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File: 1418876835905.png (382.35 KB, 600x450, 4:3, bredd seas.png)

4da7a7 No.255

Current Version

Breeding Season 7.3.1:

Hotfix 7.3.1

installer:

http://www.mediafire.com/download/1av9zy2ll32fsh8/BreedingSeason7.3.1-installer.exe

exe:

http://www.mediafire.com/download/4742pki511k1hgp/BreedingSeason7.3.1exe.zip

swf:

http://www.mediafire.com/download/71rew2s33ub6ww1/BreedingSeason7.3.1swf.zip

debug codes for 7.x

http://pastebin.com/CjH4pDmJ

Debug codes for 5.x (outdated)

http://pastebin.com/1Vy19hSt

Previous Versions

Disclaimer: the versions listed here are for archival purposes, they are in various states of completion and useability, DL at own risk due to this

Pastebin with all prior versions:

http://pastebin.com/nab49e5z

I'm going to try and keep it to one thread then edit the OP when It's done

Post last edited at

41a34a No.3759

>>3754

I dont necessarily want to be a girl, I just dont like futa or shemale shit, but wanna be fucked by a catguy. So for paizuri Id have to be a girl. But I also wanna suck ones cock and be double teamed by two catguys, 100% homosexually.


d21862 No.3760

>>3754

Don't worry, I was only kidding about wanting to cum on his girl tits...


a80e1f No.3762

game for pussy go outside house end talk whith real girl


2448e0 No.3763

>>3745

I LOLed so hard.


ab55b6 No.3764

>>3741

Efficiency? You kidding mate?

Those guys spent 2+ years on a 2D game where expertise in programming and animation are not required, and the game is still on Alpha!

They're obviously only interested in the money they can con out of these dumb masses.

If Breeding Season is a huge 3d game, I could understand.


66b937 No.3765

>>If Breeding Season is a huge 3d game, I could understand.

You do fucking realize that it takes longer to make assets for a 2d game than a 3d game?

3d = reusable assets after you model

2d = redrawn assets when being animated (aka frame by frame redrawn, or tweened)


58e2e8 No.3766

>>3741

Doesn't have Patreon an achievement system, where funds become accessible to the creator when a certain commission is finished?

Why doesn't this work?


270050 No.3767

>>3764

>fully fledged tripple A titles made in less than three years

>breeding season has been in production since 2014 and it's not even 1/10th complete

It hurts man, I actually put money into this at some point. Such a fool I am


270050 No.3768

>>3765

You do understand that they have only just finished deciding on the designs of all monsters and characters a couple of months ago, right?

So it took two years to design them all. They're only just starting on the whole

>frame by frame redrawn, or tweened

process that you believe is the reason behind them taking so long to do anything. The first set of serious animations are only being made two years after they started. Let me make it clearer for you to understand.

They have only just started on doing what you are claiming they have been doing for the past two years.

You're absolutely delusional and beyond help if you think this is acceptable.


8dca7a No.3769

>>3765

Still, a new 3D model takes tons of time and also needs some more adjusting for different poses, when you build it and it looks fine standing, it doesnt mean that the ass gets edgy when the model is kneeling. Also the animation process is much more intense in 3D, 'coz you see it from all angles. I think 2D with a team like they got… on good efficiancy one animation per day would be quite possible.


66b937 No.3770

>>3768

>>You do understand that they have only just finished deciding on the designs of all monsters and characters a couple of months ago, right?

Miscommunication right here.

Obviously they have been taking too long to even do the damned assets. 2D or 3D it shouldn't take this long. I was targeting your notion of 3d games having acceptable timetables like this. ONLY (and not even all) AAA games have this kinds of timetable (cuz they have the cash to churn and the quality to give), and all that time is not even all for production lol. Debugging takes a lot of time for AAA games. Yes, I'm looking at you Bethesda.

>>You're absolutely delusional and beyond help if you think this is acceptable

I'm not even supporting this project anymore lmao. Looks like this shitefest of a "game" will never finish, and trust me, I'm tired of even ranting about it being so long to be done. I just lost all hope kek.

Nevertheless, I still wish the creators good luck. Not really too late to turn things around and get their shite together as soon as possible.


66b937 No.3771

>>3769

Yes, modeling a 3d model takes time, but compare redrawing the same thing over and over again to using and recycling assets.

Having some experience with both 2D and 3D animation I can assure you that the most frustrating part of 3D animation is waiting for the renders to finish lmao.

3D cons

render time, technical knowledge required

2D cons:

gamedev: good assets take long to make

films and general 2d industry animation: draw keyframes, draw inbetweens, rinse and repeat till you get it perfectly… then clean up all the frames lmao. Fill in colors, and you realize that you've been working for a year when you were just doing a 20 minute short lmao (provided that you work solo)


66b937 No.3772

>>3769

And oh, I forgot to mention that its 24 fps right?

24 frames = 18-24 drawings per second of animation


d2e0b6 No.3774

>>3772

the bs team uses cuts, the animation aren't really drawn


8dca7a No.3775

>>3771

True… but still, they actually work at maybe 25-33% efficiency. 5 ppl respective 4 doing the graphics working ~4 hours of straight work on weekdays would lead to ~1 animation per workday… ~6 hours a day even for weekend. Only thing that takes longer is the color routine, that sucks massive imho, at least as they do it actually it tons of uneccesary work.


66b937 No.3776

>>3774

Yes. I was talking about 2d feature films in >>3772 though. Sorry for the offtopic rant lmao.

Nevertheless editing cuts inbetween is a minor annoyance compared to 2D film animation.

>>3771

Makes me wonder though, is vanilly only the one working on the animations (S-purple on the stills right?) Because if that's the case, that's pretty bad and sad lel.

Animation is a very taxing job when you're solo animating. Been there done that.

And beyond all that the game is still missing music and sounds right? Things are looking pretty bleak here kek


b47b27 No.3777

Hey, anyone getting V7.4?


9ee5d4 No.3778

Can't help but feel that the next build will be a week late and won't have the promised animations. And a few more animations will probably be disabled.


66b937 No.3779

>>Makes me wonder though, is vanilly only the one working on the animations (S-purple on the stills right?) Because if that's the case, that's pretty bad and sad lel.

Looks like s-purple and the new guy are helping vanilly to animate.


e4d622 No.3781

>>3778

Check now lol


982a45 No.3782

File: 1456910235949.jpg (79.7 KB, 641x756, 641:756, 1327138601917.jpg)

>New Breeding Animations: Fbreeder x Catguy, Fbreeder x Tiguy, Fbreeder x Futa Catgirl, Fbreeder x Catboy, Fbreeder x Kittengirl

>Some animations have been disabled or are glitchy due to the new overhauls and colors

Well then

Awaiting upload nevertheless


9f4028 No.3783

>>3771

So, you think making a 3d animation is easier than creatina a 2d one. Redrawing pictures frame by frame means that this is a SPRITE animation. It's indeed very time consuming. BUT there are some time saving techniques to use, for example: instead of redrawing everything you can modify the curves of the previous frame in order to make a new one.

Breeding Season uses another 2d animation technique called BONE animation. Compared to Sprite animation, Bone animation is a child's play. Also, in Breeding Season there are only FIXED angle animations. This is why the "progress" of BS is BS (bullshit).

Furthermore, I must enlighten you, that making a 3d movie is much harder than creating a 2d one (I'm talking about quality ones). You know creating a 3d movie is not just animating models.

Process: Modeling -> Texturing -> Rigging -> Animating -> Rendering -> Post-Processing

And it's not containing other time consuming things like Scripting.

So a 2d animation is not on the same level as a 3d one. It never was, and never will be!


9f4028 No.3784

>>3782

New Breeding Animations: Fbreeder x Catguy, Fbreeder x Tiguy, Fbreeder x Futa Catgirl, Fbreeder x Catboy, Fbreeder x Kittengirl

OMG It means not all of the fbreed x catmonster animations have been implemented? Because I don't see the feral ones listed here.

If this is the case, then they are sooooo miserable, and so are their patrons! XDDDD

They cannot even keep up with a faking lousy pace like 7 animations/ month! OMFG xDDDDDD


a7eec0 No.3785

>>3784

Pretty sure "Tiguy" is a feral.


9f4028 No.3786

>>3784

I must make a correction to my previous post! Because one of the ferals have been implemented, sosorry about that!

But this doesn't change the fact that they are pathetic fooooools!

6 animations (Amadour) < 7animations


9f4028 No.3787

Or rather their patrons are pathetic fools!


79c51f No.3788

>>3782

>Some animations have been disabled or are glitchy due to the new overhauls and colors

That's always going to be there until they reach the ones that were affected with the artwork revamp.


99aae7 No.3789


7e7ad9 No.3790

Patiently awaiting 7.3 upload so I can see the new animations


33480c No.3791

>>3789

Thanks


7e7ad9 No.3792

>still no new dickwolf animations

>can't even just keep the old ones that were perfectly fine as placeholders

>dickwolves are just useless because of this


7e7ad9 No.3793

>>3789

I'm just getting a white screen when trying to load a save or start a new one.

Something wrong on my end?


7e6033 No.3794

>>3792

>Wanting dickwolves

>not wanting superior equines

>not crying because equines are likely so far down the line, they won't be done for a long time


c02554 No.3795

>>3786

why the fuck do you write like a retard?


982a45 No.3796

>White screen on loading

OK


7e6033 No.3797

>>3793

>>3796

Same thing happened to me. They broke it again.

See if you guys or they can do something about this error

TypeError: Error #1009: Cannot access a property or method of a null object reference.

at GameState/startGame()

at SaveLoad/loadGame()

at MethodInfo-2283()

at MessagePrompt/afterClose()

at BSUIManager/closeScreen()

at MessagePrompt/yesClick()


ecc582 No.3798

Same here. White error screen. Best developement team ever …….


4269f2 No.3799

>>3795

I just wanted to emphasize this way. Sorry if it's hurting your feelings!


ecc582 No.3800

>>3793

>>3797

Okay try this, worked for me:

1) Save

2) Export save to somewhere

3) Import save from somewhere

4) Load it


9183eb No.3801

>>3800

still not working for me, has been that way since 7.2.1. Loading other saves (from older versions) doesn't work as well.

Oh well, guess I can live without those couple new animations for another month. Really getting sick of their attitude towards their jobs, though…


66b937 No.3802

>>3783

There's no excuse really for the BS team kek.

>>Furthermore, I must enlighten you, that making a 3d movie is much harder than creating a 2d one (I'm talking about quality ones). You know creating a 3d movie is not just animating models.

Process: Modeling -> Texturing -> Rigging -> Animating -> Rendering -> Post-Processing

2D requires more skills to pull off in a feature film level. What I was basically saying is that assets + animation > redrawing and animating.

18 frames is a cinch in 3d. 16-24 drawings in 2D in a second really isn't.

>>So a 2d animation is not on the same level as a 3d one. It never was, and never will be!

Can't really argue with this, seems to be more of a personal opinion.


4269f2 No.3803

>>3802

But I was saying that you do not necessarily need to redraw everything because there are tools that can be used to make shortcuts. I1m not saying it's a piece of cake work, because it isn't!


bd0991 No.3804

Apart from the catgirl and the genderbent one. There really isn't anything new to it, unless you have to jump through hoops of fire over a sea of sharks with lasers on top of their freaking heads to see new ones. Quality at its finest.


4269f2 No.3805

Although I see your point! I really like sprite animations. Let's just say both of them (2d and 3d) requires great skills and tons of workhours to make.

But this?! This shit is just full bone animations and it is nothing compared to a sprite animation. Making bone animations requires much less skill and time. But BS trying to convince people how hard it is to make a single animation and that that they are making progress really fast!


0cdf2b No.3806

anyone have 7.3?


66b937 No.3807

>>3805

I agree, this is just taking too long for them on their end.

