[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

/furry/ - Your new home

New fresh bread every day

Catalog

Email
Comment *
Verification *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
dicesidesmodifier
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 5 per post.


Rules | TS: http://n8chan.com / pw: nate | 8chan Booru| Steam Group | IRC | Discord chat

CHECK THE CATALOG BEFORE STARTING A NEW THREAD


File: 1457332154097.jpeg (253.34 KB, 2250x1578, 375:263, midnashark.jpeg)

 No.506841

Previous thread has hit the bump limit.

We /art/ itt:

- Post any and all artwork you're currently working on.

- Ask for advice on art-related topics, begginers welcome.

- Offer constructive criticism when requested.

- Non furry art is okay too, so long as it's related to improving your overall art skills.

- Exercises, websites and art tutorials/books reccomendations are encouraged.

 No.506952

File: 1457346801594.jpg (339.34 KB, 3136x2368, 49:37, scrap096_a.jpg)

dropping a sketch for this night, will try to work on animation tomorrow.


 No.507044

File: 1457367397815.png (58.94 KB, 800x566, 400:283, Untitled-1.png)

What do you guys think about the idea of 2+ people streaming together for 1-6 hours every single day, drawing whatever?

I mean generally, I'm not asking you to do it, I mean do you think it would be interesting to do? Would you be willing to do it? I'm intending this for people who are serious about gittin gud and would be willing to dedicate probably most of their free time to it for the sake of becoming a good artist.

I've been thinking about ways to motivate myself to draw more, and I think the main thing keeping me back is the fact I don't have any likeminded people around me. I feel very alone in regards to art and I start asking myself what's the point of going through this difficult and long process and being alone as a result. Draw threads tend to be a hodgepodge of people asking for their fetish to be drawn, a never ending stream of generic art advice, and artists dropping a drawing every now and then, so it's not really doing it for me.


 No.507049

>>507044

personally i hate watching streams. i find them really boring. the only reason people would have any incentive to go into one is to suck the artists dick and/or get free art.

although i do agree that it might be a good source of motivation. at the same time you might end up getting distracted.

only way youll get a single person in your stream is if youre popular af, or if they are your art friends

also post some art


 No.507052

>>507049

Who said anything about watching streams?

The point is to draw together, to simulate the feeling of being in the same room or a classroom and drawing. To make you feel guilty from procrastinating because the other person is drawing while you're slacking off.


 No.507053

Is there a -right way- to hold a pencil? I've always felt uncomfortable with it. Also, I've always used my right hand, but found out my left eye is my dominant eye, which would mean I might be better at stuff with my left hand with practice. Should I switch to my left hand? I barely write let alone draw so Its below 1st grade level, just wondering.


 No.507080

>>507053

overhand grip when dealing with the large masses and overall form, writing grip when dealing with the details and inking.


 No.507098

>>507053

If you draw just as bad with either hand you might as well switch, not that it magically does anything (that I know of) but i'd say it would be more confortable in the long term. Of course you'd have to grind a lot to get it up to speed, make plenty of exercises and all.

As for how to hold a pencil, there's plenty of techniques for several purposes but it mostly comes down to preference. You could look up some and practice until you find one that works.

Personally I use the 5-finger sketching technique (hold the pencil sideways with your thumb and four fingertips, lock it in your palm just below the pinkie, draw with the side of the mine) whenever I'm using a pencil; It is pretty confortable for sketching, specially when using your whole arm range and not resting your hand on the paper, but it doesnt work well for pens or on tablet.


 No.507102

>>507080

>>507098

>Overhand Grip

Yes, that's what I was trying to explain, look it up.


 No.507111

>>507044

>>507049

>>507052

The stream/paintchat idea sounds good on paper :^) but I have a feeling it would be pretty dificult to stream more than an hour or two a day unless you go full neet.

Personally I don't have the time or willpower to draw for this long, specially on weekdays. I'm working on extending my art time though.


 No.507120

>>507111

>dificult to stream more than an hour or two a day

Well I dunno, I have a job but I still have like 7 hours of free time every day. Depends what kinda life you live I gess.


 No.507128

>>507120

I have around 5 hours of free time taking commute into account, not counting dinner and other necesities. More like 4 hours tops. But I do concede you have a point, as out of those 4 hours I spend 4 procrastinating anyway.


 No.507224

File: 1457389614597.gif (4.07 MB, 1280x720, 16:9, sheep job.gif)

Are there any good blogs for tips and tricks with TVpaint?

Also, are there any books that teach you more practical ways to animate? Richard Williams made a decent manual, but expecting one person to animate a whole feature on 1's using the techniques in that book isn't very realistic.


 No.507317

File: 1457402269807-0.jpg (62.08 KB, 908x1228, 227:307, New Doc 15_53.jpg)

File: 1457402269812-1.jpg (52.18 KB, 844x1084, 211:271, New Doc 15_54.jpg)

>>507044

I'm up for it.

>>507224

Most advocate planning a timing sheet for it, but there are people who start with twos first.


