>random Polygon story about GDC giving a big platform to a literal nobody
>check picture
Hahaha. Blue/purple bulldyke shortcut with a mannish face, everytime. Fringe thread at best, but it's a slow news week, I'll engage
>At the Game Developers Conference this week, Lode was one of 10 game developers, academics and writers who took part in the GDC Microtalks, which features a series of five-minute and 20-second presentations focused on a theme. This year, the theme of the microtalks was "everyone loves to play." Lode's talk focused on making games for "everyone," not just the "default humans" — "You know, the majority of people you see when you look around [GDC]," she said — and the challenges inherent in making those kinds of games.
Alright, let's start here. 10 "microtalks" and Polygon is devoting a 20 page article to ONE 5 minute rambling of a stereotypical tumblrina. It takes more time to read the article than the talk itself lasted. Quite a spotlight; it's probably worth investigating the relationship between the writer Michael McWhertor and the subject Henrike Lode.
>"Last year, at the Nordic Game Jam, I wanted to make a game about the role of an untrained helper during childbirth," Lode said. The slide she showed as she spoke was a photograph of a child emerging from the womb, that was both graphic and beautifully shot. "But unfortunately the people I was jamming with were too scared of what the graphics would look like, so instead we ended up making a racing game where you would have to drive a pregnant lady to a hospital before she gives birth."
>That game was called Express Delivery, and is available on itch.io.
THERE IT IS, SHILLING ALERT
>After that experience, and time spent at the Lyst Summit on love, sex and romance in games, Lode said she didn't want to make jam-style games like that anymore.
>"I don't want to make racing games … or fighting, shooting, action, dragon-slaying, strategy games fulfilling default human power fantasies," she said. "I go to a lot of game jams and I always run into this problem that most default humans want to make games about silly jokes in oversaturated genres, which of course is normal when you're just starting out…
>"My ambitions as a designer have completely changed. So I started compiling a list of jam games that no one wants to make with me."
There it is, she doesn't like existing games, and wants to make things outside our paradigm that redefines games. And this is because she went through some undefined "change". Kool-Aid consumption I suppose.
>[rambling paragraph after paragraph of sexual game ideas, or woman-centric issues like menstruation]
You are entitled to have your ideas, but I and the rest of the men carrying this industry have the right to ignore them. I dare you to become a financial success without sucking patreon's dick and becoming a consultant like all the other Literally Whos.
>Lode wrapped up her talk with three more ideas, noting that as a white female game developer, she doesn't have the personal experience to create certain things authoritatively. "I can only speak for my experiences," she said. "If I want to do this right I have to get input from people with lived experiences."
>[more paragraphs about games for trans muslim cripples]
The only remotely constructive thing she said, and it's still tainted from her obviously-SJW perspective. She's less interested in exploring unusual perspectives and just virtue-signalling to her coven for good girl points.
Awful article, it's a complete ego-stroke just like the Anna Anthropy circlejerk articles from 2012-2013 and probably formulaic in the career-building path she's attempting. Link at the bottom goes to her 2011 Wordpress site: https://henrikelode.com/
23 Jam-tier games, 14 of which are actual Jam where she steers credit towards herself without the other team members. No comments on anything, kek. Several student projects or "gifts" like a game that's a wedding present to her sister.
ONE QUESTION, OP. WHY DO YOU BROWSE POLYGON, AND HOW DID YOU FIND THIS?
Obligatory check to make sure you aren't trying to manufacture another Brianna Wu career.