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File: 1449747917293-0.png (265.28 KB, 1748x930, 874:465, kern league.png)

File: 1449747917324-1.png (1.59 MB, 1049x755, 1049:755, PS3.png)

File: 1449747917325-2.png (1.91 MB, 1061x655, 1061:655, vidya.png)

28a18b No.308747

Thread's also on /v/ but because there will be overlap, figured it should be on here too.

Earlier Kern was saying that League For Gamers needs a lot more numbers so that it can be used as a representation of gamers who don't want any censored or watered down shit. Bigger the numbers, easier that gets. Simple idea but I think we can make this work in a slightly different direction: Instead of focusing on quantity, we focus on quality. There's two ways that numbers can impress a business:

A) Large numbers attached to a group, petition, etc to indicate interest. Stuff like Operation Rainfall, for example.

B) The number of actual potential buyers. Dollars, in other words. If you can prove that you have have 1000 people where 70% are your customer, they are going to be much more interested over a group of 3000 that may or may not be. It's using the other half of the equation: the 20% of people that do 80% of the business.

The second is the one to do. Considering our numbers, who we have, and who we can get to participate, a significant number of that 20% of people that make 80% of a company's profits may very well be found within the connections we've got. This gives us a chance to prove it.

That's the OP in a nutshell: Prove our value as individuals to these companies and have LFG's value as a special interest group go up. This needs fewer bodies, is something that can be fun, and can lead to organic growth for LFG. This goes beyond just GG so it can - and should - go beyond that if the idea gets traction.

What people would need to do for the OP:

1) Take pictures of your Japanese games. By this I just mean games developed in Japan. If you've bought digital, get screenshots of that.

2) Spread those pics online, probably on twitter with some kind of hashtag that hopefully can summarize this neatly.

3) Link to those tweets/pictures on LFG. Tentatively made this group for now:

https://leagueforgamers.com/group/shoot_for_the_moon

Maybe something better will come up, we'll see.

Now here's the deal:

Even if the community is small and only a couple thousand, if it can prove that it's a couple thousand of actual buyers and people genuinely considering to be buyers then it's not something that can be ignored for a lot of the smaller companies.

A group of 3000 that fit this description is potentially 10-20% of real business.

Instead of bullshitting here's actual numbers for two series: Miku and Senran Kagura. Numbers are from NPD and the weekly Japanese sales. Neither accounts for digital sales but in the times we can compare it, it adds between a quarter to a third more, not a terribly large amount. And yes, the NPD specifics are going to ultimately come back to GAF threads on it but NPD leakers are one of the few things they've consistently done well.

In 2013, NPD had the retail release of Project Diva F (PS3) at 16k. Sega was happy with this and released the game on the Vita, physical copies of its sequel on both, and DX on the 3DS. They continued selling physical copies and didn't go digital only in the process. On September 2015, Project Diva Mirai DX sold 24k in physical copies. This is still not a lot but if they were fine with 16,000 then you've got some super low margins that a group representing a couple thousand people's interests can directly impact.

Senran Kagura officially hit a million copies sold in the series worldwide late August 2015. The global release to the three games at the time likely played a big role. How big though? Well…

Deep Crimson's launch week: 50k copies.

In the US, it was 10,000.

Now yes, it released in a higher price bracket and that played role in both instances, but that's the gap that got made. If you can find 2000 buyers of it in the US, that'd still be a good 15-20% even after digital unless it bucked tends. You think that won't turn heads when things like say… Valkyrie Drive and Omega Labyrinth are up for assessment? I'm sure that the EU is responsible for its share of copies too based on the fact that Marvelous gives them the really nice LEs, though I don't know those. Will say that if you assume the EU and US each give about the same amount, you can account for the million pretty well. Regardless, this is another example where a few thousand can have a real, direct impact in what gets brought over and potentially what gets touched up.

If we can prove that we are a significant chunk of that 20% that accounts for the overwhelming majority of the money then even with few numbers, any direct appeal to Japanese devs and publishers is a strong one. Middleman "localizers" and bullshit positions that change things because of "different cultural norms" would be put at odds against those saying they want the games as is and to bring things over without fear. Money talks, bullshit walks, and if we can prove we're the former, then they're the latter.

075dab No.308759

These business posts with a lot of numbers are hard for me to digest. I'll think it over for a bit.

Thanks for writing all this, and approving bump


ca1c3c No.308762


6a0e96 No.308765

>>308747

What you're talking about is basically crowdfunding. You need a few thousand people to spend money before localization begins in order to receive a localized copy a few months or a year later.

If you look at videogame kickstarters only the very biggest seem to break 2000 backers, and this would be on a game-by-game basis. It's not enough for 2000 people to buy one game each, unless there's only one game worth localizing and everybody agrees on which one that is.

If people are okay with digital distribution, this might be workable for a few titles per year, but if you want physical copies localized and shipped to your door, you're probably talking about spending $60 non-refundable dollars today for a game you won't see for 6-12 months.

Maybe if you could somehow partner with a retail outlet and use their distribution system? But the money you'd save in shipping would probably be eaten up in middle-man brick and mortar overhead.

Maybe GG has a B-school sociopath who could try to build an actual business proposal around this? But I don't think I'll trust /v/irgins with any of my money, thanks.


28a18b No.308783

>>308762

Not related, no. That petition basically runs the opposite idea, choosing the tactic of "just throw numbers at it until you get listened to." It just wants bodies and really… if you could get that many to sign it I don't think Kern would be practically begging for 1/20th of people to sign up to something just to have them count as another person. Operation Rainfall was a tenth of that for three games to come over and it was a struggle for them to do it, a million is just extremely difficult to imagine. While I'm not against signing that, personally I'd rather stick to methods that at least try to use the numbers and people we got instead of some we don't.

