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/fur/ - Furry

all fur one and one fur all
Winner of the 75nd Attention-Hungry Games
/caco/ - Azarath Metrion Zinthos

March 2019 - 8chan Transparency Report
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File: cf3d45c2d9e0c3d⋯.mp4 (12.21 MB, 960x632, 120:79, furry.mp4)

 No.92802

Been working on an a sort of AC-styled ero VN/RPG type game. Aiming for something like CoC but with a bit more lifesim elements to it. I'm still building out tools and nailing down the data schema for things, but I've also spent some time with the more fun bits. The goal is to be able to turn out content like dialogue quickly without hand-animating every single interaction with dialogue tags and simple animations for standard interactions, and more fleshed out animations for more intimate scenes. Lemme know what you guys think. I'd like to post updates here if that's alright.

Give me all your weird ideas or feedback. I can't guarantee I'll implement any of them, but I'll certainly try my best to improve when priorities are in order.

You can reach me at https://twitter.com/GentlesArt if you want to bug me in dms. Can't guarantee I'll get back quickly, but I'll try!

 No.92805

Looks interesting, can't wait to see more.


 No.92835

Looks super cool. Although I would make the girl a little more animated, make her move her head and such. Think Phoenix Wright where the expressions and pictures change depending on the attitude of the conversation. An idle animation while you're waiting to make a choice wouldn't hurt either.


 No.92836

File: 3eafbbe4af20f7b⋯.png (29.78 KB, 428x356, 107:89, laff2.png)

File: 6e11fee6741289d⋯.png (58.01 KB, 1012x676, 253:169, uhoh.png)

File: 535ebd96dd9d94a⋯.png (36.84 KB, 376x452, 94:113, laff.png)

>>92835

Good suggestion! I'll probably add that in after I nail down a good system for placing and moving actors in the scenes. On the meantime, here's some expressions I captured to fuck with 4chans agdg.


 No.92875

If you could find a more natural sound for her to make when she talks, that'd help things out a bit better.


 No.92876

>>92875

If we're ripping off animal crossing then may as well just do a barky version of this. Could be kinda cute.

https://www.youtube.com/watch?v=jdxYWxryLhI


 No.92885

>>92802

so where's the vore


 No.92894

>>92875

Yeah, I wasn't entirely satisfied with this sound set, I just picked it out of a free sound library. It's some guy's girlfriend reading the alphabet.

I might try what >>92876 suggested if I can find something a bit more natural.

>>92885

I'm going to focus on core stuff first when it comes to the erotic aspects, vanilla sex scenes, etc. What fetish material goes in is probably going to come down to whether or not the demand for it is significant to justify the opportunity cost. I'm one guy! If I somehow acquire a budget to get assistance, catering to as many tastes as possible would be possible.

I have a question for you though: who would be getting vored, ideally?


 No.92896

>>92894

Shill nigga shill. There's a lot of people trying to fill that void that is the perfect yiff game. Once you demonstrate a sex scene you should get plenty of funding, just don't let the cash corrupt you. Also change up the dialogue box, don't wan Nintendo smiting you.


 No.92898

File: 919dcc96ae839a8⋯.png (42.41 KB, 832x590, 416:295, 2.png)

File: 1a2229e75360fc2⋯.png (49.5 KB, 900x652, 225:163, 3.png)

File: 2dd67a4e5415870⋯.png (47.22 KB, 934x656, 467:328, 4.png)

File: f44444a01010392⋯.png (57.52 KB, 948x666, 158:111, 5.png)

>>92896

I hope so.

>Also change up the dialogue box, don't wan Nintendo smiting you.

I'd like to think they don't really have that power. They're not the first ones to make dialogue babble or colorful baloon text bubbles, and they're definitely not the last either!

In the meantime, here's some more revealing shots. Bear in mind this is not the final art-pass for the model and texture, there's still odd seams and unfinished parts.


 No.92899

File: 41273d6b32d5eea⋯.png (81.55 KB, 922x654, 461:327, 6.png)

File: 4bb962dae93347f⋯.png (84.82 KB, 948x674, 474:337, 7.png)

File: 3ac2f5297489891⋯.png (81.6 KB, 920x656, 115:82, 8.png)

File: aefddcbdaf33072⋯.png (80.59 KB, 912x644, 228:161, 9.png)

Also adjustable tits


 No.92903

>>92802

This art style is really nice and I like it a lot but... Is there going to be gay content? If there is then I'd be *very* interested.


 No.92904

>>92903

Absolutely! I have no experience with it, but I intended to have male characters from the beginning, and not making some kind of smutty content for them would just be rude.


 No.92906

File: 83355d31ed7deef⋯.jpg (23.86 KB, 600x600, 1:1, nice.jpg)

What do you mean by AC-styled? Just the text boxes and sounds, or like walk around in a village, have your own house and interact with the characters? If so, player character customization would be neat! If it's more text-based, being able to select gender and species and having the characters react to it would be great.


 No.92907

>>92906

The way I'm laying out the internal data representation should hypothetically allow me to present the game in different ways (graphically/textually), though I'm looking to keep it a healthy balance of text and models to accomodate my solo-developer status. You'd interact with it largely the same way you interact with something like Corruption of Champions, but there'd be much more polish in the UI.

