[ / / / / / / / / ] [ b / news+ / boards ] [ operate / meta ] [ ]

/gsg/ - Grand Strategy General

REMOVE COMMUNE remove commune. you are worst syndie. you are the syndie idiot you are the syndie smell.

Catalog

Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Options
dicesidesmodifier
Password (For file and post deletion.)

Allowed file types: jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 5 per post.


File: 1425614498045.jpg (481.75 KB, 1366x768, 683:384, feminism.jpg)

 No.2689

it is just me or the battle mechanics of Victoria 2 sucks?, they seems straight recycled from EU3 and doesnt cound if one of the parts fighting surrounded, overwhelmed by quantity and also doesnt cound troop atrition (just had a war whit germany and the UK and the UK sent some troops from Afgaanistan to Ukraine walking all their way through the steppe)

also seems that everthing on the battle is counted as a line battle, so doesnt matter the direction were your troops came from.

 No.2692

>>2689
Combat in all Paradox games sucks. EU4 combat is exactly the same as in EU3, and CK2 is only slightly different. Only games in which it differs is the HoI series.

Paracocks don't make their games for the combat. At least not yet. Maybe they will soon, to draw in the Total War crowd.

 No.2695

Yeah they do, but that's not why I play victoria 2. I play it for the population/economy simulator, and for the shallow diplomacy.

 No.2696

>>2692
i was playing as Russia and mantain a large front was pretty difficult because of that, i couldnt disperse my forses across the frontiers like one would do on HoI, so if a regiment gets atacked, the nearvi regiments can assist the one under atack, instead i had to stack forces and atack the enemy letting them advance deeper into the country.
>>2695
whit all those crisis over nothing it kind of forces you into war

 No.2697

>>2696
Yes, that's why I said HoI is the only series where the combat is different, because it actually makes sense. Paradox combat is fucking dreadful.

 No.2717

File: 1425698967091.jpg (200.82 KB, 620x842, 310:421, 1372388092089.jpg)

>all combat in GS games is garbage
>HoI2 is still pushing doomstacks at other doomstacks

>HoI3 is the only one with different combat, and you can autistically micromanage division composition and OOB

>while not perfect, it's not just doomstack-pushing unless you're China/the USSR/USA
>HoI4 removes all combat entirely because muh AI muh wider audience

 No.2718

>>2717
>doomstacks
but i though only a few brigades will be able to fight due to combat width.

 No.2719

File: 1425701646630.jpg (99.36 KB, 606x213, 202:71, 1397089788277.jpg)

>>2718
The way reinforcement/combat width works in HoI3 is that only a certain width of brigades will be able to fight in a battle at any given time, and if there's space in there you can have an hourly chance of getting reinforced from any brigades on standby. Large amounts of troops on a single province or a single battle will result in stacking penalties, but there are a few edge cases where stacking penalties and reinforcement chances are rendered moot. Those edge cases lie on absolutely massive doomstacks, massive amounts of generals, massive amounts of small-width brigades, or massive amounts of province sources involved in a single battle.

Usually you don't have enough manpower or available generals to approach those edge cases unless you're one of the big three gargantuan nations with practically unlimited power. The USSR and China are particularly egregious with this since their AI loves to use tons and tons and tons of militia and basic infantry brigades along with an actually filled general roster.

The scenario-generating Random HoI prevents the majority of these issues by making sure that nobody gets too too powerful until the late-game stage where you have 1984-tier alliance blocks going at it full force on 8000km fronts.

 No.2722

>>2717
>muh AI
>implying the AI won't be shit and broken as always
>implying HoI4 won't be the biggest trainwreck of a "GS" ever

 No.2723

I've been playing with Pop Demand Mod - Divide by zero for a long time now. It's the best V2 has to offer. Military technology and composition of armies make huge difference.

 No.2738

question, how artillery works on vicky?, what does the support percentage mean?

 No.2796

I wish that Vicky used HOI-style combat.

 No.2801

>>2796
I wish that HOI used Vicky-style combat.

I'm not joking



Delete Post [ ]
[]
[Return][Go to top][Catalog]
[ / / / / / / / / ] [ b / news+ / boards ] [ operate / meta ] [ ]