I HAVE SEEN THE FUTURE, AND IT IS A SHITTY MOBILE GAME
China has gamified being an obedient citizen with the creation of Sesame Credit. The "game" links to your social network and gives you a score for doing things that the government approves of, but it also reduces that score for doing things the government disapproves of. Even your friends' scores affect your own, and being friends with people who have a low score will drag your score down as well. This insidious system applies social pressure on people to ostracize their friends with lower scores, either forcing those friends to change their ways or effectively quarantining their rebellious ideas. While many sci-fi visions of a dystopian future have centered around a bleak government that controls through fear, Sesame Credit shows us that a government can use gamification and positive reinforcement to be just as controlling. And it's real. While currently the system is opt-in, the government plans to make it mandatory in 2020. Once mandatory, it may give rewards for good scores or penalties for bad ones. And in the meantime, making it opt-in has already set the tone for the game: people participate willingly, so they find it fun, and they set a very high standard for what the "average" score should be. Already people have begun sharing their scores on social media.
Currently the score provides benefits that things like Klout was supposed to; easier, cheaper car rentals, fast-tracking government documents and applications, discounts at certain places, and apparently a premium job listing site. Having a negative score can block from some of these previously public services, or limit your access in such a way that even though you can still rent a car, the process is so difficult and hindered that you are essentially banned in real-world application.
This shit is run by Tencent, the asian company that bought League of Legends lock-stock-and-barrel a few years back, and have since being doing all sorts of experiments to "clean up toxic behavior" in the playerbase. We've seen major overhauls to their reporting system on both ends; players getting Tribunal opt-in access to help sort abuse reports for GMs, seeing 'anonymous' chat logs and game histories & statistics, gifting exclusive skins to players with good histories over the course of competitive seasons, and now the new crafting system coming that will LOCK OUT negative players that are reported for harrassment. Tencent also apparently have large shares and holdings in Epic Games and Activision Blizzard.
Spaghetti 4 Terror may have had some glimpses of sanity in his nightmare goggles. Don't tell him.