When I say AC-styled, I mean to say that it would incorporate a lot of non-erotic lifesim elements like having villagers wander around from location to location where you can chat them up and see how they're doing. If you're familiar enough with them, you can hang out in their house and have more intimate conversations. They'd have some sort of schedule, individual likes, dislikes, (hopefully) different physical attributes and personalities/dialogues assigned from a pool of stock types.

If I can rig things really well and parameterize their model attributes cleanly, I could make them entirely RNG'd so that you could have completely unique villagers, but I can't know for sure just how well that'd end up looking. I may stick closer to AC and just hand-tweak them from a base model with different textures and bone proportions to give them different looks.

>being able to select gender and species and having the characters react to it would be great.

My loftiest goal is to make a male and female human player model that is modular enough to hybridize with other species and eventually become full anthro if the player chooses.


 No.92921

>>92899

Is that the biggest they can go?


 No.92922

Looking good, hope you don't abandon it 10% through development!


 No.92923

File: 540657cd7d77a2e⋯.png (214.42 KB, 1660x936, 415:234, wolf.png)

>>92921

You could make them bigger using the bones, yes. At a certain point they're just going to clip into everything and it might mess up animations.

I'll add accomodating bigger tiddies onto my to-do list.

Action logger's implemented.


 No.92925

>>92923

But where is that certain point exactly? I need to know because reasons.


 No.92926

File: dd403a0d64a266b⋯.png (47.02 KB, 588x492, 49:41, tiddy.png)

File: f98c1f3cf53f688⋯.png (65.27 KB, 804x548, 201:137, bigtiddy.png)

Yeah, just had to test this out. It can definitely get bigger. I'm probably going to set an arbitrary cap on it.


 No.92927

File: 80e6cc4e9dc4a42⋯.png (59.23 KB, 902x514, 451:257, uhoh.png)

Has science gone too far?

Yes/No


 No.92928

>>92927

Never too far.


 No.92929

File: e6ee23dc3c7962e⋯.png (36.34 KB, 624x432, 13:9, stop.png)

>>92928

There's a point where you just gotta call it.


 No.92930

>>92929

Her breasts have a larger mass than her entire body.


 No.92931

>>92929

I personally disagree but I guess that size is fine.


 No.92932

>>92931

How do you feel about... pregnancy?


 No.92933

>>92932

Good shit.


 No.92934

peet pics?


 No.92935

>>92934

Peets are not fully textured and I still gotta give them another pass soon.

>>92933

Well, I have something for you might like.


 No.92936

>>92935

Just how moddable are the bodies going to be?


 No.92937

>>92904

Amazing! Thanks!


 No.92938

>>92936

I'm going to start with what's most immediately useful for creating unique-looking variants of the same species. Height, maybe some thickness keys, interchangeable hair and fur tufts, and alternate iris textures/colors.


 No.92939

>>92938

Is the preg thing going to be in too or is that just a one off side thing?


 No.92941

ill give you shekels if you make a patreon


 No.92944

>>92941

https://www.patreon.com/gentledraws

I've had one functioning as a sort of tip jar, though I haven't updated it in a bit since I changed tacks on development. I was originally aiming to do a VR thing, but my understanding is the market for that is necessarily capped by the number of headset owners. It's something I'd like to revisit, and integrating basic VR is super easy, but the plans I had were a bit much. Trying to stick with something more accessible.

I'd feel much better about it if you waited until I push a proper demo out, but you're welcome to offer whatever support you can afford.


 No.92945

>>92944

couple of shekels sent


 No.92946

>>92945

Thank you kindly, anon. I'll put them to good use.


 No.92947

>>92946

np, don't give up!


 No.92964

>>92935

Eagerly awaiting whatever it is you have in store here.


 No.93055

Spent the day talking gamedev with a friend. No progress tonight, sadly. Gonna start working right now.


 No.93062

>>93055

Can we see an example of some m/m interaction sometime soon?


 No.93063

>>93062

Presently there is no player gender as there is little content, so all interactions are gender neutral and limited to dialogues. Today's goal is to implement non-dialogue interactions.

I can more or less guarantee that by the time I implement proper male/female specific interactions, male/male and female/female interactions will follow very shortly, though models for said interactions will obviously take a bit longer for me to turn around.


 No.93066

>>93063

ok but what about the preg thing you mentioned?


 No.93070

>>93066

Oh, I created a pregnancy blendshape for the model. Mechanically speaking it's not in the game, it's just something I worked into the model that is viewable in the inspector


 No.93072

>>93070

Is there any chance it could be in the game? Or do you not intend for character interactions to go any further beyond "fuck and go"?


 No.93073

>>93072

Quite the opposite. My highest hope is that each villager will have a large variety of interactions and dialogues to discover as well as individual preferences and speeds for relationship development. There'd be a healthy mix of slutty characters that will put out easily and more conservative types that demand a little more investment to impress. I'd like to take it even further and allow for them to form relationships between each other and subscribe to relationship paradigms (strict monogamy, lax monogamy, polygamy, etc.), allowing you to facilitate relationships or destroy them through intervention.

That's all getting a bit ahead of myself, I'd like to focus on the simpler aspects of modeling the sim, but that's the long-term goal.


 No.93075

>>93073

I think the best way to go about this is to have a sort of checklist at the start where a player can choose what sort of things they do or don't want which ensures that everyone gets exactly what they want with nothing they don't. The randomized characters idea is really neat, but that leaves the possibility of a player not finding someone they like so being able to turn things off or having other things be more common ensures this won't happen. You could also do something similar with ranges for body shapes.


