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File: 1413784404717.jpg (96.72 KB, 640x480, 4:3, image.jpg)

 No.2555

Surely I'm not the only one here who's dabbled in MUGEN.

If you're unfamiliar, put simply it's your average 2D fightan game, but you can customize essentially every aspect of it; screenpack, character roster, stages, etc. You'll often end up with stuff like pic related. It's been around for quite some time, too.

So, let's have a thread to discuss the game, recommend character/stages/etc, and whatnot, shall we?

 No.2690

I'm pretty sure a Mugen thread is not necesserry as mugen ins multiple fighters in one game,and those aforementioned fighters already have their own threads.

Maybe,we can discuss OCs or something or characters with different gameplay but those are usually bad.

 No.2691

>>2690
but MUGEN is an engine

 No.2692

you just want the porn don't you

 No.2730

>>2692
the hentai versions of Mugen are just cringeworthy.

Anyway,I recommend you get any Shades of Manhattan characters.
Stay away from forums like Mugen Multiverse and Infinity Mugen as they are comic fans first and fighting game players second so their overall quality and balance is pretty terrible

 No.2787

Mugen is a good..ehh..thing,but its incredibly hard to balance out Q.Q

 No.2848

Holyshit, I had no idea Mugen was still a thing.

Although I guess it'd make sense for it to be thriving now with all the new fighting games they could yank sprites from.

 No.2875

>>2848
did you miss out on salty bets? that was pretty fun for a while

 No.2879

>>2875
is that still a thing even?

 No.2909

>>2879
It sure is.

 No.2914

>>2909
pretty shocking to be honest. has its audience died down or something? I feel like it peaked when it was in the tournament

 No.2942

>>2914
It seems pretty active these days. I haven't been around for it for too long, so I wouldn't know of any peak.

 No.4020

>>2555
Did MUGEN in 1999-2000. Was alright. Don't know how much it has changed since then. Made a toon that absorbed projectiles into the super meter but didn't gain super from normal attacks (for balance). Ended up being a bit OP vs FB-heavy toons (a.k.a. 90% of MUGEN characters). Set AI Algos to consistently get 50% victories vs. Evil Ken (the version back then). Have gotten sporatic requests (from HUE HUE HUE land) for him over the years (still keep the old zip on disk somewhere).

 No.4048

Am I the only one who would kinda like to see MUGEN actually played for real with characters from fightan that are actually made to be relatively balanced? I feel like it could be a pretty cool thing to see, you could do like a tournament with teams of games against each other or something.

 No.4076

Community Ethics

The only thing more sizable than a single Mugen creator's massive ego is the long list of do's and don'ts (mostly don'ts) thought up by pretend admins wanting to control and manipulate the handling of Mugen characters on the Internet. The Mugen community has a very strict policy when it comes to how Mugen characters should be treated and will do everything in their power to make sure that you, the regular Mugen user, aren't committing any crimes against creator respect. Wait, rules? Ethics? Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose, you should know by now that there's no such thing as logic and intelligence in the Mugen community! Here is a complete list of these rules in which everyone must abide by in order to avoid being hassled by armchair Mugen contributors still clinging on to the 2003-era of Mugen. EDITOR'S NOTE: This list is not fabricated nor exaggerated in any way to make this list seem more ridiculous than it really is. This one's the real deal!

1. Do not host or upload characters anywhere, that includes your Angelfire webspace, e-mail, Rapidshare, and Archive.org.
2. Do not modify characters and do not copy coding/sprite material without the creator's permission, even if they are no longer active in the scene or even alive.
3. Do not request characters, and do not inquire about characters you see on select screens posted by people who demand that you not request said characters.
4. Do not distribute characters given to you privately by your friends and do not reveal "secret" links to characters hosted on public webpages, this is what is considered to be "leaking of private material".
5. Do not create patches for characters, including AI patches, palette packs, and DOS/Linux/WinMugen/old-Mugen-version compatibility patches.
6. Do not unpack moleboxed Mugen games and take characters from within, this is what is considered to be "warez".
7. Do not release open-source sprite packs, and do not reveal the methods of ripping from certain games.
8. Do not report character releases on news sites and message boards.
9. Do not post screenshots and YouTube videos of characters.
10. Do not ask for and download old versions of characters.
11. Repeat rules 1-10, only replace the offended creator with the offended spokesperson of the creator.
12. Do not release or edit characters unless you are a member of a Mugen "team", and do not post release threads anywhere other than at the aforementioned team's forum.
13. Do not disregard feedback in character release threads, do not post release threads if you do not desire feedback, do not wait more than 0 seconds from the initial posting of said feedback to apply bug fixes and balance fixes, and do not use your egotism as a weapon.
14. Do not create customized or original-styled characters, everything must be accurate and play exactly like the game source with no hint of originality whatsoever.
15. Do not guess on velocities, timings, and collision boxes, and do not neglect extracting accurate said data using advanced game-hacking tools.
16. Do not attempt to create a character unless you have accumulated a minimum of 10 years experience in playing every fighting game and mastering every character in existence.
17. Do not create characters from KOF XIII and BlazBlue nor characters with "godly-looking" sprites and no "tournament-friendly" gameplay, like SeanAltly's characters, unless you are a certified Mugen converter, have followed all of the above rules, or are an IRC Mugen regular that complains everyday about stupid people in the Mugen community yet continually find ways to get mocked severely on this very page.

