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/grognard/ - Traditional Games

Discussion of traditional games, their industries, and related subjects.

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f40777 No.167

As a board, collaborate to design a board game using your boards name as a key element.

Rules

Game must be playable for 2-4 players.

Game must be a race (Snakes and Ladders), non-linear adventure/collect-a-thon (Talisman, Arkham Horror) or wargame (Shogun).

Game must not be a dungeon crawl (Hero Quest), resource gatherer (Catan) or property buy/trade (Monopoly) as a primary focus, but may use elements of these kinds of

games. Card Games and Tabletop Games that use a board (Munchkin Quest, Tabletop RPG's with a mat) do not count as board games for the purpose of this contest.

Game must have at least one static game board.

Game must primarily feature the board name as a major element.

Game must have no more than 200 pieces (dice, tokens, cards all count).

All content for the game must be submitted into threads (idea development process, strawpoll results, tokens, rules pdf etc) and the threads should be archived for

varification so one person doesn't just submit something they already had available.

Game must be completed before 1st December.

Context (why)

Board owner Me continues to do nothing about the state of the board and there is clearly a lot mixed feelings on whether people should stay and fight any shitposting

with holding the line and 'getting shit done' or if people should move on to another board with dedicated moderation. There is a lot of distrust right now, so

what better way to settle it than by proving which /tg/ can get shit done. This challenge will be posted on /tg/, /snb/, /d20/, /grognard/ and any other boards that

rose up during the spam as a shelter. If I forgot your board and you want to be involved, post it.

Context (what)

This challenge is designed to work around limits. A board game must function within the limits of board space and packaging, where card games and tabletop RPG's might

not have such limits. A limit of 200 pieces has been put in place to prevent Arkham Horror style card piles and monster cups. Several common board game styles have

been restricted from being the main focus of the game due to the ease of which they will meet the following criteria, and pseudo-boardgames, where a board has little

significance or is easily replaced, are completely forbidden.

Six criteria have been chosen to evaluate the quality of each game designed; creativity, mechanics, playability, depth, theme/aesthetics and fun.

Judgement

More in depth criteria will follow with several suggestions for judgment, which are open for discussion.

>tripfagging

f40777 No.168

>>167

Criteria

Creativity

>What does the game do different to other games and what new ideas does it have

>How was design space and limits used to the games advantage

Mechanics

>Are the mechanics clear to understand both in how they work and why they exist

>Are the mechanics balanced and fair

Playability

>Were the games rules easy to understand and remember

>Was the board and its pieces easy to use without causing clutter, bumping things into each other or confusing colours/objects

Depth

>How well can a player be rewarded by appropriately using the complexity built into the game

>Does the game reward multiple ways to approach the game

Theme/Aesthetic

>Does the game have a solid consistent theme that meets the rules of the challenge

>Is the game aesthetically pleasing and presentable

Fun

>Did you enjoy playing the game

>Free points or disregard entirely

Suggestions for Judgement

>Strawpoll on the individual threads on the ratings

>Board owners rating each others games and providing a brief critical breakdown on their choices

>ContestRunner getting local gaming group to play and test each game and exchanging feedback sheets

>Your suggestion here




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