>>3803

Yeah: 3d. vector animation and bone animation helped 2d so much. I have nothing against both, in fact I use 3d in my 2d pipeline and vice versa. 3d just helps with the grind so much in 2d. One can say that it's a blessing to those who do 2d animations.

Vector and bone animation did the same.

/rant Don't use flash though kek. Use the new version of Anime Studio. Much much better bone and vector animation there. /endrant


fa273c No.3808

So, do people know if there can be a case of animation being in game, but the gallery not showing it?

7.3 patch notes promised animations that are not available through the gallery, so I'm wondering if those are just fucked for now and not in, or if I have to actually play the game.


d2e0b6 No.3809

>>3808

If you're not seeing the promised Fbreeder x (several cat animations) make sure that you have neoteny, futa, and feral turned on in the options. I was pissed this morning because I thought they were broke, but what I just said fixes it.

On an additional note, Fbreeder x Amadour looks like total ass.


7e402e No.3810

>On an additional note, Fbreeder x Amadour looks like total ass.

Then be happy that his first, shitty animation is one you will see just once every ingame year.


f66c12 No.3811

Lol, I love HBomb's reply on the blog!

"The whole team worked extremely hard this month" - meaning they actually had to work for more than 2 hours in order to sh!t out this bug-filled 7.3

"Vanilly completed all but one of the animations despite DEATH in her family" - surprising amount of life crisis happens with the main artists, I lost count how many deaths and health issues they had by now

"Subtank was designing a number of poses and additional artwork for us in addition to being introduced to the animation process" - So it took a whole month to draw a few (we don't know how many there are) sex scetches, and make that crappy 3 second animation, which Fleet and Vanilly had to tweak? Wow, such a valuable asset to the team, how did they work without him before?

" I don't know of anyone doing what we do at the quality that we do it and with our team size any faster than we do. " - Oh, honey…

I personally don't have any programming/animating experience, but I would love to see some of the people here write on the blog, what the reality of their work is.


270050 No.3812

>>3811

To be fair on Sub, he did mention in a stream how difficult it was for poses. He wanted them to look right with each particular version of catgirl/boy without them coming off as too generic. In the end he went with what he thought would work while trying to mix and match what poses might work better for other breeds.

Also doesn't want every animation to be a copy of another, so different poses/angles for each and every combination possible. That's a tall order to fill and I can understand why it would take a lot of time.

Also, anyone know how rare neoteny trait is at random? I've been trying for days while maxing out the selection with GP while also restocking every now and then but still nothing. I do have it checked in the options, futanari and feral traits are checked also and I have come across many of both just not neoteny


14d0e6 No.3813

If only they made up animations as many as their personal problems (death, family arguments, illnesses, level 5 sharknadoes..). Tell me breederxneocatgirl has how many different loops again?


2fb279 No.3814

To be honest… this is bullshit… The problem here is they work as "professionals". Meaning if you earn money with that stuff you do, you may call yourself "professional" with your own "business" but they're neither professional nor busy. Just sad to see


960b42 No.3815


ab0e0b No.3816


52c6b0 No.3817

>>3815

>>3816

Are you uploading the updated version? Because the white screen thing is still appearing :/


122ab6 No.3818

>>3814

Yep, pretty much every month they're scarcely on steam until the last 2 weeks before the next month rolls over.


08e603 No.3819

>>3817

Looks like the update didn't fix the problem, they've just released another


f66c12 No.3820

"Hm, I just checked our wiki FAQ on this and it appears it was false due to a misunderstanding (fixing it now), but I have been consistent in saying that there will NOT be an animation for every possible monster pairing, not even close. We will include as many pairings as possible, but the plan has never been to have an animation for every pair of monsters and I can be quoted as having said this every time it has come up. Doing so is just not feasible, and rather we have always said that we intend to make as many pairings as possible."

So basically first they said "no harvesting animations, too much work" and now "only some breeding animations, too much work"?! WTF

To think there are still idiots, who blindly follow this project and give money to it every month


9cbd24 No.3822

>>3820

Fuck this game.


1b44f5 No.3823

File: 1457001530193.jpg (92.92 KB, 902x598, 451:299, Cattura.JPG)

Ok seriously… WTF

I did not modify anything to see this!


7e6033 No.3824

>>3800

>>3801

Actually, that's what I did. Didn't have an issue from a save from 6.3 until this specific version. The others didn't have this issue.

>>3806

Someone please delete and ban non-reading idiots like this. Happens with EVERY release.

>>3815

>>3816

posted earlier.

>>3789

>>3820

>Doing so is just not feasible

You MUST be fucking joking. They make so much damn money, they could HIRE other artists out to finish the rest of them, while they keep the majority of the money for themselves. Besides that fact, they could still make the rest of them themselves and finish them within the year. It's their damn job after all, and yet they're trying to pull this shit? They're just choosing not to. Big fucking difference.

Anyone going to try to hack their funds to get redirected to animal shelters? Because that'd be a fuckload more helpful than where the money's going now.


63e4be No.3825

>>3811

This is the most important part of your post, and it explains everything:

" I don't know of anyone doing what we do at the quality that we do it and with our team size any faster than we do. " HBomb

So, they really think that they are doing an awesome job that is in fact a piece of shit. By saying such things they know that they can do anything they want (in regards of the game), do as little as they want and GET AWAY WITH IT!

Several people wrote earlier in this site that the problem is that that there are no competitors to this "awesome" (seriously it's not) game. And woala, they were right!

Later someone wrote that they are not planning to do every breeding animations! By saying this they have just cnfirmed that they will not finish the game ever!

These are huge red flags!

To those who are still paying them: WAKE UP!

Post last edited at

e95046 No.3826

>>3820

What the fuck.

These Devs really need to step up their shit if they ever want to go professional. with all their frequent "misunderstandings", all the deadlines they miss and just the plain mismanagement they should really try to get some more organisation going. We should tell them that not only on their blog ("I dont even read that shit anymore lol" -Spurple) but in their streams.

Now dont go shitposting wildly into their streams, do it in a polite constructive manner, all we want is for the game to succeed after all.

>>3825

>woala

lol


ccc6fc No.3827

>>3811 Yeah a team their size, which this is unrelated, is fenoxo and his group and they made a full game and still expanding on TiTS.


fc6192 No.3828

>>3827

>

I think if Fenoxo added art to CoC, it would be 1000 times better than what they have now.


2cbffe No.3830

>>3828

i play the shit out of TiTs and CoC (giggity), and really really enjoy them, this game is ok if i ever want to just open the gallery, set a pairing and just rub one out. which ehh, that or stare at idles for a while, that filly oh my.


2cbffe No.3831

>>3830

which in all honesty is kinda optimistic because there's so little pairing to choose from, and now we have the little awkward kittenboy and little miss lickilots. so its like ehhh.


9ee5d4 No.3832

>>3781

Well, I was half right. They are missing 2 of the promised animations (the unfinished kittengirl animation was clearly just shoved in there last minute to prevent a riot).

Also, they should be doing all the animations for each base monster with the other base monsters first.


809aaa No.3833

I still have no idea how to properly play this game lel


d761e3 No.3834

>>3825

What do you think it would be considered competition? Another game funded with patreon? Something that came out in Comicket?

I mean if they are getting that much money I wonder why there is little variety. Even stuff like yanderedev, doxy or futurefragments isn't doing as much but aren't quite the same thing.


942604 No.3835

Did they fix that white screen issue?


a54090 No.3836

>>3833

Can't even load the saves I have, whitescreens every time.

>>3835


08e603 No.3837

>>3836

There's a second fix uploaded but it hasn't been shared here yet


1e4828 No.3839

If someone could upload the Update 2 version of 7.3 that would be fucking nice. These whitescreens are shitting me.


a1c6f2 No.3840

"Not all pairing will be animated." Well, isn't that a great news? You get a high hope to see your favorite monsters pairing having sex after waiting patiently for years, wasting your money instead presented with a bad news that you favorite pair isn't not going to have hot sex scene like the rest. I bet some of the ferals are not going to make it as they are last in the list.


3e7360 No.3841

So they'd walk it off saying no sprite for everybody eh?

I'm already saw this from mile a way from years ago… so good to be a pirate.


21aa3f No.3842

>>3841

^Never felt good to pirate a game but in this case i feel like i made the best decission ever.

Those poor fools who supported this arrogant idiots should stop paying them money for nothing. Just look their stream how they "work". It´s ridiculous. They slowly paint stuff while they watch king of the hill. There are still over 9000 people paying those fuckers money and they just make an easy life out of it. This is the most fucked up attitude in the gaming business i have seen for a long time. and i am studying game developement. It´s a shame.


21aa3f No.3843

>>3841

Never felt good to pirate a game but in this case i feel like i made the best decission ever.

Those poor fools who supported this arrogant idiots should stop paying them money for nothing. Just look their stream how they "work". It´s ridiculous. They slowly paint stuff while they watch king of the hill. There are still over 9000 people paying those fuckers money and they just make an easy life out of it. This is the most fucked up attitude in the gaming business i have seen for a long time. and i am studying game developement. It´s a shame.


1809ca No.3844

Anyone got the new version? or link to a place i can download it ?


73d3a5 No.3845

These guys need someone to keep them in check inside the team or they'll keep slacking and being unprofessionals.

At this point this really is just a scam, it's like every other kickstarter project where the team delivers a buggy and incomplete mess because they weren't actual professionals with a schedule and a director/boss to keep them in check, allowing stress and lazyness to kick in in full force.


890ce7 No.3846

File: 1457082956123.jpg (287.06 KB, 1077x805, 1077:805, nn.jpg)

>>3834

With competition I (and other peaople meant) a game in this genre (breeding simulator) with furry monsters.

Bad joke of the day: look at the picture!


b81fc7 No.3847

>28k

>while there are tons of other nsfw patreons who make more content in less time that need money

>can't even push an update properly

>can't even push a fix to the update properly

>28k


890ce7 No.3848

I've laughed so hard on HBombs comment:

HartistaPipebombMarch 2, 2016 at 10:15 AM

I'm proud of the level of transparency that we've consistently worked to bring to this project, but it has also been a very difficult thing to work with. It's easy for people with an insufficient understanding of the details of the project to draw the wrong conclusions from the limited information we can share with them, and we five people don't have the time to fully explain the details of the going-ons of the project individually to literally thousands of people while still maintaining productivity on the game itself. We've been trying hard to balance this out with streaming much of our work and making regular blog updates, answering questions where possible and employing the help of dedicated fans to spread information for us, but no matter what we're fighting a constant battle between dedicating time to project work and dedicating time to PR. Even hiring a dedicated PR person is a major drain on our resources considering that the money (and more importantly, time) we spend on it could also easily be spent on another much-needed component of our development team. You guys all only see this from the perspective of the fan who's eager to see the game completed and anxious to know if development is progressing at the rate you want to see it, but from the development perspective we are faced with constant decisions about how to prioritize what will most benefit the continued success of the project and while keeping our followers and patrons informed holds a high spot on that list, it's not always on the top. We can only do so much to keep you all in the loop.

Thank you for your patience.

They've already made a statement that not all breeding animations gonna be made. So they don't have to talk about the succession of the project. After they made that decision the project is a faliure! It is fundamentally flawed. I think their plan was always to make this game a failure. But hey they've played their cards really well.

They've made a lot of monsters to make people intrested in the game. People at this time of the process have already said that they should finish the existing components of the game and that the developers should not add more content (monsters) till then. But they didn't do that. Fuck logic, huh! But hey you think that they have no idea what they are doing, right? You are WRONG! This project sole purpose is only to milk money out of people. And now when it is crystal clear that it is impossible for them to finish all animations (they've always known that) they inform people that they won't make all of the animations. They've screwed over their patrons! Just ask yourself a question: How much money have they made through all these years? And now that you know they've broken their promise (not for the first time so you should have got used to it), does it worth it?