 No.507357

File: 1457405215280.png (85.33 KB, 1048x762, 524:381, tv pain.png)

>>507224

tvpaint forums,

I usually just google "X problem tvpaint animation"

here is something everyone should know


 No.507385

File: 1457407523350-0.jpg (467.25 KB, 620x877, 620:877, Untitled-1.jpg)

File: 1457407523351-1.jpg (290.53 KB, 620x877, 620:877, Untitled-2.jpg)

Late night, I'm supposed to wake up in less than 4 hours but I'm here watching furry stuff, yay.

Some shit from the old thread I found interesting:

As someone said, it's a blurry mess, so it's hard to figure out what is actually going on.

Putting stuff dead center in your picture is a generally bad thing to do, since it draws attention away from everything else, but since it's a sort of portrait, it could work, except nothing of interest is cut by the thirds grid/nodes, which is a very, very bad thing; it makes your composition really boring and uninteresting and the viewer's attention may not be drawn to what you want it to be drawn to. Having the head on the center line instead of one of the thirds doesn't help either. An easy fix to this picture if you want to keep it centered would be to move it all down a bit until the eyes of the subject are cut by the upper third, cutting off some of the lower part of the picture which I can't really read anyway and extending the background. Maybe having the hands showing on the lower third and making them an interesting part of the picture.

Something is salvageable though: the background lines draw the viewer's eye towards the subject, which is a good thing.

Opposed to the poor composition, there's actually a decent value study. Even reducing the picture to just 5 shades of grey, I can still read it perfectly. I could even ignore the lower part since it looks like lazy drawing there or something. Only flaw: the foot doesn't contrast enough with the background.

Forget about colors, if your picture isn't readable in grayscale reduced to single digit shades, no bueno.


 No.507386

File: 1457407635244-0.jpg (663.9 KB, 918x1200, 153:200, Untitled-3.jpg)

File: 1457407635245-1.jpg (590.28 KB, 918x1200, 153:200, Untitled-6.jpg)

File: 1457407635245-2.jpg (914.47 KB, 918x1200, 153:200, Untitled-4.jpg)

File: 1457407635246-3.jpg (813.55 KB, 918x1200, 153:200, Untitled-7.jpg)

>>507385

Onto more stuff, some anon doubted the anatomy of this character. It looks fine to me

Then I looked at the picture for a little longer and I thought "wow, this feels like an actually good picture yet something also feels off"

And the answer was: values. Look at that shit, the legs would mix with the background if there wasn't a black outline around them. Not just the legs, there's a very thin, lazy outline all around the character to detach it from the background, and it's not a rim light. Also that weird looking thing coming out of her forearm? Bet you didn't even notice it, now you know why: it's completely lost in the dark background. Easy fix: make either the background or the character brighter. Hard fix: study a better lighting and fix the values accordingly.

If you squint and/or look at the posterized grayscale from afar, you'll only notice clearly her face and her bare chest, but you won't be able to read the rest of the picture.

So after that I looked at the composition and it's actually very, very good compared to the values. Look: the legs form two line that pass through two nodes on the thirds grid which end into another node around which there's the head of the character, which is what the artists wants the viewer to see: while looking at the picture your eyes unconsciously follow these lines which have a composition of their own; even her tail is a line that guides your eye back towards her head and prevents you from "exiting" the picture.

Fuck, even going down starting from her head will eventually bring you back to it, once you "get in", you can't "get out", except by that thing extending from her left arm which bothers me a lot. It brings you out of the picture, bam, just like that and it is literally pointless. It's also not that visible which just makes it even more pointless.

Anyways, after all of this, I still felt something was missing from the big picture, then something revelating popped in my head: it couldn't be, nah, but the gut feeling was too strong, I had to go with it so I did a test, yes! It was…


 No.507391

File: 1457407968166.jpg (Spoiler Image, 892.62 KB, 918x1200, 153:200, Untitled-5.jpg)

>>507386

HOLY FUCKNUGGETS, LOOK AT THAT SHIT, NIGGER!

fuck off kikewheels


 No.507400

It's crazy how much more helpful a slow furry board on here is than the actual art board on 4chan.

>>507317

yep, I do that a bit already. I'm more talking about techniques that could be used to save yourself from drawing more than you need to without your work looking lazy. I know a few at the moment, but I'm hoping there are more.

>>507357

I'll definitely check them out, and just messed with my setting to match the pic, thanks.


 No.507402

>>507044

One thing that has become a habit/comfort for a long time is listening to podcasts (and as streaming has progressed in popularity, Twitch streams). For me, it's much like how some people like sleeping with the television on, and I feel like it has contributed a lot to helping me cope with what would otherwise be crippling loneliness of living in a remote, rural location with only farms several miles around me, in the middle of the Bible Belt where no one even remotely like-minded to me exists anywhere nearby, etc. etc..

I've started picking up art only recently, and am still doing things like gestural drawing and still-lives and just generally studying the idea of drawing, but I easily slipped into being able to do it with a podcast in the background. It might be years of practice to make me adept at multitasking listening with other actions, but I'm slowly working on associating the act of listening or watching something to doing art and it becomes less of a chore of practice and more of a thing I do to pass the time like listening to podcasts.

I mention all this bullshit because it might serve as an adequate alternative, because art streams are typically impractical unless serving a very particular purpose. With something like podcasts, you might could associate to motivate yourself and make yourself feel less alone while drawing. If all else fails, just put on some Bob Ross in the background.


