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File: 1457980854221.jpg (16.74 KB, 308x180, 77:45, ac-gdc-logo.jpg)

1a7ffd No.319061

GDC is full of shit this year. Yes, there is the nice Unity/Unreal stuff and some nice bits about audio, DirectX12 and whatnot, but there is a lot of shit in there.

This is courtesy of KiA:

>Nina Freeman joins the club of pretentiousness. https://archive.is/DF0Nd

>Harassment in VR Spaces >https://archive.is/MS1w1

AHAHAHAAHAHAHAHAHAHAHAH

HOHOHOHHOHO

HIHIHHI

>Hey look, it's the same thing again as last year!

https://archive.is/tMCM5

>Life is strange tackles real life problems you guyz! https://archive.is/57T4A

> Don't Fear the Queer: Audiences are Ready! https://archive.is/N4all

I give up in humanity.

>IGDA LGBTQ+ SIG Roundtable https://archive.is/zGkQH

>IGDA Women in Games SIG Roundtable https://archive.is/s7DIb

>Games for Change: Turn to Face the Strange https://archive.is/J6WXD

>Includification: How to Make Your Game(s) More Inclusive to Millions https://archive.is/4effa

>Jedi Mind Tricks: Cognitive Biases in Game Development (?) https://archive.is/z7xIG

>10 Ways to Make Your Game More Diverse https://archive.is/EibLs

>Critical Hit - Safer Space Lessons From an Inclusive Games Collaboratory https://archive.is/jSapz

>Cultivating a Career as a Sound Designer Roundtable: Day 1 (" Bonus: career tips for women in audio.") https://archive.is/4Fr69

>Depression-Proof Studio Culture: A How-To For Mental Wellness https://archive.is/mHqni

>IGDA Blacks in Games SIG https://archive.is/2ho1p

>Not Your Typical Women in Games Panel https://archive.is/TDnRv

>OH THE IRONY: IGDA Anti-Censorship & Social Issues Committee Roundtable https://archive.is/nrmjD

>Building an Inclusive Audio Community https://archive.is/FtkzM

>Immoral Women: And Why Your Game Needs More of Them (BY OUR LOVELY DIGRA TRANNY, KATHERINE CROSS) https://archive.is/YxXQC

>IGDA Women in Games SIG Allies Roundtable https://archive.is/PTWGI

>Overcoming Impostor Syndrome: Creating Inclusive Environments for Women https://archive.is/IiAxv

>History Shaping Design: Gender Roles As Shown In Centuries of Game Design https://archive.is/0kyNE

And last one:

>This sounds illegal to me. https://archive.is/Lc8Uw

>That's a lot of shit.

1a7ffd No.319066


1045fc No.319072

This whole section is full of shit: http://schedule.gdconf.com/track/advocacy


24c5b6 No.319074

File: 1457987283238.jpg (53.27 KB, 339x481, 339:481, 1440305529020.jpg)

This is nothing new. It's common convention practice for cheapskates and narcissists(and there's frequently overlap for these two traits in people) to skirt a convention's ticket costs by submitting a panel online and getting approved. Even if it's shit, hosting a panel gets you in the door free to do what you actually want after an hour's "work," and the $500 ticket for this specific con means the tactic is really laid on.

After all, why else would Zoe Quinn have had a panel about comedy in games, when she is neither a comedy professional nor a skilled game developer? And she spent half her time discussing on stage why Too Many Cooks, a pilot on Adult Swim, is funny at a game developer's conference.

The real question is who's approving this shit on the convention staff. Convention staff is a hotbed of filthy nepotism and it's always agenda-driven, favor-trading circlejerking at any con, ever. They're not hired, there's no vetoing unless you have a hotline with the convention chair himself, and they're typically do-nothing managers that delegate everything just to cash the checks and take the credit or hide in the shadows anyways.

Fuck. American convention culture is a mess.


dfdef0 No.319079

>Caring about GDC ever

ROFL


7f60e0 No.319080

GDC has started publishing a deck of cards featuring the faces of the highest rated speakers from the previous year. If you look at this year's deck, it's full of SJWs. The problem with GDC is not the conference planners, it's the conference-goers. They're the reason all these SJWs get so many talks and panels.

Also, fuck KiA.


8a41c3 No.319081

>nice bits

>DirectX 12

Pick fucking one.


752e41 No.319094

>>319080

If you look through the #GDC2016 tag, like half of the people there are some variant of SJW bullshit, if not more than that. It seems like an increasing number of devs who don't drink the Koolaid are noticing that, and avoiding it to pursue other endeavors.


12280e No.319095

>>319074

>the convention chair himself

GDC is chaired by a woman, you fucking dumbass.

