Had a few ideas the other day, for a "fluffy breeder" text based game. Some random ideas i had if anyone wants them.
Stupidity- How likly they are to do something stupid that will get them/themselves hurt ,and/or break something.
"Ego" basically derrives both their cofidence and their selfishness. too low is bad they are a broken wreched creature (Unless your a abuse fan), to high is bad.(Brat/smarty behavior)
Ego becomes "Sticky" as it gets too high/low making it hard to shift back towards a hethy level. Mental damage is more effective in lowering.
Intelligence-How quickly lessons are learned.
A high stupidity fluff does dumbass things all the time, but they can be intelligent enough to at lest not repeat it.
Fluffs see leaderhips entirely based upon Ego.
Happyness.- numeric value for joy. Wan die if negative? Almost impossible to raise if it gets too low, but somewhat difficult to get that low.
Relationship: Good relations add happieness. Poor relations subtract? Allows for interactions.
Hygiene/Love. both important factors that influence physical and mental health.
"Pillowing" permanantly reduces ego and happyness, removes the chance of harming others in events, but events will more likly deal emotional damage in events. note: If relationships are implemented, also lowers happyness of using fluffs. (double this for former Special Friends, and enemies.)
"Literpal" rapidly degrades mental/ego/hygine/happyness. But lessens hygine loss to ALL fluffs using that litterbox.
Sorry Box: Lowers Happyness, only mental damage. Hygine deteriorates after a while. More effective if injured/cold.
Sorry Stick: scalabe punishment, frPost too long. Click here to view the full text.