 No.507414

File: 1457411511701.jpg (394.08 KB, 720x477, 80:53, cookies.jpg)

You can pretty much critique anything forever, however at a certain point you may consider just finishing the drawing to a reasonable point - and starting a new one with some new ideas and improvements in mind for future use. We can endlessly examine the flaws in a paw, or how that claw is a centimeter off from part of the bone that turns 4 degrees to the east and reflects part of the vase in the corner of the room due to the reflection of the lighting while two animals fornicate with dildos.

Dicking around drawing arrows and circles and proportion and perspective and golden areas is all well and helpful but seriously…just fix what you can, then be done and move on. Make something new instead of rubbing your face in concrete. Use this new knowledge to build an improved BASIS and framework so you can move on to the reflections of light on a oiled anus stretch or the anatomy of a tear duct.

Good work, have a cookie.


 No.507434

File: 1457413564231.jpeg (198.51 KB, 1686x1578, 281:263, midnasharkink.jpeg)

Just tried inking this, but I always like the sketches better.


 No.507444

File: 1457414439457-0.png (176.79 KB, 1600x1200, 4:3, ehhhhh.png)

File: 1457414439990-1.gif (219.81 KB, 747x496, 747:496, curly11.gif)

File: 1457414439992-2.png (35.57 KB, 471x553, 471:553, s-purple.png)

>>506841

This is going to go into blogpost territory (barely?) and I'll act like an autist, sorry in advance.

I'm /newfag/ as FUCK when it comes to art. I want to really start getting into it because I feel creatively blueballed on the amount of things I want to see and am not seeing. I really want to know how to get good at faces, I want to know how to draw a muzzle that isn't just sticking out of a flat face, I'd like to know how to do basic lines with out crying myself to sleep. I have no style. Yet. And I'd like to get one that I can say. "Is mine" As for what kind of style I'm going for. Cartoonish sort of artstyle with a lack of anti-aliasing I have a thing for that pixelly look with a sense of realism in proportions and such. Pic #2 and #3 are an example.

>Pic#1

This is garbage and I know it is. However. I want to know how to piece that garbage together to make something good. The things I'd really like for critique is the face and body. Hand and turkey? kiwi? bird? something. aren't that important to me as of yet. I'll very much so prioritize hands later on though. Where can I improve to make it so that the face doesn't look awkward or the body doesn't feel off? As for critique I want full blown critique. Don't hold back because I'm new to this. If I wanted soft pats and "good job"s I'd be on tumblr asking this.

ADHD version: is its a newfag artist wanting to know how to draw a face that isn't weird or a body that isn't the size of an ant.


 No.507450

>>507434

You always lose a little life from the sketch phase when inking, especially when you're initial sketch involves loose thin lives. You can either accept this, or move to doing a LOT less detail work in the sketch phase and focusing more on the big shapes and forms and leaving everything else for inking… thought this requires quite a bit of practice and confidence. Another way to combat this is to use thick lines or a "charcoal stick"(so settings for a charcoal stick brush) to make a thick and loose silhouette gesture that hints at all the details and forms which you'll draw in the inking phase.

Personally I'm a big fan of the charcoal method myself.


 No.507458

File: 1457415061602.jpg (1.16 MB, 1589x2150, 1589:2150, 1441759768897.jpg)

>>507444

Then you are going to need to start with the foundations and drawing from life. Still, get yourself a reference folder of art you like to look at from time to time to give yourself a little direction, though you'll find your taste constantly evolving and changing.

The foundations you will need are

>gesture

>form/perspective

>anatomy

>light

This thread over on /co/ will help you out a lot: https://8ch.net/co/res/524505.html

Right now focus on gestures and building confidence in your lines. A really good book I'd recommend you read for that is: http://www.floobynooby.com/pdfs/gesturedrawingforanimation.pdf

and try to experiment around with different ways to draw gestures to find one you are most comfortable with. Also refer to >>507080 if you are having issues with your grip or getting loose lines going when dealing with full figure gestures. Art is a life long journey, so enjoy it and don't try to rush your progress. Just take it one step at a time.


 No.507459

>>507444

>ADHD version: is its a newfag artist wanting to know how to draw a face that isn't weird or a body that isn't the size of an ant.

Start with the very, very basics. Draw lines, circles, then move into more complex shapes and forms. Practice your draftsmanship by drawing a hell of a lot of these more confidently, then try and understand how these shapes and forms help create 'heads', 'hands' and the rest of the stuff you may need to draw a regular human body. Drawing gesture exercises will help you a lot with understanding the human body and how it moves/flows, so you can translate it to paper.

For starters, you could start tackling the lessons found at http://www.drawabox.com/. Even if it's recommended you have *some* experience drawing, it's very beginner friendly.

Alternatively, here's Vilppu's Drawing Manual someone else posted on the other thread. Start from the very beginning and do all the exercises found on it. Here's the Link: https://vk.com/doc-35235806_52615724?dl=30f70c791fda95965b

Go and have fun.


 No.507464

>>507458

>>507459

Book marked every link that was said. I'll be looking into it for a long while now. Thank you so much for getting me started like this!


 No.507468

>>507464

Don't forget to post whatever progress you make and feel like sharing.


 No.507519

>>507444

Practice form and your stuff will improve tenfold. Vilppu covers it. Always account for shadow and lighting.