890ce7 No.3849

Oh and HBomb! As a programmer I know that the "hard" work you do is not so hard. Also, I've recently learned how to do animations, so I know that vanilly is isn't working hard too. You are just lazy-assed people who are just keeping their hands for money and uncapable the give back not only the corresponding amount of content but nearly any content. By making comment like this (hardworking) you are making fun of real hard working people who work their asses off for much less money! So SHAME ON YOU!


890ce7 No.3850

File: 1457099756785-0.gif (700.84 KB, 500x281, 500:281, tumblr_mqffu6WIpR1s852lfo1….gif)

File: 1457099756786-1.jpg (35.11 KB, 625x319, 625:319, 5740fc5f539482de677279355a….jpg)

Oh and HBomb 2 more things!


21aa3f No.3851

>>3849

Well, studying this since 6 months. This is pathetic. What you need to do a game like this is no hard work at all. Yes it is a shame … but they will have to work hard if everybody would stop the donations on patreon. Why are they still funding this? They allready told this game won´t get all animations. It would be too much work. If they can´t even handle this, there won´t be much more in the future. The team is like a bunch of maggots, feasting on the money of their poor fans.


2f4044 No.3852

>>3851

I don't think they would work hard if their patrons would stop donating them, here why:

1. their patrons never gonna stop paying them (I don't have any idea what is in their minds. Maybe they are starving for monsters with boobs and/or cock attached to them. And they will pay anybody who draw some boobs/penis and attach it to a monster.)

2. if there would be a scenario that their patrons wouldn't pay them anymore (or just a few of them would) that would result smaller amount of money. Do you really think that they would finish this project for little money. They are the kind of people who never finish anything what they've started. First they are starting to make compromises (there won't be harvesting animations -> there won't be breeding animations for every monsters). Then when the time comes that their "brainless/teenage/desperate" patrons stop paying them they will simply say "Thanks for your money through all these years losers! Chao" And huss they are gone! They are gonna abandone this project. It's this easy. You don't have to be a nuclear physicist to see that! Hey, but this was their plan always, so don't be suprised!


7e6033 No.3853

YouTube embed. Click thumbnail to play.

>>3848

>I'm proud of the level of transparency that we've consistently worked to bring to this project

You mean opaque like brick wall? Because that'd be accurate up until recently.

>major drain on our resources considering that the money (and more importantly, time) we spend on it could also easily be spent on another much-needed component of our development team.

>major drain

Major drain my ass. They could have 10 fuckin' people working on that monthly salary, and still make ~$2,894 per month EACH; which is easily more than one needs to live per month. Unless you're stupid with your money. That's also assuming that they split the money evenly. They didn't even NEED to pay a PR person that much. They are just massive jews, and only want as much money as each of them can get. Which easily explains their lack of willingness to

1) hire more people and

2) finish their (==full time job==) game.

And what's this shit about "hiring"? Because it sure as shit doesn't look like they're planning on hiring anyone else, lest they lose out on the piles of cash they get for the tiny bit of work they choose to do. Also

>drain on our [...] more importantly, time

Top. lel. They do a good enough job with that themselves. If they bothered to actually work those 40+hours a week, they'd be much farther along by now.

Alternatively, this guy could be more accurate

>>3626

Finishing all the animations is far from impossible. It's like I said here

>>3824

At this point, I don't even care about the animations other than the Equine and Holstarus (and their variants) animations. Give us those and I'll be done.

>>3846

>>3849

>>3851

>video


b671d6 No.3854

I can´t save de gane


b671d6 No.3855

I can´t save the game


2f4044 No.3856

>>3853

You should be a little more forgiving towards people who don't "speak" english perfectly. Not everyone is from an english speaking country.


1cb5c9 No.3858

You guys should take look at this man.

For all by himself, he's been chugging along well with the content he's been pushing out. He could be a potential challenger.

https://www.patreon.com/LustOverReality?u=486461&ty=c


2f4044 No.3860

>>3848

This Hbomb comment is even better:

<HBomb>

HartistaPipebombMarch 2, 2016 at 10:15 AM

The whole team worked extremely hard this month. Vanilly completed all but one of the animations she was attempting to have done for this update despite both having a death in her family this month AND having the Amadour minigame sprung on her mid-month screwing with her originally planned animation schedule. Meanwhile, Subtank was designing a number of poses and additional artwork for us in addition to being introduced to the animation process (and making animations for this game is by no means simple; it takes time to develop the ability to pump out quality animations quickly and this is the first animation we've had him produce for the game yet, please remember that he is brand new to the team and still being adjusted to our workflow). Spurple needed to work on the redesign of the titwolf faces NOW because this was the last chance to change any of the monster designs moving forward (before we get to actually producing the wolf animations, which comes next).

As a point of fact, the last update that had animations was 7.1.1 which dropped on January 26th and had two new sex animations for the Yuelia Christmas event, and in general I'd appreciate it if people would try to actually know what they're talking about before they go insulting my team.

Do any of you have any actual metric for the speed at which this game should be produced except that it "seems slow" to you and you want it to be faster? I understand that you're all eager for the game's completion and I appreciate that, but our concern is making the highest quality game we can produce and that requires doing things in order and taking our time where necessary. I don't know of anyone doing what we do at the quality that we do it and with our team size any faster than we do. We try to balance releases with new things to excite players, but realistically we are still a small enough team and still early enough in development that we can't tailor the content of individual patches to be whatever will make players happiest; we are still building the groundwork of the game (and yes, despite the fact I've been working on this project for three years, we are still relatively early in development: the prototype I was working on before S joined the project doesn't even qualify as the same game, we've only had any funding at all starting about two years ago, and since then the nature of Patreon's expanding budget and additions to our team have required us to radically redefine the scope of the game many times; it's only really now that our full plans for the game's development have been able to solidify, and they extend far into the future). Once we reach beta we'll be able to have content-heavy patches every month, but that is still many months away. I'm not sure if most of you appreciate the scope of this project and of the eventual finished game, but there is still a huge amount of content to come and our team is far from having reached its full size (though hiring and integrating team members, again, takes a lot of time). Even though I'll readily admit that I'm guilty of having made projections in the past that didn't pan out (and honestly a few that were way off the mark), I've always tried to be extremely up-front about the fact that this game will take a long time, that much of our timeline has been highly uncertain because of variables beyond our control, and that you guys should set your expectations accordingly. I think my team has been doing a fantastic job in producing content at the rate and quality that they have, and I have no clue what example you're generating your standard from if you believe otherwise. I suspect that a lot of people are pulling it out of their asses.

</HBomb>

So guys this game is still in EARLY development, and this is the max pace they are capable of. Bye bye BS! I'm finished with this madness!


f55fdf No.3861

Can some please address the fact that you can't even play the newest update


2f4044 No.3862

Relax, you won't miss anything! Subtank made a crappy amadour animation (they've hired this guy to speed up animations, right? no), and vanilly made 5 animations of the promised 7 (i don't count the kittengirl animation because it's nothing).


f86989 No.3864

File: 1457121875304.jpg (103.06 KB, 1024x1365, 1024:1365, 1447506967224.jpg)

Since I've followed this at the inception, I'm frankly not surprised at how it turned out. Funny how the first few updates had more content then the next several years put together.

Pic marginally related, if it's just thickness we're talking about.


e423aa No.3865

>>3861

latest (3rd) update fixed things for me, at least I could load my 7.2 save and it seems to be stable for now.

I've got to admit, I'm torn in this situation:

On one hand, the game is fun (well, the content that they made so far) and ever since I started earning my own money, I try to refrain from pirating whenever it seems feasible. Also, part of me still believes that at some point the dev team will roll up their sleeves and put their money (or more like the patreons' money) where their mouths are.

On the other hand, I've only been involved in this since this year and already it's frustrating to watch them botch up all the time, especially when it's time to release an update and they suddenly backpedal à la "oh we didn't have time for animations because we worked on other stuff that we will implement whenever", "half my village died - again! ;_;", "Animating is HARD!" etc.

I don't know what's stronger, the wish to see the game get finished or the disdain for blowing money up lazy devs' butts.


21aa3f No.3866

This is ridiculous. They even got about 200 more Patreons. I can´t believe people to be that stupid and/or gullible.

Honestly … this game will never be really finished. They will keep this deception for the next 3 years. And they will randomly work sometimes if they get bored from doing nothing, playing ark and laughing about how their lives get paid.


f1faa4 No.3867

>>3865

I'm glad the third update worked for you. Now, could someone post it, or has everyone forgotten this is /fs/ and not /bitching/?


644bf3 No.3868

>>3858

To be fair, 3d animation is a whole lot less time consuming.


e423aa No.3869


81a5c4 No.3870

File: 1457128292037.gif (999.83 KB, 500x281, 500:281, 1448883671421.gif)

>>3869

Thank you


7e6033 No.3872

>>3860

>I don't know of anyone doing what we do at the quality that we do it and with our team size any faster than we do.

I love how this is the 2nd time he's said this. Imagine if there were to be a second game that featured monstergirls, that had quality animations and did it much faster (and with much less bugs) than their "team". What exactly would he have to say then?

>[…] we are still building the groundwork of the game […] I've been working on this project for three years, we are still relatively early in development: the prototype I was working on before S joined the project doesn't even qualify as the same game, we've only had any funding at all starting about two years ago, and since then the nature of Patreon's expanding budget and additions to our team have required us to radically redefine the scope of the game many times; it's only really now that our full plans for the game's development have been able to solidify, and they extend far into the future)

First off.

3 fucking years.

I knew that this was around for a while, but I had no idea it was 3 years old.

You know what else happened in 3 years time? Take a look at

http://www.bay12games.com/dwarves/dev_2004.html

http://www.bay12games.com/dwarves/dev_2005.html

This was the 2nd and 3rd year in development of Dwarf Fortress. More actual work in 1-2 years than this guy pulled in 3.

>Dwarf Fortress has been in development on-and-off since 2002 and consistently since 2006. The game is designed by Tarn and Zach Adams. Fan suggestions are welcome.

Another couple of examples, located here

http://www.gamasutra.com/view/feature/131952/nine_paths_to_indie_game_greatness.php?print=1

Under part 7.

>One case in point is Gish, which was made by developer Chronic Logic […] The figures show an approximate total income of $121,000[…] a team of 3 developers who took only 6 months to make the game and whose budget (not including time) was only $5,700[…].

>[…] RuneScape is a java-based MMORPG created by brothers Andrew and Paul Gower. After getting a basic version of the game operating as a project during university[…]

>To any developer looking at the game, it would jump out as a game made with few resources. It doesn't have flashy graphics, or a soundtrack specially recorded by a choir. […] Andrew Gower is the 654th richest man in the UK.

For RuneScape's history, here (wikipedia):

>The first public version of RuneScape was released on 4 January 2001 in beta form,

(Back when more often than not, beta versions actually meant something)

>and in December 2001, Jagex was formed to manage the game. As the game's popularity grew, the game engine was rewritten, and its beta was opened to paying players on 1 December 2003 under the name RuneScape 2, and officially released on 29 March 2004.

And then there's this guy, who made 22 games in 22 years, most of which were successful both financially and popular, back when the tools we have today weren't available. On top of that, it was distributed as shareware. (Read: it's free if you don't feel like paying, but you could pay after) http://venturebeat.com/2015/02/17/the-original-indie-dev-how-one-man-made-22-games-in-22-years-mostly-from-his-basement/

So what HBomb is essentially saying, is that he has no idea what he's doing, and his ass should've had some lessons on game development before he started this. Not a big surprise. He could've had a year of schooling and (likely) could've finished this game in less than a year. Minus the art development.

But, you know. We have nooo idea what we're talking about. Right?


ec8fed No.3873

>>3830

Would be nice if this game was CoC styled, I enjoy the animations and all, but the thing that I find to be the most appealing to Breeding Season is really the breeding mechanics, ie, how your monster grow better stadistics with each generation, if this was properly fleshed out in a text game format it would be fucking awesome.