 No.93078

>>93075

There seems to be two distinct design philosophies in these kinds of games.

The first is to allow players to set content preferences to their tastes, the second is to make all content available all the time and let the player make the decision on the fly.

I think there's a smart way to do the latter without putting people off. As someone who is as straight as they come, I liked the presence of gay content in these kinds of games for the simple fact that it gives your heterosexuality some kind of consequence. The second you start letting people tick off items on a menu to excise content, it contributes to an overall feeling of artificiality that I think makes the sexual component cheap.

For example, let's say pregnancy puts you off (how dare you) and you want to indiscriminately rawdog every encounter. Instead of making it a menu option, just provide a magical contraceptive pill with 100% efficacy that you only need to take once. Maybe associate an interesting sort of quest to go with it, or have a sort of ordinance system that lets you declare procreation illegal so villagers stop breeding. Any of these options creates a story and frames your character in a certain light that might even be kind of memorable and humorous when you think about how insane it would be to ban some specific activity purely because you dislike it.

To take it further, let's say you like pregnancy but birth is just too far (even the clean and expedient hentai-interpretation of it). Instead of removing birth scenes systematically, just give your player the option to be present or to avoid it as it comes up. You can still engage with the system of breeding and pregnancy without having to witness the inevitable consequence of it first-hand.

If it became a highly requested feature, I might cave in and implement it, but I'd much rather stick to doing it the way I'm describing. Hopefully people will be happy with that.


 No.93079

>>93078

I understand that you want to have some depth in the game world to flesh it out as a game, and I can respect having that kind of integrity. But there's one thing you seem to be glossing over here:

People aren't going to be playing this for the gameplay. They're not going to care about the writing, even if it's really high quality. They're not in for world building either. They're in it to jerk off, plain and simple.

I know this sounds harsh and it sucks to hear, but you're kind of shooting yourself in the foot with that logic. You seem to be trying to make some sort of passion project here (art, form) but you're adding in pornographic content (product, function). People are going to want nothing more than to get to the content or scenes they want, to jerk off to said scene and likely close the game afterward. Having something like unwanted pregnancies just obfuscates the function with the form for anyone who's not into that. It's like when you're reading a doujin and the fat ntr guy shows up out of nowhere.

You need to focus on what it is you actually want this game to be, porn or an actual game? If you go with what I suggested, you can very easily maintain both form and function. With this people can get exactly what they want with nothing else, and you can still express your creativity in the details. Some people won't care about or want these details, and forcing them to see them won't make them appreciate them more.

any chance on getting preg sizes that match the titty sizes from earlier, or is that too far out of your comfort range?


 No.93084

>>93079

>They're in it to jerk off, plain and simple.

I used to think this before I started doing serious research and committing time to developing this idea, but after looking at the data, it's simply not true.

Fundamentally, there is a desire to be aroused that drives the market for erogames, yes, but how people engage with their arousal and sexual desire takes many forms, and the sheer diversity of successful erogames reflect that reality in a demonstrable way.

Popular erogames run the gamut of difficulty, presentation, explicitness, and genre. For me, there are a lot of these games that don't appeal to me, and nonetheless collectively generate revenue in excess of millions because not everyone is like me.

The only conventional wisdom I follow in this regard is to simply know who my target audience is and try to build as strong a product for them as I can manage. If I feel there is really a lack of focus, I can always make adjustments along the way (the code I'm writing is thankfully highly re-usable.)

Hope this assuages any concerns you might have. At the very least I can assure you that it's not going to take hours for you to get to the good stuff when it's out.


 No.93085

>>93084

Well if you've done actual research into this I guess I'll take your word for it, as I'm going off mostly theories. Though I still think being able to turn things off would make for a more enjoyable experience in general, especially since it lets you get away with putting in content that some might find less agreeable.


 No.93086

>>93085

>especially since it lets you get away with putting in content that some might find less agreeable.

I feel you on this front. One of my few gripes with CoC is that there's a ton unavoidable encounters with herm characters boasting gigantic horsecocks on full display.

I'm not grossed out or particularly offended by anything, but to me this kind of hypersexualization baked into the atmosphere and worldbuilding that demands everyone be sexually available and presenting at all times is comical in to a degree that is almost un-erotic for me.

The thing is, I intend to allow the player to choose when and and how they engage with the adult content. Characters aren't going to be presenting themselves out in the open unless that's something you want, and if that's something you want, there will be some steps you can take to achieve that.


 No.93088

>>92899

>>92898

>Female smug wolf

Now you got my attention as long as we play a human I'm all for it


 No.93089

>>93086

I'm less concerned about casual horsecocks flopping around out in the open and more with a player getting invested into a character only for said character to whip out some boner killing fetish. Having it simply say what content is in store can prevent this, but at the same time being able to keep it a surprise but being able to ensure that nothing you don't want comes up could be fun.


 No.93090

>>93088

Human is going to be the default, yeah.

>>93089

I had an idea that you could perhaps surreptitiously look at your fellow villagers browsing history and assess their interests and potential fetishes like a total creeper, or just talk to them and get subtle-not-so-subtle cues on what they're into.

Hypothetically, say, if there was someone into vore (not guaranteeing I'm going to implement it, again), they might drop completely innocuous variations on "oh you're so cute I could just eat you" now and again.