 No.507583

File: 1457433871637-0.jpg (753.45 KB, 4480x1984, 70:31, scrap097_a.jpg)

File: 1457433871638-1.gif (39.82 KB, 640x480, 4:3, imrusty.gif)

looks like I'm going to review those animations principles again…;__;

here's some resources that I need to look at more:

http://animationart.tumblr.com/post/10770608041/animation-notes-glen-keane

http://www.carlosbaena.com/anim_material.html


 No.508371

File: 1457573132613.png (504.16 KB, 2000x2000, 1:1, well.png)

Have any art trades happened yet?

Anybody want to try one?


 No.508422

File: 1457580949219.jpeg (535.49 KB, 2250x2000, 9:8, rku.jpeg)

>>508371

I'd be up for for a trade or two.


 No.508525

>>508371

I'd do it but I have a problem of having nothing to request.


 No.508527

>>508371

>>508422

lurker here. I'd like to see some trades between artists.

miteBcool


 No.508533

File: 1457608180678.jpg (208.56 KB, 2048x1152, 16:9, scrap9212_a.jpg)

>>508371

>>508422

I'm willing to do one, here's a quick birb sketch.


 No.508690

File: 1457645997184.png (276.76 KB, 608x768, 19:24, tennnnnnn.png)

the hands and the wings may be a little odd but I did a thing


 No.508694

>>507044

>I don't have any likeminded people around me.

The streaming idea isn't really an option I can commit to due to unreliable internet with a TERRIBLE upload in particular. But at the very least, I can sure say I know how you feel in regards to being art lonely. I've always had more than enough friends, I've even had artist friends. One in particular is quite talented. But I have never, ever had an artist friend of similar skill and aesthetic interests. For so many years I've wished I could just have one artist friend good enough to learn from (ideally better than me) who was on the same page creatively. I even went through and graduated from art school without ever finding that likeminded artist friend. I can't possibly be better off for having basically worked alone since grade school.


 No.508699

>>508694

I feel that way. I don't submit my paintings or animations because I feel that I'm so far behind in comparison to others.


 No.508732

File: 1457652140413.jpg (100.48 KB, 850x603, 850:603, ac057afea0d202a3e34dce250c….jpg)

not mine, but give critique


 No.508787

>>508699

>>508694

You could try and submit whatever you feel like and see if there's anyone invested in what you have to offer or act as tutor.

>>508732

Those feet are a blasphemy, but other than that I dont see any glaring flaws other than the fact It's implied pedoshit.


 No.508910

File: 1457670873482.jpeg (116.98 KB, 1013x900, 1013:900, wouldufugme.jpeg)

Gag request from a friend based on a joke about halfchan /tv/'s consensus on zootopia literally being 'I would fug the bunny'.


 No.508948

File: 1457675515816-0.jpeg (Spoiler Image, 238.43 KB, 2048x1820, 512:455, tmp_24949-received_102092….jpeg)

File: 1457675515817-1.jpeg (Spoiler Image, 151.78 KB, 2048x1820, 512:455, tmp_24949-received_102092….jpeg)

>>508910

And another couple sketches i did yesterday.

Spoilered to avoid potential drama


 No.509020

File: 1457689431301.jpg (Spoiler Image, 352.62 KB, 1280x1024, 5:4, lame redline.jpg)

>>508732

I would probably fix the feet and make the lighting project in an organic way (projecting light on a curved surface). You can have an easier time thinking about feet if you have 3d cubes in mind.

spoiler for redline and not so elaborate feet tut. I had Hampton's and Hogarth's method in mind, so it's worth reading their techniques.


 No.509191

File: 1457722070465.jpg (1.89 MB, 6784x3136, 106:49, scrap9213_a.jpg)

here are some insects so far


 No.509217

>>509191

looks good, saved.


 No.509332

>>509191

You seem to have a huge thing for birds and bees. I dig your work a lot dude.


 No.509372

File: 1457749793535-0.jpg (131.81 KB, 450x657, 50:73, phicenfigureman.jpg)

File: 1457749793536-1.jpg (100.76 KB, 450x627, 150:209, phicenfigurewoman.jpg)


 No.509389

>>507459

Seconding Vilppu. I honestly have grown a bit of a distaste for Loomis over the years and wish he wasn't the one being parroted. His stuff is stiff and encourages bad habits. Vilppu builds a proper foundation and encourages more naturally flowing figures. He stresses the importance of gesture over anatomy and I think a lot of beginners get it backwards. Animators at Disney etc. hold him up on a pedestal for a reason. I also really like Michael Hampton.

also have these:

https://www.youtube.com/user/onairvideo/videos

http://www.onairvideo.com/croquis-cafe-photos.html

http://androidarts.com/art_tut.htm


 No.509392

>>509389

Loomis isn't all that bad but it attained meme status back when ConceptArt.org was the end all be all or internet art communities.


 No.509417

>>509392

Well…I guess I should've specified that he isn't not worth bothering with…just that I feel beginners will get more out of Vilppu. I definitely still draw heads with his method though. Also I miss CA so fucking bad.


 No.509462

File: 1457760699805-0.jpeg (386.85 KB, 2250x2000, 9:8, deins.jpeg)

File: 1457760699838-1.jpeg (386.85 KB, 2250x2000, 9:8, deins.jpeg)

Don't feel like drawing much today for some reason. Have a dog girl.


