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 No.160

Repost from /prog/ because that place is dead.

>Java has too much boilerplate

>C++ has a huge standard library yet it requires libraries for simple shit like true Unicode support and networking
>C is too primitive
>Go doesn't fucking let you use Allman style, holy shit
>Python and other scripting languages are slow
Damn, will I ever find a comfy language where I can write my games in? C# looks like my dream language, but Mono and XNA a shit.

Is Vala any good nowadays? When will Rust hit 1.0? I accept more suggestions.

 No.161

>>160
Tell me you weren't planning on using Go for a game engine.

 No.162

>>161
N-no.

Well, maybe.

 No.166

Haskell if you want to really have fun, though the garbage collection can cause framedrops periodically, and there's a shortage of libraries.

However, your reason for not using C++ is nonsensical. Why do you care if you have to use an external library?

You didn't specify anything about your project. If it's a 2D game, Python is fast enough. If it's 3D, are you planning on working from the ground up with OpenGL, or…?

 No.183

>>166
I guess I will end up using C++, but I dislike having to install and learn more libraries. It's mainly because I'm a lazy fuck.

Also, I would like to make it 3D, preferably from a higher level library than OpenGL, like OGRE.

 No.199

>>183
That pretty much sums up game development; everyone is stuck using C++.

Just keep in mind your goals in developing your game; if you want to learn the fundamentals or pursue a career, OpenGL will almost certainly serve you better. Don't underestimate the complexity of OGRE, either. Of course, you might not want to listen to me, as I'm so far gone that I get off to creating abstractions.



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