>>308765

Not exactly, though I get the confusion. Crowdfunding is basically a tweaked version of special interest groups, only with the group being the customers directly instead of an organized body of some kind. That's where this splits off, it's a lot more of the traditional structure where you'd have one body represent the interests of multiple people. It's honestly closer to the initial stuff Sega did with Miku where they asked people online to like a Facebook post to bring her over and got 26,000 people. Of that 26k, 16k bought it within the same month of release so it's no wonder they were happy: over 60% of people who said they'd do it actually did it. That ordinarily doesn't happen.

The goal would be getting a body like that, of an extremely high ratio of people who are actual buyers and real would-be buyers, since even if it's tiny it has a lot of purchasing power behind it and will matter.


a3f4eb No.308822

File: 1449776855715.webm (944.97 KB, 960x540, 16:9, FUCK THIS GAY EARTH.webm)

>>308747

I think this OP is very necessary, because while SJWs have no chance of affecting Japanese content creators (game designers, manga artists, anime directors, and the like), they have infested localization companies and are ether adulterating or outright blocking "problematic" material from being translated for Western audiences.

If they weren't so cucked, I'd like to get /a/ and /jp/ in on this, as well, because of things like the "dog in the manger*" licensee issues with the "Kodomo no Jikan" manga with Seventh Sea publishing, which directly mirrored what happened with the Play-Asia DoAEX3 incident: where a localizer lied to the Japanese content producer the respective media property was "too lewd" for the West and it wouldn't sell due to controversy, because controversy NEVER sells, Right?

SJWs demand censorship for things, they, themselves do not purchase.

We have to convince Japan that SJWs are a tiny, noisy, minority, who aren't their customers; We are.

*"dog in the manger": A manger is a type of trough that's full of hay for feeding livestock the dog cant eat the hay itself, but the dog is trolling the livestock who DO want to eat the hay.


93ae7e No.308825

>>308822

With respect, I don't think PlayAsia is a good comparison. I know they got a large uptick in Twitter followers, but that doesn't cost anything, and unless PA has released sales numbers, there's no proof that it's resulted in significant extra revenue yet.

For an operation like this, with numbers in the 2000-3000 buyer range, you'd almost certainly need to spend the money before the localization was started. At $10-$100 bucks a pop (digital distribution vs fancy physical distribution) that's a lot trickier than a Twitter follow.


6b0961 No.308862

>>308762

That one million gamers name was a stupid idea. Its already being mocked by goons and other SJWs. Because they, like us, know we will never reach that amount. No finger fucking way.

We've had some impressive numbers. But this is 10 times the amount of what we've done before.


4f4130 No.308876

File: 1449804902227.gif (30.24 KB, 590x593, 590:593, 2511152.gif)

>>308747

You need more weebfags that are adequate in moon runes for this Operation.


4f4130 No.308881

File: 1449805115324.png (82.25 KB, 556x534, 278:267, b8.png)

>>308878

nice b8 m8.


0b9b17 No.308907

>>308862

The idea is decent the name is horrible the platform the idea is being pushed us literally the asylum for the mentally handicapped


e7ac75 No.308922

File: 1449810987312.gif (3.14 MB, 186x190, 93:95, nod-of-approval.gif)

>>308747

Bumping for this alternate idea.There's a lot of sliding going on today.


ddd591 No.308983

>>308862

>>308907

New tag for this is #GamesUnfiltered, lets push it on twitter and try to get prominent pro-GG people involved.

red*dit.com/r/KotakuInAction/comments/3wf2ih/gamesunfiltered_support_japanese_games_being/


d8fe59 No.309243

>>308822

>If they weren't so cucked, I'd like to get /a/ and /jp/ in on this, as well, because of things like the "dog in the manger*" licensee issues with the "Kodomo no Jikan" manga with Seventh Sea publishing, which directly mirrored what happened with the Play-Asia DoAEX3 incident: where a localizer lied to the Japanese content producer the respective media property was "too lewd" for the West and it wouldn't sell due to controversy, because controversy NEVER sells, Right?

We also need to show these guys about how the anime and manga markets in the west are doing perfectly fine with titles that feature uncensored sexual content. There's no reason why Japanese video games couldn't be the same.


3aaf6d No.309371

File: 1450116533067.png (882.1 KB, 1058x705, 1058:705, fuckit.png)

>>308762

Shitty name aside, the petition is sitting on 5k signatures. Might as well see how far it can go.

http://nichegamer.com/2015/12/72095/

https://twitter.com/nichegamer/status/676455548875726848


a75c8d No.309399

File: 1450131654757.png (29.99 KB, 1338x548, 669:274, what happened.PNG)

>tfw the trend died quickly

What happened guys?


28a18b No.309401

Others caught on that it wasn't a very strategically good idea to go that way.

Might mean this needs a repush though. Ideas came in at the same time but the two are on completely opposite sides of the spectrum.


706657 No.310576

File: 1451087569018.jpg (22.69 KB, 512x512, 1:1, moon_man.jpg)

>Shoot For The Moon


c87a5a No.310600

>>309399

Most people know we can be like herding cats and it's pointless to keep pushing something unless you get enough support. I think it was good a idea but only worth it if there was enough support. It might pick back up again if something happens.


85a4ef No.310684

League for Gamers might have more members if the site fucking did anything already.


65ff65 No.310690

>>309399

>1milliongamersstrong

It was DOA from my perspective the second they attached a number to it.


85a4ef No.310696

>>310690

Yeah that was a pretty foolish hashtag name.


a9a116 No.311077

gamers are dead

they do not have to be ur audience




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