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/fosv/ - Free Open Source Videogames

Year of the GNU/Linux Gaming Desktop

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File: 1417439642459.jpg (733.31 KB, 1280x720, 16:9, best_fosv.jpg)

 No.2

Why is Red Eclipse so much fun? Anyone else excited for the Tesseract migration?

 No.3

>>2
>Tesseract migration
didn't qreeves state that the game was staying in the Cube2 engine?

 No.4


 No.7

YouTube embed. Click thumbnail to play.
>>4
I heard it from a /v/ Anon around one week ago. He posted this video to demonstrate how powerful Tesseract is, and it surprised me how good it looked.

I'm not sure how optimized it is, but due to the engine's design (octree-based) it should be able to hold almost infinitely large maps and still perform just as well.

I'm just a bit worried about how would organic environments look in that engine. In theory, voxel-based engines do look more organic and life-like than traditional vertex engines. Erosion (OP's pic) looks like it would do the trick with a bit more of work.

Anyway, if the engine's modding capabilities are good enough I could see some kind of Blockscape (https://www.youtube.com/watch?v=G4C8NaO1XBs) clone in Tesseract, and it would look gorgeous.

 No.8

YouTube embed. Click thumbnail to play.
>>7
Look at this shit right here. Isn't it gorgeous?

The edition mode reminds me a lot of Halo's Forge, it can even be played with friends. I had lots of fun in that mode, there's something very comfy about designing maps ingame.

 No.9

YouTube embed. Click thumbnail to play.
Also, I must add this game's music is quite good. Actually, all it needs to become a complete "professional" game are more varied maps, better player models and more people playing it.

 No.14

<div>Test</div>



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