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File: 1447095181099.jpg (609.76 KB, 1920x1080, 16:9, 1447092773624.jpg)

 No.885

Got the game yet? What are your first impressions? Fun or not fun?

Don't have the game yet? How frustrated are you right now? What build will you be using? Will you call in sick to work?

 No.886

>>885

>got the game yet

No

>How frustrated are you

Not very; I'm waiting at least a week before I even consider buying it, that way by then I'll have been able to look at enough of its content that I'll know whether or not I actually want to pay for it, or whether or not I even want to download it. I know it sounds /v/, but if you buy something without knowing what's in it you're retarded.

>What build

idunno, but will try to go energy-sniper master race if it's at all viable.

>will you call in sick to work

People actually do this? Why? Do you regularly have free sick days to waste just because a game comes out? Do you have that little free time otherwise?


 No.887

No, I really actually meant that I fell off the hype train.


 No.889

Pirated it, it's actually great fun.

It's a silly action game with all the grit of the original titles completely washed out, but it's still solid enough to stand on its own merits.

The main problem with Fallout 3 was how anemic every element of the gameplay was, but Fallout 4 seems to be the point where Bethesda has decided to take the series in a truly new direction instead of the bizarre, awkward fusion of RPG and FPS that FO3 and NV ended up as.

The combat feels good, when you hit people they generally react realistically.

Guns have a lot of punch to them, melee weapons cause pain and staggering to enemies, and so on.

The crafting elements are streamlined and enjoyable to use, it's a clever way to stretch out gameplay by making the random junk everywhere genuinely useful in the form of small but significant weapon upgrades.

The SPECIAL system is now just a perk tree that works similarly to Shadowrun's skill upgrade system - you put points in the stats for both perks and bonuses in the skills governed by that stat.

There's been an IMMENSE improvement in the animation department. They're still not going to win any industry awards, but everything in the game looks significantly more fluid and natural than even Skyrim.

Same goes for general graphical effects, they've almost caught up to current gen now.

In short, it's surprisingly an enjoyable open-world shooter, and it's more fleshed out than you'd expect from previous titles.

It's not perfect by any stretch, but I was expecting to hate it and I was pleasantly surprised. Bethesda still isn't seeing a cent of my money, though.


 No.892

>>889

Its turned out to be fantastic beyond any expectation. This is, by far, Bethesda's best game. Their games are usually dense with bad design decisions that heavily detract from the fun. This time though they seem to have gotten almost everything right.

After two days of playing the only persistant annoyance I have with the game is that companions don't have radar blips and keep getting lost.

The settlement system could use more items and many pieces of clothing inexplicably don't work with layered armor, but those seem very easily fixable with mods.

The layered armor system seems to have done what Bethesda intended though, since I'm level 17 and still wearing my vault suit.


 No.893

Global Thermonuclear War begins, and you're immediately put into a crypod which shouldn't work in the fallout universe but fuck you it's Bethesda along with your husband/wife and a few other people. Several hundred years later mister Kellogg's Rice Kripises unfreezes everyone momentarily so he can kidnap your son. You wake up moments later, go into the nearest town, and proceed to murder everything. Once you do that, you meet Pharrell Williams and some psychic bitch who tell you to go to Diamond City if you wish to find your son. Once you go over there, you ask a merchant where to find your son and he tells you to go to a detective named Valentine's office. You go to his office but noone's there except for his receptionist who says she doesn't know where he is before telling you where he is. You rescue him from a investigation gone bad and he brings you back to his office to ask you some questions. You perfectly describe Kellogg's frosted flakes and you immediately go to where he is. Kellogg tells you "we're both pawns, you and I" before you murderized him and took a piece of his brain. Then Valentine tells you to go to this ex-MIT scientist who has tech that lets you go into peoples memories. So you go do that and find out that in order to get into the Institute you need to use teleportation magic, however ex-MIT lady tells you that you need to find this other ex-MIT Super Mutant who's in hiding in the Ground Zero of a nuclear bomb in order to do so. You go there and he informs you that you need to murder a Android in order to do so and that your pip-boy can somehow detect where one is. You murder the android, then go back to science lady and she tells you to go find the railroad so they can decode the chip. So you go do that and then bring back the chip to the Mutant who then gives you the schematics to build a teleporter to MIT. So you build a teleporter to MIT and find the leader of MIT to actually be your son who explains that MIT kidnapped him so they can make better androids because he didn't have irradiated DNA. You have the option of joining him, so I did. What happens next is that he sends you on a bunch of fetch quests to find rogue androids and destroy the Railroad who try and "free" the androids. Oh, and also your son is dying of HIVAIDSCANCER and he appointed you as the new head of MIT. He also reveals his penultimate goal which is to build a nuclear reactor in the basement of MIT. You help him build it and then he informs you that the BoS might try and be dicks to him so he gives you a mission to hijack Liberty Prime which is in Boston for some reason. A Android hacks Liberty Prime and takes out the BoS HQ which is a giant blimp. Then your son dies of Megaaids and that's it.