 No.93091

>>93090

>look at your fellow villagers browsing history

I don't know if I can abide by this.

>(not guaranteeing I'm going to implement it, again)

You totally should though.


 No.93093

>>93091

>I don't know if I can abide by this.

Hey, it's role-play. If you don't wanna be that guy, don't be that guy.

>You totally should though.

It wouldn't be so much a question of technical implementation as it is fitting it into the game world in a compelling way. Pregnancy/birth is easy for me because it would allow you to create new villagers. Body modification/growth is also easy since it lets you tailor a particular character to your preferences.

...

Maybe you could... eat villagers you really REALLY don't like?

I'll have to think on this.


 No.93094

>>93093

It's a fantasy world designed to appeal to fetishes, you aint gotta explain shit.


 No.93095

DADDY

DAAAAAAADDY

I WANT TO FUCK THAT DOG


 No.93097

>>93094

There's a difference between the means by which fetish is realized (explanation) and the purpose it serves in the overall framework of the game (justification).

I definitely favor not having to explain too much. If there is fast pregnancy, bloodless and uncomplicated birthing, vore, body modification, etc, it simply IS because it's videogames. If some explanation is rendered, it will be unobtrusive and just there as a little interesting something you can read at your leisure.

My concern is more "how can I make it both arousing and simultaneously interesting as a mechanic on its own?" I think that it's a missed opportunity when your game has all this sexual content and players are going to skip a lot of it not because they find it offensive but because it's simply not that interesting to them.

I'm not into vore at all. But one thing I can tell you is removing a villager in AC is a pain. It'd be fucking kind of sadistically pleasing if I could just eat them and make them disappear instead of pressuring them into moving away by roundabout means or hoping they want to leave on their own.


 No.93098

File: 4f19412b90dbd46⋯.png (9.21 KB, 200x294, 100:147, L.png)

>>92836

>that smug

>that smirk

>That laugh

You are doing good work.


 No.93099

>>93097

ok but what about the question I asked in spoilers that you didn't answer?


 No.93100

>>93099

The breasts and belly work a little differently.

The breasts are shape keyed for different sizes, but also have bones for jiggling that can be resized to further expand them. It's just kind of a happy accident that the breast bones (lol) work well this way.

The belly, on the other hand... well. I could add a hyper-preg shapekey but there is a limited amount of vertices to work with, at a certain point it'll just look blocky and terrible. Let me get back to you on that.


 No.93101

What have you done


 No.93102

>>93101

Yeah, seeing what you mean by it looking terrible. Which is a shame because it's not big enough for my specific interest.


 No.93103

File: 8e310476517e181⋯.jpg (109.83 KB, 800x770, 80:77, 447b021fa2960048571a04cea5….jpg)

>>93102

Are we talking like, this?


 No.93121

>>93103

Not quite.


 No.93124

>>93121

Please elaborate. I need to know, now.


 No.93125

>>93124

Well these are just my personal tastes on things, but sizes that that can be fun for a no context but I also like the subject to have some sort of dignity to them. With the context of it being something like in your game, I'd like her to be not too big that she can't move, but big enough that she could easily pin me under her massive tits/belly and bully me into feeding her and rubbing her belly except I would be doing it regardless because I'm taking responsibility and also that shit is hot as fuck. I'd imagine that size would be big enough to almost reach the ground, so around 2-3x her body weight which is still well within hyper preg territory but still nowhere near room sized like what you posted. But as I said, this is just the personal tastes of one random asshole on the internet and you shouldn't go out of your way to cater to me or anything since it's not necessarily reflective of what other people would want.


 No.93126

>>93125

Well, regardless, if you can find me a picture of your ideal size I can see if I can get the shapekey close-ish to that for shits and giggles.


 No.93127

>>93126

I'm actually kind of busy myself at the moment so I don't really have time to search for something, and the other things I'm doing kinda take priority atm. All I can really say is a diameter of 1/2 to 3/4 her height or so? If you can't do it based on that then don't worry about it, you're not obligated to do something for some random asshole on the internet, even if you are viewing it as a thanks for input or something


 No.93142

File: 9d4391462b045ed⋯.jpg (24.47 KB, 594x441, 66:49, NUTT.jpg)

>>92802

>>92836

>this whole thread

like >>93098 said, you're doing God's work Son


 No.93143

>>92802

If I may suggest, I havent seen any ear movements in any of the things so far, But I would suggest to include them if you havent planned to already, a few mapped movements can make a huge effect on expressions since anthros have the longer ears to show emotions that are more subtle on human faces


 No.93151

>>92899

Gimmy an option to remove 'em, and I'd be happy.


 No.93178

>>93143

This, ear twitches are a nice touch.


 No.93211

>>93178

Other mannerisms like panting and leg twitches during belly rubs are also great.


 No.93268

Lots of progress being made, but it's mostly technical stuff.

Implementing rooms, actors, items, and unique ids for them that will (hopefully) allow me to configure and set up the world from the game editor I'm writing.

My goal is for the content-creation process to be as painless as possible for both myself and anyone I might have assisting me in the future. If I want to make a new npc, I'd like to be able to snap them together from existing components and drop them into the world without having to touch any code, and any code that I do write is isolated from the game and won't mess anything else up.


 No.93272

>>93268

How close are you from being able to generate other characters?


 No.93287

>>93272

It's hard to say.

Right now the system only accommodates associating a prefabricated character with a given actor. The second I finish the actor/room/item system I'm going to try to generate some content that's mostly text, light on the visuals.

