No.2878
Hey guys - a question. I'm trying to mod EU4 now, to make it less "Politically Correct" - seriously, when they nerfed europeans, so that everyone could play their favourite indians, it pissed me off.
I want to make a mobilization feature, supposedly as a country decision, available to western nations after 1700 (?) or something. How to best handle this? Okay, you get free armies, depending on your province size, then get "Mobilized" modifier, which gives penalties to economy, trade, ect. But I'm conflicted about demobilisation. I want AI to do this, if it's losing a war/getting into a really dangerous war. I don't want this to be a cheap way of spamming troops, and I have no idea on how to make the armies go away. Reduce manpower to 0 upon demobilisation? Any suggestions?
No.2879
How did they nerf Europeans
No.2881
>>2879The military units have been rebalanced to absurdity. I mean, westernising doesn't even give you western units any more, because there's no real difference. And everyone and their grandmother can easily catch up in tech, because of the "reform government" stuff. And European cavalry sucks terribly.
No.2883
>>2881Indian tags need 50% more monarch points to buy techs, it's fine.
No.2884
>>2881But Europeans still can tech faster, and no one else has their superior units come the 1700s. They're fine.
No.2885
>>2884Their "superior units" are superior by ONE pip. One. Also, yeah, muslims and indian people (those actually living in india) are screwed, but the hell, Aztecs can actually fight Europeans 1vs1 now. And so can the natives.
No.2891
What do you mean by 'politically correct', OP? Do you mean 'historically correct'?
No.2892
>>2891No, he means historically inaccurate. Historically speaking apart from the Ottomans this was the time period when Europe began kicking the rest of the world's ass. And this was simulated decently in earlier versions of EU4 but it's gotten less and less historically accurate as time goes by.
No.2900
Funny, I've always considered Western countries as far too superior throughout the game, due to the trade system which causes all wealth to passively and actively seek out the end nodes. European great powers who reside around end nodes can easily wreak havoc on any other nation because they have the money to fill up their naval forcelimit and land forcelimit.
As the game progresses into the 1700's the units of Western nations gain a 1 to 2 pip lead on all other tech groups except Eastern. Pips that ensure 4 fire and 4 morale, other tech groups don't have this.
The game HAS to have a sense of player agency where you can take some backwater African state and then turn it into a regional or even global powerhouse.
It really icks me, how the game railroads all wealth to go directly into Europe. No amount of mercantilism or westernization, can save you, when the 120 strong light ship fleet of Portugal, Spain or England comes along to seize the wealth in your backwater Asian trade node.
No.2901
>>2892The West took off at the end of the game, the 1700s onwards. The game gives marginal bonuses to the Western tech group that add up over the previous 300 years to do just that.
No.2906
>>2901>the 1700s onwardsNot really, it started around the 1500s actually, with the Spanish and Portugese golden age of colonialism. Unfortunately, Paracocks made native countries and especially the mesoamerican countries more and more overpowered as the updates and DLC went on..
No.2908
>>2906Sure, it started in the 1500s but Europe's technological breakthrough was later. It was related to the colonial conquests (the creation of a world-economy) but it wasn't coterminous with them. Simple conquest alone doesn't guarantee a technological leap. If it did the Mongol or Frankish empires should have sparked the industrial revolution.
No.2909
>>2906>mesoamerican countries>overpowered because it's POSSIBLE that they might surviveThis is a game, and it is boring to play Europe every single time. Having a chance as other cultures to create an ahistorical outcome is pretty much the only reason to play this game once you've dominated the world as a European power.
No.2910
okay, guys - OP here. About the reasons - okay, we can argue. But can someone please help me with a mobilisation decision that would be available to western countries starting 1700? I know how to mod things, I just want ideas how how to de-mobilize properly. (I promise, I will share the minimod. Maybe will add some other historically accurate things. Independent Muscovy in 1444? The tatar yoke lasted until 1480, you bastards, where is my Urga river?)
No.2911
>>2881Which update was it and can I see the thread?
No.2912
>>2910Maybe raise the force limit and reduce army maintenance while mobilisation is active, to go along with your free troops. When you demobilise, it goes back to normal, getting you in debt if you don't disband the mobilised units.
No.2913
No.2916
>>2909It should be very rare for natives to survive. It should only happen if they absolutely blob out of control before Europeans arrive. A player should only be able to survive if they are very lucky or very good.
No.2918
>>2916This, the natives were in no position to fight back against the Europeans, the way they are portrayed in EU4 right now is dreadfully inaccurate. The smallpox epidemic, one of the most important factors that led to the natives' demise, is not represented at all.
No.2920
Stringent historical accuracy doesn't always make a game more enjoyable. Yeah, its weird that the Indian nations don't just get annihilated the moment the Europeans arrive in the Americas but its arguably less fun that way. If you wanted to to play as the Aztecs for example, it wouldn't be very engaging if every game ended prematurely with you getting fucked from every angle, much like what happened to the Aztecs in real life.
Epidemics aren't well-represented, that much is true. But if the American nations were as irreversibly boned in the game as they were in real life it wouldn't be fun to play as them. Giving them a slight upgrade adds more variety to the game and makes them more interesting to play as.
Also, when is EU4 ever that concerned about historical accuracy beyond what the start dates are like?
No.3064
Which update was it?