Just imagine a detailed description (with the help of some numeric stats) of how your first male monster is a weak ass pussywhipped fuckboy, but then some years (years traslating to turns) later you have his grandson, but in contrast to his grandfather, this dude is a stallion raised from birth to fuck several bitches before breakfast.

Just add some resource management filling, like expenses for mantaining the monsters, the property, and buying "special" equipment, etc and you are good to go.

Now that's a game I would play.


1a0e16 No.3874

>>3872

From what I can tell, HBomb is primarily an artist. Which usually artist skills being predominant, means anything else that does not work with the artist's personal proclivities, scheduling and such are going to likely lack.

This includes working within a time table with other people. Not saying that development could not be faster, but at the same time, to make it faster, may either compromise the artistic vision, sullying the end product in quality and soul. Or it may kill their interest in ever completing it, entirely.

Artists are always a sort you need to be careful with, enough criticism to keep them honest, but not so much they decide to stop.


6b5ced No.3875

>>3872

As I said before… their efficiency is at 25-33% per person, did the math two times in this thread… These guys never worked before in their live… they have no fucking clue how this system works, only exception is spurp, he was at least in military service for some years.


20a4d9 No.3876

I'm calling this one.

Time of death : March 2, 2016 12:14

Cause of death : Murder

Reason : Insurance money-AKA CUNTinuing patreon donations

I suspect they are going to drag this crap out as long as they can. Trickle updates out untill patreon/supporters wises up to them being the scum bag scam artists they really are.


270050 No.3877

Their patreon numbers go up by like 20 a day, is it possible to create fake accounts and pump your own money back into your project to make it look as though people are interested?


f55fdf No.3878

Are the debug codes the same as the last two (7.1 and 7.2) because the gallery code no longer works for me


1a956f No.3879

>>3878

dumbgallerycode


f55fdf No.3880

>>3879

well funny thing is I just checked the shop and there are no monster what so ever, and I am using an in ported save from the version before this one because every time I try to start a new game I just get a whit screen


9ed750 No.3881

>>3868

Are you fucking kidding me?! You have no idea what you are talking about? A crappy bone animation is more time consuming than a 3d model animation? LOL You must be a 10 yoar old child, or at least you have the brain of one! You know a 3d model requires much more time to animate, because of its attributes. When you move their parts they might bend in an unexpected way, and then you have to fix these problems. And this was only 1 exapmle! Next time please think before you post such nonsense!


3e5365 No.3882

>>3881

Pretty soon, 3D animation would be done in less than a hour. Let's just say that I have seen the type of algorithms making their way into the industry, from places where they're developed. There's new types of algorithms that are being used to turn 2D drawing to 3D in a couple minutes of brushing. They basically automatically detect edging and introduce volume where they are then fine-tuned through brushing. Volumetric based animation automatically adjust to eliminate deformation in a set 3D model. This also comes along with hardware that one connects like LEGOs to control movement as if you're manipulating the bones themselves. The programs to do this are already out there. Places like Disney are already using them to generate the characters as well as the realistic snow used in Frozen, among other things in the movie.


9ed750 No.3884

>>3882

I believe you, BUT saying somthing like "3d animation is a whole lot less time consuming" than 2d BONE animation is bullshit! Period. Sprite animation is another story though!


2e401e No.3885

>>3884

The reusability in 3d vs 2d is what really matters here.

Yes, there are kinks in animating 3d. But for 2d, they have to draw everything by hand. over. And over. for every combination.

3d would save time on that by having a base to work from.


9ed750 No.3886

Hold on pal! We are talking about only animation! Modeling/Drawing is another artist's job in most cases! Yes a 3d model is reusable, but it takes a hell of a lot time till it gets from modeling to animation (Process: modeling -> uv mapping (this is what I hate most) -> Texturing -> Rigging -> Animation). Doing 2d stuff will get you to the animation state hell of a lot faster. Besides BS is not drawing everything over and over. They reuse poses. Aren't you referring to SRITE animation by saying drawing eveyithing over and over again for every combination?


b0b5f3 No.3887

aperently there is a mini-game with amoduer in the game, does anyone knows the code to acess it ? or if the mini-game is not aviable yet


2e401e No.3888

>>3886

Rigging doesn't always need to be done multiple times. It depends.

UV mapping is fucking satan.

Texturing only has to be done one time for each character and set.

And they reuse poses, sure, but they still have to do the art for them. Which means that body has to be done again for the pose. For all however near-2000 poses there are in BS, you only need 1 model for each animal. Yes, modelling still has to be done, but the constant fucking redrawing they do of everything, and the fact you only need to make the model once, then animate that, is what is the efficiency.

When i say draw everything by hand, i mean they still have to put that body-type there for each pose. So you're drawing 2000 poses COMPLETELY, every time, to fit the body-types and combinations. With 3d, it would just be making the 20-30 models or whatever and putting them in all those poses, etc.

I'm not wording this very well, but i hope you get my meaning.

Yes, the modelling still has to be done, yes, it will take a while. But you only have to do it about 40 or so times, however many variations and types of monsters there are, and animate that the shitton of times for combinations, vs having to draw those bodies repeatedly for each pose and each combination.


9ed750 No.3889

>>3888

2000 poses in BS. Where are you getting this number?

Anyway, I see your point! +d is a lot harder in the beggining (modeling, uv etc) and it gets easier. But this 2d vs 3d thing is really game dependent. If that number of poses you wrote earlier is a valid number, then I think they should have made this game 3d. Because it was impossible task for them from the beginning to make that much.


9ed750 No.3890

One more thing! Let's just concentrate on the animation process itself. We have 2 animators. One 2d and one 3d, and both of them are experienced animators. They both have their source files, so they only need to concentrate on animation. The 2d animator has to do the Breeding Season style fixed angle skeletal animation. Their task is to make a breeding animation for the same pair of monsters, and the animation's duration must be 10 seconds (BS animations are about this long without the loops).

Now 2 questions for you to answer:

1. How much time should it take them to make this 10 second animation?

2.Which one of them will finish first?

I'm waiting for your reply!


2e401e No.3891

>>3889

All the combinations. It was just some rough number based off of something i think i read earlier. It was rather late at the time and i was sleep deprived, so it's hyperbole, but it's still alot. You have every possible combination of monster and variants, and combination of variants (Neoteny and genderbent, and feral and genderbent, then futa, etc, all of those on their own then combinations of the modifiers) mating with those same number of monsters and their variants + breeder anims

Too lazy to check the actual number myself, but it is rather high.

>>3890

sorry, i went to bed.

It's hard to compare the two. If we say they both have their source files (ie, the art was already done and the model was already done, they just had to be made to move, etc), and they were equally as skilled, the 2d animation would obviously go faster. It's not hard to make the art move, but it is in the fact that making that art and all the variants of it, color and skintone changes, since those still have to be done too, even if it's just a recolor is what consumes all the time. If you took just the animating time, yes, 3d takes more time, but it's efficiency comes in the 'source files', the models themselves being constantly reusable without needing to be remade as the art for 2d would.

Time-wise, it's all a toss up. People work differently, but if we were to assume it was the BS animator forgot their name, vanilly? or was it someone else, fug. doing both, just having a clone i guess who ended up doing 3d instead **just go with it for sake of argument* it would probably take a good portion of a day to get a single 3d pose, with maybe half that for 2d, since last i saw they were slow as shit because they would fuck around alot.

Hope i phrased this one right as well.

And yes, 2d v 3d is very game dependent. I was merely arguing that one has a level of efficiency over the other. If this game only had 2-3 species and no real variants, i'd say 2d would be more efficient, really. But as it is, with the high numbers of models and poses needing to be done, 3d is a bit better. I still like the 2d artstyle, though

A good way to think of it is 3d is an initial investment of a good chunk of time but it streamlines everything down the road, where 2d would be quick and dirty, good for small things but it gets progressively inefficient the more things need to be done with it.


7f803b No.3892

>>3891

"I still like the 2d artstyle though" The artstyle is the only thing that I like in this game. I love Spurple's drawings.

I asked the "How much time should it take …" question, because I was really curious what you would guess. I can guarantee you that an experienced artist in 2d can make a 10 second skeletal animation in 30 minutes. And vanilly should be considered an experienced animator because she's been doing animations for years. And we suppose to believe that an experienced animator can only make 2 * 10 sec animations / week in the best case scenario.

Someone wrote that on their blog that they work 4 hours a day. I don't know if its true, but let's pretend it is. In this case she should really work through this 4 hours/ day with max 5 min of rest. Normally people work min. 8 hours, so c'mon. So 4 hours would mean (240 min/ 30min = 8) 8 animations/ DAY (40 animations /week). This would be a normal progress in case of 4 hours of work / weekday. So in reality, what she does is nearly nothing! Do you agree?

One big difference between 2d and 3d is details. You can go into big depths of details in 3d that you cannot do in 2d skeletal animations. Altough, you can make big details in sprite animations, right? In this case the only problem would be time (and lots of it, so i think people aren't doing it). So to wrap this up, one have the following options:

want to go in big details -> 3d

want quality results -> 2d (spite), 3d

want big quantity -> 3d

want to progress fast -> 2d (skeletal), 3d

Do you agree?


2e401e No.3893

>>3892

I basically said she does nothing in my post. just worded it nicer.

And the rest of your post is pretty much good. Details can be 2d or 3d, it's the skill of the artist either way.

Quality results is again a test of skill.

Quantity would yeah, probably be 3D, just for efficiency's sake. Like i said, that initial investment of time and effort for a much smoother path down the road.

Progressing fast for 3d is only if there's alot to do, otherwise it's certainly slower than 2d, but if there isn't too much to do and you need it quick, absolutely, 2D is the way to go.


7f803b No.3894

>>3893

I've just calculated that if ther would be 2000 animations, then it would take 23 year to finish them! But I remember someone wrote 3000+ animations earlier. Anyway vanilly dear was unable to keep up with the 7 animations / month, so this whole thing is a no go.


7f803b No.3895

>>3893

No wonder they have decided to skip harvesting animations and to skip the breeding animations of certain monster pairings. Nothing good comes out of laziness! As I've wrote earlier, they have started to make compromises. This is very bad news for a game in development! And I think the number of these "compromises" will increase as the time goes on. What do you think?


2e401e No.3896

>>3895

It's fucked in the long run. It's been downhill for a while but i can hope.


7f803b No.3897

I think it is the fault of the boss, Hbomb. As long as he not showing his employee that he is THE leader, this project will continue going downhill. I remember when I was in college what my project leader said: "I don't care how you do it, but get the job done till deadline!". And i did just that. I have learned that I must finish what I'm doing till deadline no matter what. And I'm really grateful that I've learned that! There was time when I had to do one months of work in one week. I did it, because I have learned to manage my available time till deadline. So the most important things are:

1. Managing your available time

2. deadlines

HBomb should start like this: Look Vanilly! You must make 40 animations week from now on. If she say no, it's impossible, then he can find a beeter animator in no time. It is this easy. It is the duty of the boss to make crucial decisions in favour of the project.


11a4b3 No.3898

>>3894

~4 years if they do an animation per say, what indeed is quite possible on 8h/day base… 17years at actual progress… They slack around like shit, streaming, shopping, go fo a shit… showering in stream…. so wtf? 8 hours of streaming means at best 2 hours of doing something at all. Most ppl cant work at home 'coz they got distracted by anything. same here imho.


7f803b No.3899

>>3897

Furthermore, I would manage the human resources otherwise.

Spurple: Because the core monsters have been implemented he should focus mainly on drawing breeding poses. If time remains he can change whatever he in regards of design.