Once I'm confident that the content creation workflow is solid to where I can create an interaction, a room, or a character easily, then I'll be ready to start making more models for them.

On that note, this is a very difficult process for me, mostly because I've never built anything quite like this before, and I tend to get racked with indecision on how a feature should look because I'm afraid it's going to be super ugly trying to go back and fix it later down the line.


 No.93291

>>93287

>racked with indecision on how a feature should look because I'm afraid it's going to be super ugly trying to go back and fix it later down the line

You can always post it here and run it by us faggots for what its worth.


 No.93304

>>93287

Also I found a good size ref if you still want to do that thing.


 No.93316

>>93304

Yes please.

>>93291

It's mostly tool stuff that will never be seen by the end-user. I'm making a sort of entity ID system similar to what bethesda RPGs use so I can easily create new actors, items, rooms, with unique IDs and reference them accordingly.


 No.93317

>>93316

Bit awkward but the image in question was on e621 and I didn't bother to save it at the time, and e621 seems to be down as of literally 10 minutes ago.


 No.93318

File: 29494eca08a185d⋯.jpg (Spoiler Image, 153.87 KB, 1280x936, 160:117, 1539737784.xannu_ultimokni….jpg)

>>93317

nm found it on fa


 No.93319

>>93318

Good man. I will keep this in my references folder for the future.


 No.93327

Damn, son. This actually looks like a project that I wouldn't mind backing if I wasn't broke. I really dig the cel shading.


 No.93338

>>93327

Hey, no worries. I don't even have a demo yet, so I'm not expecting anything.

Best way anyone can support me right now is to just follow me on Twitter.


 No.93340

How would you feel about something like all content in the base game being basic and vanilla, but having some extra mod packs that can be downloaded to add other stuff (feet, vore etc) while leaving it open so other people could make their own stuff? The idea of being able to easily modify this game to my exact preferences is kinda the big driving appeal to me here.


 No.93346

>>93340

given the way I'm structuring all the code, I'm fairly certain I've created a good foundation for modding in content similar to how you can make avatars for vrchat in unity.

So yes, I do believe that can be arranged.


 No.93355

>>93346

Awesome.

wens the hyper preg model tho?


 No.93360

File: 7004a820d40052e⋯.jpg (396.78 KB, 1956x2068, 489:517, 700.jpg)

>>93355

Currently on the agenda:

Tools:

[(medium) 80%] Actor/Item/Room creator

[(easy) 0%] Script template generator

Persistence/Data:

[(medium) 0%] Connecting room exits when instancing rooms

[(easy) 0%] Add starting room to main scenario

[(easy) 50% ] Load main game module on New Game.

[(hard) 50% ] Save and load all game data

Actual Porn:

[ wolf% ] I swear I'll get back to this soon


 No.93362

>>93360

Well at least you're making progress.


 No.93387

Good news! Thanks to careful planning, the game entity system I created appears to both saves and loads perfectly excepting a few minor properties that I'll have to override.

This means I can update my checklist

Tools:

[(medium) 80%] Actor/Item/Room creator

[(easy) 0%] Script template generator

[(medium)0%] map-maker (something that can easily allow me to just build rooms without having to input a bunch of data manually)

Persistence/Data:

[DONE] Load main game module on New Game. (It works!!!)

[(hard) 80% ] Save and load ALL game data (There's just a couple things that aren't saving correctly, but technically it saves and loads!)

[(medium) 0%] Connecting room exits when instancing rooms (this part shouldn't be too hard, just trying to wrap my head around a potential bug that will come out of careless implementation)

[(easy) 0%] Add starting room to main scenario (this is where it all really starts. once I make a proper starting room, I can build out from there)

Actual Porn:

[ wolf% ] I swear I'll get back to this soon


 No.93420

>>93387

Keep up the good work, this is going pretty quickely actually compared tto the dev paces I'm used to


 No.93422

>>93420

If he'd asked for money, this would be going waaaayyyy slower.


 No.93424

>>92894

I actually really like the sound you have, makes her sound weird in a cool way. Very unique would be in support of keeping it, or at least not changing it too much.


 No.93431

>>93422

I agree. I don't want to profit on something that doesn't exist. I know some people have a track record that gives them the confidence to accept thousands of dollars in patron pledges before they even have a game, but I simply cannot abide by that. I'd very likely become stressed out by the prospect of releasing a half-baked game to a disappointed crowd.

That said, when the first build comes out, please do throw money at me if you're satisfied with it and want to support its continued development.


 No.93459

File: c713d94493a2ef2⋯.png (43.14 KB, 868x333, 868:333, fuck.png)

I can now write modular little scripts and slap them together on actors.

They're kind of like unity's components only they don't need to run every frame and can be saved/loaded along with all the actor's data. You can also define little message triggers for them to run.

pictured: testing it all out.


 No.93462

>>93459

>dabbing

Please do not actually have this in the finished game.


 No.93470

>>93462

*implements dedicated dab button*


 No.93774

Big boy updates:

[DONE 100%] Actor/Item/Room creator

[(easy) 0%] Script template generator

[IN PROGRESS ~50%] map-maker (something that can easily allow me to just build rooms without having to input a bunch of data manually)

Persistence/Data:

[DONE 100%] Load main game module on New Game. (It works!!!)