 No.509528

>>509372

>have emulational woman secret parts

u wot


 No.509688

File: 1457809179102.jpg (177.45 KB, 985x916, 985:916, ss (2016-03-12 at 12.55.05….jpg)

I'm getting a lot more comfortable with the tools Krita offers me. With more confident and less messy strokes, I think this could prove to be an appealing method of linework for me - or, at least, a next layer of sketching to further flesh out the piece.


 No.510069

>>509688

Practice drawing real animal skulls so you could get a better idea of where to place the parts of the face. Here's a book that helps:

http://vk.com/doc172778764_155872235?hash=449c6b12bbed3ed732&dl=e6679a66bb0b48eb03

They're very similar to human skulls since they have the lateral and mandible, but they're proportioned differently. I think of them as rectangular and cube form.


 No.510081

File: 1457842923628.png (3.22 MB, 1806x1248, 301:208, JudyMeetsPussyDestroyer1.png)

>>508910

Speaking of the bunny, I finished this today. Zootopia bunny about to get her lights turns on and off.

>>510073

While I wouldnt disagree with the first statement (most furry artist are hobbyists that do their art because they like it and commissions are basically spare change for them), to say that we don't have lolcow levels of bait ans swiitch "Take de money and run off" would be silly. Nickel and damning happens all the time, its just that there are a lot more honest artists imo as well.


 No.510085

>>510073

Oops, I posted this in the wrong thread.


 No.510120

>>510081

pretty damn good.


 No.510132

So about those trades, would anyone want to request anything first?


 No.510142

File: 1457851684090.jpeg (250.74 KB, 2250x1336, 1125:668, kelpe23.jpeg)

Have a couple sketches in the meantime.


 No.510276

I have a similar style and quality as pic related.

If I churn out 2-10 sketches a day pandering to fetishes and popular characters, would I be able to quickly build up a reputation?


 No.510277

File: 1457892435156.png (303.87 KB, 1008x578, 504:289, selfdestruct.png)

>>510276

Forgot the image.


 No.510287

>>510276

Just do artwork in color. Even if they're flats, they'll still be more attractive to the public. You could either do paintings or go for the short route:

http://prismblush.com/clean-color-fill/


 No.510302

>>510276

>>510277

Most likely yes, but post some of your artwork just to be sure. :^)

Also do as >>510287 says. Adding color to sketches intantly improves the appeal.


 No.510304

File: 1457897123613.jpg (167.33 KB, 1024x768, 4:3, hoopa.jpg)

Fuck meant to post this last night


 No.510354

File: 1457901271617.png (2.69 MB, 1550x3000, 31:60, 23456324523.png)

>>510304

It never occurred to me to approach a drawing like this, lining and coloring parts of it as I go.

I'll probably try this later today, I really do need to color my stuff more.


 No.510362

File: 1457903187338.png (2.13 MB, 2250x2000, 9:8, awkward shark.png)

Have an awkward shark in the meantime.


 No.510403

>>510354

Yeah some fag on Pixiv posted a layered PSD like that. Seemed more concerned with doing it by perspective blocks than by what different things belonged to.

I had a hell of a time doing lineart alts, like clothes and dongers, but this seems promising


 No.510447

>>510304

**Holy crap, I love the colouring on your stuff. How did you learn how to do that? Link to the Pixiv on the layered PSD?

You have an account on FA? Weasl? Tumblr?**


 No.510450

>>510447

Separating lines breaks spoilers. But don't worry. We don't judge people for their mistakes or their their quirky ways of expressing interest.

¯¯¯¯hue¯¯¯¯¯


 No.510472

File: 1457911704910.jpg (321.3 KB, 701x1075, 701:1075, 1438597492670-1.jpg)

Please tear me apart

I posted my art like 6 months ago and I think I've improved since then


 No.510484

File: 1457912552992.png (12.13 KB, 197x67, 197:67, egkhck.png)

>>507044

If yer ded srs about multistreamin im always happy to include multistream buddies even if they're complete strangers. Streamin while drawin def helps.

Just hit me up on picarto when im on, i try to stream weekdays from 10am-4pm pst if im not already workin

virushunter


 No.510516


 No.510610

File: 1457926623790-0.jpg (66.52 KB, 421x600, 421:600, brigman hand construction.jpg)

File: 1457926623790-1.jpg (78.34 KB, 607x800, 607:800, burne hogarth.jpg)

>>510472

Your figures looks good so far, don't hide your hands though.

If you want a good start, Bridgman has an easy method of constructing them. Copy first pic related and use that technique for gesture hand drawings:

http://www.quickposes.com/gestures/timed

Go to hands tab, click 60 seconds, and start. Draw the images (hand and arm) until 20 pictures are done. Don't mind if they don't look decent the first time, you will do better. Once you're comfy with it, go for 30 second hand gestures. If you find the 60 gesture drawing too slow, go for the 30 second session.

Once you're confident, go for advanced hands like loomis and hogarth.

Anyway, there's a few issues with the head. I'm not too experienced with them to talk about the solution, you want to have him look directly at the viewer though.