Failure to comply with any of these rules will result in the killing of Mugen, multiple statements from creators of quitting, knee-jerk closings of creator sites and databases, Youtube-favicon.png 10-minute rant videos on YouTube, 700-page shitstorm threads, and a vast quantity of ShoShingo-homage posts from newfags such as Kung Fu Man, Byakko, Orochi Gill, Hoshi, TMasta, and MachinaWeapon.

 No.4098

I always wanted to learn to do my own fighter, but I never understood how to code a character.

>>4076
nice ED copypasta.

 No.4107

Ah, the MUGEN thingy.

I always like to shout out to some weebs and fags while I'm eating some popcorns watching the Goku vs Superman arguments to snap the fuck out a moment and play the MUGEN game.

 No.4431

>>2555
Used to play it a lot. Kept a relatively small roster that was generally Street Fighter or MK characters. I remember an original character called Blockhead who was kinda cool.

 No.4445

Do you have to know any coding or advanced Photoshop skills to use this?

 No.4497

File: 1424159063803.jpg (278.76 KB, 642x482, 321:241, mugen20.jpg)


 No.4518

>>4497
Ah shit, that precure is about to get her uterus prolapsed.

 No.4519

>>4497
Actually, that is a pretty great mix of characters.

 No.4520

>>4519
>actually
what? it's a fucking mess.

 No.4537

File: 1424245718058.jpg (101.82 KB, 643x483, 643:483, mugen17.jpg)

>>4519
Some aren't great, but I try to keep an interesting mix.

>>4520
What's wrong with it?

 No.4541

>>4537
>What's wrong with it?
too many characters with no rhyme or reason and even doubles

 No.4548

>>4541
You have to go into mugen not expecting balance or even sense. Then you can enjoy it more

 No.4590

>>4541
>too many characters
I disagree.
>no rhyme or reason
Isn't that kind of the point, to mix together shit you like?
>Doubles
Some people make different versions of a character. CvS style, MvC style, etc, along with the obligatory God/Orochi/Evil/Slightly Pissed Off edits.

 No.4591

File: 1424510261467.jpg (69.67 KB, 640x485, 128:97, mugen21.jpg)


 No.4592

File: 1424511276092.jpg (256.05 KB, 1275x713, 1275:713, mugen22.jpg)


 No.4650

File: 1424618587569-0.png (67.58 KB, 645x491, 645:491, mugen18.png)

File: 1424618587569-1.jpg (100.94 KB, 643x479, 643:479, mugen6.jpg)

File: 1424618587569-2.jpg (108.44 KB, 640x483, 640:483, mugen23.jpg)

File: 1424618587569-3.jpg (152.19 KB, 639x481, 639:481, mugen25.jpg)


 No.4708

File: 1424764704572-0.png (220.08 KB, 1280x720, 16:9, mugen049.png)

File: 1424764704572-1.png (111.41 KB, 1280x720, 16:9, mugen045.png)

File: 1424764704572-2.png (220.56 KB, 1280x720, 16:9, mugen011.png)

File: 1424764704572-3.png (240.11 KB, 1280x720, 16:9, mugen017.png)

So much DBFC-MUGEN right now

 No.4724

>>4020
>Made a toon
>a toon
>toon

 No.4725

Hey! A MUGEN thread. Just what I need.

What kind of crazy shit can i do with MUGEN? I've seen some strange characters, but I'm talking unique mechanics. For example, is it possible to make Arakune's curse gauge and bug spam possible?

 No.4780

>>4725
Yes. I saw a similar mechanic a long time ago, but for the life of me I can't even remember the character.

 No.4853

>>4445
What do I need to know to make my own game?

 No.4892

YouTube embed. Click thumbnail to play.
Anyone remember Kong?

 No.5003

Where is the best place to see what characters are in MUGEN? I've seen a few sites but I'm not sure which has the biggest collection.

 No.5011

>>4020
>toon

 No.7353

File: 1442733993055.jpg (261.44 KB, 843x948, 281:316, z20150925.jpg)

Modding SF4 or DOA5LR seems easier than Mugen. Anyone feel this way?


 No.7538

>>7353

3d modelling does seem easier. Mod the model and the moves will follow rather than modding each sprite seperately.


 No.7544

File: 1446237996906.webm (6.89 MB, 640x360, 16:9, Cless And Whale 1.webm)


 No.7545

File: 1446238364520.webm (7.24 MB, 640x360, 16:9, Cless And Whale 2.webm)


 No.7546

File: 1446239153621.webm (5.87 MB, 640x360, 16:9, Zweizergain.webm)


 No.7547

File: 1446251913285.webm (7.87 MB, 640x360, 16:9, Jessica1.webm)


 No.7943

File: 1457730056605.jpg (6.03 KB, 154x170, 77:85, nwhoOKA.jpg)

Just started editing OGGY's Ryuko2nd, and boy I seen that this guy doesn't know how hitboxes works.


 No.7956

>>4076

>Encyclopedia Dramatica

i'm guessing you still support gamergate too




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