[DONE 100% ] Save and load ALL game data. Pretty much done. There will be little bits I'll have to add when new features are added, but I can load and save perfectly now.

[DONE 100%] Add starting room to main scenario (this is where it all really starts. once I make a proper starting room, I can build out from there)

[IN PROGRESS 0%] Connecting room exits when instancing rooms (this part shouldn't be too hard, just trying to wrap my head around a potential bug that will come out of careless implementation)


 No.93799

excellent resource here:

@dannyocoulson

https://www.alignable.com/aledo-tx/coulson-and-associates

coulsonsecure.com


 No.94431

k but whens vore tho


 No.94564

File: fd7e8f1687794a1⋯.png (3.11 KB, 182x191, 182:191, map.png)

>>94431

see: >>92894

Also, good news. I've got movement and the mini-map up and working, finally.


 No.94566

>>94564

>who would be getting vored, ideally?

Don't care as long as the hot wolfgirl is the pred.


 No.94573

>>94566

I have another question.

I don't look at a lot of vore, but I do feel like I've noticed a pattern where the only time you actually see the act happen is when the predator is macro. When it's same-size pred/prey, almost every depiction is sort of the aftermath- a distended belly, maybe a foot in the mouth.

My thinking is that there probably aren't that many people who want to see the kind of degree of jaw-unhinging that would be required to actually devour someone your own size.

Now that's all fine and dandy, I'm not judging, but it presents a bit of a conundrum, seeing as if you want to represent vore visually, you kind of also need to bring macro along with it- and if you don't want macro, then doing the visuals of same-size pred/prey would be really tricky to do without looking really weird and unrealistic. Would a vore-liker such as yourself want to see it happen matter-of-fact, or would something like a first-person prey perspective convey it well enough? Doing it that way would allow having vore without worrying about size/plausibility.


 No.94575

>>94573

Macro shit is boring and lame.

>My thinking is that there probably aren't that many people who want to see the kind of degree of jaw-unhinging that would be required to actually devour someone your own size.

If done properly this shit can actually be really good, but it would require a lot of 3d model fuckery to look passable, way too much for a minor thing like this.

>I'm not judging

I would be. This fetish is dumb and autistic and I hate it.

>Would a vore-liker such as yourself want to see it happen matter-of-fact, or would something like a first-person prey perspective convey it well enough?

Due to the amount of effort that would be required otherwise, just having it happen offscreen and coming back to her teasing her still struggling prey would be some good shit.


 No.94727

File: 8a418196ab68388⋯.png (100.89 KB, 846x496, 423:248, variety.png)

Now that a lot of technical crap is out of the way, I'm focusing on some more artistic stuff.

I want to build a system that will generate a variety of models based on some basic parameters. Fur pattern, features, and bone adjustments for varying proportions.

I would also very much like to implement clothes, as having everyone strutting around naked at all times, while not entirely unwarranted, does sort of remove the fun of getting them OUT of their clothes.


 No.95878

File: 6e3b341f05d746d⋯.png (39.87 KB, 360x324, 10:9, bark.png)

File: 6d3af4a2e847eb0⋯.png (202.04 KB, 1362x586, 681:293, problem.png)

File: 7217f8b729ecd7c⋯.png (277.41 KB, 1014x968, 507:484, tech.png)

File: 7a4c21aeeef76ac⋯.png (15.69 KB, 332x288, 83:72, whitefu.png)

File: bb5501645574672⋯.png (84.4 KB, 328x680, 41:85, WOWOWO.png)

Well, I've gotten loads done since last update. Working on palette and pattern swapping. With enough patterns, palettes, and hair color, I'm going to add some code to drive generating some random wolf girls.

For now I'm making facial expression rigs and stuff.


 No.96064

>>95878

Where's the boob slider though?


 No.96406

File: 626c3092408c451⋯.png (265.63 KB, 1064x1034, 532:517, spoiler.png)

>>96064

Boob slider is still a thing. Right now my focus is on diversity and squeezing as much variety out of the base model as I can with just the tools at hand before I start moving on to different species.


 No.96410

>>96406

those noses look real funny tbh.


 No.96416

>>93090

Since playing as a human will be default, will we

still be able to choose to play as a anthro?

And how will we move around in the game? Like in CoC or something else?

And will you add omorashi or watersports? Scat?


 No.96806

File: 5d5e7b3f03a3e8d⋯.jpg (56.59 KB, 1494x344, 747:172, Dzf9zPIUwAAg4jl.jpg)

>>96410

Yeah, someone else said that, too. Working on it. I tweaked the model a bit since my last post working on some alternate face-shapes.

>>96416

I haven't given too much thought to the PC's actual appearance at the moment, so I'll get back to you on that one.

As for movement, it's very much like CoC, only with a sort of scene view in the center of the game that will either display text or models of whatever you're currently interacting with. I want to give the game a more visual focus with more animated dialogue to set it apart from CoC, while still delivering most of the content through text. As for fetish stuff, I have to keep the scope limited at this stage as I'm the sole developer/artist/monkey working on this thing out of a studio apartment with barely any income.


 No.97103

File: 1b4e471233cda70⋯.png (58.33 KB, 1280x693, 1280:693, 1550726347.sirgentle_cat.png)

I've improved the face shape keys a fair bit. We got cats, wolves, rabbits, and even a human face key which surprisingly blends really well with the others. Tried using the smooth ramp just to see how clean the geometry is. Looking good.

