No.3042
Why didn't Rome II have the same good old fashioned mechanics as Rome I and Medieval II?
It wasn't broke and didn't need to be fixed
>cluttered battle interface with stupid icons over walls and gates that won't go away
>cluttered interface also has tons of stupid menu options that won't just slide away like in Medieval II
>you have no way to control or view settlement garrisons
>men on transport ships can jump 15 feet to board actual combat vessels, then defeat them
>All of the Ptolemaic units STILL look like dynastic Egyptian ones, not Hellenistic ones
I'll admit Rome I made this mistake too. But that's a thousand year history gap. That's like giving William the Conqueror and AK-47. But "hur ancient history is all just one period durrr"
>You can't station your army too close to an enemy army (even though in real history opposing armies would only camp within a couple of miles of each other before a battle)
>If you retreat even a small distance when an enemy is making a turn, then you lose ALL your movement points the next turn.
"We can normally walk 300 miles in a season. But since we retreated 20 miles last spring, then we have to stay here all summer."
>Rebels have almost all high end units
"The government can produce a few hastati each season, but somehow a rabble of homeless slaves magically transform into an entire stack of hoplites overnight"
>spies and assassins folded into one type of character for no reason whatsoever
>to recruit a unit, you must have a general. You cant recruit one unit and send it to join a bigger army
Okay, so to be fair it had a few merits (unique settlements, naval battles, port assaults). But still, what the fuck were they thinking?
No.3052
>>3043That second video was depressing, especially the last 20 minutes
No.3084
>>3042The Egyptian thing always bugged me. At least EB fixed it in Rome I.
No.3207
>>3044Fuck. Seeing the barbarian intro from rome 1 makes me nostalgiagasm, and then feel so bad coupled with the guy explaining how everything found in that era is fading away slowly with each iteration.