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/fosv/ - Free Open Source Videogames

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File: 1416755292393.png (8.86 KB, 600x400, 3:2, fosv.png)

 No.1[Reply]

/fosv/ is a board oriented to discussion of Free Open Source Videogames and related topics, like FOSS engines, libraries and tools to help develop new FOSS games. Advertisement of FOSV servers is allowed, discussion of FOSV modding and forking is encouraged.

The complete set of rules can be found at
https://8chan.co/fosv/rules.html


File: 1420780039952.png (1020.31 KB, 1024x768, 4:3, supertuxkart.png)

 No.12[Reply]

This is a neat board.
16 posts and 1 image reply omitted. Click reply to view.

 No.35

tests13


 No.36

tests14


 No.37

tests15


 No.38

tests16


 No.39

File: 1442201434642.png (Spoiler Image, 2.06 MB, 1480x1946, 740:973, 1442199507457.png)




File: 1430753063661-0.jpg (645.26 KB, 1440x960, 3:2, httt.jpg)

 No.16[Reply]

Who's the best faction and why?



File: 1427659953165.jpg (84.79 KB, 500x528, 125:132, 1426431538197.jpg)

 No.15[Reply]

dick


File: 1417996990978.gif (413.35 KB, 500x493, 500:493, boys on a street.gif)

 No.5[Reply]

You should make a sticky listing a whole bunch of free and open source games, mister board owner!

Like this thread you linked this board in https://8chan.co/v/res/1283121.html#1285858 only more comprehensive and in general doing a really good job of introducing new users to this board and its ideas!

pic unrelated

 No.10

>>5
That's actually an excellent idea! I will make a quick list of some popular FOSV games and engines and then I will post it.

Should I keep the sticky locked to keep it clean and avoid confusion (while accepting suggestions outside of the sticky, of course) or should I leave it unlocked so people could add new games to the list by themselves?

 No.11

>>10
test



File: 1417439642459.jpg (733.31 KB, 1280x720, 16:9, best_fosv.jpg)

 No.2[Reply]

Why is Red Eclipse so much fun? Anyone else excited for the Tesseract migration?
1 post omitted. Click reply to view.

 No.4


 No.7

YouTube embed. Click thumbnail to play.
>>4
I heard it from a /v/ Anon around one week ago. He posted this video to demonstrate how powerful Tesseract is, and it surprised me how good it looked.

I'm not sure how optimized it is, but due to the engine's design (octree-based) it should be able to hold almost infinitely large maps and still perform just as well.

I'm just a bit worried about how would organic environments look in that engine. In theory, voxel-based engines do look more organic and life-like than traditional vertex engines. Erosion (OP's pic) looks like it would do the trick with a bit more of work.

Anyway, if the engine's modding capabilities are good enough I could see some kind of Blockscape (https://www.youtube.com/watch?v=G4C8NaO1XBs) clone in Tesseract, and it would look gorgeous.

 No.8

YouTube embed. Click thumbnail to play.
>>7
Look at this shit right here. Isn't it gorgeous?

The edition mode reminds me a lot of Halo's Forge, it can even be played with friends. I had lots of fun in that mode, there's something very comfy about designing maps ingame.

 No.9

YouTube embed. Click thumbnail to play.
Also, I must add this game's music is quite good. Actually, all it needs to become a complete "professional" game are more varied maps, better player models and more people playing it.

 No.14

<div>Test</div>



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