I also set up an FA for the more hardcore and fetish model tests.


 No.97123

>>97103

how about some other poses? Ass shots, maybe?


 No.97767

gimmie anus


 No.97906

File: b8c76080558e288⋯.png (151.63 KB, 1112x648, 139:81, rarest.png)

>>97123

No. I've done enough model polishing and need to get back into developing core gameplay. Thankfully there's not much between now and demo day. Enjoy this pepe.


 No.98008

>>92802

this character is exactly as social as you'd expect someone to be from this site


 No.98012

>>93431

Never change.

After you have a finished product, I'm sure you'll have plenty of interest to make more. Everything looks good so far, and everyone with a fetish will want you to include it.


 No.98452

File: b5e80bda467a264⋯.png (111.65 KB, 810x570, 27:19, malefemale.png)

>>98008

You should see the latest build, it's even meaner.

>>98012

Thanks. I feel like a demo is on the horizon with the progress I've made lately, but the more progress I make the more tasks open up that need to be worked on. There's so much that goes into even a visually basic affair like this.

I'm also very hungry and have to ration my limited stock of rice and fish until my next paycheck.

Anyways, I've added a male base model and a ton of shit since my last post.


 No.98460

K but where's the giant titty wolfgirls at?


 No.98464

File: 8af7843015649ac⋯.png (48.4 KB, 386x531, 386:531, tit.png)

>>98460

Had to re-do the scaling for titties. It's not at a standard that I deem acceptable. I might add a few loop cuts to the tits too to give them a little extra definition.


 No.98472

>>98452

Finally a male! Looking forward to the demo!


 No.98528

>>98472

https://trello.com/b/PcIZtHcZ/crossbreed-features

I made a trello for anyone interested in watching my actual progress and task list. One the scenario item gets shunted into the working category, that means the demo is very close at hand.


 No.98532

>>98452

YES! It's time to gay it UP! Can't wait for a playable build xoxo


 No.98534

>>98532

And you threw a bone to faggots so the game is already dead. Good job.


 No.98541

>>98534

>>98532

You're both faggots, this is why nobody posts here anymore


 No.98552

>>98534

If you're this afraid of catching the gay you should probably stop watching porn altogether, man.

There's dicks everywhere.


 No.98557

>>98552

>implying I watch kiked normie porn

How bold of you to assume.


 No.98563

>>98452

What type of rice do you eat? White rice, brown Rice, or Basmati rice? I eat the third type.


 No.98583

>>98563

Brown rice, for practical reasons. More fiber-rich, keeps you full longer. I've grown accustomed to the taste of it and even sort of prefer it to regular whites and basmati, but nothing beats that Japanese glutinous sticky rice.


 No.98584

>>98528

noice


 No.98588

Hello Gentle,

This is a very good project and we are very happy to have you here. We decided to pin your thread so that information on your new releases can be seen right away and to foster good creative endeavors in our community. Thank you for bringing this here and I hope this game is as successful as it deserves.


 No.98590

>>98588

Oh dang, thanks for that. I hope I don't disappoint.


 No.98600

File: 505c8166eb0779f⋯.jpg (124.92 KB, 680x1095, 136:219, 1536546083785.jpg)

>>98588

wew. okay but can you re-pin the rules and meta so it's the first thread we see instead of this one?

Also, OP, now you are officially sponsored by /fur/, don't post your game anywhere else and don't forget to promote the board in your game 8)


 No.98601

>>98600

That's not how pinned threads work. When you post in the Meta thread it will bump above this one. The posts here are newer so this is on top.


 No.98621

Are there dickgirls and cuntboys or only dickboys and cuntgirls...!


 No.98624

>>98588

>>98600

>>98601

You need to both Pin and Bumplock the thread.

See the >>>/tech/ general support and consumer advice threads.


 No.98630

>>98621

I'm satisfying the base of male/female straight/gay first, everything beyond that really depends on the shape the game is taking once I've gotten there and how easy it will be for me to implement.

Too early to make promises, but I hope the planned content stands well enough on its own that anything beyond that would just be icing on the cake and not feel like something that's missing.


 No.98703

>>98630

If it’s another game that makes me sad by making it literally impossible to be who I am, yeah, it’ll feel like something’s missing


 No.98704

>>98703

stop being mentally ill and trying to ruin even furry games


 No.98708

>>98703

>inb4 nullposter


 No.98709

>>98703

So you don't have problems identifying with an anthropomorphic creature that looks, sounds, and acts nothing like you, but you'll arbitrarily draw the line at genitals?

Thinking that every piece of media has to represent every demographic is how creativity dies. Maybe you should follow suit.


 No.98710

>>98709

For genitals not defining gender, anon seems pretty upset


 No.98713

>>98710

You should literally hang yourself.


 No.98715

>>98703

I understand. I wish I could discuss my rationale and plans further than what was stated, but I'm wise enough to know that personal opinions and apology are potent fuel for drama fires. That isn't to say I won't at least try to answer similar questions in the future, just know that you may get a vague non-answer.

For now, the best I can offer is that when it's out you'll be able to try the game for yourself and at no cost. Make an informed decision at that point and (hopefully) you won't be disappointed!


 No.98731

>>98588

It's well deserved tbh. More projects deserve to be rewarded.


 No.98749

Actually he has a really good point. Literally the only reason you would not like this is because it doesn't include your arbitrary gender. It shows your brain sickness as the narcissistic disease it really is.


