>>4849
Shame. There are AI mods I believe though right?
Could you explain a bit where exactly the depth comes from? I don't doubt there is, I just don't really see it. It might be one of those games that are as deep as you want them to be, I don't know. I just bought it and haven't played yet.
I know there are a lot of spells, but is this a case of all spells being pretty good in certain situations or with certain civs/races/whatever they are called or are some clearly better than others and thus the same ones are used all the time? Are there civ-specific spells?
About the units, there doesn't seem to be that much unit variety at first glance and they do not seem very different from one another, I've watched a few LPs where sometimes just one or two units were spammed (might be that they just sucked too). Do the units of each race (and in one race) differ significantly?
How flexible are the civs? It seems that your choice determines a lot of your strategy, although the god you make seems to be more important. What's a good one (race and god theme) to start with, if any?
Sorry for all the questions. Any good websites I could consult, along with the manual to learn more about the game?
The Paradox games don't really cut it anymore for me. EUIV has become a boring mess with 150 DLCs and a retarded and arbitrary ruleset, though CKII is more fun but I've been playing that for years now and I'm beginning to run out of steam. Vicky2 is still pretty good but same problem. I also play Distant Worlds but I don't always want to play sci-fi. I heard that in some respects Doms4 is a better and deeper game than pdox's offerings, so here I am.