>>311269
So… Anita says that "hurting" a representation of a human being teach players how to interact with real humans. For instance, when you play Duke Nukem 3D and pay strippers to flash their tits in your face, she asserts that it's "teaching you how to objectify women".
While I think it's a huge stretch to claim that pretending to shoot virtual characters has an impact on how I really treat real people in real life, I also can't help but wonder where does it end? And how far within virtualization/representations layers can I dive before it has no more effect (assuming it had any in the first place)?
Let's take a step back. If I use a real-life knife to slash a poster depicting a woman, does it teaches me anything on how I should treat women or does it reflect a pre-existing attitude? How is it different (since we're talking about representations) from a video game? Now, what if I play a game and shoot a poster representing a woman within that game?
Back to Duke 3D. There's a peep show in the Red Light District level where you can watch "porn movies" – but that's not the only thing you can do: you can also shoot these screens. So… what if I shoot the screen? Am I teaching Duke that shooting a non-real female (non-real within its own world) is okay? Does it impact me or him?
… forget that, she's just full of shit.
>where the player is encouraged
Being able to do something is not encouraging someone to do something; Discovering Easter eggs is not mandatory to complete the game.