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/gsg/ - Grand Strategy General

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File: 1419878487538.jpg (415.79 KB, 1197x701, 1197:701, dom41.jpg)

 No.1876

Any Dom IV players here?


I need tips on EA Atlantis - their spammable units (atlanean spearmen) all suck and the Basalt Kings take too long to recruit, while the Deep Mages can't lead too many troops… even the more expensive troops like shamblers seem to melt.

I am relatively new at this game so any tips would be appreciated.

 No.1996

Amazing game. Hard to play for a long time without a MP group to play with, which is me. I got burned out on the new Dom after a month or s, but it's still amazing like Dom3.

 No.2041

File: 1422319285834.jpg (356.51 KB, 1920x1080, 16:9, 2015-01-23_00001.jpg)


 No.2457

File: 1424624146479.jpg (618.25 KB, 1920x1080, 16:9, RLbrnIz.jpg)

I added bunkers to my mod, maybe I can get /marx/ to play with us

 No.2458

>>2457
Damn dude, that's dank as fuck.

 No.2459

File: 1424625312276.jpg (532.29 KB, 320x240, 4:3, 1423676312031.jpg)

>>2041
>>2457
Looks badass. Apart from you being commie scum

 No.2461


 No.2465

>>2457
this is so unique for such a simple idea

 No.2475

File: 1424658446197.png (723 B, 64x64, 1:1, soldier3attack.png)

>>2457
BY THE EMPEROR

 No.2483

>>2475
That looks pretty good haha

 No.2490

File: 1424709277494.jpg (377.57 KB, 1920x1080, 16:9, 32OYDwP.jpg)

I made a submachinegunner and an undead version (1D1B, Alteration 3, 6 gems, 6++ summons)

http://www.dropbox.com/s/qzr5p9vf52jexd6/sovirus1.4.rar

 No.2495

What's a good nation/build to learn this game with?

 No.2498

>>2495
Fuck it, time to Ulm

 No.2548

File: 1425070245677.jpg (349.2 KB, 1920x1080, 16:9, 2015-02-27_00003.jpg)

I've used a bunch of sounds from Close Combat 3 and I added flamethrowers

http://www.dropbox.com/s/b83i4lipc54x2p6/sovirus1.6.rar

 No.2573

>>1876
Ask, and ye shall recieve.
First thing to realize about atlantis is that it's not a chaff nation like R'lyeh, but an ogre nation like Ur. That means you stand halfway between, say, Ulm and Hinnom : bit better troops than the average, but fewer in numbers.
Look at the Deep Ones units : they have an extra bite attack, and basalt spears are magic weapons. You should mostly recruit Shamblers/Warriors of the Deep. They do have one obvious weakness : little protection. That's why you have easy and high access to earth magic : use it.
Use Reef Swellers (available on every coast province) or Deep One Spearmen as chaff if the enemy brings out bows.

Their sacreds are useless as far as I know, so if you take a bless, do it for the Kings. They have 8 prec, so air would be nice, and may be useful in making Amulets of the Fish (A/W) later.

Now, for your leaders : you have a scout, ok troop-ferriers and every level of priest available, which is nice, but recruit indies where you can. YOu complained about a lack of generals : look at the Queens of the Deep : they may be cap-only and StR, but they have a leadership of 160. It doesn't get any better. Coral commanders are "decent" otherwise.

Now, the mages : the Kings will be few and far between, so nice as they are, you'll have to rely on the Mages of the Deep for the heavy lifting : buffing, battle evocs and forging, which they do spendidly considering their diversity. Your evocations should focus on either on the high water, or the much better acid/magma lines (magma eruptions from an E4 King with earth boots and summon earth power will wreck entire bolbs every turn).
You have one superb and inexpensive defensive summon : the Monster Fish. It can't leave the water (without GoR and an amulet, anyway…) but have very good fear, and an attack designed to take out the worst SCs, if you can single them out. Very useful.
When it comes to expanding your diversity : A/W is good, S2 on your pretender will get your a starshine skullcap, thus granting you much better astral access for your communions of S-random mages.
You should start by spending your W gems to Voice of Tiamat EVERY water province you own, and sitesearch said provinces for astral and with a level 1 priest sites (the Ancient Temples of the Deep are very good). Then leverage the gems to go thugs and battle magic.

Also, a word on scales : I believe it's obvious you should play them with heavy order/growth, and can go heavy on the sloth. Oh, and temperature underwater doesn't shift by more than one scale, so feel free to dump this scale too. You have a few big mages, so drain isn't as bad for you as for, say, LA Ulm. It also helps with the low MR of the Deep Ones. Do what you wish with luck, but it's always good.

 No.2784

File: 1425895730715.jpg (318.72 KB, 1920x1080, 16:9, 2015-03-09_00003.jpg)

I'm pretty happy with my mod now, added armoured cars and balanced it a bunch

http://www.dropbox.com/s/pur7guv5lpliqmd/sovirus1.9.rar

 No.2790

>>2784
m8 you can't have a proper Soviet mod without T-34s or Katyusha MLRS.

