>>33I know your pain. People getting so very invested in one system that they refuse to spread out and learn other systems.
I don't think it helps when you have many volumes of splat books to further enhance and expand upon a single system. Lots of money can be spent on a single system. Lots to read, lots to learn, and little reasons to branch out because of that.
I can't fault the companies making the books for trying to stay in business, but it can suck when lots of players have no desire to try new things.
Do you still have your system written out? Was it digital, or written in some notebook somewhere?
>>23That was my idea. Though it was very basic to the point where things like 'race' and 'class' would be shoehorned in much like how HP seems shoehorned in other systems. Because of that I've kept it in my mind, but haven't fleshed it out much.