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/gamergatehq/ - HULKAMANIA is running WILD!

HULK VERSUS GAWKER - ONE HUNDRED AND ~FORTY~ MILLION US DOLLARS!

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A word of thanks to every anon who made these days possible. This is V-G Day, and the rest of the clickbait empire should be very afraid!
YOU DID IT you magnificent bastards!

File: 1458440877510.png (251.55 KB, 688x631, 688:631, 1453394801808.png)

5a7424 No.319779

b6f2ff No.319903

File: 1458581041557.jpg (40.31 KB, 800x533, 800:533, henrike_lode.jpg)

>random Polygon story about GDC giving a big platform to a literal nobody

>check picture

Hahaha. Blue/purple bulldyke shortcut with a mannish face, everytime. Fringe thread at best, but it's a slow news week, I'll engage

>At the Game Developers Conference this week, Lode was one of 10 game developers, academics and writers who took part in the GDC Microtalks, which features a series of five-minute and 20-second presentations focused on a theme. This year, the theme of the microtalks was "everyone loves to play." Lode's talk focused on making games for "everyone," not just the "default humans" — "You know, the majority of people you see when you look around [GDC]," she said — and the challenges inherent in making those kinds of games.

Alright, let's start here. 10 "microtalks" and Polygon is devoting a 20 page article to ONE 5 minute rambling of a stereotypical tumblrina. It takes more time to read the article than the talk itself lasted. Quite a spotlight; it's probably worth investigating the relationship between the writer Michael McWhertor and the subject Henrike Lode.

>"Last year, at the Nordic Game Jam, I wanted to make a game about the role of an untrained helper during childbirth," Lode said. The slide she showed as she spoke was a photograph of a child emerging from the womb, that was both graphic and beautifully shot. "But unfortunately the people I was jamming with were too scared of what the graphics would look like, so instead we ended up making a racing game where you would have to drive a pregnant lady to a hospital before she gives birth."

>That game was called Express Delivery, and is available on itch.io.

THERE IT IS, SHILLING ALERT

>After that experience, and time spent at the Lyst Summit on love, sex and romance in games, Lode said she didn't want to make jam-style games like that anymore.

>"I don't want to make racing games … or fighting, shooting, action, dragon-slaying, strategy games fulfilling default human power fantasies," she said. "I go to a lot of game jams and I always run into this problem that most default humans want to make games about silly jokes in oversaturated genres, which of course is normal when you're just starting out…

>"My ambitions as a designer have completely changed. So I started compiling a list of jam games that no one wants to make with me."

There it is, she doesn't like existing games, and wants to make things outside our paradigm that redefines games. And this is because she went through some undefined "change". Kool-Aid consumption I suppose.

>[rambling paragraph after paragraph of sexual game ideas, or woman-centric issues like menstruation]

You are entitled to have your ideas, but I and the rest of the men carrying this industry have the right to ignore them. I dare you to become a financial success without sucking patreon's dick and becoming a consultant like all the other Literally Whos.

>Lode wrapped up her talk with three more ideas, noting that as a white female game developer, she doesn't have the personal experience to create certain things authoritatively. "I can only speak for my experiences," she said. "If I want to do this right I have to get input from people with lived experiences."

>[more paragraphs about games for trans muslim cripples]

The only remotely constructive thing she said, and it's still tainted from her obviously-SJW perspective. She's less interested in exploring unusual perspectives and just virtue-signalling to her coven for good girl points.

Awful article, it's a complete ego-stroke just like the Anna Anthropy circlejerk articles from 2012-2013 and probably formulaic in the career-building path she's attempting. Link at the bottom goes to her 2011 Wordpress site: https://henrikelode.com/

23 Jam-tier games, 14 of which are actual Jam where she steers credit towards herself without the other team members. No comments on anything, kek. Several student projects or "gifts" like a game that's a wedding present to her sister.

ONE QUESTION, OP. WHY DO YOU BROWSE POLYGON, AND HOW DID YOU FIND THIS?

Obligatory check to make sure you aren't trying to manufacture another Brianna Wu career.


b6f2ff No.319906

File: 1458581966066.png (1.19 MB, 1205x800, 241:160, henrike_lode2.png)

>>319903

>Henrike Lode is CEO and Co-founder of the Copenhagen-based game studio Lohika. With a team of 8 people, she has developed and self-published the award-winning puzzle adventure Machineers. Henrike is currently working as game designer on an educational game about whales for Cape Copenhagen. She received her M.Sc. in Game Design from the IT University of Copenhagen in 2012, has been teaching User Experience and Prototyping, and Game Development at ITU, as well as working as a consultant and game design expert for the German TV station Kinderkanal and their show Timster. She has been executive board member at IGDA Denmark from 2013-2015, and co-organiser of the Nordic Game Jam.

CEO of a Euro game studio of 8 people, probably all classmates. Interesting, not mentioned in the context of "there are games I want to make that no one will do with me." Checking company website…

Lohika, founded in January 2013 by Henrike Lode, Niels Gamsgaard Frederiksen and Giuseppe Enrico Franchi after graduating from the IT University of Copenhagen, is based in Copenhagen, Denmark. Lohika has an international team of individuals from Denmark, Germany, UK and Romania who are academically trained in game development, design and computer science.

Lohika’s focus is creating high quality content for intuitively accessible platforms, and to go beyond entertainment, with games that immerse, amaze and challenge the mind.

>8 white people hopping in pose, 3 women 5 men, goony bearded nu-males

>Lohika’s most known accomplishment is Machineers – a game which began as a master’s thesis project at the IT University of Copenhagen, a puzzle game designed to teach programming to children. Machineers explores stealth learning through educational technology in order to teach logical thinking and programming skills.

Interesting staff for someone so concerned with diversity issues. Also cringing at the keywords "stealth learning" and educational technology" in the context of DiGRA and the canadian bluepill game.

I wouldn't even put this person at yellow alert, but at least there's a coherent profile on who she is to start with if she ever gets momentum. Short of any leads that appear with the writer's journalistic ethics, she's a nobody looking for a big break to collect fat government bucks or to parade in the indie clique's dog show if her popularity ever rises. Slightly egotistical but definitely a nobody. If these two posts have preventatively kept her from becoming another professional victim, then I did my job as Leader.


8da8c6 No.319960

This is some mighty fine digging. It's always good to keep an eye on the next Zoe trying to nepot/sleep their way to the spotlight.

Post this on KiA as well?


5814ba No.319975

>>319903

>ONE QUESTION, OP. WHY DO YOU BROWSE POLYGON, AND HOW DID YOU FIND THIS?

>

>Obligatory check to make sure you aren't trying to manufacture another Brianna Wu career.

This is digging and the digging is good.

Leader, it's good to be skeptical, but seeing how shills operate to attack digs; if see a guy saying "you shouldn't look at X" or "why are you looking at Y" for a dig, I'm more skeptical of the guy saying "Don't look/shouldn't look" than the digger.


b6f2ff No.319999

>>319975

ghazi can';t into redtext


7fcb5d No.320000

>But unfortunately the people I was jamming with were too scared of what the graphics would look like, so instead we ended up making a racing game

Or, more likely, in the context of a timed game jam, they decided to go with something easier to draw. Just a thought.


d0d23a No.320021

>>319906

>Lohika has an international team of individuals from Denmark, Germany, UK and Romania

>Romania

Those are the poor fucks doing all the actual game development

And for spare change

Meanwhile this cunt and her buddies get tax money for her bullshit """games"""




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