Subtank: I thought he was hired as an animator. Now I'm not certain after this Amadour thing he did. Anyway let's say he's an animator. So, his job is 40 animations / week. If he is hired for 2 jobs (drawing poses and animations), then he must do 20 animations/ week for 2 weeks, then drawing posesfor another 2 weeks.

Vanilly: Her sole job is animation. So 40 animations/ week for her.

Fleet and HBomb: Programming, story making, implementing animations, etc.

If HBomb would use this concept, then he wouldn't have to make compromises in regards of animations anymore.


7f803b No.3900

>>3899

+

And he can add back my beloved Fluffdragons, beccause i miss them so much from the game.

(Yeah they were my favourite, so what?! This is my problem! LOL)


b81fc7 No.3901

Meanwhile, this guy is alone and has single handedly produce as much, if not more content https://www.patreon.com/monstergirlisland?ty=h


236ce7 No.3902

Havent been in the thread for a couple of months, is there an archive anywhere of olds of the thread from before the move?


efa04e No.3903

>>3901

Can't you go shill elsewere?


4f717b No.3904

Anyone else remember that female breeder + three dickwolf triple penetration animation event that would pop up randomly in earlier builds? I guess those events are gone too, huh?

I swear to god these lazy cunts will announce, some time in the future, they're moving from Flash to some other platform, adding even more time until theoretical completion.


79f642 No.3905

if the breeder eats the intimidating sub, can he gain traits? or is it monster only?


1e4828 No.3906

So… whats the new debug code for money on 7.3?


79f642 No.3908

File: 1457250042883.png (14.94 KB, 213x228, 71:76, t-thanks.PNG)

Wonderful programming. Thanks for the literally impossible to complete task.


4df16a No.3909

>>3901

I like this game! Thanks for posting it!


582d32 No.3911

>>3908

Monsters can have the Neoteny and Feral trait at the same time, but only one of them will be active in any one monster (I think neoteny overwrites feral?). The other one will be disabled, but still present which is sufficient for requests iirc.

But yeah, it's a bit confusing and shouldn't be a thing imo.


e96394 No.3912

>>3895

>No wonder they have decided to skip harvesting animations and to skip the breeding animations of certain monster pairings

Wait, what? Which ones?


582d32 No.3913

>>3912

All harvesting animations and an unspecified number of breeding animations. HBomb didn't tell which ones.


e96394 No.3914

>>3913

3913

He does remember that he's making a porn game, right?

Why the fuck would you cut the porn out of your porn game? So we can play a shitty sim?


4df16a No.3915

>>3913

HBomb comment:

"Hm, I just checked our wiki FAQ on this and it appears it was false due to a misunderstanding (fixing it now), but I have been consistent in saying that there will NOT be an animation for every possible monster pairing, not even close. We will include as many pairings as possible, but the plan has never been to have an animation for every pair of monsters and I can be quoted as having said this every time it has come up. Doing so is just not feasible, and rather we have always said that we intend to make as many pairings as possible."

I recommend reading these too:

>>3848

>>3860

>>3914

>Why the fuck would you cut the porn out of your porn game? So we can play a shitty sim?

I've already answered these earlier:

>>3894

>>3895

And I also wrote a bail out plan for them from this stagnating situation:

>>3899


5b5c77 No.3916

>>3580

lmao ! get real pls.

http://wiki.breedingseason.com/Animation_Tracker

that's what they DID in 3 years. and you want it to be done IN 3 years ? minumum in 100 years.


f66c12 No.3917

I think it would be really useful, if you guys (those, who know the realities of animating and such) would write on the blog.

The team doesn't read anything outside of streams or the blog comments (and even the comments they read rarely), so please, go there and write all of the stuff that's discussed here!

Who knows, maybe it will actually make them work more on the game, or do something at least.


4df16a No.3918

>>3917

Too much white knights are there! Besides, do you really think that they would give up their lazy lifestyle for the sake of productivity? No, they wouldn't.


f66c12 No.3921

>>3918

I still think it's better than just getting more and more annoyed each month over here at 8chan. Maybe if some experienced animators wrote, what is the reality of Vanilly's work, some eyes would get opened, and perhaps even HBomb would notice that.

For all we know it's possible (very unlikely, but still) that HBomb has no idea that Vanilly is not doing a good job, since there is nobody else to report on the status of the animations, but Vanilly herself.


70140c No.3922

>>3921

If you legitimately think anyone here is an experienced animator, let alone the moron spewing numbers like 40 animations a fucking week, then I don`t know what to tell you. That isn`t a realistic number by any stretch of the imagination.


582d32 No.3923

>>3921

I think the problem here is that they're way more friends than they are colleagues. Even if you'd bring up hard evidence that this can be done much faster, they'll just get defensive and unresponsive because their instinct to stand by their friends would prevail over telling to themselves "well shit, I guess we really are slow as molasses".

Then again, I don't know any better solution either.


7e402e No.3924

>>3918

Yeah, different opinions are such a hassle, right?


7e402e No.3925

>>3899

Maybe because you become slowly but surely disconnected from reality.


79f642 No.3926

>>3911

I've tried putting them both on a mandragora and they wouldn't take. I even tried adding them through addtrait and the game said it couldn't add the trait.

I don't know what else to do, you can't get feral and neoteny on the same monster, even in a deactivated state they will either spawn with one or the other.


7e402e No.3927

>>3873

Well, then ask if you could write some lines of description for this game. HBomb has been open for suggestions for a long time now.


582d32 No.3928

>>3926

Sorry, I must've thought about the futanari/genderbent traits then.

Well, that really sucks then, especially since it's a story request, right? Maybe you could manipulate the request by editing the save file, though that should not be the only option to go about such problems…


809aaa No.3929

is there a guide or somesuch for retards like myself who are not acquainted with monster breeding simulators and just like to play cum fiesta games?

something that explains some of the mechanics of the game or gives tips on what to do and what not do to,something like that.


582d32 No.3930

>>3929

Well, either hit up the wiki and read up on what everything does or, you know, just cheat and give yourself a billion cash and GP.


7e402e No.3931


7e402e No.3932

File: 1457296523439.jpg (49.11 KB, 512x288, 16:9, realization.jpg)

I got an awesome idea!

There are mansy smart people here, right?

Some can decompile the swf files, others can animate.

So why isn't someone decompiling an swf file, dumping all the images into a zip file and another one who can animate is using the images to create a sex scene by themselves.

One claimed that it should be easy to do 40 animations per month, so you got 4 hours to finish the animation.

Go ahead, show us how bad the BS devs are!

Show that you are not just a bunch of butthurt internet rage kiddies who haven't gotten enough love in real life! Show it! Make us proud!


809aaa No.3933

>>3930

>>3931

I mean I get the basics, I wanna know some more in-detail stuff.

like,is it a good/bad idea to use your breeder to fuck animals?

how is it determined which traits get leveled when monsters breed?

is there a way to tell which race the offspring will be if you pair interacially?

stuff like that you know


7e402e No.3934

Personal Preference

Random

Random


79f642 No.3935

>>3932

I can't believe how incredibly butthurt you are.


e96394 No.3936

>>3915

It seems like it'd be easier to just fire Vanilly and hire two actual animators to replace her, then split the work load between them.

What bugs me is that whatever pairings get animation is wholly up to the developer's preference. So I'm expecting a lot of futa bullshit.

The removal of harvesting bugs me because lactation is muh fetish and that's what the cows were good for.


809aaa No.3937

>>3936

here's bets that HBomb wants to bang Vanilly and keep her on the payroll eventhough she's doing abysmal work.

fuck those guys,they're laughing all the way to the bank while shitting out minimal content then blasting their donors for criticizing their work ethics.

those guys make more than fucking doctors each month just to pretend they're developing a game


b0b5f3 No.3938

>>3933

well it doesn't matter wich pair you use to get a certain monster it just increse the chances of getting said monster, like breeder + catmonster= catmonster, breeding just in monsters is better to get traits for the new monster, since breeder can't get trait, although you can get new trait at random havving a parent with said trait increases the chances of getting said trait, you can lvl up caracteristic like loves cock by breeding with a monster wich cock and so on. this helps ?


582d32 No.3939

>>3924

>>3925

>>3932

This is exactly what >>3918 meant by "white knights"

Not actually refuting their argument like at least some people on the blog try to do, but instead repeating the same old

"you're just mad / jealous / a hater / a troll"

"you CLEARLY don't know what you're talking about"

"If you know so much about this, well why don't YOU make it better?"

and the like.

If it's not obvious to you why that last "argument" is silly, it's simple:

It's the devs' job, not ours.

It's the devs' FULL TIME JOB to, among other things, make animations for the game. They said they'd make them, they collect money for making them, and if they fail to deliver them at a reasonable pace without a proper excuse, people (especially patreons) have the right to complain about that. It is not upon the consumer to demonstrate to the producer how it's done, they're supposed to be the professionals.

"Do it better" is a baseless argument because it aplies that only criticism from peers is valid.

But even IF it were, do you know why most wouldn't be able to? Because they have jobs on their own. You know, the principle that you do something as a job and earn money to pay other professionals to do most other things for you, things that they claim to be good at?

Yeah, this is exactly why people don't want to go complaining in their streams, they'll just get flooded with hate.

Also, people do complain on the blog and guess what happens? They get attacked by white knights, telling them to shut up, that they don't know what they're talking about and barely ever confronting the actual arguments (usually by comparing the skeletal animation of 2d sprites of BS to traditional cartoon animation in an attempt to sanctify the slow pace).


4af30e No.3940

Haven't followed the thread or read the blog since around the Halloween update. What'd I miss?


7e402e No.3941

>>3939

You are simply wrong. The devs are working. They may not working fast by your standards, but they are working. You can watch the streams to see them working.

You have to prove your arguments, not the other way around. If you say that they should be able to release 40 animations per month, then show that you can do that yourself.

"Do it better" is a valid argument, since you are the one claiming that they should be way faster. But you give no proof, other than "they didn't work all the time during their 12 hour stream".

Show that you or someone else can release more than 6 animations per month of the same quality with the same technique, then you have proof to support your claim that they are slow.


7e402e No.3942

Devs: We have released 6 animations this month.

You: You should be faster!

Devs: We work as fast as we can.

You: You are lying!

So now show us that they're lying.


e96394 No.3943

>>3942

Show us the animations we've been waiting three years for.


809aaa No.3944

>>3942

they're 4 people working on an almost $30k/month budget

no need to say more


7e402e No.3945

>>3943

Your argumentation makes no sense.

>>3944

You could give them 30 million dollar, they still wouldn't be faster.


809aaa No.3946

>>3945

well instead of cashing out bigtime they could hire more people to speed up the process, but they decided to give eachother $7k a month salaries


7e402e No.3947

They are 6 people already, are still looking to expand their team and are regularely hiring freelancers for certain tasks. That all despite the fact that they are not earning 28k per month, since declined payments, taxes and work related are not expenses are not included in Patreons pledge counter.


809aaa No.3948

>>3947

hol up

their game is flash based,so there's no licencing fees for an engine, they work presumably from home, so there's no costs to rent office space, payments being declined is probably less than 10% of their projected payments.

even after taxes they still take home easily over $3k each. and that is lowballing quite a bit


7e402e No.3949

They have to pay for Adobe Flash CC for example.


582d32 No.3950

>>3941

Nobody is claiming that they are not working AT ALL, it is about that they are too slow. I have no idea where you were going with that strawman, but ok.

Other animators have extensively explained why it really shouldn't take this long. Interestingly, the devs did not answer to them.

And again, no, people do not need to demonstrate their point, that's what argumentation is for. Yes, if I just tell you "you should be able to do that faster" without any explanation then the onus is on me. But if I tell you it's because this and this and that (see the comments of the last couple blog posts for details), and your only rebuttal is "well, show me if you can do it better", no, the onus is still on you to explain why my arguments are false. Telling people to do it better is not a counterargument, it's a dismissal that they have to first prove themselves to "earn the rights" for criticism.