 No.2802

File: 1426041408655.png (5.29 KB, 128x128, 1:1, tank1.png)

>>2790
This is my attempt at something similar to the T-34 (it was already in the mod), I'm not very artistically gifted I'm afraid.

 No.2830

>>2802
Well I played some last night and it was dank as shit, yo. Good work.

 No.2831

This got me interested. How good is this game? (Downloading, will give a try) Any complete noob advice?

 No.2836

>>2831
I'm a pretty big noob as well, but I've learned a few things playing this game so far.

>keep the manual open while you play: http://www.illwinter.com/dom4/manual_dom4.pdf

>research paths which help your nation's strengths; ie construction for Ulm, conjuration for Mictlan, etc.
>don't build your god based on bless effects unless your nation has good sacreds
>check to see what your nation's troops are like when you choose dominion; heavy troops need income and productivity, mages need income and magic
>if your nation prefers a heat/cold scale, you can crank it all the way to the max for more points to spend elsewhere
DON'T FIGHT UNLESS YOU'RE SURE YOU CAN WIN
>seriously you don't want to lose your expensive, experienced army to a bunch of barbarians who had mistform cast on them
>searching for magic sites is very important for the extra magic gems
>be smart about troop arrangement

 No.2840

>>2836
This site is an even better resource than the manual
http://larzm42.github.io/dom4inspector/

 No.2844

>>2836
>writing out full sentences
>not knowing how to greentext
>not just using bullet points or -

 No.2863

File: 1426305304309.gif (197.58 KB, 200x200, 1:1, 1396298661625.gif)

>>2844
>sperging out over nothing

 No.2864

>>2863
/gsg/, too nerdy for /v/irgins but not clever enough to be fa/tg/uys

 No.3025

File: 1427152913552.png (3.64 KB, 64x64, 1:1, soldier3idle.png)

I've been trying to make my sprites prettier, what do you think

Also why can't I post multiple images at once anymore

 No.3026

what is this game, is it freeware or do I play it in DOSbox or what

 No.3027


 No.3083

Better than EU4

 No.3100

File: 1427844182856.png (8.41 KB, 126x35, 18:5, QRImBew.png)


 No.3140

>>3100
simply ebin

 No.3257

File: 1429491137575.gif (7.64 MB, 357x270, 119:90, T6svEO8.gif)


 No.3360

File: 1430811528933-0.png (3.73 KB, 64x64, 1:1, rifle1idle.png)

File: 1430811528934-1.png (3.63 KB, 64x64, 1:1, rifle1attack.png)

I'm thinking of making a Nazi Germany nation. What should I call it. Ulmreich/Ulmrike would keep the vanilla nation name but it looks a bit ugly


 No.3388

File: 1431028718163.jpg (355.06 KB, 1920x1080, 16:9, 2015-05-07_00005.jpg)

Getting there I guess. Still want to make some paralanding troops by messing around with shapechange

http://www.dropbox.com/s/hm01s5wr4u8v0cq/War%20of%20the%20Nations%202.0.rar


 No.3397

File: 1431174737495.jpg (317.97 KB, 1920x1080, 16:9, 2015-05-09_00001.jpg)


 No.3410

>>3388

I love this.


 No.3418

File: 1431352636309.jpg (497.25 KB, 1920x1080, 16:9, 2015-05-11_00002.jpg)

https://www.dropbox.com/s/f0efv879e1jh6br/WaroftheNations2.2.rar

I made Valkyries (don't know why Vanheim's don't get wings) and heroes so look out for Heinrich, Ernst the Roamer and Hermann the Soaring

>>3410

Thanks


 No.3530

File: 1432270919255.jpg (355.93 KB, 1920x1080, 16:9, MN7iLKX.jpg)


 No.3531

File: 1432279320786.jpg (393.97 KB, 1920x1080, 16:9, 2015-05-22_00005.jpg)

Also


 No.3842

I paste this here in case we need it.

http://www.llamaserver.net/gameinfo.cgi?game=8Scrubs


 No.3964

File: 1435095100728.png (17.66 KB, 528x485, 528:485, 1417965438466.png)

Fug this game is hard

Im playing my 7 game on easiest and still getting rekt

Anyone can give me some tips how to play this?

Especially how to counter magic


 No.3978

File: 1435161613207.jpg (13.39 KB, 292x173, 292:173, pobrany plik.jpg)

Im playing as spooky scary skeletal nation

How to counter this annoying banishment spell?


 No.4081

File: 1435876156857.gif (1.28 MB, 530x484, 265:242, hWaH8Hs.gif)

Someone in the SA thread is making what might be the Best Mod Nation Ever

http://www.dropbox.com/s/pb7ezt0gbrtqnpp/clowns.rar


 No.4418

File: 1439482795879.jpg (288.55 KB, 1920x1080, 16:9, 2015-08-13_00005.jpg)

motorised infantry confirm/deny




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