 No.98750

>>98749 meant for

>>98710


 No.98764

>>98750

>>98713

>He thinks I was defending nullification

I was commenting sarcastically in agreement with >>98709

Maybe next time I should use /s at the end of my post

/s


 No.98775

>>98764

I'll give you some nullification to defend


 No.98811

So what will sex look like? I'm very curious how the animations will work in conjunction with text.


 No.98816

>>98811

The plan is to have generic scenes (sex between you and the randomly generated villagers) and unique scenes with characters who are pre-written.

All scenes would be narration + talking character bust as a placeholder, and at a minimum I would aim to have multiple animated positions/scenes for opposite and same-sex pairings.

Among other things, part of what I have planned are ways to surreptitiously get a peek at them in their private moments and potentially get scenes this way, as well. I'd also like for the option to do a little coercion/grey area stuff but I have to be careful about that since it's against patreon policy.


 No.98890

>>92802

Basically, what being a furry is all about. Fucking your waifu. All roads leads there. Bravo OP, you are a great purrson. Great job, really cool.


 No.98934

>>98703

>wanting to be yourself when engaging in escapism

Wat


 No.98966

>>98816

God this sounds and looks so cool. Super hyped :3c


 No.99119

File: d6cfaa61cb3288f⋯.mp4 (9 MB, 1096x536, 137:67, 1mm7p_2.mp4)

Progress has been a little more on the graphical side of things this week.

In earlier posts I demonstrated the shader for the anthro base model and how you could tweak the shape keys and material parameters to create different looks by hand.

One of my goals for this project is to generate these automatically, and to that end I've written a couple scripts to automatically acquire all the possible features and materials and set them.

Right now the process is 100% random within some range restrictions, but the script does its job and I no longer ever have to go manually resizing bones or mucking about with the material pane.

Due to being totally random and lacking in a variety of quality pattern textures, the early results aren't all winners. Once I've drawn more decent texture patterns and created a list of sane color palettes to start with as a basis, these should start looking better.


 No.99327

I love seeing your progress on this, congrats on the sticky and all the new interest


 No.99403

File: 68965247a928821⋯.png (251.62 KB, 1134x628, 567:314, keys.png)

Implemented clothes. Got some really nice screens out of it.


 No.99423

>>99403

>Bad girl shirt

That, ironically, makes her a good girl. 10/10 would headpat!


 No.99489

>>99119

>unnatural fur colors

Nope, fuck this.


 No.99493

File: ab171262e27ed1f⋯.png (124.82 KB, 514x770, 257:385, get_a_load_of_this_monster.png)

>>99489

Anon learn how to fucking read you idiot moron, it was a random generator for testing


 No.99535

>>99493

Indeed, the latest picture is more indicative of the kinds of colors I'd prefer. If course not every palette will be found in nature, but I'm not going to have neon sparkledogs like you see in the generator.


 No.99549

>>99493

Randomly generated data needs processing to make it appear less like random noise and more like something natural (or artificial), dumbass. It's not a huge issue to restrict the palette or at least to mute the colors.


 No.99555

>>99549

>I can't read

>Still can't read


 No.99558

>>99549

What the hell are you talking about, it was randomized solely for testing, he doesn't need to do shit to it

You really can't read


 No.100027

Hey Gentle, what's your past experience anyway? 3D modeller? Formally educated or self-learned?


 No.100115

>>99549

Do you know what "testing" means, or are you a LARPer from /tech/?


 No.100123


 No.100414

>>99489

>Hurr my fantasy character has to be realistic


 No.100606

File: 95ce518f6328175⋯.png (1.06 MB, 2000x2000, 1:1, shades2.png)

File: 6ba8aa63772c6b0⋯.png (1.23 MB, 2000x2000, 1:1, pacha.png)

File: e9b73141cfbb680⋯.png (964.62 KB, 2000x2000, 1:1, bigthink.png)

File: 3eca0d0ae82a061⋯.png (953.53 KB, 2000x2000, 1:1, mug.png)

File: 15b928b8295f4b4⋯.png (1.25 MB, 2000x2000, 1:1, smug.png)

Have some reaction images. They're of my OC.


 No.100636

File: 055c22caa53eb65⋯.png (394.8 KB, 720x360, 2:1, Sandwich.png)


 No.100654

How much text is going to be in it?

Are interactions/scenes going to be in text only with supplementary animations, or actually animated?

Do you need a writer?


 No.100771

Had a planned delay in development. Currently hosting a guest for the last couple of weeks and I didn't want to make them uncomfortable by working on this while they're in my house. I'll be free by next Monday when I reasons development in earnest.

>>100027

I am mostly self taught in everything. I picked up 3d modeling and animation most recently, so I'd say it's my weakest skill right now.

>>100654

Just enough, I think. I want it to be more dynamic event-generated text rather than big blocks of the same descriptions over and over again.


 No.101059

Looks sweet!

>>100771

>I want it to be more dynamic event-generated text rather than big blocks of the same descriptions over and over again.

Do you have something like Artificial Academy in mind? Like, procedural dating sim? That would be awesome, there isnt enough of that kind of games out there.


 No.101637

Hiatus officially over. I'm starting work on the game again in earnest as of today. Sorry for the lack of updates.


 No.102258

Those chest tufts look so fluffy. Do you have any plans to add crotch tufts for even more fluff?




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