Also, "they didn't work all the time during their 12 hour stream" is a really euphemistic wording for "they barely get anything done during their hourlong streams. ESPECIALLY in their streams where you'd think that they could easily show us nasty naysayers how hard they really work.

>>3947

Actually, you'd see that the now $30k is AFTER fees and the declined pledges. And in terms of taxes: I really don't know and this is complete speculation, I gladly admit that, but do you really think that they actually registered a company and pay taxes? Do you really think that? Just curious.

And like >>3948 said, what sort of work expenses should they have?

And either the wiki is outdated in that regard or they are still only 4 people, not 6.


7b07fd No.3951

i can't seem to get the neotenycatgirlxfbreeder or futacatgirlxfbreeder to work in the animation gallery.

is it borked?


7e402e No.3952

In that case the wiki is outdated. One is Subtank, which is currently catching up, and one is working on server stuff, one of which being the wiki.


582d32 No.3953

>>3947

Speaking of expanding the team, something still bugs me ever since I saw the new Amadour animation:

Why exactly was Subtank hired?

That animation looked like it was one of his first. Neither the quality of the work nor the time he spent on it make it seem like he's a professional, or has proper experience with such animation.

So why hire him, basically making him a trainee that needs extra attention from the rest of the group instead of hiring someone who knows what he's doing, who has experience is this stuff and can really help out the team instead of the team needing to help him out? It sure wasn't about the pay, they could afford good people with the money they're making.

I said it before, it looks more like they hired friends instead of colleagues. Everything about it, the streams, the constant failing of deadlines and set goals, the relative (NOT total) lack of communication despite them having a designated PR person, the STILL relaxed/half-assed work attitude despite a considerable amount of their fanbase being really angry about the pace of the development - it all makes it look like they don't take this seriously, like it's still just a hobby, not full-time jobs.

This is the central point why people are mad. If they really were just doing it as a hobby, maybe with having a tip jar for donations, it wouldn't be nearly as big of a deal because, oh well, in the end it's their free time, they can do whatever as long as the don't promise stuff. But no, they open a patreon, they openly state that this is now their full-time job (even back when they were just two guys and "only" got 3k a month, mind you!), but don't actually want to work accordingly. There is still no sound and no music, not even placeholders. The introduction at the beginning is still missing, not even something in just text that, I hope you agree with me, could easily be written in a day or two by simply condensing the wiki tutorial.

>>3952

I see, thanks for the info. Subtank and FleetArt kinda merged into one person in my head.


2e401e No.3954

>>3951

The latter is broked, the former works.


582d32 No.3955

>>3951

>>3954

Both of those work for me…


b8e8f5 No.3956

THE IMPORTING OF SAVES DONT FUCKING WORK


b8e8f5 No.3957

>>3951

what animation gallery


582d32 No.3958

>>3956

>>3957

1. Do you have the third version of 7.3?

2. enter "dumbgallerycode" as a debug code


b8e8f5 No.3959

>>3958

some of the animations don't show up

i mean come on

its 2016!


582d32 No.3960

>>3959

yeah, they seem to bork up at least one animation each update. No idea how that happens if they are in different swf files


2e401e No.3961

File: 1457313179669.jpg (2.98 MB, 4500x2527, 4500:2527, currentyearman.jpg)

>>3955

Oh, uh, fuck. Sorry, it does work for me, the futa one i mean, it's just for some reason it being old registers in my brain as 'not existing'. I'm stupid.

>>3959


d134d3 No.3962

7 animations are quite possible per WEEK… not month, I calculated it before… ~4h per person/day, on ~6 hour/5 days of work base per person its ~7 animation per week, maybe some more work for this dumb coded colorsystem, could be much easier. If they work hand in hand and countiuous… so about 30 per month are quite possible.


405c74 No.3963

File: 1457341467874.gif (203.34 KB, 490x209, 490:209, tumblr_mpijltIOqE1s0w3s7o1….gif)

>>3932

Look at the picture! It's only for you!

Also learn to read!

"One claimed that it should be easy to do 40 animations per month, so you got 4 hours to finish the animation."

I wrote 40 animations/ WEEK not /DAY! So that is 10 animations/day actually if you can do some math. And it is their problem if they actually work only 4 hours /day. Normally people work 8 hours a day. In this case they have more time to finish their daily jobs! And you have also missed the fact that the length of the animations without loops are 10 seconds best! IT'S ONLY 10 FUCKING SECONDS MAN! How much time do you think one needs to make a 10 sec animation, huh? You have no fucking clue about animation! I think you're just a little brat who comes here and troll people who are not hailing BS devs on their awesome progress! And if you really think that I will make even 1 seconds of animation using my free time and without payment just to prove my point to some "white knights" then you are stupid!

Also I was polite to everyone here, and I expect the same from others! So dear

>>3922

"Take a big step back and LITERALLY FUCK YOUR OWN FACE!"


f95a1c No.3964

>>3932

The problem with that is I don't think how BS calls animations and variants is that simple. I could look into what the swf has but I doubt it would be that simple.

Playing with the already made assets could still be fun though


405c74 No.3965

>>3963

Fixing my post: Not 10 animations but 8 animations / day cause 5*8=40. Sorry about it that! I was really upset!


405c74 No.3967

>>3965

+

I am talking only about animation. This is Vanilly's job. Implementing the animations into the game is Fleetart's job if I've read it right in the wiki! So yeah, I'm quite realistic if I say that experienced 2d animator (what Vanilly supposed to be) should create 40 animations / week (8 animations / day) assuming that the length (max 10 seconds without loops) and the complexity of the animations remain the same as now it is. And again, this is only about animating the parts of the models. Implementing into the game is another man's job!


3947a5 No.3968

How are the pin-ups? Any m/m?


12b709 No.3970

>>3962

Have you ever animated before? It can take 8-10 hours to do a decent two-second SFM animation and that's with everything already made for you and decent animation skills. It's hard to animate sex and do it well, especially under deadline. The BS team (ha) sketches out each pose, then draws it out, makes them into individual parts, and then animates them. They also do cum animations, which even though it's not external it's hard to do. Animating usually requires you to animate, take a step back, take a break, and animate. Even if these were the most autistic, rain man fucks (they're more likely lazy, ADD riddled fucks) it's hard to just hammer out small animations pose by pose and it couldn't take less than a few days per animation in their current work ethic unless the animations ended up looking like absolute horse shit.

Now should they have had the foresight to make a standard body type to animate so they don't have to make each one from scratch? Should they have created a turnaround for their characters and created their idles in the proper perspective to be animated? Yes. But they didn't have the foresight to program the thing in a decent game engine, so you think this team understands anything they're doing?

Furthermore, you think it's wise for an artist to give up their portfolio of work for a few years to work on this game, and publicize themselves as H-artists to ruin their chances of working with the regular games industry? To make their portfolio work essentially null in order to make this game? They do not have the foresight of regular people, they are not working with the games industry, so they do not have the work ethic of people in the games industry, and they don't have the ethics of Steam or GoG on their side because they're making porn. So if they're raking in the money sitting their and working on it slowly saving some money, well at least they're not completely fucking retarded.

And they wouldn't make it in 3D. Because they thought programming in Flash was a good idea, I doubt 3D is something any of them can even comprehend.


7e402e No.3971

>>3963

Thanks for signifying what a total idiot you are.

Maybe if you could read, you would see that I wrote 40 animations per month, not per day.

40 per month would be atleast soewhat feasible, but claiming that they should be able to finish 40 animations per week just makes you look like a complete moron, just as >>3922 pointed out. But hey, since you seem to be so confident about being able to finish one animation per hour, why don't you just show us that it's possible and not just a random number pulled out of your way too fat ass?


162608 No.3972

File: 1457399708214.gif (2.25 MB, 252x184, 63:46, giphy.gif)

>>3970

Yep, I did indeed pixelwork same complexity as BS and I know what is possible. Even 4hrs per person isn't much if you count in 5 ppl. If you don't count the programmer its 16h for one animation and thats for sure no problem if they would work concentrated and in useful workchains. But instead they idle around, go for a shit, eating, chat around, go shopping, streaming, showering, take days of when they have to work. Stuff like this… they actually work at 20-33% efficiancy. It's 17 years at actual rate… only 4 years if they would at least do 7 animations per week. For me 4 years is a timeline that is quite useful and possible for a paetron project. Also, you get better over time even if you start slow and you can recycle lots of bodyparts later… let's hope they get one's act together. Thats what it means being "PROFESSIONAL"

On the long term they also need other ppl for their Yaoi stuff, I personaly don't think that they're able to put lots of interest in it, at least if these guys are straight.

I personally doubt they would find a job at all, with that attitude and working morale. But who cares… If this model doesn't work anymore you can lean back for a short time after 4 years if you keep some earnings and build another game that hits that hard again. Imho it's a big step to start a life without fucking it up in the end.

And 3D nah… you need to calculate much more problems in, you need a better engine, better coding. Rendering takes lots of time, needs good PCs, requires better PCs for customers… and on the long term to get it work you need much more knowledge than stupid Java coding, knowledge about rendering, engines, animating, put that shit together in from different tools/programs. Every kid can do Java nowadays… I can't imagine how long it takes to build one model and and smooth 3D animation viewable frrom every ankle and still looking good… With this working morale… no chance… never…


21648e No.3973

>>3951

Are those seriously the only new animations?


2e401e No.3974

>>3973

basically the ONLY fucking animations.

Pretty sure all functional non-event animations is under 20 or 15?

FeralCatBoy x FBreeder

NeoCatBoy x Fbreeder

Catboy x Fbreeder

NeoCatGirl x Fbreeder

FutaCatGirl x Fbreeder

Demon x Fbreeder

FutaHolstaurus x Fbreeder

Catgirl x Stallion

Stallion x Holstaurus

Demon x Holstaurus

Demon x Melf (Old and presently buggy.)

Demon x Felf

Demon x Catgirl

Felf x Mbreeder

Holstaurus x Mbreeder

Catgirl x Catgirl

Catgirl x Harpy

Futaharpy x Catgirl

Catgirl x Felf

FutaFelf x Catgirl

(20 exactly?)

Only ones i can think of off of the top of my head atm. Not all bodytypes and colors and shit function in all of these either, and some of them are varyingly old. Couldhave missed a couple, but not many.

I can say Swine, Seraph, Mandrake, DWolf & all variants, FDemon ( and variants thereof) and Demon (variants only), MHolstaurus (and variants) have NO animations. Melf also basically counts in this category, only having 1(or 2?) animations functional.


7092fc No.3975

Seems BS has dropped patrons to the tune of a 20k loss. Maybe now we will see some effort on their part


24d267 No.3976

>>3899

I have a better idea! Instead of making them to change, we should change our attitudes towards them. Because they will not change that's for sure!

So, we should not exppect a thing from them. Neither we should pay attention what statements they make (because they cannot keep themselves to their words). Let them screw up this game (they are in the finish line doing so). You can already see the signs because they hav started to make compromises (no harvesting animation, not every monster pairings will get breeding animations). I don't know if I remember it correct, but I think somewhere I've read that they wanna finish this game in 3-4 years. If it's true then expext mayor cuts from the breeding animations too. Lets say they make 7 animations / month, that is 84 animations / year. Now let's say they are going with 4 more years of development. So 84 * 4= 336, that is the total amount of animations you'll get maximum if they keep up with 7 animations / month (in the previous month they could not keep up with their 7 animations / month statement). I leave the rest to someone else to calculate how much animations will not be made, because I don't know the correct number of animations they should make (I remember something like 3000 or so). But hey, they do whatever they want. In the end the people who keep white knighting for them are only achieving one thing. And that is a hell of a lot less animations in the finished game. So yeah don't complain about this game's developement, rather you should give up all hope towards it! And again, DO NOT EXPECT ANYTHING FROM THE DEVELOPERS!