>>319094

Citation for that? I thought last year was their all-time attendance record. Guess we'll see what the numbers are for this year after it ends, but the photos of the registration area people have been posting make it look pretty ridiculous.


228fad No.319121

File: 1458029535197.png (465.36 KB, 719x719, 1:1, 1424255918598.png)

Gotta admit, I decided not to go this year even though it would probably be crucial for me considering I'm studying animation and graduating this semester. However, looking at these panels I feel justified in keeping my $200 yeah, some guy at my uni suggested we all get the week long pass for….reasons?


633bab No.319122

>>319095

I've found an old interview with Sophie Revillar (she talks about the GDC 2002 with the French magazine Joystick, ref: June 2002, #138, page 70)

>So making simpler games would urge more people to play?

>It's a big question that always comes back. Last year, Cliff Blezinski explained that for most people, the equasion is simple: videos games are toys; toys are for kids; adults playing with toys are geeks. Therefore, his theory is that people don't play video games so they are not viewed as geeks. It's also the same idea that Ernest Adams talked about this year. For him, we're half-way between technology and toys. Games aren't serious, they have a negative reputation, they are not recognized as art.

>So what's the solution?

>The best answer I've heard was coming from Chris Hecker in his "Experimental Gameplay Workshop". According to Chris Hecker, we won't reach mass market by creating games that everybody will enjoy, but instead by catering to specific targets. I'd venture further: there are always people who won't play video games. For those people who own a computer or console in their home, we have to craft products that use the same technology as those used in video games, but that won't be video games.

She also likes to repeat stuff like "video games need to become more mature, to grow up". Which is funny, because Revillar worked with Cryo. If you don't remember that company, they were known for publishing mostly boring adventure games in pre-rendered scenes (almost the equivalent of today's walking simulators). People knew them for the quality of the visuals (the emergence of CD-Rom drives in the early nineties allowed fore more storage memory than what any home computer had at the time, so devs started to pack their supports with tons of stuff, like high fidelity music, full motion video, etc. – this type of content was impressive at the time because impossible before CD-Roms), but nobody really played their games and the company went bankrupt.

When I read that interview, it looks like they want to "save the video game industry" (fourteen years later, the industry's still there) by "having a larger audience", therefore "creating technological products that aren't video games, catering to a specific audience" is the way to go. It's always been a hispter nest. While the different conventions looked interesting, the underlying goal makes no sense.


44ba8f No.319124

>>319066

>Harassing photography or recording

Lolwut

I would like to ask how exactly you can photograph or record someone in a "harassing" way, but I'm pretty sure this is just their way of kicking out anyone who records shit people don't want to get out.

"I think all men should die.

Did you just record that!?

Get out nao!"


24c5b6 No.319131

>>319095

>GDC is chaired by a woman, you fucking dumbass.

I was speaking about conventions in general, along with GDC. Fuck your pronoun policing.


a62128 No.319137

>>319124

>>319124

>>319124

>I would like to ask how exactly you can photograph or record someone in a "harassing" way,

One example I can think of is when that donglegate bitch took photos of two nerdy devs and tweeted it to all her followers shaming them for making silly jokes.


44ba8f No.319138

>>319137

>One example I can think of is when that donglegate bitch took photos of two nerdy devs and tweeted it to all her followers shaming them for making silly jokes.

I still wouldn't really consider that harassing photography, just "harassing" comments.


a2e9c7 No.319302

>>319122

Whats funny about this expanded audience crap is that none of this indie hipster type developers have yet to do it. And even then that audience never sticks around for long before moving on or only plays very little.

- Nintendo got a big expanded audience with the motion controls of the Wii and Wii Sports.

- Zynga seems to have –stole– popularized the basic design/income model of every Facebook "social games" like Farmville.

- Mobile games that can be picked up and played quickly while checking ones phone such as Angry Birds and other F2P stuff.

>The best answer I've heard was coming from Chris Hecker in his "Experimental Gameplay Workshop". According to Chris Hecker, we won't reach mass market by creating games that everybody will enjoy, but instead by catering to specific targets.

This is funny to hear. This Chris Hecker is the same guy who criticized the Wii early on calling it "two Gamecubes duct taped together" and yet it sold 101.52 million consoles and got many people to play games who had never played them before. He's also the guy supposedly blamed for ruining Spore by removing the science side and going for the cartoony version.


f59877 No.319321

>>319074

The upside to this is that you can do the same thing. If you're a good talker, if you have good ideas, you can always volunteer to host your own panel(s).

>>319124

Yep. The whole point of vaguely worded rules like that is so that they can kick out anyone and still get to act like they're the good guys for doing it.

The proof, though, is if and how they actually use it.




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