penis) or etc.
No.6893
File: 93473.jpg (79.75 KB, 480x471, 160:157, 93473.jpg)

No.6894
>>6892
Strictly heterosexuals would think "You know what a woman needs? A PENIS!" Homosexuals like things the way they are, and bisexuals don't care.
No.6895
>>6891
I had heard fen and his partner were both fucking around on each other, and that fen was swapping pics with a forum member.
It could've been baseless allegations from a jaded forum goer, but I wouldn't be surprised considering his attitude at times.
No.6896
I wish the CoC mod had a mode where having sex with things gave you a small transformation. Not a major one, just like a one-shot effect from the corresponding transformation item. Like having sex with a succubus would give you a "hit" of succubus milk and whatever effect it'd normally have, or with a dog with the non-black peppers. Along with survival mode it'd make for some interesting runs, I think.
No.6897
>>6891
>he thinks str8 is str8
>he thinks str8 guys don't like dicks
>must be stupid
You're starting to bum me out, dude
No.6898
>>6897
Tough shit. Writhe in denial.