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 No.485

Good to see this board is picking up.

Is it just me or is WebGL's syntax complete shit? I guess I'm just used to well-written and easily understandable C/C++, but I decided to try and teach myself WebGL a couple days ago and wanted to puke when I saw the syntax.

 No.488

>>485
>wanted to puke when I saw the syntax.
I haven't used WebGL but I suppose the rumors of the *GL family being obfuscated as all fuck seems to have some truth to it.

 No.495

Somewhat. We need a new API for graphics that doesn't require 200+ LOC for a fucking spinny triangle.

 No.497

It's not just *GL, though. Every graphics API from *Gl to DX to Glide to Mantle has been incredibly complex.

 No.532

>>495
>>497
Just use a framework, game engine or whatever.

I see OpenGL as the Assembly or bytecode of graphics. You usually don't wanna mess around those, but they gotta exist to support higher level languages. And sometimes it's useful to use those directly when your framework can't handle what you have specifically in mind.

 No.536

>>532
What is a good FOSS framework that isn't a game engine?

 No.537

>>536
I'm gonna be honest and say I don't know, because my main interest with graphics is games.

However, your question is pretty generic - a framework that isn't a game engine. What do you want to do? GUIs? Animation movies? Data or algorithms representation? There are frameworks for all those that aren't game engines.

 No.540

>>537
>>537
I'm looking to kick off a FOSS 3d modeling program that would be more like sketch up than blender. I've done a decent amount of work with Opengl, but I cringe to think of what working with anything major would be like with pure opengl.



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