 No.510614

>>507458

that sepia guy is attractive

why don't people draw attractive people anymore


 No.510641

File: 1457930425765.png (Spoiler Image, 203.16 KB, 371x473, 371:473, 1457041807029.png)

>>510614

Because Soggy Knees :^)


 No.510782

>>510614

I drew him multiple times before, he's a stud with good curves.

I'm going to draw him again.


 No.511122

File: 1458006323677.jpeg (982.37 KB, 2000x2250, 8:9, keknon.jpeg)

Just another quick sketch. I feel like drawing hands now that someone posted some good reference.


 No.511163

>>511122

Pretty good.

Don't know if the purple was intentional, but it looks really nice.


 No.511185

>>511163

I just like to sketch in pink/purple/blue.


 No.511206

>>511122 (checked)

Why did you drew a naked hurt chicken?


 No.511211

>>511206

It's an injoke with some friends.


 No.511214

>>511211

It has to do with the bike behind him??

I love bruises makes everyone look cuter


 No.511217

>>511214

Yes.

Guy fell off his bike and landed head first in the pavement, nothing mayor thankfully. He doesn't have a fursona so I half-jokingly suggested we should 'assign' him one so we could draw pics and porn of him.


 No.511225

File: 1458018762019.jpg (8.24 KB, 198x255, 66:85, 4929119 _e5c0901f800135b9a….jpg)


 No.511264

File: 1458021980238.png (914.9 KB, 873x991, 873:991, 2016-03-14 21_37_46-LNPOve….png)

>>511225

Here's a WIP I'm working on for now. Any criticisms on it? I've been thinking something's a bit strange near the bottom of the picture (perspective issues?) that I can't put my finger on.

Also, any tips or tutorials on inking that helped people out? I feel that inking is one of my weakest link in my art.


 No.511266

>>511264

Whoops, didn't mean to quote


 No.511281

File: 1458024459355.jpg (119.45 KB, 1280x861, 1280:861, 1457974004.gaybird_untitle….jpg)

My visual vocabulary consists entirely off of animal heads and dicks.

That's all that matters, r-right?


 No.511285

>>511281

draw more horsecock


 No.511294

>>511281

Needs more Loomis.


 No.511455

File: 1458058045171.jpg (435.69 KB, 2688x1536, 7:4, scrap9218_a.jpg)

Here's some sketches today, I'm in a new environment so I can't think too clearly.

>>507224

I've been giving this a thought for a while and the animation exercises train very well. They might seem like useless busywork, but they're applicable to everything else.

http://www.animatorisland.com/51-great-animation-exercises-to-master/

I remember animating a backflip before and discovered that it nearly had the same timing as one arc of a bouncing ball. It's the slowest when it's nearly at the highest point.

I need to do those exercises again.


 No.511512

>>511455

Bookmarked. Right now I'm in the middle of figuring out a workflow in flash though. I need to figure out something inbetween puppet and traditional animation seeing as one way looks to cheap, and the other takes to much of a toll on a one man animator. I'm sure once I've figured it out I can apply these practices. Thanks.


 No.511590

>>507044

why not just have a dedicated drawpile? whoever feels like drawing can do it on a giant canvas with everyone else.


 No.511602

>>511590

If someone can set this up I'd gladly join from time to time.


 No.511605

>>511590

>>511602

Ditto. Anybody know how to make a drawpile room?


 No.511606

all shit


 No.511616

>>511590

Because drawing on drawpile is absolute shit compared to photoshop or whatever.


 No.511649

>>507044

A Discord could work, anyone want to host a channel?


 No.511656

>>507044

A Discord could work, anyone want to host a channel?

(HOTWHEELS. I KNOW THAT YOU'RE HAVING IT ROUGH WITH INTL, BUT PLEASE FIX YOUR WEBSITE)


 No.511665

https://www.cgpeers.com/ is up for registration today, if you haven't registered for it, you can do so now.

>>511616

It's limited, but it's still doable if you know fundamentals.


 No.511759

>>511656

Nigga, everytime midget tries to fix the website either the users complian about bullshit, or a kike steals all the code and runs to the hills


 No.511793

File: 1458108651304-0.jpeg (Spoiler Image, 1.37 MB, 2250x2000, 9:8, ded.jpeg)

File: 1458108651304-1.jpeg (Spoiler Image, 1.37 MB, 2250x2000, 9:8, ded2.jpeg)

Spoilered because of Emo Git.


 No.511804

File: 1458110774273.jpg (189.47 KB, 1024x768, 4:3, yiff2.jpg)

>>510304

Just a little update on this


 No.511837

File: 1458125429877.png (107.1 KB, 596x550, 298:275, Zoroark.png)

So I ended up finishing this a few minutes ago; I'm not really familiar at all with shading or coloring, but I tried my best. If anybody has advice, as well as any comments that would help me improve my next attempt, they'd be much appreciated.


 No.511978

File: 1458150593878-0.jpg (60.97 KB, 1168x484, 292:121, rendering1.jpg)

File: 1458150593878-1.jpg (248.9 KB, 1280x1124, 320:281, rendering2.jpg)

>>511837

I have it rough myself. I'm currently trying out ctrl+paint's premium digital painting tutorial.

