>>313765
To make it clear:
This one time, concerning Prince of Persia,
she didn't misrepresent the way the camera works
Misrepresenting Hitman Absolution (women as background decoration part 1):
>[talking about tutorials] the game makers have set up a series of possible scenarios involving vulnerable eroticized female characters. Players are then invited to explore and exploit those situations during their play-through.
Clip shown: Hitman Absolution about mid-way through the game (no women are used as punching bags during the tutorial). The video clip also shows two penalty ("Pacification -140") as she beats up those women, it's not what I call "inviting" player to punch them, you're not rewarded for doing so.
Misrepresenting Grabbed by the Ghoulies (Damsel in distress part 2):
>it's dangerously irresponsible to be creating games in which players are encouraged and even required to perform violence
>Even though most of the games we're talking about don't explicitly condone violence against women
Clip shown: an optional minigame section from Grabbed by the Ghoulies. The missing clip coming right after the winning fanfare shows: "how could you treat your love in such a way? you beat me in just 29 seconds, so you get platinum! I need a bubble bath and lie-down!"
Misrepresenting Dinosaur Planet (Damsel in distress part 1):
>The tale of how Krystal went from protagonist of her own epic adventure
Clip shown: E3 footage, minus all the sections involving Sabre, the other "one of the two playable protagonists" (as said earlier). Sabre (who's male) was required for the other half of the game (you had to play with both characters – it's almost like saying Zombies Ate My Neighbors was Julie's very own adventure). So no, Dinosaur Planet is not Krystal's very own adventure.