24d267 No.3977

>>3970

If you don't give your real name when you doing H-stuff you can get a fresh start with a different name whenever you want. Yeah, in this case you lose all your patrons, but you'll still have the experience and the money you made doing H-stuff.

Personally, I wanna do a 3d H-game with anthro monsters and want to do it in high details. As you have pointed it out, 3d games are very hardware dependent, so I know that there will be people who will not play the game because of it. But I want to give a chance to the others who would love to experience anthro stuff in this way.


eeacbf No.3980

Hwo to get "Feral Trait" ??


2da733 No.3981

>>3976

>Let them screw up this game

See, the main (and for most the sole) reason we even argue about them is because we want them to finish this game.

If we let them fuck it up, why should we continue to care about them save for petty vengeance?

Honestly, if (when) it comes to the point where the project fails, either de facto or according to them, I'll just forget about all this and go on with my life. I'm not eager to continue following them and agonizing about their inaptness JUST IN CASE they'll someday miraculously get their shit together and put out something decent (i.e. decent and finished).

>>3977

I'm honestly not sure what looks worse later on: 3 years working for an H-game or 3 years of not specified "other" work / nothing.


6ff9cc No.3983

>>3981

i'd take the 3 years working on an H-game any day of the week. That can only mean serious passion as a developer.


7e6033 No.3984

>>3975

I don't know what the hell drugs you're on. Their earnings went 1.1k higher than >>3846


b991f5 No.3985

>>3974

you forgot catgrill x futa holstaurus


809aaa No.3987

I'm curious: why do smear animations all over the races and not focus on a few things first?

I always lose interest early on into the game because there's like 1 or 2 animations I get to see every in-game day and that's it. A good portion of the animations I've never seen because I can't bring myself to invest 10+ hours every version of the game to get into later game breeds.


74137a No.3988

Thank you OP for posting this game. I did not want to contribute money for it, and you have given me the opportunity to try it.

So few animations, it's really just another sim game. I can pay money for better, and thanks to you I will be able to.

Thank you OP


d090f6 No.3989

>>3988

Yeah… 15$ are better spend on Stardew Valley or somethin' :D even if it's not a H game…


09e385 No.3991

>>3989

I want to fill Alex with cum.


51d9e2 No.3993

WTF i wanted to see what the player has that shake kids all here If you see a game sucks you should go on to a psychologist that's the reason of too many rapists in the world

(USER WAS RAPED FOR THIS POST)

1e2879 No.3994

>>3993

>(1)

>ENGRISH

>Yer a rapist arry potter

I know the perfect response for this


05649c No.3995

What are the new debug codes for 7.3? dumbgoldcode doesn't work anymore.


7b8b32 No.3997

File: 1457634290464-0.png (357.88 KB, 556x775, 556:775, titwolf 1.png)

File: 1457634290465-1.png (136.93 KB, 456x525, 152:175, unknown.png)


7c1daa No.3999

>>3997

>that second pic

MADE IN HEAVEN!


c1a20d No.4000

>>3995

it's dumbgillcode if i'm not mistaken


8b51cd No.4001

>>3974

>n x Catgi

u f>>3974

Something happened bacause there should be also:

Stalion x Fbreeder

Stalion x Felf


1a5e0d No.4003


1e2879 No.4007

>>4003

thanks for that mate, OP updated with that debug code pastebin


43cef7 No.4008

is anybody else having loading saves problems and is there a way i can fix this


f95a1c No.4009

Damn it I was hoping those handjob animations were going to be harvesting animations but they're the actual breeding animations.

That means neoteny wolfboy doesn't actually fuck the breeder and that's all I was looking forward to.

How are they going to explain getting knocked up via handjob?


ea8d79 No.4010

>>4009

The same way they will explain some pairings not having an animation at all. No explanation.

How much you want to bet the already completed male stallion + female breeder handjob animation will end up being the "breeding" animation? The team is too lazy to throw away even one animation, aren't they?


f21c73 No.4012

and yet, they are working "extremely hard". Seriously dear white knights, get real!


7deb6b No.4013

>>4008

>load

Not just you, nothing but white screen for me while I tried to load.


61c62d No.4014

>>3995 just a reminder here : if they change the codes, you can open the swf in jpexs and figure them out under scripts > OptionsManager

you'll figure it out pretty fast once you scroll for a bit and see the more familiar codes in there.

of course, they aren't going to change the codes very often, they changed maybe 1 code between 6.x.x versions and 7.x.x versions.


b81fc7 No.4015

>>3946

This is so fucking crazy. A fucking Jet Fighter pilot doesn't get as much money per month.


1cb5c9 No.4020

Hang on, I can't find my Fluffdragons anymore.

Is this an error? Or did they remove them?


7deb6b No.4022

File: 1457814188690.jpg (250.7 KB, 1280x720, 16:9, 1457802431904.jpg)

Anyone find out how to load a game yet on 7.3?


1eb070 No.4023

So is January 6 something special?

I ask because every time I hit it my breeder no longer has energy. Can't even take a potion. Bug? I reloaded jan3 and the same thing happens.


a54090 No.4024

>>4022

Use the latest version. >>3869


d1baea No.4025

>>4020

Try searching the thread for Fluffdragon.


9cbd24 No.4027

>>4025

Just expect save files not to work between versions.

I know, it sucks. But I've never gotten older saves to work right.


12e014 No.4029

new guy here

can anyone tell me why i cant see any sex scene from mating:

dickwolf-catgirl

i just started the game and the only interactions i can make is:

my character-catgirl

havent played a lot yet but its confusing me. i have found on web sex scenes from dickwolves early on so why not now?

Also the fifth day you stat after a possible sex scene with KALA..am i doing something horribly wrong or is it just the way it is? i know its still alpha and incomplete and i wouldnt make this post if i hadnt found the dickwolves scenes online


5a4b6f No.4030

>>4029

http://wiki.breedingseason.com/Animation_Tracker

The list was also mentioned earlier in the thread. The old dickwolves animations were deleted from the current version.

Also, the devs are extremely slow and lazy, so don't expect too much in the near future.


f02a61 No.4031

You can't see that scene because the Devs disabled it due to… I'm not honestly sure. Either because it used the old design for the dickwolves, or because some of their new coding style for the graphics fucked it up and they haven't fixed it yet.

Actually, short of the different variants of catgirl-breeder, and a couple rare others, NONE of the species have scenes. Because for some reason the devs think working on a breeder-full species basis is a better idea than finishing one for each combination of the basic species combinations (of which there'd be 21, or 28/35 if they also did the breeder-monster ones). Which is stupid, since I rarely use the breeder with monsters as she has no stat growth mods over E rank, no traits, and a lowered pregnancy rate.

As for Kala, that's supposed to happen. That's basically her introduction (same as the elves, really) and there's no way to avoid it, nor do I think it alters what you can do with your monsters for the day.


12e014 No.4032

>>4030

>>4031

Thanks for all the info anons

Helped a lot

so it seems we still have a long way to go then

joining the ride it seems

once again thanks!


11f6fd No.4033

Screnn goes white when i try and start a new game


7d4fa6 No.4034

File: 1457914211031-0.png (67.8 KB, 750x907, 750:907, tumblr_o3xfs34et61sb49q1o1….png)

File: 1457914211032-1.png (320.55 KB, 1280x640, 2:1, tumblr_o3xfs34et61sb49q1o2….png)

This is from s-purples tumblr..presenting Lucien the Elf King! Hope he has an animation.


9cbd24 No.4035

>>4034

>Hope he has an animation.

Yeah, we can expect THAT from this team: more animations.


cc3dfc No.4037

OH BOY MEDIAFIRE IS DOWN MAYBE START USING A NOT-SHIT FILEHOST


1eb070 No.4041

>>4037

MAYBE START BY SUGGESTING A NOT_SHIT FILEHOST.


1e2879 No.4042

>>4037

I'll change all those nasty mediafire links to filegator if you want anon :^)


f99d9f No.4043

>>3704

If it was me, I'd work twice as much. A good distraction from thinking about it

But not all people deal with loss the same way.


f99d9f No.4044

>>4009

>>4031

If you guys haven't figured it out by now, the devs are morons.

Long before neotiny and feral and male/flemale variants for every monster, they complained how having all animations for all monster combos is a massive mount of work and they might ends up re-using animations.

What do they do then?

Hey let's have feral version of ALL monsters

Let's have a male/female of EVERY monster too (completely unnecessary due to how breeding works in the setting).

Each new thing they added increased the workload by an order of magnitude. But the lure of shekels was great, so they have to promise everything to everyone.

Do we really need bull-men? Do we really need that many variants that do fuck-all?

Mark my words, this will NEVER be done.

It's called BREEDING SEASON but more and more animations have nothing to do with breeding (anal, handjobs, blowjobs, paizuri - none of them are for breeding purposes)

If the devs had any sense, they would cut down on the extra bullshit and they would re-use positions and animations - at least for start - so you actually have something that's nicely playable. Only after you have all the basic combos done should you think about adding variety and extras.


f99d9f No.4045

>>4031

> I rarely use the breeder with monsters as she has no stat growth mods over E rank, no traits, and a lowered pregnancy rate

Nothing that can't be fixed with save editing. Personally, I give my breeder a lot of good traits.


09e385 No.4046

>>4044

I'm extremely happy about bull-men and male versions of all the female monsters, personally.

Granted, I'd be happier if their track record gave me any measure of confidence in them being able to complete their work, but. We've talked about that to death.


7e402e No.4047

>>4043

She attended the funeral…


f02a61 No.4049

>>4045

Actually, I DID do that! I just decided, due to the spirit of the game, to set them all to non-inheritable so that offspring wouldn't get them. Though that was more due to some of them being max rank, which I wanted to earn legitimately. I personally agree with the main stats of the breeder, given that it would seem weird to be able to breed the strongest monsters out of a human than out of other monsters… it irks me though that there's no way to get traits on her, even with the mutagenic sandwiches. Nor to harvest her, leading to loss of happiness unless you regularly give her demon cum, and no trough to make that or energy drinks (or anything else) easier to feed her en masse.


4084b9 No.4050

>>4049

The breeder had its' own useful traits. Used to have them.

But it should have SOMETHING. Probably something useful early on (like Fertile?).

Not something redicolously OP. Or maybe yes. Whatever floats ones boat.


4084b9 No.4051

>>4046

While more is always good, prioritizing and getting the biggest bang out of your buck is kinda important.

For the same workload, you get a wider range of monsters, with each having it's own niche (and good reason to be there).

Cow-girls are titty monsters that give milk.

Catgirls are playful with soft fur and meschievius streak.

Harpies are for flat-chested, petite lovers.

Etc..

How are bull-men different than stallions? What do all these variations add actually?


292bba No.4052

>>4051

They cater to a broader variety of tastes?


2cbffe No.4053

>>4052

that bullman penis scares the ever living shit out of me though, stallion cock is fine, but theirs just looks like a giant slimjim.


7e6033 No.4054

>>4051

>>4052

I said it earlier. Just give me the Stallion/Mare/FutaMare combos and the Holstarus/FeralHol combos, and I'm done with the game. I don't really care about much else.


7e6033 No.4055

>Do you like making music? Awesome! The Breeding Season team is looking for someone just like you! We're hoping to fill the game with ambiance and some sweet tunes. From Instrumental to vaporwave, we need someone who can create a variety of themes. All those interested in the contract position should email us their portfolio at beanbagroomstudios@gmail.com!

Tell me that someone's going to submit traditional Jewish music to them.


41830e No.4056

First tried this game almost 2 years ago, tried downloading it again today but the animation I got a couple of catgirls and 2 wolves, but when I mate then in the certain arena, it only apears a text message saying "X and Y mated" but no animation appears, what I'm doing wrong?


105fbb No.4057

>>4056

Nothing. Welcome to the disappointment club pal. Most of the animations were scrapped and never replaced, tons of traits got disabled, oh and also, save games don't work anymore. They're getting 31 thousand dollars a month for this as well.