 No.894

i like it but its no new vegas

like some of the stuff they *got* from skyrim like crafting and shit and i like the idea of building settlements

do not like that the walls are shitty sizes and its hard as shit to build some decent shit or even a decent fence.

combat is smooth

melee isn't as good as skyrim but seems to have the same animations (which suck)

dog is cool..actually a smart companion.. sucks that theres no ed-e type deal oh well at least we get a few types of mr handys or whatever

only have those two..been playing it slow so my gf doesn't kill me and i fucked around way too long building shit so i'm not very far in the game storywise

have had a lot of fun throwing things at enemies…great addition right there

Early access to the power armor was kind of weird.. but i love the garage and way it is setup now. Gain stats and shit from different designs on your power armor.

Weapon customization is pretty good.. I fuck around alot because i've stashed almost everythging i've found so far back at sanctuary.. kind of weird stocking a bunch of stuff not for repairing (i do miss repairing..is that weird?)

will give some more impressions if you fags keep posting


 No.900

>>892

I definitely like the layered armor system.

The only thing I'd ask for is more layerable armor pieces.

It's a punch in the gut when you find an awesome looking outfit but you'd have to unequip your armor pieces to use it, and they're all unique pieces with SPECIAL enhancing enchantments and lead-lining etc.

>>894

The fact that it's no New Vegas is great, though.

I've played ~500 hours of New Vegas, but Fallout 4 still felt like a game I hadn't played before.

I love seeing the Fallout universe reimagined by different teams, and the small things they carry over from game to game.

In Fallout 4, you suit up in your signature armor and go steamroll some bad guys. You're playing a Saturday morning cartoon. Moral ambiguity and complex quest chains worked great in New Vegas, but Fallout 4 is a game where you shoot up Psychobuff and go punch people's heads off for a few hours, and it's a blast.


 No.910

I wasn't particularly crazy about it. It fell very flat in comparison to New Vegas, and it was so removed from the rest of the series I just couldn't get into it. It fucked with a lot of lore, had a poor as fuck story, and felt like a spin-off.


 No.911

>>910

>It fucked with a lot of lore

Now there's a claim that you're gonna have to explain.


 No.912

>>911

I'm going to immediately point to the article saying that Jet was made Pre-War, evidently there's a damn cure for being a Super Mutant, for starters. Those both seem like rather big breaks from the established canon to me. I'll go mine for more, if you like.


 No.914

>>912

>article saying that

>evidently

So you haven't actually seen any breaks from lore yourself, you've just heard people(TM) talking about it.

Gonna need a bit better of an explanation than that.

Also for what its worth Jet's been in pre-war stashes since at least the last two main games, and iirc the first two as well; stating that it was made pre-war would actually help close a plothole, albeit a fucking tiny one that only exists because of gameplay mechanics. It's technically a break, but it's one that makes sense.

A cure for a super mutant sounds retarded at face value, but this series has done stupider things with radiation-related magic so all things considered this doesn't represent a relatively huge problem on its own. I haven't played F4 yet, I wait two months to even pirate any bethesda game so that they can fix the truly gamebreaking bugs, so I can't say for sure on this because I haven't looked into it, but overall whether or not a cure would break canon would depend on the nature of the cure; it isn't inherently a break but rather has the potential to be one.


 No.915

>>914

No- I've seen the in-game article. And it breaks the lore because if you've even casually looked over Fallout 2, you know it's not a Pre-War drug, because it's derived from Brahmin shit fumes, and was designed by Myron. This isn't obscure trivia. I've also seen the quest regarding the Super Mutant cure.

If I really mean to nitpick, and I do, the t-60 series power armor kinda bugs me a bit to, since the t-51 series was, in previous games, stated to be the pinnacle of power armor before the bombs dropped. And you'd think that if you were to see more a more advanced series, it'd be Nevada, since 90% of the land in Nevada is owned by the government and/or military.


 No.916

>>915

I did say Jet being pre-war made was a break, but it's a fairly acceptable one since in pre-F4 canon there's just jet lying around in all these pre-war stashes and vaults without any explanation of how the hell it got there; retcons are annoying, and they could've just stopped putting jet places it logically shouldn't be, but at least this one helps better explain something and isn't anywhere near a large break from canon.

You still haven't explained the super mutant cure thing, just postulated that it exists. Again, this series has done some truly retarded things with its version of radiation (looking at you, Fallout 2, and whatever the fuck was what 3 decided to do with harold) so a cure for mutyism isn't completely off the table on its own.

I'm too lazy to check dates and shit to confirm this but

>90% of the land in Nevada is owned by the government

FO universe breaks from ours rather early in the 1900's and is certainly broken by the 40's, so it's kinda hard to say that the military's resources would be laid out in the same ways and locations that ours are today. From what we've seen in F3, both explicit and implied (inb4 F3 isn't canon) the government had a high concentration of resources on the east cost as well. For what it's worth, even in our universe there's a high concentration of military tech and resources on the east coast, although most of it is a bit further south than boston. Also for what it's worth I kinda agree with you on the power armor thing (power armor editions are becoming the FO universe's power creep at this point), just that your reasoning is half-off.


