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/grognard/ - Traditional Games

Discussion of traditional games, their industries, and related subjects.

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File: 1416978183373.jpg (79.09 KB, 400x400, 1:1, Yuan-Ti_Anathema.jpg)

be2edd No.60

also talk about snakes

09003b No.61

>snakes
I'm gonna guess you mean snake people. Boring if done as a generic beast race (often pinned into a real-world culture, usually mayan/aztec or egyptian themed).

Interesting if done as a kind of precursor civ to humanity - not direct forebears, obviously, but as an earlier biped/tool-using species having competed with humanity in its early stages but eventually lost the race. May be primitive or close to extinction.

If you meant actual snakes, I have no feelings one way or the other.

db66bf No.62

File: 1417168993633.jpg (511.82 KB, 800x1024, 25:32, servant of set.jpg)

>>61
snakes and/or snake people

what do you think are clear examples of the boring beast race kind of snake people and the interesting precursor kind of snake people?

784a66 No.65

File: 1417863389539.jpg (44.49 KB, 400x441, 400:441, sertrous.jpg)

you people are boring as fuck

as well as snake animals and snake people, snake monsters are the coolest

51e6de No.66

>>62
I don't really have any examples off the top of my head, which probably invalidates my point altogether.

bb9ea0 No.116

File: 1440389063899-0.jpg (92 KB, 727x1000, 727:1000, Red_serpentfolk.jpg)

File: 1440389063900-1.jpg (72.03 KB, 889x889, 1:1, Yarzoth.jpg)

>>62

I like how the pathfinder setting did it, personally–the serpentfolk were a major power in the incredibly distant past, only to get nearly wiped out in a war. They fled to the underdark, where most degenerated into mindless savages. But you've got little pockets and enclaves of "true" serpentfolk around, usually in ruins and things.




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