Board Game Designing Contest
As a board, collaborate to design a board game using your boards name as a key element.
Rules
Game must be playable for 2-4 players.
Game must be a race (Snakes and Ladders), non-linear adventure/collect-a-thon (Talisman, Arkham Horror) or wargame (Shogun).
Game must not be a dungeon crawl (Hero Quest), resource gatherer (Catan) or property buy/trade (Monopoly) as a primary focus, but may use elements of these kinds of
games. Card Games and Tabletop Games that use a board (Munchkin Quest, Tabletop RPG's with a mat) do not count as board games for the purpose of this contest.
Game must have at least one static game board.
Game must primarily feature the board name as a major element.
Game must have no more than 200 pieces (dice, tokens, cards all count).
All content for the game must be submitted into threads (idea development process, strawpoll results, tokens, rules pdf etc) and the threads should be archived for
varification so one person doesn't just submit something they already had available.
Game must be completed before 1st December.
Context (why)
Board owner Me continues to do nothing about the state of the board and there is clearly a lot mixed feelings on whether people should stay and fight any shitposting
with holding the line and 'getting shit done' or if people should move on to another board with dedicated moderation. There is a lot of distrust right now, so
what better way to settle it than by proving which /tg/ can get shit done. This challenge will be posted on /tg/, /snb/, /d20/, /grognard/ and any other boards that
rose up during the spam as a shelter. If I forgot your board and you want to be involved, post it.
Context (what)
This challenge is designed to work around limits. A board game must function within the limits of board space and packaging, where card games and tabletop RPG's might
not have such limits. A limit of 200 pieces has been put in place to prevent Arkham Horror style card piles and monster cups. Several common board game styles have
been restricted from being the main focus of the game due to the ease of which they will meet the following criteria, and pseudo-boardgames, where a board has little
significance or is easily replaced, are completely forbidden.
Six criteria have been chosen to evaluate the quality of each game designed; creativity, mechanics, playability, depth, theme/aesthetics and fun.
Judgement
More in depth criteria will follow with several suggestions for judgment, which are open for discussion.
>tripfagging
Is my system, 36 Cross, playable as a freeform system?
Suggestions, advice, criticism welcome. I want to build more on this but I haven't played around enough with tabletop games or other systems people have used for freeform games. You guys seem to know what's up so help me out.The Runed Age
Continued from https://8archive.moe/tg/thread/125911/
Here is the first part of the playthrough:
https://www.youtube.com/watch?v=x4n9DfrvOHU
For those of you new to all this, The Runed Age is an upcoming RPG created by me based on a magic system I debuted on halfchan's /tg/ a couple of years back.
You can find more info on the Facebook page: https://www.facebook.com/stormforgeproductions
And if you want to have a crack at the magic system, go to http://mark6.imgur.com/
What's your GMing style?
I'm more of a 'deal with it as it comes' type of GM. I'll write up the major NPCs (BBEG, town mayor, so on) and their motives/goals. I then come up with the general setting and how NPCs in the area would act and react. After that I let the PCs come in and go with what they want. Often times this means coming up with new NPCs on the fly, but that's pretty fun to do.
Any of the NPCs plots and plans will remain in motion even if the PCs are ignoring them. So if there was some Evil Necromancer trying to summon a giant horde of undead they'll work at that and if not stopped, get it done. The PCs will then have a larger issue to deal with, but it also gives more openings to how they will, when they will, and if they'll even be against it (if not join up with the BBEG).
I find that I'm pretty bad at riddles and puzzles found in dungeons. Because of my methods I don't spend much time writing up future encounters leading to the more complex types of encounters being tougher for me to come up with.
Online Tabletop?
Uh, hey, /tg/goddamn it feels good to be a thug
>Playing as dark elf necromancer