You can get it off websites like cgpeers and gfxpeers, but I bought the $55 set since he's a cool guy.

http://ctrlpaint.mys hopify.com/products/digital-painting-starter-kit

His tutorial is software friendly to SAI if you have the onta brushpack.


 No.512147

File: 1458167013250-0.jpg (22.7 KB, 394x395, 394:395, ss (2016-03-16 at 05.11.00….jpg)

File: 1458167013254-1.jpg (26.71 KB, 337x359, 337:359, ss (2016-03-16 at 05.11.29….jpg)

I like how this technique is shaping up, but I still need a bit more definition with the lighting. I think my linework is serviceable, at this point.

Art is really fun, why did I wait so long to pick it up?


 No.512153

>>512147

It'll stop being fun when your eye skills improve and you start to notice just how overwhelmingly flawed everything you do is, and it seems impossible to put out quality that you expect of yourself, or even similar quality that you had done before because you only remember your best accomplishments in art and compare yourself to that.


 No.512163

>>512153

That might be how you see things, but I have other hobbies other than just art, so even if I'm not the greatest artist, I can still have fun exploring ideas on a canvas.

It's sad that you are filled with so much self-pity and loathing.


 No.512174

>>512163

I can tell you're a beginner.


 No.512214

File: 1458171509118.jpg (124.67 KB, 1200x1300, 12:13, YOOOOOO.jpg)

>People on the discord group asked me wether I could draw.

>I asked them to make requests.

>One wanted wolf, the other wanted kirby.

>Wolf x Kirby

>Never drew lewd things.

Never again.


 No.512278

>>511978

>Tutorial is software friendly

Jesus christ, what? Just open a paint program of choice, take a hard round brush, and apply basic techniques. Not hard.


 No.512291

>>512214

>discord

never again


 No.512319

>>512278

Sorry if I didn't sound clear. I intended to say that his tutorials can be done any art software despite him using photoshop tools and techniques. There's still a lot of useful basic information about lighting he breaks down in a short amount of time.

I overdid his soft brush advice though, which is why it looks pretty blurry. I know that you get more control with a hard brush, but you spend a lengthy amount of time refining the forms.


 No.512346

I cant into drawfag, what do?


 No.512350

>>512346

Loomis


 No.512354

>>512346

First, draw a lot of stuff you like. Then hate your current skill level and focus on practicing relevant stuff that would make your ideas appear better. You can usually practice those relevant ideas by training your fundamentals, which would greatly help you with reference and imagination drawing.


 No.512361

File: 1458187227822.png (1.38 MB, 1075x860, 5:4, Starters.png)

Have some more gesture stuff.


 No.512377

question: is it better to upload everything everywhere? or use one of your accounts for everything including sketches and and other just for the more finished/polished (therefore less frequent) stuff?

im talking mainly FA / IB / tumblr


 No.512395

File: 1458190119689.png (454.49 KB, 641x794, 641:794, Thisshit.png)

>>512354

>First, draw a lot of stuff you like

Done

> Then hate your current skill level

Done


 No.512432

>>511793

that's kinda hot tbh

do you have more goreshit


 No.512441

>>512395

Awesome, follow this post ( >>507459 ) to practice.

It might seem like overkill, but it'll improve your drawings by a lot since it teaches form and anatomy. Try to start drawing pages from the Vilppu book first, then apply each construction technique (gesture, circle, rectangle, and clyinder construction) to your own drawings. The drawabox exercises will make copying those pages easier, but take them easy. I spent 1-3 days on each subsection because of my schedule, but you can probably do them under less.


 No.512522

>>511978

There's also the Shaddy Shafadi digital painting tutorials, might be worth looking into.

Shaddy Safadi - Digital Painting Tutorials: http://www.youtube.com/playlist?list=PL0SSy7vUJ6ExSzVbhaliZ6S8242dJtKDm


 No.512669

File: 1458245394493.png (367.03 KB, 858x975, 22:25, 2016-03-17 01_20_19-LNPOve….png)

>>511264

Just a follow up on this WIP. Any criticisms on the inking? I have trouble with the line weights, which I always struggle with for every drawing I make, so any tips on making good lines (Other than the Scott Robertson video) would be awesome.


 No.512814

File: 1458260153826-0.png (Spoiler Image, 1.02 MB, 1013x577, 1013:577, sashimi.png)

File: 1458260153845-1.jpeg (Spoiler Image, 227.18 KB, 3500x2000, 7:4, stuff (2).jpeg)

File: 1458260153845-2.png (Spoiler Image, 388.8 KB, 1450x1250, 29:25, amp4.png)

File: 1458260153848-3.jpeg (Spoiler Image, 286.86 KB, 3000x2500, 6:5, t2.jpeg)

File: 1458260153848-4.jpeg (Spoiler Image, 406.15 KB, 2000x2750, 8:11, bust.jpeg)

>>512432

I'm not that into Guro except when it's particularly tragic, kinky, or after the fact (Such as amputees), but here's some stuff I've posted before.

>>512669

I'm not one to judge so I won't, but the subject matter is giving me a bit of a hard time when looking into this drawing; I mean the drawing and the lines look good, I just can't go into more detail, sorry.