 No.917

>>916

I'm not sure the exact numbers (I recall 90%, but that could be a rough estimate, the government owns most of Nevada), but the west coast is pretty much saturated with military bases.

And having a concentration of military tech and resources in Washington DC is pretty logical, so that's easily explained. Now, as far as Boston goes, I don't buy it. Strictly sticking with the Boston area, you have the Coast Guard base. That's it.

After doing a little more digging, it appears that the cure for being a super mutant was designed with a specific strain in mind, and restores the individual back to a normal human being- even giving them back their hair!

It might be easier to swallow for some, but for me it's right up there with the mutant "cure" from X-men 3.


 No.918

>>917

It is a bit strange, as boston is a significant bit further north than where the military and government chooses to concentrate its resources in our universe, but who knows what the hell happened in FO universe, and who the hell knows what happened in the pre-war years. FO universe has had 60 years to relocate or expand their resources across the country, hell it almost makes sense from a prepping-for-war perspective to spread your assets across as much space as possible to maximize the chance that something won't get hit, but why one of those spaces is a highly populated center of trade that's going to be one of the first things someone's going to want to cripple who the fuck knows. It almost makes sense. Almost.

and Idunno, the muty cure just doesn't seem like a huge deal. If we're to accept half the stupid shit F2 spit out, some of the shit 3 spit out, and all the shit NV spit out (and continued to spit out from 3) then this really isn't anything new in the "fallout radiation/mutation not being realistic" category. If a six pack of radaways can flush multiple hundreds of rads from a human that's had them for months with no health effects left over, if all these rad-evolved fauna can reproduce successfully, if ghoulification is actually possible, if everything that ever happened at BMT is possible, then a specific strain of artificial mutation being reversible isn't something to write home about. Annoying? iyao. Unrealistic? Damn straight. More so than other things that previous games in the series have put out? Not by any stretch, and although admittedly I haven't looked to far into it I wouldn't consider it a break in lore either.


 No.919

>>918

You keep coming back to Fallout 2, what's your beef there?


 No.920

>>919

2 is the meme-filled le funny entry in the series; it had good gameplay, mostly good world design, and a better implementation of special stats/checks than the entire rest of the series, but it also had some of the stupidest instances of lore in the entire series too, and loved throwing in pop-culture references that stopped being relevant five years after the game was made. 2 was the game with talking deathclaws and radscorpions that played chess, it was the game with the completely ridiculous quest to make a porno, it was the game with a more hilariously evil depiction of the "bad guys" than even 3. It's not a bad game in terms of gameplay(if you like isometric turn-based you'll love the absolute shit out of it, it's an excellent example of the genre), but for everything else it's just a more retarded and meme-filled edition of FO1. Fallout has always had the "50's B-movie" depiction of science and radiation especially, in that basically anything could be explained by "idunno, science/radiation did it", but 2 (and OWB, but that wasn't an entire game) is kinda the pinnacle of it.


 No.931

File: 1449205591071.gif (548.49 KB, 1008x768, 21:16, He preordered FO4.gif)

>>885

>First Impressions

>Second Impressions

>Third Impressions

They're all the fucking same. Pic related.


 No.939

>>916

>FO universe breaks from ours rather early in the 1900's

It breaks after WWII, some bases and locations are even real

As for Jet it makes sense its prewar because its a pretty elaborate drug with a canister delivery and shit. When you look at shitty drugs from the third world which is basically what people living in the wasteland would use, not some fancy asthma inhaler but crack rocks and rusty pipes. Most jet by the time of FO4 must be refills though

Now radiation well they had to sacrifice realism for the sake of gameplay, because in a IRL irradiated wasteland you would just die like a bitch in hours


 No.940

>>892

>>885

I pirated it as well, its a good game but if I had payed for it I would be pissed at some of the problems. I really hate the new dialog system with the voiced player character, I feel I'm playing as shepard rather than my FO-alterego

I do love the weapon crafting system, don't care much about the settlement parts though, and the armor and clothing could use something in-between the regular armor and power-armor, something like the ranger armor from FONV

And power-armor, well thats the real deal-breaker for me, the design is awesome but the whole fusion cores part is shit, the fact that there is no way to recharge them means you never have enough around for regular use which means PA becomes something you have to get in and out of and leave around, unlike in the previous games. Let alone it kills the lore since its implied that fusion cores can't be manufactured anymore, so how could people keep using PA for over 200 years?

Still the worst part of the game has to be the story, its just so unengaging for me, I replayed FO3 and NV several times but I might not do the same here beyond getting the different endings.


 No.963

>>939

You know radiation is highly variable and measured in log right?




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