5bd05b No.4058

>>4057

I guess people are hoping that they pick up their feet like Yandere Simulator

>literally 1/6th of the money

>3d animation

>getting closer to a finished product every fortnight

>new relevant features near enough every fortnight


5bd05b No.4059

Just for curiosities sake, which version of the game has the most animations?


d97d39 No.4060

>>4059

the 7.1


a4217e No.4061

>>4030

Is there a MBreeder x FutaFelf animation? I just tried it and no dice, same with the damn FBreeder x Kittengirl


31bf3b No.4062

I gave money 50$ but I don't see nothing's changed you on about relistic speaking wait version free


f02a61 No.4063

>>4059

>>4060

6.2 has a bunch that 7.1 no longer has, as well. I personally just use the gallery code for that one while having my actual save be for 7.1


1eb070 No.4064

>>4045

Never tried to save edit. Still use my breeder a lot. Sure his stats aren't great to start with, but you can give him the best potions and build his stats all you want, since he's permanent, not like the monsters you expect to sell.


6468eb No.4067

This is bollocks. The new release (the nifty installer aside) has *LESS* features than the previous releases (no animations that were there before)? Oh cool, we get to look left and right on the main screen now.. WHO GIVES A FUCK!?!?!? What the fuck Breeding season devs! I fucking wish I had caught my funds continuously going into their patreon for months sooner than I did, because my money was funding nothing par a release date due in 2019.

Even fucking ubisoft and EA stick to deadlines, you're getting 30k a month split between 4 people - that's like 7.5k each, per month!! WHAT THE FUCK ARE YOU DOING WITH THAT MONEY WIPING YOUR ASS WITH IT!?


c35063 No.4068

>>4067

Question: Do you honestly expect them to see that or are you just venting?


6468eb No.4069

>>4068

Just venting really, but if they did read this thread I would love them to see that.. I wouldn't post it on their blog though, would probably get raped by rabid fanbois with too much disposable income, and not enough sense in their fragmented peurile minds.

Also I can't even load a game now? Wow, breeding season, great moves, keep it up. Proud of you -.- 1 step forward, 5 steps back - all the way to those tickets to mars so that they can escape the angry backlash when people realise that this game will only be finished in at least 4/5 years. Mean while - they are getting more money than people who are arguably working their asses off. But it's fine, because obviously their working (even though what they are actually doing is completely pointlessly and adds nothing to the game besides pure aesthetic value, which people do not play it for I wouldn't have thought.


7e6033 No.4070

>>4069

…You're gonna love this news.

>>3824

>>3853


1eb070 No.4071

>>4067

Yeah I could look left and right on the main screen before.

But they did manage to fix a lot of bugs in the last release. That had been introduced in the release 2 or 3 back…

Seriously someone teach me about this patreon thing. Send me 30k a month and I'll hire competent people to produce it, write text/proofread/bug test myself, and produce a finished game before you die of old age.

Fsck.


7e6033 No.4072

>>4069

…You're gonna love this news.

>>3824

>>3853


6468eb No.4073

>>4072

Nice link bud :') just relieving to see that I'm not the only one pissed off at these goons tbh xD good to know there's still quite a few good people left


6468eb No.4074

Also,

PR in this circumstance:

PR =/= Professional Bullshitter, Liar and generally twisted fuck.

Done till the next wave of fuckery..


9cbd24 No.4075

>>4069

>when people realise that this game will only be finished in at least 4/5 years.

>finished in at least 4/5 years.

I doubt even that. Then the shekels would dry up.


70beba No.4076

>>4055

>Tell me that someone's going to submit traditional Jewish music to them.

What's that? Cash register sounds?


97bf24 No.4080

Good evening dear brothers in arms.

Who hated the developers of Breeding Season.

March with me to the Breeding Season's blog.

To spread awareness to misguided Patrons.

We will overwhelm their white knights.

With our superior might in numbers.

Open the eyes of the blind.

So that they may leave the devil's den.


12e014 No.4082

where can i find older versions of the game?

tried searching a bit but didnt end up anywhere

i can only find specific v. of the game and right now i want to try the 6.2 one as suggested above


105fbb No.4083

>>4082

At the bottom of the OP. There's a link to pastebin with all previous versions, 6.2 included.


12e014 No.4084

>>4083

thanks

i feel stupid tho…


8577c5 No.4086

>>4080

Are you that Unknown guy posting in the blog?


12e014 No.4087

>>4086

no i am not

fyi i just started breeding season a week ago so…


8577c5 No.4088

>>4087

Well you're not wrong, spreading awareness feels like something that needs to be done. They've brought it upon themselves with all of the bull shit their patrons have had to endure.

It's taken what, 2-3 years to get to the point they're at with the game. They have big ideas, large aspirations and want so much for their game, but they're just not willing to put the effort in.

It's such a slow paced game that other developers who are working on other solo projects have so much more to show for their time spent dedicated to making their games.

The BS team seems uncoordinated and it feels as though after all these years they have only just begun to get their priorities in order. They're still messing up, lying and making excuses for everything that goes wrong. They at least admit on certain occasions that something was their fault but we never see any progress to make up for the huge loss of time.

Vanilly even went out of her way to ensure all the patrons that we would be receiving 7 animations per month. Even after all this time of their patrons arguing, fighting and bickering with one another they still could not hold true to that statement. I'm not certain of the last build, but I know there was not 7 animations that were promised. Those were all of the female breeders animations with all of the catgirl/guy variants.

I feel like saying that we should give them another month and see how that pans out, but they've taken years away already.

What bothers me most is their recent lie about how they said they would not be doing animations for all monsters. Yet they had a chart specifically made by them to show off which animations were done. Not only that but they decided to add futa, genderbent, neoteny and feral variants of each monster.

They knew that people only wanted these changes so they could see them animated. No on will care about them if they're not animated, so why even bother putting them in the game? Why bother taking up so many years designing and mastering the style and look of the monsters if they're not even going to be a part of what everyone wants? It wouldn't surprise me if more than 90% of the patrons just want to masturbate to animated monsters fucking each other rather than the actual core of the gameplay, the back story and breeding mechanics.

I just don't know what to say or do any more. They have let so many people down and others are just too blind and hopeful to let it get to them enough that they force themselves to defend the developers. It almost feels as though they defend them in some way that the developers will benefit those "white knighting" to reward them for their efforts.


12e014 No.4089

>>4088

as i said i was not a follower of this project until now…i really enjoy the concept and the idea behind this, so i will keep following it and these threads too

but reading through this specific thread and couple of other long ones i understand closely most of the let-down people

and i gotta say the first time i played through the game, i saw that the starting date was back to 2013 and i was genuinely impressed that after 3 whole years we are at that early stage yet…

i dont know the exact changes

i dont know how much effort they have to put into each change

but i do know that they get paid 32k$ each month

but i do know there are only 4 people sharing that money

time isnt an excuse when you run a project 3 years with such high payment and you release only 5 changes per month. you cant work more? hire more people. you cant afford it? lol k 32k lol k. to be fair thinking this from their perspective, they get 8k each and they are like half way through the final project…they know what's up…they know they get too much money…they know they are gonna get that money for the next couple of years..so why not extend this 2 years by lets say 3 months? 6 months? 1 year? each month is 8k ,or maybe more, for them so why would they rush the thing?

personally having followed other projects through again, i have already seen these kind of situations before…the only real way of dealing with this is either the supporters raging OR having boundaries

you know the way this should have been is the following:

THEY PUT A DEADLINE

the more money they get each month the more content they can release in that deadline…but do not forget…they still release a fully functioning game at that deadline being founded 32k or 10k or 210k…if the supporters want more after that THEN they do this deal we have now…this open-deadline-release-patch-when-i-am-not-drunk-or-asleep-or-on-holidays.

im giving too much hate to these guys cause i had some memories from similar let-downs projects, but i kind of think they deserve it at this point…however i repeat i was not a follower so i would like to hear a different side of this deal from a supporter that isnt mad…any additions of my statements are welcomed as well


12e014 No.4090

>>4089

couple of syntax errors…just wrote it before bed…i think it's readable tho


e9a5f6 No.4091

Was it just my imagination or just wishful thinking that there were debug codes for tit and dick size change? I could have sworn one of the old versions had that.


41847c No.4092

https://mega.nz/#!VANlTZ7B!xaBdoYzdhUWAkrQKN6zCHKrBF-kpkzLYYgjIC46bj-k

cleaning my hdd, found these and thought maybe someone here might be interested. versions 3.3-4.2, missing 3.4 unfortunately


364c80 No.4094

>>4089

Don't make yourself upset because of this game (or rather its developers), it doesn't worth it! I've already argued about animations and a lot of other things in this thread. At that time there were rational thinkers in this thread, but most of them are long gone (me included, but I come back once in a blue moon). You cannot change the minds of white knights! I think you should do the exact same thing we've already done. Abandon this game, and forget about that it has ever existed. Doing otherwise is just going to be bad for your health! As I wrote earlier: "Do not expect anyithing from the developers of this game!" They have no work ethics, work morale or whatsoever! But its your choice! You do what you wanna do!


3fcd58 No.4096

>>4092

Which one had the dickwolf melf blowjob? That was my favorite animation.


868e42 No.4097

>>4096

I am on 6.3 and it has it. I guess any version before 7 has it.


dc33f8 No.4102

And i was certain that 7 is a lucky number…. gues luck=/=fap :c


6dbaf1 No.4103

>>255

Hi does anyone have Hotfix 7.3.1 version?


ab0e0b No.4104


4cd81e No.4105

>>4104

punctual, thanks anon.


12e014 No.4106

>>4104

thanks anon!


42a43b No.4107

File: 1458767313742-0.png (52.87 KB, 821x855, 821:855, Elf_by_Gats.png)

File: 1458767313742-1.png (105.43 KB, 598x832, 23:32, tumblr_nzj6k8Zaqw1sb49q1o1….png)

any way to get the pinups (with no signs to cover genitals) without having to become a patreon?

I am especially interested in these two pictures. Any source available where you can get them uncensored?

thank you in advance


97e04d No.4108

File: 1458776164874-0.jpg (37.05 KB, 800x832, 25:26, 7.1.jpg)

File: 1458776164874-1.jpg (40.17 KB, 800x832, 25:26, 7.2.jpg)

File: 1458776164875-2.png (44.28 KB, 598x832, 23:32, (02).png)

File: 1458776164876-3.png (518.34 KB, 549x766, 549:766, (03).png)

Here. And have you this one?


39ea27 No.4109

Quick question. Anyone ever able to get this to work on an Android platform? I've managed to get the New/Load game screen to load up but if you click New Game if just goes black and stays there.

Anyone else tried to run this from a mobile device and had any luck with it?


6b31ee No.4110

>>4049

Actually, the Intimidating Subs *will* give the breeder traits, it's just really, really rare - it seems to be much less than the advertised 5% on the breeder. However, I did save scum for awhile earlier and got Kawaii on my breeder from a sub.


5e0c01 No.4111

About the animation not all being done…

Well, they did says so VERY LONG TIME AGO. At that time, there was just 4 monster I think. Then, when the game at alot of animation and content, they scratched all of it to start over with even less animation that nearly required a I7 processor to run. Now we have a game where the animation that where all done in the past no longer exist. Shit, there is not many animation for the very first 3 monsters!

After that, I discovered what they get paid per month and started wonder where I was misled in life…


42f059 No.4112

Just remember, this game isn't nearly as dead as that furry game that hasn't had a new playable build in over a year.

https://www.patreon.com/thecathousetale?ty=h


5bd05b No.4114

>>4111

I remember first opening this up, and wondering why the first two monsters in the game don't have a scene together. I think if they want to be respected after this, they need to at least finish the game with all the basic monsters having animation.




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