 No.512841

>>512814

amputation is really hot, though

I like your drawings


 No.512846

File: 1458265175029.png (228.08 KB, 831x844, 831:844, dunno.png)

I much prefer sketching out poses in pencil first, but my cat was sleeping on the sketchpad so


 No.512898

Reminder that's there's an animation tool for CSP that was delivered in a patch as of Tuesday.

http://www.clipstudio.net/en/dl


 No.512935

File: 1458284093863.png (150.65 KB, 1033x767, 1033:767, yiff.png)

Working on a Scolipede instead of finishing >>511804


 No.512968

File: 1458289752229.jpg (101.19 KB, 1024x683, 1024:683, judy_hopps_by_nippy13-d9il….jpg)

Requesting Judy Hopps mudwrestling Lola Bunny


 No.512969

File: 1458290012053-0.png (1.02 MB, 1338x1415, 1338:1415, 1-jn.png)

File: 1458290012054-1.png (1.02 MB, 1338x1415, 1338:1415, 2-jn.png)

File: 1458290012054-2.png (1.02 MB, 1338x1415, 1338:1415, 3-jn.png)

File: 1458290012055-3.png (1.02 MB, 1338x1415, 1338:1415, 4-jn.png)

I drew this today.


 No.512974

File: 1458290889104.jpg (167.9 KB, 1024x768, 4:3, scolipede copy.jpg)

>>512935

Hey 3 hours total, not bad, definitely improving


 No.512986

File: 1458296583359.png (2.84 MB, 2048x2732, 512:683, 2016-03-17 20.23.50.png)

WIP of a piece I'm working on. really need to figure out volume and depth in my work :p


 No.512987

File: 1458296744359.png (3 MB, 2048x2732, 512:683, 2016-03-18 12.24.51.png)

>>512986 sorry, old WIP, here's a newer one


 No.512989

>>512987

Meh.

Nice details and it's a good idea, but I think you should start over, or go waaay back and fix some of it.

Symmetry is wrong and I think it absolutely needs to be improved.

I mean, this image has some awesome potential, but I don't think it can shine if you keep it in its current state. You should redo it from the beginning.


 No.512990

>>512989

Kay, bearing in mind what you said, would it be reasonable to collapse this lot down to one layer, lower its opacity, and use it as a base foundation for a redo?


 No.513019

>>512968

Take it to the /draw/ thread.


 No.513033

how do i learn to draw cute furry art


 No.513046

File: 1458318984502.webm (7.2 MB, 960x540, 16:9, JUST DO IT st.webm)


 No.513066

>>512846

Pecs looks rather saggy.


 No.513079

>>513033

Proportion helped me. In my experience, it was the smaller snouts that made them more qt.


 No.513093

File: 1458328159499.png (135.81 KB, 1304x882, 652:441, cocktongueb.png)

Tongue


 No.513110

>>513066

Fack, they do. :/


 No.513746

File: 1458465417184.png (167.92 KB, 712x1232, 89:154, elektra.png)

bamp


 No.514023

these are drawings I did this past month, I'd love some feedback in terms of direction and what you guys think I should work on

http://imgur.com/a/nksTA


 No.514074

>>513746

I really like your figures, where did you get your influence from?

>>514023

It's pretty awesome that you're tackling all fundamentals and doing studies. I chose to stick with mainly figure drawing and bargue studies to be focused, but it wouldn't hurt me to branch out a bit more like you.

Your environmental thumbnails look good, but I can't figure out the depth. It's easily fixable though if you think of it in terms of aerial/atmospheric perspective, values get lighter for objects that are distant. Here's some other tips:

http://emptyeasel.com/2009/10/08/how-to-paint-landscapes-with-depth-6-tips-for-creating-distance-in-any-painting/

I noticed that you were having a bit rough with faces. I'm not an expert with them, but you can draw their skull to see the form or see how other artists do them by marking proportions. You might like Mucknagabe.

Be sure to apply your knowledge into personal work as well, so you won't forget them easily. You're already doing it with figures and vehicles, but not too much with the composition.


 No.514634

File: 1458621263546.jpeg (484.33 KB, 2560x1872, 160:117, marbled.jpeg)

I've been rather busy for the weekend and haven't got a chance to sit down and draw anything, so here's a couple sketches I made tonight. I may draw some more before I go to bed.

Man this thread looks deserted.


 No.514638

>>514634

could you draw more edgy shit :3


 No.514652

>>514023

I'm really enjoying going thorugh all these drawings, there's very clear improvement the further down you go.

>Is it better to put a lot of time into one drawing or do a lot of loose stuff?

I'd say it depends on what you're practicing but as a rule of thumb I try not to spend too much time on a single drawing regardless. if I can't fix it I might as well use that time redrawing it.

>>514634

>Man this thread looks deserted.

NVM I just saw all the replies.


 No.514660

>>514638

I may well be, as long as I'm in the mood.


 No.514720

File: 1458638412014-0.jpg (734.63 KB, 4160x1920, 13:6, scrap9221_a.jpg)

File: 1458638412014-1.jpg (306.88 KB, 796x1000, 199:250, lamephootoostoode.jpg)

>>514634

here's a few sketches before I go to bed.

haven't been posting since been trying to train my painting skills so I can do them for art trades. im super weak, but i'll practice more

don't break down on me now hotwheels




[Return][Go to top][Catalog][Post a Reply]
Delete Post [ ]
[]
[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]